//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "compat.h" #include "blood.h" #include "common_game.h" #include "screentext.h" BEGIN_BLD_NS // assign the character's tilenum int GameInterface::GetStringTile(int font, const char *t, int f) { if (f & TEXT_DIGITALNUMBER) return *t - '0' + font; // copied from digitalnumber else return *t - ' ' + font; // uses ASCII order } END_BLD_NS