#pragma once class PolymostShader; struct PolymostRenderState { float Clamp[2]; float Shade; float NumShades = 64.f; float VisFactor = 128.f; float UseColorOnly; float UsePalette = 1.f; float UseDetailMapping; float UseGlowMapping; float NPOTEmulation; float NPOTEmulationFactor = 1.f; float NPOTEmulationXOffset; float Brightness = 1.f; float ShadeInterpolate = 1.f; float FogColor[4]; void Apply(PolymostShader *shader); };