//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- // function.h // file created by makehead.exe // these headers contain default key assignments, as well as // default button assignments and game function names // axis defaults are also included #ifndef function_public_ #define function_public_ #define NUMGAMEFUNCTIONS 51 extern char *gamefunctions[]; enum { gamefunc_Move_Forward, gamefunc_Move_Backward, gamefunc_Turn_Left, gamefunc_Turn_Right, gamefunc_Strafe, gamefunc_Fire, gamefunc_Open, gamefunc_Run, gamefunc_AutoRun, gamefunc_Jump, gamefunc_Crouch, gamefunc_Look_Up, gamefunc_Look_Down, gamefunc_Strafe_Left, gamefunc_Strafe_Right, gamefunc_Aim_Up, gamefunc_Aim_Down, gamefunc_Weapon_1, gamefunc_Weapon_2, gamefunc_Weapon_3, gamefunc_Weapon_4, gamefunc_Weapon_5, gamefunc_Weapon_6, gamefunc_Weapon_7, gamefunc_Weapon_8, gamefunc_Weapon_9, gamefunc_Weapon_10, gamefunc_Inventory, gamefunc_Inventory_Left, gamefunc_Inventory_Right, gamefunc_Med_Kit, gamefunc_Smoke_Bomb, gamefunc_Night_Vision, gamefunc_Gas_Bomb, gamefunc_Flash_Bomb, gamefunc_Caltrops, gamefunc_TurnAround, gamefunc_SendMessage, gamefunc_Map, gamefunc_Shrink_Screen, gamefunc_Enlarge_Screen, gamefunc_Center_View, gamefunc_Holster_Weapon, gamefunc_Map_Follow_Mode, gamefunc_See_Co_Op_View, gamefunc_Mouse_Aiming, gamefunc_Toggle_Crosshair, gamefunc_Next_Weapon, gamefunc_Previous_Weapon, gamefunc_Show_Menu, gamefunc_Show_Console, }; #endif