/* ** file_lump.cpp ** **--------------------------------------------------------------------------- ** Copyright 2009 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "resourcefile.h" #include "cmdlib.h" //========================================================================== // // Single lump // //========================================================================== class FLumpFile : public FUncompressedFile { public: FLumpFile(const char * filename, FileReader &file); bool Open(bool quiet); }; //========================================================================== // // FLumpFile::FLumpFile // //========================================================================== FLumpFile::FLumpFile(const char *filename, FileReader &file) : FUncompressedFile(filename, file) { } //========================================================================== // // Open it // //========================================================================== bool FLumpFile::Open(bool quiet) { Lumps.Resize(1); Lumps[0].Owner = this; Lumps[0].Position = 0; Lumps[0].LumpSize = (int)Reader.GetLength(); Lumps[0].Flags = 0; auto p = FileName.LastIndexOf('/'); Lumps[0].LumpNameSetup(FileName.GetChars() + p); NumLumps = 1; return true; } //========================================================================== // // File open // //========================================================================== FResourceFile *CheckLump(const char *filename, FileReader &file, bool quiet) { // always succeeds FResourceFile *rf = new FLumpFile(filename, file); if (rf->Open(quiet)) return rf; file = std::move(rf->Reader); // to avoid destruction of reader delete rf; return NULL; }