// Windows DIB/DirectDraw interface layer for the Build Engine // Originally by Jonathon Fowler (jf@jonof.id.au) #ifndef __build_interface_layer__ #define __build_interface_layer__ WIN extern uint32_t maxrefreshfreq; extern int32_t glusecds; extern char di_disabled; int32_t win_gethwnd(void); int32_t win_gethinstance(void); extern void idle_waitevent_timeout(uint32_t timeout); static inline void idle_waitevent(void) { idle_waitevent_timeout(100); } static inline void idle(void) { idle_waitevent(); } #include "baselayer.h" #else #if (__build_interface_layer__ != WIN) #error "Already using the " __build_interface_layer__ ". Can't now use Windows." #endif #endif // __build_interface_layer__