// // Common non-engine code/data for EDuke32 and Mapster32 // #include "compat.h" #include "build.h" #include "baselayer.h" #include "grpscan.h" #ifdef _WIN32 # include "winbits.h" # include # include # ifndef KEY_WOW64_32KEY # define KEY_WOW64_32KEY 0x0200 # endif #endif #include "common.h" #include "common_game.h" int32_t g_gameType = GAMEFLAG_DUKE; int32_t g_dependencyCRC = 0; int32_t g_usingAddon = 0; // g_gameNamePtr can point to one of: grpfiles[].name (string literal), string // literal, malloc'd block (XXX: possible leak) const char *g_gameNamePtr = NULL; // grp/con handling static const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" }; static const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" }; static const char *defaultconfilename = "GAME.CON"; static const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" }; // g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH) char *g_grpNamePtr = NULL; // g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH) char *g_scriptNamePtr = NULL; void clearGrpNamePtr(void) { if (g_grpNamePtr != NULL) Bfree(g_grpNamePtr); // g_grpNamePtr assumed to be assigned to right after } void clearScriptNamePtr(void) { if (g_scriptNamePtr != NULL) Bfree(g_scriptNamePtr); // g_scriptNamePtr assumed to be assigned to right after } const char *G_DefaultGrpFile(void) { if (DUKE) return defaultgamegrp[GAME_DUKE]; // order is important for the following three because GAMEFLAG_NAM overlaps all else if (NAPALM) return defaultgamegrp[GAME_NAPALM]; else if (WW2GI) return defaultgamegrp[GAME_WW2GI]; else if (NAM) return defaultgamegrp[GAME_NAM]; return defaultgamegrp[0]; } const char *G_DefaultDefFile(void) { if (DUKE) return defaultdeffilename[GAME_DUKE]; else if (WW2GI) return defaultdeffilename[GAME_WW2GI]; else if (NAPALM) { if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0)) return defaultdeffilename[GAME_NAM]; // NAM/NAPALM Sharing else return defaultdeffilename[GAME_NAPALM]; } else if (NAM) { if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0)) return defaultdeffilename[GAME_NAPALM]; // NAM/NAPALM Sharing else return defaultdeffilename[GAME_NAM]; } return defaultdeffilename[0]; } const char *G_DefaultConFile(void) { if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0)) return defaultgameconfilename[GAME_DUKE]; else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0)) return defaultgameconfilename[GAME_WW2GI]; else if (NAPALM) { if (!testkopen(defaultgameconfilename[GAME_NAPALM],0)) { if (testkopen(defaultgameconfilename[GAME_NAM],0)) return defaultgameconfilename[GAME_NAM]; // NAM/NAPALM Sharing } else return defaultgameconfilename[GAME_NAPALM]; } else if (NAM) { if (!testkopen(defaultgameconfilename[GAME_NAM],0)) { if (testkopen(defaultgameconfilename[GAME_NAPALM],0)) return defaultgameconfilename[GAME_NAPALM]; // NAM/NAPALM Sharing } else return defaultgameconfilename[GAME_NAM]; } return defaultconfilename; } const char *G_GrpFile(void) { if (g_grpNamePtr == NULL) return G_DefaultGrpFile(); else return g_grpNamePtr; } const char *G_DefFile(void) { if (g_defNamePtr == NULL) return G_DefaultDefFile(); else return g_defNamePtr; } const char *G_ConFile(void) { if (g_scriptNamePtr == NULL) return G_DefaultConFile(); else return g_scriptNamePtr; } ////////// #define NUMPSKYMULTIS 5 EDUKE32_STATIC_ASSERT(NUMPSKYMULTIS <= MAXPSKYMULTIS); EDUKE32_STATIC_ASSERT(PSKYOFF_MAX <= MAXPSKYTILES); // Set up new-style multi-psky handling. void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN) { int32_t i; psky_t *defaultsky = &multipsky[0]; psky_t *oceansky = &multipsky[1]; psky_t *moonsky = &multipsky[2]; psky_t *spacesky = &multipsky[3]; psky_t *citysky = &multipsky[4]; static int32_t inited; if (inited) return; inited = 1; multipskytile[0] = -1; multipskytile[1] = CLOUDYOCEAN__DYN; multipskytile[2] = MOONSKY1__DYN; multipskytile[3] = BIGORBIT1__DYN; multipskytile[4] = LA__DYN; pskynummultis = NUMPSKYMULTIS; // When adding other multi-skies, take care that the tileofs[] values are // <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be // set as tight as possible.) // The default sky properties (all others are implicitly zero): defaultsky->lognumtiles = 3; defaultsky->horizfrac = 32768; // CLOUDYOCEAN // Aligns with the drawn scene horizon because it has one itself. oceansky->lognumtiles = 3; oceansky->horizfrac = 65536; // MOONSKY1 // earth mountain mountain sun moonsky->lognumtiles = 3; moonsky->horizfrac = 32768; moonsky->tileofs[6] = 1; moonsky->tileofs[1] = 2; moonsky->tileofs[4] = 2; moonsky->tileofs[2] = 3; // BIGORBIT1 // orbit // earth1 2 3 moon/sun spacesky->lognumtiles = 3; spacesky->horizfrac = 32768; spacesky->tileofs[5] = 1; spacesky->tileofs[6] = 2; spacesky->tileofs[7] = 3; spacesky->tileofs[2] = 4; // LA // la city // earth1 2 3 moon/sun citysky->lognumtiles = 3; citysky->horizfrac = 16384+1024; citysky->tileofs[0] = 1; citysky->tileofs[1] = 2; citysky->tileofs[2] = 1; citysky->tileofs[3] = 3; citysky->tileofs[4] = 4; citysky->tileofs[5] = 0; citysky->tileofs[6] = 2; citysky->tileofs[7] = 3; for (i=0; i=0; i--) { if (sector[i].ceilingstat & 1) { mskyidx = getpskyidx(sector[i].ceilingpicnum); if (mskyidx > 0) break; } } g_pskyidx = mskyidx; } ////////// static char g_rootDir[BMAX_PATH]; char g_modDir[BMAX_PATH] = "/"; int32_t kopen4loadfrommod(const char *filename, char searchfirst) { int32_t r=-1; if (g_modDir[0]!='/' || g_modDir[1]!=0) { static char fn[BMAX_PATH]; Bsnprintf(fn, sizeof(fn), "%s/%s",g_modDir,filename); r = kopen4load(fn,searchfirst); } if (r < 0) r = kopen4load(filename,searchfirst); return r; } int32_t usecwd; static void G_LoadAddon(void); int32_t g_groupFileHandle; void G_ExtPreInit(int32_t argc,const char **argv) { usecwd = G_CheckCmdSwitch(argc, argv, "-usecwd"); #ifdef _WIN32 GetModuleFileName(NULL,g_rootDir,BMAX_PATH); Bcorrectfilename(g_rootDir,1); //chdir(g_rootDir); #else getcwd(g_rootDir,BMAX_PATH); strcat(g_rootDir,"/"); #endif } void G_ExtInit(void) { char cwd[BMAX_PATH]; if (getcwd(cwd,BMAX_PATH)) { #if defined(__APPLE__) /* Dirty hack on OS X to also look for gamedata inside the application bundle - rhoenie 08/08 */ char seekinappcontainer[BMAX_PATH]; Bsnprintf(seekinappcontainer,sizeof(seekinappcontainer),"%s/EDuke32.app/", cwd); addsearchpath(seekinappcontainer); #endif addsearchpath(cwd); } if (CommandPaths) { int32_t i; struct strllist *s; while (CommandPaths) { s = CommandPaths->next; i = addsearchpath(CommandPaths->str); if (i < 0) { initprintf("Failed adding %s for game data: %s\n", CommandPaths->str, i==-1 ? "not a directory" : "no such directory"); } Bfree(CommandPaths->str); Bfree(CommandPaths); CommandPaths = s; } } #if defined(_WIN32) if (!access("user_profiles_enabled", F_OK)) #else if (usecwd == 0 && access("user_profiles_disabled", F_OK)) #endif { char *homedir; int32_t asperr; if ((homedir = Bgethomedir())) { Bsnprintf(cwd,sizeof(cwd),"%s/" #if defined(_WIN32) "EDuke32 Settings" #elif defined(__APPLE__) "Library/Application Support/EDuke32" #elif defined(GEKKO) "apps/eduke32" #else ".eduke32" #endif ,homedir); asperr = addsearchpath(cwd); if (asperr == -2) { if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd); else asperr = -1; } if (asperr == 0) Bchdir(cwd); Bfree(homedir); } } // JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data if (g_grpNamePtr == NULL) { const char *cp = getenv("DUKE3DGRP"); if (cp) { clearGrpNamePtr(); g_grpNamePtr = dup_filename(cp); initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr); } } } void G_ExtPreStartupWindow(void) { ScanGroups(); { // try and identify the 'defaultgamegrp' in the set of GRPs. // if it is found, set up the environment accordingly for the game it represents. // if it is not found, choose the first GRP from the list struct grpfile *fg, *first = NULL; for (fg = foundgrps; fg; fg=fg->next) { struct grpfile *grp; for (grp = listgrps; grp; grp=grp->next) if (fg->crcval == grp->crcval) break; if (grp == NULL) continue; fg->game = grp->game; if (!first) first = fg; if (!Bstrcasecmp(fg->name, G_DefaultGrpFile())) { g_gameType = grp->game; g_gameNamePtr = grp->name; break; } } if (!fg && first) { if (g_grpNamePtr == NULL) { clearGrpNamePtr(); g_grpNamePtr = dup_filename(first->name); } g_gameType = first->game; g_gameNamePtr = listgrps->name; } else if (!fg) g_gameNamePtr = NULL; } } void G_ExtPostStartupWindow(int32_t autoload) { if (g_modDir[0] != '/') { char cwd[BMAX_PATH]; Bstrcat(g_rootDir,g_modDir); addsearchpath(g_rootDir); // addsearchpath(mod_dir); if (getcwd(cwd,BMAX_PATH)) { Bsprintf(cwd,"%s/%s",cwd,g_modDir); if (!Bstrcmp(g_rootDir, cwd)) { if (addsearchpath(cwd) == -2) if (Bmkdir(cwd,S_IRWXU) == 0) addsearchpath(cwd); } } #ifdef USE_OPENGL Bsprintf(cwd,"%s/%s",g_modDir,TEXCACHEFILE); Bstrcpy(TEXCACHEFILE,cwd); #endif } if (g_usingAddon) G_LoadAddon(); { int32_t i; const char *grpfile = G_GrpFile(); if (g_dependencyCRC) { struct grpfile * grp = FindGroup(g_dependencyCRC); if (grp) { if ((i = initgroupfile(grp->name)) == -1) initprintf("Warning: could not find main data file \"%s\"!\n",grp->name); else initprintf("Using \"%s\" as main game data file.\n", grp->name); } } if ((i = initgroupfile(grpfile)) == -1) initprintf("Warning: could not find main data file \"%s\"!\n",grpfile); else initprintf("Using \"%s\" as main game data file.\n", grpfile); if (autoload) { G_LoadGroupsInDir("autoload"); if (i != -1) G_DoAutoload(grpfile); } } if (g_modDir[0] != '/') G_LoadGroupsInDir(g_modDir); if (g_defNamePtr == NULL) { const char *tmpptr = getenv("DUKE3DDEF"); if (tmpptr) { clearDefNamePtr(); g_defNamePtr = dup_filename(tmpptr); initprintf("Using \"%s\" as definitions file\n", g_defNamePtr); } } loaddefinitions_game(G_DefFile(), TRUE); { struct strllist *s; pathsearchmode = 1; while (CommandGrps) { int32_t j; s = CommandGrps->next; if ((j = initgroupfile(CommandGrps->str)) == -1) initprintf("Could not find file \"%s\".\n",CommandGrps->str); else { g_groupFileHandle = j; initprintf("Using file \"%s\" as game data.\n",CommandGrps->str); if (autoload) G_DoAutoload(CommandGrps->str); } Bfree(CommandGrps->str); Bfree(CommandGrps); CommandGrps = s; } pathsearchmode = 0; } } #ifdef _WIN32 const char * G_GetInstallPath(int32_t insttype) { static char spath[NUMINSTPATHS][BMAX_PATH]; static int32_t success[NUMINSTPATHS] = { -1, -1, -1, -1, -1 }; int32_t siz = BMAX_PATH; if (success[insttype] == -1) { HKEY HKLM32; LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | KEY_WOW64_32KEY, &HKLM32); // KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds if (keygood == ERROR_SUCCESS) { switch (insttype) { case INSTPATH_STEAM_DUKE3D: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 225140", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_GOG_DUKE3D: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_3DR_DUKE3D: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_3DR_ANTH: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\3DRealms\\Anthology", NULL, NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_STEAM_NAM: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 329650", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz); break; } RegCloseKey(HKLM32); } } if (success[insttype] == ERROR_SUCCESS) return spath[insttype]; return NULL; } #endif static void G_LoadAddon(void) { struct grpfile * grp; int32_t crc = 0; // compiler-happy switch (g_usingAddon) { case ADDON_DUKEDC: crc = DUKEDC_CRC; break; case ADDON_NWINTER: crc = DUKENW_CRC; break; case ADDON_CARIBBEAN: crc = DUKECB_CRC; break; } if (!crc) return; grp = FindGroup(crc); if (grp && FindGroup(DUKE15_CRC)) { clearGrpNamePtr(); g_grpNamePtr = dup_filename(FindGroup(DUKE15_CRC)->name); G_AddGroup(grp->name); for (grp = listgrps; grp; grp=grp->next) if (crc == grp->crcval) break; if (grp != NULL && grp->scriptname) { clearScriptNamePtr(); g_scriptNamePtr = dup_filename(grp->scriptname); } if (grp != NULL && grp->defname) { clearDefNamePtr(); g_defNamePtr = dup_filename(grp->defname); } } } void G_AddSearchPaths(void) { #if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) addsearchpath("/usr/share/games/jfduke3d"); addsearchpath("/usr/local/share/games/jfduke3d"); addsearchpath("/usr/share/games/eduke32"); addsearchpath("/usr/local/share/games/eduke32"); #elif defined(__APPLE__) addsearchpath("/Library/Application Support/JFDuke3D"); addsearchpath("/Library/Application Support/EDuke32"); #elif defined (_WIN32) // detect Steam and GOG versions of Duke3D char buf[BMAX_PATH]; const char* instpath; if ((instpath = G_GetInstallPath(INSTPATH_STEAM_DUKE3D))) { Bsnprintf(buf, sizeof(buf), "%s/gameroot", instpath); addsearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/dc", instpath); addsearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/nw", instpath); addsearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/vacation", instpath); addsearchpath(buf); } if ((instpath = G_GetInstallPath(INSTPATH_GOG_DUKE3D))) addsearchpath(instpath); if ((instpath = G_GetInstallPath(INSTPATH_3DR_DUKE3D))) { Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath); addsearchpath(buf); } if ((instpath = G_GetInstallPath(INSTPATH_3DR_ANTH))) { Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath); addsearchpath(buf); } if ((instpath = G_GetInstallPath(INSTPATH_STEAM_NAM))) { Bsnprintf(buf, sizeof(buf), "%s/NAM", instpath); addsearchpath(buf); } #endif } void G_CleanupSearchPaths(void) { #ifdef _WIN32 char buf[BMAX_PATH]; const char* instpath; if ((instpath = G_GetInstallPath(INSTPATH_STEAM_DUKE3D))) { Bsnprintf(buf, sizeof(buf), "%s/gameroot", instpath); removesearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/dc", instpath); removesearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/nw", instpath); removesearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/vacation", instpath); removesearchpath(buf); } if ((instpath = G_GetInstallPath(INSTPATH_GOG_DUKE3D))) removesearchpath(instpath); if ((instpath = G_GetInstallPath(INSTPATH_3DR_DUKE3D))) { Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath); removesearchpath(buf); } if ((instpath = G_GetInstallPath(INSTPATH_3DR_ANTH))) { Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath); removesearchpath(buf); } if (g_gameType != GAMEFLAG_NAM && (instpath = G_GetInstallPath(INSTPATH_STEAM_NAM))) { Bsnprintf(buf, sizeof(buf), "%s/NAM", instpath); removesearchpath(buf); } #endif } ////////// struct strllist *CommandPaths, *CommandGrps; char **g_scriptModules = NULL; int32_t g_scriptModulesNum = 0; void G_AddGroup(const char *buffer) { char buf[BMAX_PATH]; struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist)); Bstrcpy(buf, buffer); if (Bstrchr(buf,'.') == 0) Bstrcat(buf,".grp"); s->str = Xstrdup(buf); if (CommandGrps) { struct strllist *t; for (t = CommandGrps; t->next; t=t->next) ; t->next = s; return; } CommandGrps = s; } void G_AddPath(const char *buffer) { struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist)); s->str = Xstrdup(buffer); if (CommandPaths) { struct strllist *t; for (t = CommandPaths; t->next; t=t->next) ; t->next = s; return; } CommandPaths = s; } void G_AddCon(const char *buffer) { clearScriptNamePtr(); g_scriptNamePtr = dup_filename(buffer); initprintf("Using CON file \"%s\".\n",g_scriptNamePtr); } void G_AddConModule(const char *buffer) { g_scriptModules = (char **) Xrealloc (g_scriptModules, (g_scriptModulesNum+1) * sizeof(char *)); g_scriptModules[g_scriptModulesNum] = Xstrdup(buffer); ++g_scriptModulesNum; } ////////// // loads all group (grp, zip, pk3/4) files in the given directory void G_LoadGroupsInDir(const char *dirname) { static const char *extensions[4] = { "*.grp", "*.zip", "*.pk3", "*.pk4" }; char buf[BMAX_PATH]; int32_t i; fnlist_t fnlist = FNLIST_INITIALIZER; for (i=0; i<4; i++) { CACHE1D_FIND_REC *rec; fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0); for (rec=fnlist.findfiles; rec; rec=rec->next) { Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name); initprintf("Using group file \"%s\".\n", buf); initgroupfile(buf); } fnlist_clearnames(&fnlist); } } void G_DoAutoload(const char *dirname) { char buf[BMAX_PATH]; Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname); G_LoadGroupsInDir(buf); } ////////// static uint8_t water_pal[768], slime_pal[768], title_pal[768], dre_alms[768], ending_pal[768]; uint8_t *basepaltable[BASEPALCOUNT] = { palette, water_pal, slime_pal, dre_alms, title_pal, ending_pal, NULL /*anim_pal*/ }; int32_t g_firstFogPal; int32_t G_LoadLookups(void) { int32_t fp, j; if ((fp=kopen4loadfrommod("lookup.dat",0)) == -1) { if ((fp=kopen4loadfrommod("lookup.dat",1)) == -1) { initprintf("ERROR: File \"lookup.dat\" not found.\n"); return 1; } } j = loadlookups(fp); if (j < 0) { if (j == -1) initprintf("ERROR loading \"lookup.dat\": failed reading enough data.\n"); return 1; } for (j=1; j<=5; j++) { // Account for TITLE and REALMS swap between basepal number and on-disk order. // XXX: this reordering is better off as an argument to us. int32_t basepalnum = (j == 3 || j == 4) ? 4+3-j : j; if (kread(fp, basepaltable[basepalnum], 768) != 768) return -1; } kclose(fp); g_firstFogPal = generatefogpals(); fillemptylookups(); return 0; }