/* ** c_cvars.cpp ** Defines all the different console variable types ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include #include "c_cvars.h" #include "configfile.h" #include "baselayer.h" #include "c_console.h" #include "gamecvars.h" #include "cmdlib.h" #include "c_dispatch.h" #include "printf.h" #include "quotemgr.h" struct FLatchedValue { FBaseCVar *Variable; UCVarValue Value; ECVarType Type; bool UnsafeContext; }; static TArray LatchedValues; bool FBaseCVar::m_DoNoSet = false; bool FBaseCVar::m_UseCallback = false; FBaseCVar *CVars = NULL; int cvar_defflags; FBaseCVar::FBaseCVar (const char *var_name, uint32_t flags, void (*callback)(FBaseCVar &), const char *descr) { if (var_name != nullptr && (flags & CVAR_SERVERINFO)) { // This limitation is imposed by network protocol which uses only 6 bits // for name's length with terminating null character static const size_t NAME_LENGHT_MAX = 63; /* if (strlen(var_name) > NAME_LENGHT_MAX) { I_FatalError("Name of the server console variable \"%s\" is too long.\n" "Its length should not exceed %zu characters.\n", var_name, NAME_LENGHT_MAX); } */ } m_Callback = callback; Flags = 0; VarName = ""; Description = descr; FBaseCVar* var = nullptr; if (var_name) { var = FindCVar(var_name, NULL); C_AddTabCommand (var_name); VarName = var_name; m_Next = CVars; CVars = this; } if (var) { ECVarType type; UCVarValue value; value = var->GetFavoriteRep (&type); ForceSet (value, type); if (var->Flags & CVAR_AUTO) delete var; else var->~FBaseCVar(); Flags = flags; } else { Flags = flags | CVAR_ISDEFAULT; } } FBaseCVar::~FBaseCVar () { if (VarName.IsNotEmpty()) { FBaseCVar *var, *prev; var = FindCVar (VarName, &prev); if (var == this) { if (prev) prev->m_Next = m_Next; else CVars = m_Next; } if (var->Flags & CVAR_AUTO) C_RemoveTabCommand(VarName); } } const char *FBaseCVar::GetHumanString(int precision) const { assert(true); return GetGenericRep(CVAR_String).String; } void FBaseCVar::ForceSet (UCVarValue value, ECVarType type, bool nouserinfosend) { DoSet (value, type); if (m_UseCallback) Callback (); if ((Flags & CVAR_ARCHIVE)) { SafeValue = GetGenericRep(CVAR_String).String; } Flags &= ~(CVAR_ISDEFAULT); } void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type) { if ((Flags & CVAR_NOSET) && m_DoNoSet) { return; } #if 0 else if ((Flags & CVAR_LATCH) && gamestate != GS_FULLCONSOLE && gamestate != GS_STARTUP) { FLatchedValue latch; latch.Variable = this; latch.Type = type; if (type != CVAR_String) latch.Value = value; else latch.Value.String = copystring(value.String); latch.UnsafeContext = !!(Flags & CVAR_UNSAFECONTEXT); LatchedValues.Push (latch); Flags &= ~CVAR_UNSAFECONTEXT; } else if ((Flags & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback) { if (netgame && !players[consoleplayer].settings_controller) { Printf ("Only setting controllers can change %s\n", Name); Flags &= ~CVAR_UNSAFECONTEXT; return; } D_SendServerInfoChange (this, value, type); } #endif else { ForceSet (value, type); } } bool FBaseCVar::ToBool (UCVarValue value, ECVarType type) { switch (type) { case CVAR_Bool: return value.Bool; case CVAR_Int: return !!value.Int; case CVAR_Float: return value.Float != 0.f; case CVAR_String: if (stricmp (value.String, "true") == 0) return true; else if (stricmp (value.String, "false") == 0) return false; else return !!strtoll (value.String, NULL, 0); default: return false; } } int FBaseCVar::ToInt (UCVarValue value, ECVarType type) { int res; #if __GNUC__ <= 2 float tmp; #endif switch (type) { case CVAR_Bool: res = (int)value.Bool; break; case CVAR_Int: res = value.Int; break; #if __GNUC__ <= 2 case CVAR_Float: tmp = value.Float; res = (int)tmp; break; #else case CVAR_Float: res = (int)value.Float; break; #endif case CVAR_String: { if (stricmp (value.String, "true") == 0) res = 1; else if (stricmp (value.String, "false") == 0) res = 0; else res = (int)strtoll (value.String, NULL, 0); break; } default: res = 0; break; } return res; } float FBaseCVar::ToFloat (UCVarValue value, ECVarType type) { switch (type) { case CVAR_Bool: return (float)value.Bool; case CVAR_Int: return (float)value.Int; case CVAR_Float: return value.Float; case CVAR_String: return (float)strtod (value.String, NULL); default: return 0.f; } } static char cstrbuf[40]; static char truestr[] = "true"; static char falsestr[] = "false"; const char *FBaseCVar::ToString (UCVarValue value, ECVarType type) { switch (type) { case CVAR_Bool: return value.Bool ? truestr : falsestr; case CVAR_String: return value.String; case CVAR_Int: snprintf (cstrbuf, sizeof(cstrbuf), "%i", value.Int); break; case CVAR_Float: IGNORE_FORMAT_PRE snprintf (cstrbuf, sizeof(cstrbuf), "%g", value.Float); IGNORE_FORMAT_POST break; default: strcpy (cstrbuf, ""); break; } return cstrbuf; } UCVarValue FBaseCVar::FromBool (bool value, ECVarType type) { UCVarValue ret; switch (type) { case CVAR_Bool: ret.Bool = value; break; case CVAR_Int: ret.Int = value; break; case CVAR_Float: ret.Float = value; break; case CVAR_String: ret.String = value ? truestr : falsestr; break; default: break; } return ret; } UCVarValue FBaseCVar::FromInt (int value, ECVarType type) { UCVarValue ret; switch (type) { case CVAR_Bool: ret.Bool = value != 0; break; case CVAR_Int: ret.Int = value; break; case CVAR_Float: ret.Float = (float)value; break; case CVAR_String: snprintf (cstrbuf, sizeof(cstrbuf), "%i", value); ret.String = cstrbuf; break; default: break; } return ret; } UCVarValue FBaseCVar::FromFloat (float value, ECVarType type) { UCVarValue ret; switch (type) { case CVAR_Bool: ret.Bool = value != 0.f; break; case CVAR_Int: ret.Int = (int)value; break; case CVAR_Float: ret.Float = value; break; case CVAR_String: IGNORE_FORMAT_PRE snprintf (cstrbuf, sizeof(cstrbuf), "%g", value); IGNORE_FORMAT_POST ret.String = cstrbuf; break; default: break; } return ret; } static uint8_t HexToByte (const char *hex) { uint8_t v = 0; for (int i = 0; i < 2; ++i) { v <<= 4; if (hex[i] >= '0' && hex[i] <= '9') { v += hex[i] - '0'; } else if (hex[i] >= 'A' && hex[i] <= 'F') { v += hex[i] - 'A'; } else // The string is already verified to contain valid hexits { v += hex[i] - 'a'; } } return v; } UCVarValue FBaseCVar::FromString (const char *value, ECVarType type) { UCVarValue ret; switch (type) { case CVAR_Bool: if (stricmp (value, "true") == 0) ret.Bool = true; else if (stricmp (value, "false") == 0) ret.Bool = false; else ret.Bool = strtoll (value, NULL, 0) != 0; break; case CVAR_Int: if (stricmp (value, "true") == 0) ret.Int = 1; else if (stricmp (value, "false") == 0) ret.Int = 0; else ret.Int = (int)strtoll (value, NULL, 0); break; case CVAR_Float: ret.Float = (float)strtod (value, NULL); break; case CVAR_String: ret.String = const_cast(value); break; default: break; } return ret; } FBaseCVar *cvar_set (const char *var_name, const char *val) { FBaseCVar *var; if ( (var = FindCVar (var_name, NULL)) ) { UCVarValue value; value.String = const_cast(val); var->SetGenericRep (value, CVAR_String); } return var; } FBaseCVar *cvar_forceset (const char *var_name, const char *val) { FBaseCVar *var; UCVarValue vval; if ( (var = FindCVar (var_name, NULL)) ) { vval.String = const_cast(val); var->ForceSet (vval, CVAR_String); } return var; } void FBaseCVar::EnableNoSet () { m_DoNoSet = true; } void FBaseCVar::EnableCallbacks () { m_UseCallback = true; FBaseCVar *cvar = CVars; while (cvar) { if (!(cvar->Flags & CVAR_NOINITCALL)) { cvar->Callback (); } cvar = cvar->m_Next; } } void FBaseCVar::DisableCallbacks () { m_UseCallback = false; } // // Boolean cvar implementation // FBoolCVar::FBoolCVar (const char *name, bool def, uint32_t flags, void (*callback)(FBoolCVar &), const char* descr) : FBaseCVar (name, flags, reinterpret_cast(callback), descr) { DefaultValue = def; if (Flags & CVAR_ISDEFAULT) Value = def; } ECVarType FBoolCVar::GetRealType () const { return CVAR_Bool; } UCVarValue FBoolCVar::GetGenericRep (ECVarType type) const { return FromBool (Value, type); } UCVarValue FBoolCVar::GetFavoriteRep (ECVarType *type) const { UCVarValue ret; *type = CVAR_Bool; ret.Bool = Value; return ret; } UCVarValue FBoolCVar::GetGenericRepDefault (ECVarType type) const { return FromBool (DefaultValue, type); } UCVarValue FBoolCVar::GetFavoriteRepDefault (ECVarType *type) const { UCVarValue ret; *type = CVAR_Bool; ret.Bool = DefaultValue; return ret; } void FBoolCVar::SetGenericRepDefault (UCVarValue value, ECVarType type) { DefaultValue = ToBool (value, type); if (Flags & CVAR_ISDEFAULT) { SetGenericRep (value, type); Flags |= CVAR_ISDEFAULT; } } void FBoolCVar::DoSet (UCVarValue value, ECVarType type) { Value = ToBool (value, type); } // // Integer cvar implementation // FIntCVar::FIntCVar (const char *name, int def, uint32_t flags, void (*callback)(FIntCVar &), const char* descr) : FBaseCVar (name, flags, reinterpret_cast(callback), descr) { DefaultValue = def; if (Flags & CVAR_ISDEFAULT) Value = def; } ECVarType FIntCVar::GetRealType () const { return CVAR_Int; } UCVarValue FIntCVar::GetGenericRep (ECVarType type) const { return FromInt (Value, type); } UCVarValue FIntCVar::GetFavoriteRep (ECVarType *type) const { UCVarValue ret; *type = CVAR_Int; ret.Int = Value; return ret; } UCVarValue FIntCVar::GetGenericRepDefault (ECVarType type) const { return FromInt (DefaultValue, type); } UCVarValue FIntCVar::GetFavoriteRepDefault (ECVarType *type) const { UCVarValue ret; *type = CVAR_Int; ret.Int = DefaultValue; return ret; } void FIntCVar::SetGenericRepDefault (UCVarValue value, ECVarType type) { DefaultValue = ToInt (value, type); if (Flags & CVAR_ISDEFAULT) { SetGenericRep (value, type); Flags |= CVAR_ISDEFAULT; } } void FIntCVar::DoSet (UCVarValue value, ECVarType type) { Value = ToInt (value, type); } // // Floating point cvar implementation // FFloatCVar::FFloatCVar (const char *name, float def, uint32_t flags, void (*callback)(FFloatCVar &), const char* descr) : FBaseCVar (name, flags, reinterpret_cast(callback), descr) { DefaultValue = def; if (Flags & CVAR_ISDEFAULT) Value = def; } ECVarType FFloatCVar::GetRealType () const { return CVAR_Float; } const char *FFloatCVar::GetHumanString(int precision) const { if (precision < 0) { precision = 6; } snprintf(cstrbuf, sizeof(cstrbuf), "%.*g", precision, Value); return cstrbuf; } UCVarValue FFloatCVar::GetGenericRep (ECVarType type) const { return FromFloat (Value, type); } UCVarValue FFloatCVar::GetFavoriteRep (ECVarType *type) const { UCVarValue ret; *type = CVAR_Float; ret.Float = Value; return ret; } UCVarValue FFloatCVar::GetGenericRepDefault (ECVarType type) const { return FromFloat (DefaultValue, type); } UCVarValue FFloatCVar::GetFavoriteRepDefault (ECVarType *type) const { UCVarValue ret; *type = CVAR_Float; ret.Float = DefaultValue; return ret; } void FFloatCVar::SetGenericRepDefault (UCVarValue value, ECVarType type) { DefaultValue = ToFloat (value, type); if (Flags & CVAR_ISDEFAULT) { SetGenericRep (value, type); Flags |= CVAR_ISDEFAULT; } } void FFloatCVar::DoSet (UCVarValue value, ECVarType type) { Value = ToFloat (value, type); } // // String cvar implementation // FStringCVar::FStringCVar (const char *name, const char *def, uint32_t flags, void (*callback)(FStringCVar &), const char* descr) : FBaseCVar (name, flags, reinterpret_cast(callback), descr) { mDefaultValue = def; if (Flags & CVAR_ISDEFAULT) mValue = def; else mValue = ""; } FStringCVar::~FStringCVar () { } ECVarType FStringCVar::GetRealType () const { return CVAR_String; } UCVarValue FStringCVar::GetGenericRep (ECVarType type) const { return FromString (mValue, type); } UCVarValue FStringCVar::GetFavoriteRep (ECVarType *type) const { UCVarValue ret; *type = CVAR_String; ret.String = mValue; return ret; } UCVarValue FStringCVar::GetGenericRepDefault (ECVarType type) const { return FromString (mDefaultValue, type); } UCVarValue FStringCVar::GetFavoriteRepDefault (ECVarType *type) const { UCVarValue ret; *type = CVAR_String; ret.String = mDefaultValue; return ret; } void FStringCVar::SetGenericRepDefault (UCVarValue value, ECVarType type) { mDefaultValue = ToString(value, type); if (Flags & CVAR_ISDEFAULT) { SetGenericRep (value, type); Flags |= CVAR_ISDEFAULT; } } void FStringCVar::DoSet (UCVarValue value, ECVarType type) { mValue = ToString (value, type); } // // Color cvar implementation // #if 0 #define APART(c) (((c)>>24)&0xff) #define RPART(c) (((c)>>16)&0xff) #define GPART(c) (((c)>>8)&0xff) #define BPART(c) ((c)&0xff) FColorCVar::FColorCVar (const char *name, int def, uint32_t flags, void (*callback)(FColorCVar &), const char* descr) : FIntCVar (name, def, flags, reinterpret_cast(callback), descr) { } ECVarType FColorCVar::GetRealType () const { return CVAR_Color; } UCVarValue FColorCVar::GetGenericRep (ECVarType type) const { return FromInt2 (Value, type); } UCVarValue FColorCVar::GetGenericRepDefault (ECVarType type) const { return FromInt2 (DefaultValue, type); } void FColorCVar::SetGenericRepDefault (UCVarValue value, ECVarType type) { DefaultValue = ToInt2 (value, type); if (Flags & CVAR_ISDEFAULT) { SetGenericRep (value, type); Flags |= CVAR_ISDEFAULT; } } UCVarValue FColorCVar::FromInt2 (int value, ECVarType type) { if (type == CVAR_String) { UCVarValue ret; snprintf (cstrbuf, sizeof(cstrbuf), "%02x %02x %02x", RPART(value), GPART(value), BPART(value)); ret.String = cstrbuf; return ret; } return FromInt (value, type); } int FColorCVar::ToInt2 (UCVarValue value, ECVarType type) { int ret; #if 0 if (type == CVAR_String) { FString string; // Only allow named colors after the screen exists (i.e. after // we've got some lumps loaded, so X11R6RGB can be read). Since // the only time this might be called before that is when loading // zdoom.ini, this shouldn't be a problem. if (screen && !(string = V_GetColorStringByName (value.String)).IsEmpty() ) { ret = V_GetColorFromString (NULL, string); } else { ret = V_GetColorFromString (NULL, value.String); } } else #endif { ret = ToInt (value, type); } return ret; } #endif // // More base cvar stuff // void FBaseCVar::ResetColors () { FBaseCVar *var = CVars; while (var) { if (var->GetRealType () == CVAR_Color) { var->DoSet (var->GetGenericRep (CVAR_Int), CVAR_Int); } var = var->m_Next; } } void FBaseCVar::ResetToDefault () { if (!(Flags & CVAR_ISDEFAULT)) { UCVarValue val; ECVarType type; val = GetFavoriteRepDefault (&type); SetGenericRep (val, type); Flags |= CVAR_ISDEFAULT; } } void FBaseCVar::MarkUnsafe() { } // // Flag cvar implementation // // This type of cvar is not a "real" cvar. Instead, it gets and sets // the value of a FIntCVar, modifying it bit-by-bit. As such, it has // no default, and is not written to the .cfg or transferred around // the network. The "host" cvar is responsible for that. // FFlagCVar::FFlagCVar (const char *name, FIntCVar &realvar, uint32_t bitval, const char* descr) : FBaseCVar (name, 0, NULL, descr), ValueVar (realvar), BitVal (bitval) { int bit; Flags &= ~CVAR_ISDEFAULT; assert (bitval != 0); bit = 0; while ((bitval >>= 1) != 0) { ++bit; } BitNum = bit; assert ((1u << BitNum) == BitVal); } ECVarType FFlagCVar::GetRealType () const { return CVAR_DummyBool; } UCVarValue FFlagCVar::GetGenericRep (ECVarType type) const { return FromBool ((ValueVar & BitVal) != 0, type); } UCVarValue FFlagCVar::GetFavoriteRep (ECVarType *type) const { UCVarValue ret; *type = CVAR_Bool; ret.Bool = (ValueVar & BitVal) != 0; return ret; } UCVarValue FFlagCVar::GetGenericRepDefault (ECVarType type) const { ECVarType dummy; UCVarValue def; def = ValueVar.GetFavoriteRepDefault (&dummy); return FromBool ((def.Int & BitVal) != 0, type); } UCVarValue FFlagCVar::GetFavoriteRepDefault (ECVarType *type) const { ECVarType dummy; UCVarValue def; def = ValueVar.GetFavoriteRepDefault (&dummy); def.Bool = (def.Int & BitVal) != 0; *type = CVAR_Bool; return def; } void FFlagCVar::SetGenericRepDefault (UCVarValue value, ECVarType type) { bool newdef = ToBool (value, type); ECVarType dummy; UCVarValue def; def = ValueVar.GetFavoriteRepDefault (&dummy); if (newdef) def.Int |= BitVal; else def.Int &= ~BitVal; ValueVar.SetGenericRepDefault (def, CVAR_Int); } void FFlagCVar::DoSet (UCVarValue value, ECVarType type) { bool newval = ToBool (value, type); #if 0 // Server cvars that get changed by this need to use a special message, because // changes are not processed until the next net update. This is a problem with // exec scripts because all flags will base their changes off of the value of // the "master" cvar at the time the script was run, overriding any changes // another flag might have made to the same cvar earlier in the script. if ((ValueVar.GetFlags() & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback) { if (netgame && !players[consoleplayer].settings_controller) { Printf ("Only setting controllers can change %s\n", Name); return; } D_SendServerFlagChange (&ValueVar, BitNum, newval); } else #endif { int val = *ValueVar; if (newval) val |= BitVal; else val &= ~BitVal; ValueVar = val; } } // // Mask cvar implementation // // Similar to FFlagCVar but can have multiple bits // FMaskCVar::FMaskCVar (const char *name, FIntCVar &realvar, uint32_t bitval, const char* descr) : FBaseCVar (name, 0, NULL, descr), ValueVar (realvar), BitVal (bitval) { int bit; Flags &= ~CVAR_ISDEFAULT; assert (bitval != 0); bit = 0; while ((bitval & 1) == 0) { ++bit; bitval >>= 1; } BitNum = bit; } ECVarType FMaskCVar::GetRealType () const { return CVAR_DummyInt; } UCVarValue FMaskCVar::GetGenericRep (ECVarType type) const { return FromInt ((ValueVar & BitVal) >> BitNum, type); } UCVarValue FMaskCVar::GetFavoriteRep (ECVarType *type) const { UCVarValue ret; *type = CVAR_Int; ret.Int = (ValueVar & BitVal) >> BitNum; return ret; } UCVarValue FMaskCVar::GetGenericRepDefault (ECVarType type) const { ECVarType dummy; UCVarValue def; def = ValueVar.GetFavoriteRepDefault (&dummy); return FromInt ((def.Int & BitVal) >> BitNum, type); } UCVarValue FMaskCVar::GetFavoriteRepDefault (ECVarType *type) const { ECVarType dummy; UCVarValue def; def = ValueVar.GetFavoriteRepDefault (&dummy); def.Int = (def.Int & BitVal) >> BitNum; *type = CVAR_Int; return def; } void FMaskCVar::SetGenericRepDefault (UCVarValue value, ECVarType type) { int val = ToInt(value, type) << BitNum; ECVarType dummy; UCVarValue def; def = ValueVar.GetFavoriteRepDefault (&dummy); def.Int &= ~BitVal; def.Int |= val; ValueVar.SetGenericRepDefault (def, CVAR_Int); } void FMaskCVar::DoSet (UCVarValue value, ECVarType type) { int val = ToInt(value, type) << BitNum; #if 0 // Server cvars that get changed by this need to use a special message, because // changes are not processed until the next net update. This is a problem with // exec scripts because all flags will base their changes off of the value of // the "master" cvar at the time the script was run, overriding any changes // another flag might have made to the same cvar earlier in the script. if ((ValueVar.GetFlags() & CVAR_SERVERINFO) && gamestate != GS_STARTUP && !demoplayback) { if (netgame && !players[consoleplayer].settings_controller) { Printf ("Only setting controllers can change %s\n", Name); return; } // Ugh... for(int i = 0; i < 32; i++) { if (BitVal & (1<GetName(), ((*(FBaseCVar **)b))->GetName()); } void FilterCompactCVars (TArray &cvars, uint32_t filter) { // Accumulate all cvars that match the filter flags. for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->m_Next) { if ((cvar->Flags & filter)) cvars.Push(cvar); } // Now sort them, so they're in a deterministic order and not whatever // order the linker put them in. if (cvars.Size() > 0) { qsort(&cvars[0], cvars.Size(), sizeof(FBaseCVar *), sortcvars); } } void C_WriteCVars (uint8_t **demo_p, uint32_t filter, bool compact) { FString dump = C_GetMassCVarString(filter, compact); size_t dumplen = dump.Len() + 1; // include terminating \0 memcpy(*demo_p, dump.GetChars(), dumplen); *demo_p += dumplen; } FString C_GetMassCVarString (uint32_t filter, bool compact) { FBaseCVar *cvar; FString dump; if (compact) { TArray cvars; dump.AppendFormat("\\\\%ux", filter); FilterCompactCVars(cvars, filter); while (cvars.Pop (cvar)) { UCVarValue val = cvar->GetGenericRep(CVAR_String); dump << '\\' << val.String; } } else { for (cvar = CVars; cvar != NULL; cvar = cvar->m_Next) { if ((cvar->Flags & filter) && !(cvar->Flags & (CVAR_NOSAVE))) { UCVarValue val = cvar->GetGenericRep(CVAR_String); dump << '\\' << cvar->GetName() << '\\' << val.String; } } } return dump; } void C_ReadCVars (uint8_t **demo_p) { char *ptr = *((char **)demo_p); char *breakpt; if (*ptr++ != '\\') return; if (*ptr == '\\') { // compact mode TArray cvars; FBaseCVar *cvar; uint32_t filter; ptr++; breakpt = strchr (ptr, '\\'); *breakpt = 0; filter = strtoul (ptr, NULL, 16); *breakpt = '\\'; ptr = breakpt + 1; FilterCompactCVars (cvars, filter); while (cvars.Pop (cvar)) { UCVarValue val; breakpt = strchr (ptr, '\\'); if (breakpt) *breakpt = 0; val.String = ptr; cvar->ForceSet (val, CVAR_String); if (breakpt) { *breakpt = '\\'; ptr = breakpt + 1; } else break; } } else { char *value; while ( (breakpt = strchr (ptr, '\\')) ) { *breakpt = 0; value = breakpt + 1; if ( (breakpt = strchr (value, '\\')) ) *breakpt = 0; cvar_set (ptr, value); *(value - 1) = '\\'; if (breakpt) { *breakpt = '\\'; ptr = breakpt + 1; } else { break; } } } *demo_p += strlen (*((char **)demo_p)) + 1; } struct FCVarBackup { FString Name, String; }; static TArray CVarBackups; void C_BackupCVars (void) { assert(CVarBackups.Size() == 0); CVarBackups.Clear(); FCVarBackup backup; for (FBaseCVar *cvar = CVars; cvar != NULL; cvar = cvar->m_Next) { if ((cvar->Flags & (CVAR_SERVERINFO|CVAR_DEMOSAVE)) && !(cvar->Flags & CVAR_LATCH)) { backup.Name = cvar->GetName(); backup.String = cvar->GetGenericRep(CVAR_String).String; CVarBackups.Push(backup); } } } void C_RestoreCVars (void) { for (unsigned int i = 0; i < CVarBackups.Size(); ++i) { cvar_set(CVarBackups[i].Name, CVarBackups[i].String); } C_ForgetCVars(); } void C_ForgetCVars (void) { CVarBackups.Clear(); } FBaseCVar *FindCVar (const char *var_name, FBaseCVar **prev) { FBaseCVar *var; FBaseCVar *dummy; if (var_name == NULL) return NULL; if (prev == NULL) prev = &dummy; var = CVars; *prev = NULL; while (var) { if (stricmp (var->GetName (), var_name) == 0) break; *prev = var; var = var->m_Next; } return var; } FBaseCVar *FindCVarSub (const char *var_name, int namelen) { FBaseCVar *var; if (var_name == NULL) return NULL; var = CVars; while (var) { const char *probename = var->GetName (); if (strnicmp (probename, var_name, namelen) == 0 && probename[namelen] == 0) { break; } var = var->m_Next; } return var; } //=========================================================================== // // C_CreateCVar // // Create a new cvar with the specified name and type. It should not already // exist. // //=========================================================================== FBaseCVar *C_CreateCVar(const char *var_name, ECVarType var_type, uint32_t flags) { assert(FindCVar(var_name, NULL) == NULL); flags |= CVAR_AUTO; switch (var_type) { case CVAR_Bool: return new FBoolCVar(var_name, 0, flags); case CVAR_Int: return new FIntCVar(var_name, 0, flags); case CVAR_Float: return new FFloatCVar(var_name, 0, flags); case CVAR_String: return new FStringCVar(var_name, NULL, flags); //case CVAR_Color: return new FColorCVar(var_name, 0, flags); default: return NULL; } } void UnlatchCVars (void) { for (const FLatchedValue& var : LatchedValues) { uint32_t oldflags = var.Variable->Flags; var.Variable->Flags &= ~(CVAR_LATCH | CVAR_SERVERINFO); var.Variable->SetGenericRep (var.Value, var.Type); if (var.Type == CVAR_String) delete[] var.Value.String; var.Variable->Flags = oldflags; } LatchedValues.Clear(); } void DestroyCVarsFlagged (uint32_t flags) { FBaseCVar *cvar = CVars; FBaseCVar *next = cvar; while(cvar) { next = cvar->m_Next; if(cvar->Flags & flags) delete cvar; cvar = next; } } void C_SetCVarsToDefaults (void) { FBaseCVar *cvar = CVars; while (cvar) { // Only default save-able cvars if (cvar->Flags & CVAR_ARCHIVE) { UCVarValue val; ECVarType type; val = cvar->GetFavoriteRepDefault (&type); cvar->SetGenericRep (val, type); } cvar = cvar->m_Next; } } static int cvarcmp(const void* a, const void* b) { FBaseCVar** A = (FBaseCVar**)a; FBaseCVar** B = (FBaseCVar**)b; return strcmp((*A)->GetName(), (*B)->GetName()); } void C_ArchiveCVars (FConfigFile *f, uint32_t filter) { FBaseCVar *cvar = CVars; TArray cvarlist; while (cvar) { if ((cvar->Flags & (CVAR_GLOBALCONFIG|CVAR_ARCHIVE|CVAR_AUTO|CVAR_SERVERINFO|CVAR_USERINFO|CVAR_NOSAVE|CVAR_VIDEOCONFIG)) == filter) { cvarlist.Push(cvar); } cvar = cvar->m_Next; } qsort(cvarlist.Data(), cvarlist.Size(), sizeof(FBaseCVar*), cvarcmp); for (auto cvar : cvarlist) { // This does not work with the menus at use here. const char* const value = //(cvar->Flags & CVAR_ISDEFAULT) /*?*/ cvar->GetGenericRep(CVAR_String).String /*: cvar->SafeValue.GetChars()*/; f->SetValueForKey(cvar->GetName(), value); } } EXTERN_CVAR(Bool, sv_cheats); void FBaseCVar::CmdSet (const char *newval) { MarkUnsafe(); UCVarValue val; // Casting away the const is safe in this case. val.String = const_cast(newval); SetGenericRep (val, CVAR_String); if (GetFlags() & CVAR_NOSET) Printf ("%s is write protected.\n", GetName()); else if (GetFlags() & CVAR_LATCH) Printf ("%s will be changed for next game.\n", GetName()); } CCMD (set) { if (argv.argc() != 3) { Printf ("usage: set \n"); } else { FBaseCVar *var; var = FindCVar (argv[1], NULL); if (var == NULL) var = new FStringCVar (argv[1], NULL, CVAR_AUTO | CVAR_UNSETTABLE | cvar_defflags); var->CmdSet (argv[2]); } } CCMD (unset) { if (argv.argc() != 2) { Printf ("usage: unset \n"); } else { FBaseCVar *var = FindCVar (argv[1], NULL); if (var != NULL) { if (var->GetFlags() & CVAR_UNSETTABLE) { delete var; } else { Printf ("Cannot unset %s\n", argv[1]); } } } } CCMD (get) { FBaseCVar *var, *prev; if (argv.argc() >= 2) { if ( (var = FindCVar (argv[1], &prev)) ) { UCVarValue val; val = var->GetGenericRep (CVAR_String); Printf ("\"%s\" is \"%s\"\n", var->GetName(), val.String); } else { Printf ("\"%s\" is unset\n", argv[1]); } } else { Printf ("get: need variable name\n"); } } CCMD (toggle) { FBaseCVar *var, *prev; UCVarValue val; if (argv.argc() > 1) { if ( (var = FindCVar (argv[1], &prev)) ) { var->MarkUnsafe(); val = var->GetGenericRep (CVAR_Bool); val.Bool = !val.Bool; var->SetGenericRep (val, CVAR_Bool); const char *statestr = argv.argc() <= 2? "*" : argv[2]; if (*statestr == '*') { gi->PrintMessage(PRINT_MEDIUM, "\"%s\" = \"%s\"\n", var->GetName(), val.Bool ? "true" : "false"); } else { int state = (int)strtoll(argv[2], nullptr, 0); if (state != 0) { // Order of Duke's quote string varies, some have on first, some off, so use the sign of the parameter to decide. // Positive means Off/On, negative means On/Off int quote = state > 0? state + val.Bool : -(state + val.Bool); auto text = quoteMgr.GetQuote(quote); if (text) gi->PrintMessage(PRINT_MEDIUM, "%s\n", text); } } } } } void FBaseCVar::ListVars (const char *filter, bool plain) { FBaseCVar *var = CVars; int count = 0; while (var) { if (CheckWildcards (filter, var->GetName())) { uint32_t flags = var->GetFlags(); if (plain) { // plain formatting does not include user-defined cvars if (!(flags & CVAR_UNSETTABLE)) { ++count; Printf ("%s : %s\n", var->GetName(), var->GetHumanString()); } } else { ++count; Printf ("%c%c%c %s = %s\n", flags & CVAR_ARCHIVE ? 'A' : ' ', flags & CVAR_USERINFO ? 'U' : flags & CVAR_SERVERINFO ? 'S' : flags & CVAR_AUTO ? 'C' : ' ', flags & CVAR_NOSET ? '-' : flags & CVAR_LATCH ? 'L' : flags & CVAR_UNSETTABLE ? '*' : ' ', var->GetName(), var->GetHumanString()); } } var = var->m_Next; } Printf ("%d cvars\n", count); } CCMD (cvarlist) { if (argv.argc() == 1) { FBaseCVar::ListVars (NULL, false); } else { FBaseCVar::ListVars (argv[1], false); } } CCMD (cvarlistplain) { FBaseCVar::ListVars (NULL, true); } CCMD (archivecvar) { if (argv.argc() == 1) { Printf ("Usage: archivecvar \n"); } else { FBaseCVar *var = FindCVar (argv[1], NULL); if (var != NULL && (var->GetFlags() & CVAR_AUTO)) { var->SetArchiveBit (); } } }