//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include #include #include "m32script.h" #include "m32def.h" #include "sounds_mapster32.h" #include "fx_man.h" #include "osd.h" #include "keys.h" #include "common.h" // from macros.h #define rnd(X) ((krand()>>8)>=(255-(X))) vmstate_t vm; vmstate_t vm_default = { -1, // g_i 0, // g_st NULL, // g_sp 0, // flags 0, // miscflags }; int32_t g_errorLineNum, g_tw; uint8_t aEventEnabled[MAXEVENTS]; uint32_t m32_drawlinepat=0xffffffff; int32_t m32_script_expertmode = 0; instype *insptr; int32_t VM_Execute(int32_t once); static instype *x_sortingstateptr; //#include "m32structures.c" #ifdef DEBUGGINGAIDS void X_Disasm(ofstype beg, int32_t size) { instype *p; if (!script) return; if (beg<0 || beg+size>g_scriptSize) return; initprintf("beg=%d, size=%d: ", beg, size); for (p=script+beg; p>12 && (*p&0xFFF)>12 && (*p&0xFFF)>12),keyw[*p&0xFFF]); else initprintf(" %d",*p); if (p==insptr) initprintf(">>"); } initprintf(" \n"); if (vm.g_i >= 0) initprintf("current sprite: %d\n",vm.g_i); if (g_tw>=0 && g_tw= MAXEVENTS) { M32_PRINTERROR("Invalid event ID"); return; } if (aEventOffsets[iEventID] < 0 || !aEventEnabled[iEventID]) { //Bsprintf(g_szBuf,"No event found for %d",iEventID); //AddLog(g_szBuf); return; } { instype *oinsptr=insptr; vmstate_t vm_backup; void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals; #ifdef M32_LOCALS_VARARRAY int32_t localvars[aEventNumLocals[iEventID]]; #elif defined M32_LOCALS_ALLOCA int32_t *localvars = alloca(aEventNumLocals[iEventID] * sizeof(int32_t)); #else int32_t localvars[M32_LOCALS_FIXEDNUM]; #endif // Initialize 'state'-local variables to 0. if (aEventNumLocals[iEventID] > 0) Bmemset(localvars, 0, aEventNumLocals[iEventID]*sizeof(int32_t)); Bmemcpy(&vm_backup, &vm, sizeof(vmstate_t)); vm.g_i = iActor; // current sprite ID if (vm.g_i >= 0) vm.g_sp = &sprite[vm.g_i]; vm.g_st = 1+iEventID; vm.flags = 0; insptr = script + aEventOffsets[iEventID]; aGameArrays[M32_LOCAL_ARRAY_ID].vals = localvars; VM_Execute(0); aGameArrays[M32_LOCAL_ARRAY_ID].vals = olocalvars; if (vm.flags&VMFLAG_ERROR) { aEventEnabled[iEventID] = 0; message("ERROR executing %s. Event disabled.", label+(iEventID*MAXLABELLEN)); } M32_PostScriptExec(); // restore old values... Bmemcpy(&vm, &vm_backup, sizeof(vmstate_t)); insptr = oinsptr; //AddLog("End of Execution"); } } static int32_t G_GetAngleDelta(int32_t a,int32_t na) { a &= 2047; na &= 2047; if (klabs(a-na) < 1024) { // OSD_Printf("G_GetAngleDelta() returning %d\n",na-a); return (na-a); } if (na > 1024) na -= 2048; if (a > 1024) a -= 2048; // OSD_Printf("G_GetAngleDelta() returning %d\n",na-a); return (na-a); } static inline void __fastcall VM_DoConditional(register int32_t condition) { if (condition) { // skip 'else' pointer.. and... insptr+=2; VM_Execute(1); return; } insptr++; insptr += *insptr; if (((*insptr)&0xFFF) == CON_ELSE) { // else... // skip 'else' and... insptr+=2; VM_Execute(1); } } static int X_DoSortDefault(const void *lv, const void *rv) { return *(int32_t *)rv - *(int32_t *)lv; } static int X_DoSort(const void *lv, const void *rv) { m32_sortvar1 = *(int32_t *)lv; m32_sortvar2 = *(int32_t *)rv; insptr = x_sortingstateptr; VM_Execute(0); return g_iReturnVar; } // in interactive execution, allow the current sprite index to be the aimed-at sprite (in 3d mode) #define X_ERROR_INVALIDCI() \ if ((vm.g_i < 0 || vm.g_i>=MAXSPRITES) && \ (vm.g_st!=0 || searchstat!=3 || (vm.g_i=searchwall, vm.g_sp=&sprite[vm.g_i], 0))) \ { \ M32_ERROR("Current sprite index invalid!"); \ continue; \ } #define X_ERROR_INVALIDSPRI(dasprite) \ if (dasprite < 0 || dasprite>=MAXSPRITES) \ { \ M32_ERROR("Invalid sprite index %d!", dasprite); \ continue; \ } #define X_ERROR_INVALIDSECT(dasect) \ if (dasect < 0 || dasect>=numsectors) \ { \ M32_ERROR("Invalid sector index %d!", dasect); \ continue; \ } #define X_ERROR_INVALIDSP() \ if (!vm.g_sp && (vm.g_st!=0 || searchstat!=3 || (vm.g_sp=&sprite[searchwall], 0))) \ { \ M32_ERROR("Current sprite invalid!"); \ continue; \ } #define X_ERROR_INVALIDQUOTE(q, array) \ if (q<0 || q>=MAXQUOTES) \ { \ M32_ERROR("Invalid quote number %d!", q); \ continue; \ } \ else if (array[q] == NULL) \ { \ M32_ERROR("Null quote %d!", q); \ continue; \ } \ static char *GetMaybeInlineQuote(int32_t quotei) { char *quotetext; if (quotei==-1) { quotetext = (char *)insptr; while (*insptr++) /* skip the string */; } else { quotei = Gv_GetVarX(quotei); do { X_ERROR_INVALIDQUOTE(quotei, ScriptQuotes) } while (0); if (vm.flags&VMFLAG_ERROR) return NULL; quotetext = ScriptQuotes[quotei]; } return quotetext; } int32_t VM_Execute(int32_t once) { register int32_t tw = *insptr; // jump directly into the loop, saving us from the checks during the first iteration goto skip_check; while (!once) { if (vm.flags) return 1; tw = *insptr; skip_check: // Bsprintf(g_szBuf,"Parsing: %d",*insptr); // AddLog(g_szBuf); g_errorLineNum = tw>>12; g_tw = (tw &= 0xFFF); switch (tw) { // *** basic commands case CON_NULLOP: insptr++; continue; case CON_STATE: { instype *tempscrptr = insptr+2; int32_t stateidx = *(insptr+1), o_g_st = vm.g_st, oret=vm.flags&VMFLAG_RETURN; void *olocalvars = aGameArrays[M32_LOCAL_ARRAY_ID].vals; #ifdef M32_LOCALS_VARARRAY int32_t localvars[statesinfo[stateidx].numlocals]; #elif defined M32_LOCALS_ALLOCA int32_t *localvars = alloca(statesinfo[stateidx].numlocals * sizeof(int32_t)); #else int32_t localvars[M32_LOCALS_FIXEDNUM]; #endif // needed since any read access before initialization would cause undefined behaviour if (statesinfo[stateidx].numlocals > 0) Bmemset(localvars, 0, statesinfo[stateidx].numlocals*sizeof(int32_t)); insptr = script + statesinfo[stateidx].ofs; vm.g_st = 1+MAXEVENTS+stateidx; aGameArrays[M32_LOCAL_ARRAY_ID].vals = localvars; VM_Execute(0); aGameArrays[M32_LOCAL_ARRAY_ID].vals = olocalvars; vm.g_st = o_g_st; vm.flags &= ~VMFLAG_RETURN; vm.flags |= oret; insptr = tempscrptr; } continue; case CON_RETURN: vm.flags |= VMFLAG_RETURN; return 1; case CON_BREAK: vm.flags |= VMFLAG_BREAK; case CON_ENDS: return 1; case CON_ELSE: insptr++; insptr += *insptr; continue; case CON_ENDSWITCH: vm.flags &= ~VMFLAG_BREAK; case CON_ENDEVENT: insptr++; return 1; case CON_SWITCH: insptr++; // p-code { // command format: // variable ID to check // script offset to 'end' // count of case statements // script offset to default case (null if none) // For each case: value, ptr to code //AddLog("Processing Switch..."); int32_t lValue=Gv_GetVarX(*insptr++), lEnd=*insptr++, lCases=*insptr++; instype *lpDefault=insptr++, *lpCases=insptr, *lCodeInsPtr; int32_t bMatched=0, lCheckCase; int32_t left,right; insptr += lCases*2; lCodeInsPtr = insptr; //Bsprintf(g_szBuf,"lEnd= %d *lpDefault=%d",lEnd,*lpDefault); AddLog(g_szBuf); //Bsprintf(g_szBuf,"Checking %d cases for %d",lCases, lValue); AddLog(g_szBuf); left = 0; right = lCases-1; while (!bMatched) { //Bsprintf(g_szBuf,"Checking #%d Value= %d",lCheckCase, lpCases[lCheckCase*2]); AddLog(g_szBuf); lCheckCase=(left+right)/2; // initprintf("(%2d..%2d..%2d) [%2d..%2d..%2d]==%2d\n",left,lCheckCase,right,lpCases[left*2],lpCases[lCheckCase*2],lpCases[right*2],lValue); if (lpCases[lCheckCase*2] > lValue) right = lCheckCase-1; else if (lpCases[lCheckCase*2] < lValue) left = lCheckCase+1; else if (lpCases[lCheckCase*2] == lValue) { //AddLog("Found Case Match"); //Bsprintf(g_szBuf,"insptr=%d. lCheckCase=%d, offset=%d, &script[0]=%d", (int32_t)insptr,(int32_t)lCheckCase,lpCases[lCheckCase*2+1],(int32_t)&script[0]); AddLog(g_szBuf); // fake a 2-d Array insptr = lCodeInsPtr + lpCases[lCheckCase*2+1]; //Bsprintf(g_szBuf,"insptr=%d. ", (int32_t)insptr); AddLog(g_szBuf); VM_Execute(0); //AddLog("Done Executing Case"); bMatched=1; } if (right-left < 0) break; } if (!bMatched) { if (*lpDefault >= 0) { //AddLog("No Matching Case: Using Default"); insptr = lCodeInsPtr + *lpDefault; VM_Execute(0); } // else // { // //AddLog("No Matching Case: No Default to use"); // } } insptr = (instype *)(lCodeInsPtr + lEnd); vm.flags &= ~VMFLAG_BREAK; //Bsprintf(g_szBuf,"insptr=%d. ", (int32_t)insptr); AddLog(g_szBuf); //AddLog("Done Processing Switch"); continue; } case CON_GETCURRADDRESS: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, insptr-script); } continue; case CON_JUMP: insptr++; { int32_t j = Gv_GetVarX(*insptr++); if (j<0 || j>=(g_scriptPtr-script)) { M32_ERROR("script index out of bounds (%d)", j); continue; } insptr = (instype *)(j+script); } continue; case CON_RIGHTBRACE: insptr++; return 1; case CON_LEFTBRACE: insptr++; VM_Execute(0); continue; // *** arrays case CON_SETARRAY: insptr++; { int32_t j=*insptr++; int32_t index = Gv_GetVarX(*insptr++); int32_t value = Gv_GetVarX(*insptr++); if (j<0 || j >= g_gameArrayCount) { M32_ERROR("Tried to set invalid array ID (%d)", j); } if (aGameArrays[j].dwFlags & GAMEARRAY_READONLY) { M32_ERROR("Tried to set on read-only array `%s'", aGameArrays[j].szLabel); } if (index >= aGameArrays[j].size || index < 0) { M32_ERROR("Array index %d out of bounds", index); } if (vm.flags&VMFLAG_ERROR) continue; ((int32_t *)aGameArrays[j].vals)[index]=value; // REM: other array types not implemented, since they're read-only continue; } case CON_GETARRAYSIZE: insptr++; { int32_t j=*insptr++; Gv_SetVarX(*insptr++, (aGameArrays[j].dwFlags&GAMEARRAY_VARSIZE) ? Gv_GetVarN(aGameArrays[j].size) : aGameArrays[j].size); } continue; case CON_RESIZEARRAY: insptr++; { int32_t j=*insptr++; int32_t asize = Gv_GetVarX(*insptr++); if (asize<=0 || asize>65536) { M32_ERROR("Invalid array size %d (must be between 1 and 65536)", asize); continue; } // OSD_Printf(OSDTEXT_GREEN "CON_RESIZEARRAY: resizing array %s from %d to %d\n", aGameArrays[j].szLabel, aGameArrays[j].size, asize); aGameArrays[j].vals = Xrealloc(aGameArrays[j].vals, sizeof(int32_t) * asize); aGameArrays[j].size = asize; continue; } case CON_COPY: insptr++; { int32_t si=*insptr++, ssiz; int32_t sidx = Gv_GetVarX(*insptr++); //, vm.g_i, vm.g_p); int32_t di=*insptr++, dsiz; int32_t didx = Gv_GetVarX(*insptr++); int32_t numelts = Gv_GetVarX(*insptr++); if (si<0 || si>=g_gameArrayCount) { M32_ERROR("Invalid array %d!", si); } if (di<0 || di>=g_gameArrayCount) { M32_ERROR("Invalid array %d!", di); } if (aGameArrays[di].dwFlags & GAMEARRAY_READONLY) { M32_ERROR("Array %d is read-only!", di); } if (vm.flags&VMFLAG_ERROR) continue; ssiz = (aGameArrays[si].dwFlags&GAMEARRAY_VARSIZE) ? Gv_GetVarN(aGameArrays[si].size) : aGameArrays[si].size; dsiz = (aGameArrays[di].dwFlags&GAMEARRAY_VARSIZE) ? Gv_GetVarN(aGameArrays[si].size) : aGameArrays[di].size; if (sidx > ssiz || didx > dsiz) continue; if ((sidx+numelts) > ssiz) numelts = ssiz-sidx; if ((didx+numelts) > dsiz) numelts = dsiz-didx; switch (aGameArrays[si].dwFlags & GAMEARRAY_TYPE_MASK) { case 0: case GAMEARRAY_OFINT: Bmemcpy((int32_t *)aGameArrays[di].vals + didx, (int32_t *)aGameArrays[si].vals + sidx, numelts * sizeof(int32_t)); break; case GAMEARRAY_OFSHORT: for (; numelts>0; numelts--) ((int32_t *)aGameArrays[di].vals)[didx++] = ((int16_t *)aGameArrays[si].vals)[sidx++]; break; case GAMEARRAY_OFCHAR: for (; numelts>0; numelts--) ((int32_t *)aGameArrays[di].vals)[didx++] = ((uint8_t *)aGameArrays[si].vals)[sidx++]; break; } continue; } // *** var & varvar ops case CON_RANDVAR: insptr++; Gv_SetVarX(*insptr, mulscale16(krand(), *(insptr+1)+1)); insptr += 2; continue; case CON_DISPLAYRANDVAR: insptr++; Gv_SetVarX(*insptr, mulscale15(system_15bit_rand(), *(insptr+1)+1)); insptr += 2; continue; case CON_SETVAR: insptr++; Gv_SetVarX(*insptr, *(insptr+1)); insptr += 2; continue; case CON_SETVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(*insptr++)); } continue; case CON_MULVAR: insptr++; Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) * *(insptr+1)); insptr += 2; continue; case CON_DIVVAR: insptr++; if (*(insptr+1) == 0) { M32_ERROR("Divide by zero."); insptr += 2; continue; } Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) / *(insptr+1)); insptr += 2; continue; case CON_MODVAR: insptr++; if (*(insptr+1) == 0) { M32_ERROR("Mod by zero."); insptr += 2; continue; } Gv_SetVarX(*insptr,Gv_GetVarX(*insptr)%*(insptr+1)); insptr += 2; continue; case CON_ANDVAR: insptr++; Gv_SetVarX(*insptr,Gv_GetVarX(*insptr) & *(insptr+1)); insptr += 2; continue; case CON_ORVAR: insptr++; Gv_SetVarX(*insptr,Gv_GetVarX(*insptr) | *(insptr+1)); insptr += 2; continue; case CON_XORVAR: insptr++; Gv_SetVarX(*insptr,Gv_GetVarX(*insptr) ^ *(insptr+1)); insptr += 2; continue; case CON_RANDVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j,mulscale16(krand(), Gv_GetVarX(*insptr++)+1)); } continue; case CON_DISPLAYRANDVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j,mulscale15(system_15bit_rand(), Gv_GetVarX(*insptr++)+1)); } continue; case CON_MULVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j)*Gv_GetVarX(*insptr++)); } continue; case CON_DIVVARVAR: insptr++; { int32_t j=*insptr++; int32_t l2=Gv_GetVarX(*insptr++); if (l2==0) { M32_ERROR("Divide by zero."); continue; } Gv_SetVarX(j, Gv_GetVarX(j)/l2); continue; } case CON_MODVARVAR: insptr++; { int32_t j=*insptr++; int32_t l2=Gv_GetVarX(*insptr++); if (l2==0) { M32_ERROR("Mod by zero."); continue; } Gv_SetVarX(j, Gv_GetVarX(j) % l2); continue; } case CON_ANDVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j) & Gv_GetVarX(*insptr++)); } continue; case CON_XORVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j) ^ Gv_GetVarX(*insptr++)); } continue; case CON_ORVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j) | Gv_GetVarX(*insptr++)); } continue; case CON_SUBVAR: insptr++; Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) - *(insptr+1)); insptr += 2; continue; case CON_SUBVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j) - Gv_GetVarX(*insptr++)); } continue; case CON_ADDVAR: insptr++; Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) + *(insptr+1)); insptr += 2; continue; case CON_ADDVARVAR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j) + Gv_GetVarX(*insptr++)); } continue; case CON_SHIFTVARL: insptr++; Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) << *(insptr+1)); insptr += 2; continue; case CON_SHIFTVARVARL: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j) << Gv_GetVarX(*insptr++)); } continue; case CON_SHIFTVARR: insptr++; Gv_SetVarX(*insptr, Gv_GetVarX(*insptr) >> *(insptr+1)); insptr += 2; continue; case CON_SHIFTVARVARR: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, Gv_GetVarX(j) >> Gv_GetVarX(*insptr++)); } continue; case CON_SIN: insptr++; Gv_SetVarX(*insptr, sintable[Gv_GetVarX(*(insptr+1))&2047]); insptr += 2; continue; case CON_COS: insptr++; Gv_SetVarX(*insptr, sintable[(Gv_GetVarX(*(insptr+1))+512)&2047]); insptr += 2; continue; case CON_DISPLAYRAND: insptr++; Gv_SetVarX(*insptr++, system_15bit_rand()); continue; // *** other math case CON_FTOI: insptr++; { int32_t bits=Gv_GetVarX(*insptr), scale=*(insptr+1); float fval = *((float *)&bits); // rounding must absolutely be! //OSD_Printf("ftoi: bits:%8x, scale=%d, fval=%f, (int32_t)(fval*scale)=%d\n", bits, scale, fval, (int32_t)(fval*scale)); Gv_SetVarX(*insptr, (int32_t)nearbyintf(fval * scale)); } insptr += 2; continue; case CON_ITOF: insptr++; { int32_t scaled=Gv_GetVarX(*insptr), scale=*(insptr+1); float fval = (float)scaled/(float)scale; Gv_SetVarX(*insptr, *((int32_t *)&fval)); } insptr += 2; continue; case CON_CLAMP: insptr++; { int32_t var=*insptr++, min=Gv_GetVarX(*insptr++), max=Gv_GetVarX(*insptr++); int32_t val=Gv_GetVarX(var); if (valmax) Gv_SetVarX(var, max); } continue; case CON_INV: Gv_SetVarX(*(insptr+1), -Gv_GetVarX(*(insptr+1))); insptr += 2; continue; case CON_SQRT: insptr++; { // syntax sqrt int32_t lInVarID=*insptr++, lOutVarID=*insptr++; Gv_SetVarX(lOutVarID, ksqrt((uint32_t)Gv_GetVarX(lInVarID))); continue; } case CON_LDIST: case CON_DIST: insptr++; { int32_t distvar = *insptr++, xvar = Gv_GetVarX(*insptr++), yvar = Gv_GetVarX(*insptr++); if (xvar < 0 || xvar >= MAXSPRITES || sprite[xvar].statnum==MAXSTATUS) { M32_ERROR("invalid sprite %d", xvar); } if (yvar < 0 || yvar >= MAXSPRITES || sprite[yvar].statnum==MAXSTATUS) { M32_ERROR("invalid sprite %d", yvar); } if (vm.flags&VMFLAG_ERROR) continue; if (tw==CON_DIST) Gv_SetVarX(distvar, dist(&sprite[xvar],&sprite[yvar])); else Gv_SetVarX(distvar, ldist(&sprite[xvar],&sprite[yvar])); continue; } case CON_GETANGLE: insptr++; { int32_t angvar = *insptr++; int32_t xvar = Gv_GetVarX(*insptr++); int32_t yvar = Gv_GetVarX(*insptr++); Gv_SetVarX(angvar, getangle(xvar,yvar)); continue; } case CON_GETINCANGLE: insptr++; { int32_t angvar = *insptr++; int32_t xvar = Gv_GetVarX(*insptr++); int32_t yvar = Gv_GetVarX(*insptr++); Gv_SetVarX(angvar, G_GetAngleDelta(xvar,yvar)); continue; } case CON_A2XY: case CON_AH2XYZ: insptr++; { int32_t ang=Gv_GetVarX(*insptr++), horiz=(tw==CON_A2XY)?100:Gv_GetVarX(*insptr++); int32_t xvar=*insptr++, yvar=*insptr++; int32_t x = sintable[(ang+512)&2047]; int32_t y = sintable[ang&2047]; if (tw==CON_AH2XYZ) { int32_t zvar=*insptr++, z=0; horiz -= 100; if (horiz) { int32_t veclen = ksqrt(200*200 + horiz*horiz); int32_t dacos = divscale14(200, veclen); x = mulscale14(x, dacos); y = mulscale14(y, dacos); z = divscale14(-horiz, veclen); } Gv_SetVarX(zvar, z); } Gv_SetVarX(xvar, x); Gv_SetVarX(yvar, y); continue; } case CON_MULSCALE: insptr++; { int32_t var1 = *insptr++, var2 = Gv_GetVarX(*insptr++); int32_t var3 = Gv_GetVarX(*insptr++), var4 = Gv_GetVarX(*insptr++); Gv_SetVarX(var1, mulscale(var2, var3, var4)); continue; } case CON_DIVSCALE: insptr++; { int32_t var1 = *insptr++, var2 = Gv_GetVarX(*insptr++); int32_t var3 = Gv_GetVarX(*insptr++), var4 = Gv_GetVarX(*insptr++); Gv_SetVarX(var1, divscale(var2, var3, var4)); continue; } // *** if & while case CON_IFVARVARAND: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j &= Gv_GetVarX(*insptr++); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVAROR: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j |= Gv_GetVarX(*insptr++); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVARXOR: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j ^= Gv_GetVarX(*insptr++); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVAREITHER: insptr++; { int32_t j = Gv_GetVarX(*insptr++); int32_t l = Gv_GetVarX(*insptr++); insptr--; VM_DoConditional(j || l); } continue; case CON_IFVARVARBOTH: insptr++; { int32_t j = Gv_GetVarX(*insptr++); int32_t l = Gv_GetVarX(*insptr++); insptr--; VM_DoConditional(j && l); } continue; case CON_IFVARVARN: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j = (j != Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVARE: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j = (j == Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVARG: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j = (j > Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVARGE: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j = (j >= Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVARL: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j = (j < Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } continue; case CON_IFVARVARLE: insptr++; { int32_t j = Gv_GetVarX(*insptr++); j = (j <= Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } continue; case CON_IFVARE: insptr++; { int32_t j=Gv_GetVarX(*insptr++); VM_DoConditional(j == *insptr); } continue; case CON_IFVARN: insptr++; { int32_t j=Gv_GetVarX(*insptr++); VM_DoConditional(j != *insptr); } continue; case CON_WHILEVARN: { instype *savedinsptr=insptr+2; int32_t j; do { insptr=savedinsptr; j = (Gv_GetVarX(*(insptr-1)) != *insptr); VM_DoConditional(j); } while (j && !vm.flags); vm.flags &= ~VMFLAG_BREAK; continue; } case CON_WHILEVARL: { instype *savedinsptr=insptr+2; int32_t j; do { insptr=savedinsptr; j = (Gv_GetVarX(*(insptr-1)) < *insptr); VM_DoConditional(j); } while (j && !vm.flags); vm.flags &= ~VMFLAG_BREAK; continue; } case CON_WHILEVARVARN: { int32_t j; instype *savedinsptr=insptr+2; do { insptr=savedinsptr; j = Gv_GetVarX(*(insptr-1)); j = (j != Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } while (j && !vm.flags); vm.flags &= ~VMFLAG_BREAK; continue; } case CON_WHILEVARVARL: { int32_t j; instype *savedinsptr=insptr+2; do { insptr=savedinsptr; j = Gv_GetVarX(*(insptr-1)); j = (j < Gv_GetVarX(*insptr++)); insptr--; VM_DoConditional(j); } while (j && !vm.flags); vm.flags &= ~VMFLAG_BREAK; continue; } case CON_COLLECTSECTORS: insptr++; { int32_t aridx=*insptr++, startsectnum=Gv_GetVarX(*insptr++); int32_t numsectsVar=*insptr++, state=*insptr++; int32_t o_g_st=vm.g_st, arsize = aGameArrays[aridx].size; instype *end=insptr; int32_t sectcnt, numsects=0; int16_t *sectlist = (int16_t *)aGameArrays[aridx].vals; // actually an int32_t array int32_t *sectlist32 = (int32_t *)sectlist; int32_t j, startwall, endwall, ns; static uint8_t sectbitmap[MAXSECTORS>>3]; X_ERROR_INVALIDSECT(startsectnum); if (arsize < numsectors) { M32_ERROR("Array size must be at least numsectors (=%d) for collecting!", numsectors); continue; } // collect! bfirst_search_init(sectlist, sectbitmap, &numsects, MAXSECTORS, startsectnum); for (sectcnt=0; sectcnt= 0 && wall[j].nextsector>3]&(1<<(ns&7))) continue; vm.g_st = 1+MAXEVENTS+state; insptr = script + statesinfo[state].ofs; g_iReturnVar = ns; VM_Execute(0); if (g_iReturnVar) bfirst_search_try(sectlist, sectbitmap, &numsects, wall[j].nextsector); } // short->int sector list for (j=numsects-1; j>=0; j--) sectlist32[j] = sectlist[j]; Gv_SetVarX(numsectsVar, numsects); g_iReturnVar = 0; // restore some VM state vm.g_st = o_g_st; insptr = end; } continue; case CON_SORT: insptr++; { int32_t aridx=*insptr++, count=Gv_GetVarX(*insptr++), state=*insptr++; int32_t o_g_st=vm.g_st; instype *end=insptr; if (count<=0) continue; if (count > aGameArrays[aridx].size) { M32_ERROR("Count of elements to sort (%d) exceeds array size (%d)!", count,aGameArrays[aridx].size); continue; } if (state < 0) { qsort(aGameArrays[aridx].vals, count, sizeof(int32_t), X_DoSortDefault); } else { x_sortingstateptr = script + statesinfo[state].ofs; vm.g_st = 1+MAXEVENTS+state; qsort(aGameArrays[aridx].vals, count, sizeof(int32_t), X_DoSort); vm.g_st = o_g_st; insptr = end; } } continue; case CON_FOR: // special-purpose iteration insptr++; { int32_t var = *insptr++, how=*insptr++, ii, jj; int32_t parm2 = how<=ITER_DRAWNSPRITES ? 0 : Gv_GetVarX(*insptr++); instype *end = insptr + *insptr, *beg = ++insptr; int32_t vm_i_bak = vm.g_i; spritetype *vm_sp_bak = vm.g_sp; int16_t endwall; if (vm.flags&VMFLAG_ERROR) continue; switch (how) { case ITER_ALLSPRITES: for (jj=0; jj= MAXSECTORS) goto badindex; for (jj=headspritesect[parm2]; jj>=0 && !vm.flags; jj=nextspritesect[jj]) { Gv_SetVarX(var, jj); vm.g_i = jj; vm.g_sp = &sprite[jj]; insptr = beg; VM_Execute(1); } break; case ITER_WALLSOFSECTOR: if (parm2 < 0 || parm2 >= MAXSECTORS) goto badindex; for (jj=sector[parm2].wallptr, endwall=jj+sector[parm2].wallnum-1; jj<=endwall && !vm.flags; jj++) { Gv_SetVarX(var, jj); insptr = beg; VM_Execute(1); } break; case ITER_LOOPOFWALL: if (parm2 < 0 || parm2 >= numwalls) goto badindex; jj = parm2; do { Gv_SetVarX(var, jj); insptr = beg; VM_Execute(1); jj = wall[jj].point2; } while (jj != parm2 && !vm.flags); break; case ITER_RANGE: for (jj=0; jj *insptr); } continue; case CON_IFVARGE: insptr++; { int32_t j=Gv_GetVarX(*insptr++); VM_DoConditional(j >= *insptr); } continue; case CON_IFVARL: insptr++; { int32_t j=Gv_GetVarX(*insptr++); VM_DoConditional(j < *insptr); } continue; case CON_IFVARLE: insptr++; { int32_t j=Gv_GetVarX(*insptr++); VM_DoConditional(j <= *insptr); } continue; case CON_IFRND: VM_DoConditional(rnd(Gv_GetVarX(*(++insptr)))); continue; case CON_IFHITKEY: case CON_IFHOLDKEY: case CON_RESETKEY: case CON_SETKEY: insptr++; { int32_t key=Gv_GetVarX(*insptr); if (key<0 || key >= (int32_t)ARRAY_SIZE(keystatus)) { M32_ERROR("Invalid key %d!", key); continue; } if (tw == CON_IFHITKEY || tw == CON_IFHOLDKEY) VM_DoConditional(keystatus[key]); else insptr++; if (tw != CON_IFHOLDKEY) { if (!(key==0 || key==KEYSC_ESC || key==KEYSC_TILDE || key==KEYSC_gENTER || key==KEYSC_LALT || key==KEYSC_RALT || key==KEYSC_LCTRL || key==KEYSC_RCTRL || key==KEYSC_LSHIFT || key==KEYSC_RSHIFT)) keystatus[key] = (tw==CON_SETKEY); } } continue; case CON_IFEITHERALT: VM_DoConditional(keystatus[KEYSC_LALT]||keystatus[KEYSC_RALT]); continue; case CON_IFEITHERCTRL: VM_DoConditional(keystatus[KEYSC_LCTRL]||keystatus[KEYSC_RCTRL]); continue; case CON_IFEITHERSHIFT: VM_DoConditional(keystatus[KEYSC_LSHIFT]||keystatus[KEYSC_RSHIFT]); continue; // vvv CURSPR case CON_IFSPRITEPAL: insptr++; X_ERROR_INVALIDSP(); VM_DoConditional(vm.g_sp->pal == Gv_GetVarX(*insptr)); continue; case CON_IFHIGHLIGHTED: insptr++; { int32_t id=*insptr++, index=Gv_GetVarX(*insptr); if (index<0 || (id==M32_SPRITE_VAR_ID && index>=MAXSPRITES) || (id==M32_WALL_VAR_ID && index>=numwalls)) { M32_ERROR("%s index %d out of range!", id==M32_SPRITE_VAR_ID?"Sprite":"Wall", index); continue; } if (id==M32_SPRITE_VAR_ID) VM_DoConditional(show2dsprite[index>>3]&(1<<(index&7))); else VM_DoConditional(show2dwall[index>>3]&(1<<(index&7))); } continue; case CON_IFANGDIFFL: insptr++; { int32_t j; X_ERROR_INVALIDSP(); j = klabs(G_GetAngleDelta(ang, vm.g_sp->ang)); VM_DoConditional(j <= Gv_GetVarX(*insptr)); } continue; case CON_IFAWAYFROMWALL: { int16_t s1; int32_t j = 0; X_ERROR_INVALIDSP(); s1 = vm.g_sp->sectnum; updatesector(vm.g_sp->x+108,vm.g_sp->y+108,&s1); if (s1 == vm.g_sp->sectnum) { updatesector(vm.g_sp->x-108,vm.g_sp->y-108,&s1); if (s1 == vm.g_sp->sectnum) { updatesector(vm.g_sp->x+108,vm.g_sp->y-108,&s1); if (s1 == vm.g_sp->sectnum) { updatesector(vm.g_sp->x-108,vm.g_sp->y+108,&s1); if (s1 == vm.g_sp->sectnum) j = 1; } } } VM_DoConditional(j); } continue; case CON_IFCANSEE: { int32_t j; X_ERROR_INVALIDSP(); j = cansee(vm.g_sp->x,vm.g_sp->y,vm.g_sp->z/*-((krand()&41)<<8)*/,vm.g_sp->sectnum, pos.x, pos.y, pos.z /*-((krand()&41)<<8)*/, cursectnum); VM_DoConditional(j); } continue; case CON_IFONWATER: X_ERROR_INVALIDSP(); VM_DoConditional(sector[vm.g_sp->sectnum].lotag == 1 && klabs(vm.g_sp->z-sector[vm.g_sp->sectnum].floorz) < (32<<8)); continue; case CON_IFINWATER: X_ERROR_INVALIDSP(); VM_DoConditional(sector[vm.g_sp->sectnum].lotag == 2); continue; case CON_IFACTOR: insptr++; X_ERROR_INVALIDSP(); VM_DoConditional(vm.g_sp->picnum == Gv_GetVarX(*insptr)); continue; case CON_IFINSIDE: insptr++; { int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), sectnum=Gv_GetVarX(*insptr++), res; res = inside(x, y, sectnum); if (res == -1) { M32_ERROR("Sector index %d out of range!", sectnum); continue; } insptr--; VM_DoConditional(res); } continue; case CON_IFOUTSIDE: X_ERROR_INVALIDSP(); VM_DoConditional(sector[vm.g_sp->sectnum].ceilingstat&1); continue; case CON_IFPDISTL: insptr++; { X_ERROR_INVALIDSP(); VM_DoConditional(dist((spritetype *)&pos, vm.g_sp) < Gv_GetVarX(*insptr)); } continue; case CON_IFPDISTG: insptr++; { X_ERROR_INVALIDSP(); VM_DoConditional(dist((spritetype *)&pos, vm.g_sp) > Gv_GetVarX(*insptr)); } continue; // ^^^ // *** BUILD functions case CON_INSERTSPRITE: insptr++; { int32_t dasectnum = Gv_GetVarX(*insptr++), ret; X_ERROR_INVALIDSECT(dasectnum); if (Numsprites >= MAXSPRITES) { M32_ERROR("Maximum number of sprites reached."); continue; } ret = insertsprite(dasectnum, 0); vm.g_i = ret; vm.g_sp = &sprite[ret]; } continue; case CON_DUPSPRITE: case CON_TDUPSPRITE: insptr++; { int32_t ospritenum = Gv_GetVarX(*insptr++), nspritenum; if (ospritenum<0 || ospritenum>=MAXSPRITES || sprite[ospritenum].statnum==MAXSTATUS) { M32_ERROR("Tried to duplicate nonexistent sprite %d", ospritenum); } if ((tw==CON_DUPSPRITE && Numsprites >= MAXSPRITES) || (tw==CON_DUPSPRITE && spritesortcnt >= MAXSPRITESONSCREEN)) { M32_ERROR("Maximum number of sprites reached."); } if (vm.flags&VMFLAG_ERROR) continue; if (tw==CON_DUPSPRITE) { nspritenum = insertsprite(sprite[ospritenum].sectnum, sprite[ospritenum].statnum); if (nspritenum < 0) { M32_ERROR("Internal error."); continue; } Bmemcpy(&sprite[nspritenum], &sprite[ospritenum], sizeof(spritetype)); vm.g_i = nspritenum; vm.g_sp = &sprite[nspritenum]; } else { Bmemcpy(&tsprite[spritesortcnt], &sprite[ospritenum], sizeof(spritetype)); tsprite[spritesortcnt].owner = ospritenum; vm.g_i = -1; vm.g_sp = &tsprite[spritesortcnt]; spritesortcnt++; } } continue; case CON_DELETESPRITE: insptr++; { int32_t daspritenum = Gv_GetVarX(*insptr++), ret; X_ERROR_INVALIDSPRI(daspritenum); ret = deletesprite(daspritenum); g_iReturnVar = ret; } continue; case CON_GETSPRITELINKTYPE: insptr++; { int32_t spritenum=Gv_GetVarX(*insptr++), resvar = *insptr++; X_ERROR_INVALIDSPRI(spritenum); Gv_SetVarX(resvar, taglab_linktags(1, spritenum)); } continue; case CON_LASTWALL: insptr++; { int32_t dapoint = Gv_GetVarX(*insptr++), resvar=*insptr++; if (dapoint<0 || dapoint>=numwalls) { M32_ERROR("Invalid wall %d", dapoint); continue; } Gv_SetVarX(resvar, lastwall(dapoint)); } continue; case CON_GETZRANGE: insptr++; { vec3_t vect; vect.x = Gv_GetVarX(*insptr++); vect.y = Gv_GetVarX(*insptr++); vect.z = Gv_GetVarX(*insptr++); { int32_t sectnum=Gv_GetVarX(*insptr++); int32_t ceilzvar=*insptr++, ceilhitvar=*insptr++, florzvar=*insptr++, florhitvar=*insptr++; int32_t walldist=Gv_GetVarX(*insptr++), clipmask=Gv_GetVarX(*insptr++); int32_t ceilz, ceilhit, florz, florhit; X_ERROR_INVALIDSECT(sectnum); getzrange(&vect, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); Gv_SetVarX(ceilzvar, ceilz); Gv_SetVarX(ceilhitvar, ceilhit); Gv_SetVarX(florzvar, florz); Gv_SetVarX(florhitvar, florhit); } continue; } case CON_CALCHYPOTENUSE: insptr++; { int32_t retvar=*insptr++; int64_t dax=Gv_GetVarX(*insptr++), day=Gv_GetVarX(*insptr++); int64_t hypsq = dax*dax + day*day; if (hypsq > (int64_t)INT32_MAX) Gv_SetVarX(retvar, (int32_t)sqrt((double)hypsq)); else Gv_SetVarX(retvar, ksqrt((uint32_t)hypsq)); continue; } case CON_LINEINTERSECT: case CON_RAYINTERSECT: insptr++; { int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++), z1=Gv_GetVarX(*insptr++); int32_t x2=Gv_GetVarX(*insptr++), y2=Gv_GetVarX(*insptr++), z2=Gv_GetVarX(*insptr++); int32_t x3=Gv_GetVarX(*insptr++), y3=Gv_GetVarX(*insptr++), x4=Gv_GetVarX(*insptr++), y4=Gv_GetVarX(*insptr++); int32_t intxvar=*insptr++, intyvar=*insptr++, intzvar=*insptr++, retvar=*insptr++; int32_t intx, inty, intz, ret; if (tw==CON_LINEINTERSECT) ret = lineintersect(x1, y1, z1, x2, y2, z2, x3, y3, x4, y4, &intx, &inty, &intz); else ret = rayintersect(x1, y1, z1, x2, y2, z2, x3, y3, x4, y4, &intx, &inty, &intz); Gv_SetVarX(retvar, ret); if (ret) { Gv_SetVarX(intxvar, intx); Gv_SetVarX(intyvar, inty); Gv_SetVarX(intzvar, intz); } continue; } case CON_CLIPMOVE: insptr++; { vec3_t vect; int32_t retvar=*insptr++, xvar=*insptr++, yvar=*insptr++, z=Gv_GetVarX(*insptr++), sectnumvar=*insptr++; int32_t xvect=Gv_GetVarX(*insptr++), yvect=Gv_GetVarX(*insptr++); int32_t walldist=Gv_GetVarX(*insptr++), floordist=Gv_GetVarX(*insptr++), ceildist=Gv_GetVarX(*insptr++); int32_t clipmask=Gv_GetVarX(*insptr++); int16_t sectnum; vect.x = Gv_GetVarX(xvar); vect.y = Gv_GetVarX(yvar); vect.z = z; sectnum = Gv_GetVarX(sectnumvar); X_ERROR_INVALIDSECT(sectnum); Gv_SetVarX(retvar, clipmove(&vect, §num, xvect, yvect, walldist, floordist, ceildist, clipmask)); Gv_SetVarX(sectnumvar, sectnum); Gv_SetVarX(xvar, vect.x); Gv_SetVarX(yvar, vect.y); continue; } case CON_HITSCAN: insptr++; { vec3_t vect; hitdata_t hit; vect.x = Gv_GetVarX(*insptr++); vect.y = Gv_GetVarX(*insptr++); vect.z = Gv_GetVarX(*insptr++); { int32_t sectnum=Gv_GetVarX(*insptr++); int32_t vx=Gv_GetVarX(*insptr++), vy=Gv_GetVarX(*insptr++), vz=Gv_GetVarX(*insptr++); int32_t hitsectvar=*insptr++, hitwallvar=*insptr++, hitspritevar=*insptr++; int32_t hitxvar=*insptr++, hityvar=*insptr++, hitzvar=*insptr++, cliptype=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSECT(sectnum); hitscan((const vec3_t *)&vect, sectnum, vx, vy, vz, &hit, cliptype); Gv_SetVarX(hitsectvar, hit.sect); Gv_SetVarX(hitwallvar, hit.wall); Gv_SetVarX(hitspritevar, hit.sprite); Gv_SetVarX(hitxvar, hit.pos.x); Gv_SetVarX(hityvar, hit.pos.y); Gv_SetVarX(hitzvar, hit.pos.z); } continue; } case CON_CANSEE: insptr++; { int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++), z1=Gv_GetVarX(*insptr++); int32_t sect1=Gv_GetVarX(*insptr++); int32_t x2=Gv_GetVarX(*insptr++), y2=Gv_GetVarX(*insptr++), z2=Gv_GetVarX(*insptr++); int32_t sect2=Gv_GetVarX(*insptr++), rvar=*insptr++; X_ERROR_INVALIDSECT(sect1); X_ERROR_INVALIDSECT(sect2); Gv_SetVarX(rvar, cansee(x1,y1,z1,sect1,x2,y2,z2,sect2)); continue; } case CON_ROTATEPOINT: insptr++; { int32_t xpivot=Gv_GetVarX(*insptr++), ypivot=Gv_GetVarX(*insptr++); int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), daang=Gv_GetVarX(*insptr++); int32_t x2var=*insptr++, y2var=*insptr++; int32_t x2, y2; rotatepoint(xpivot,ypivot,x,y,daang,&x2,&y2); Gv_SetVarX(x2var, x2); Gv_SetVarX(y2var, y2); continue; } case CON_NEARTAG: insptr++; { // neartag(int32_t x, int32_t y, int32_t z, short sectnum, short ang, //Starting position & angle // short *neartagsector, //Returns near sector if sector[].tag != 0 // short *neartagwall, //Returns near wall if wall[].tag != 0 // short *neartagsprite, //Returns near sprite if sprite[].tag != 0 // int32_t *neartaghitdist, //Returns actual distance to object (scale: 1024=largest grid size) // int32_t neartagrange, //Choose maximum distance to scan (scale: 1024=largest grid size) // char tagsearch) //1-lotag only, 2-hitag only, 3-lotag&hitag int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), z=Gv_GetVarX(*insptr++); int32_t sectnum=Gv_GetVarX(*insptr++), ang=Gv_GetVarX(*insptr++); int32_t neartagsectorvar=*insptr++, neartagwallvar=*insptr++, neartagspritevar=*insptr++, neartaghitdistvar=*insptr++; int32_t neartagrange=Gv_GetVarX(*insptr++), tagsearch=Gv_GetVarX(*insptr++); int16_t neartagsector, neartagwall, neartagsprite; int32_t neartaghitdist; X_ERROR_INVALIDSECT(sectnum); neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, neartagrange, tagsearch, NULL); Gv_SetVarX(neartagsectorvar, neartagsector); Gv_SetVarX(neartagwallvar, neartagwall); Gv_SetVarX(neartagspritevar, neartagsprite); Gv_SetVarX(neartaghitdistvar, neartaghitdist); continue; } case CON_BSETSPRITE: // was CON_SETSPRITE insptr++; { int32_t spritenum = Gv_GetVarX(*insptr++); vec3_t davector; davector.x = Gv_GetVarX(*insptr++); davector.y = Gv_GetVarX(*insptr++); davector.z = Gv_GetVarX(*insptr++); X_ERROR_INVALIDSPRI(spritenum); setsprite(spritenum, &davector); continue; } case CON_GETFLORZOFSLOPE: case CON_GETCEILZOFSLOPE: insptr++; { int32_t sectnum = Gv_GetVarX(*insptr++), x = Gv_GetVarX(*insptr++), y = Gv_GetVarX(*insptr++); int32_t var=*insptr++; X_ERROR_INVALIDSECT(sectnum); if (tw == CON_GETFLORZOFSLOPE) Gv_SetVarX(var, getflorzofslope(sectnum,x,y)); else Gv_SetVarX(var, getceilzofslope(sectnum,x,y)); continue; } case CON_ALIGNFLORSLOPE: case CON_ALIGNCEILSLOPE: insptr++; { int32_t sectnum = Gv_GetVarX(*insptr++), x = Gv_GetVarX(*insptr++), y = Gv_GetVarX(*insptr++); int32_t z=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSECT(sectnum); if (tw == CON_ALIGNFLORSLOPE) alignflorslope(sectnum, x,y,z); else alignceilslope(sectnum, x,y,z); continue; } // CURSPR case CON_SETFIRSTWALL: insptr++; { int32_t sect=Gv_GetVarX(*insptr++), wal=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSECT(sect); setfirstwall(sect, wal); } continue; case CON_UPDATECURSECTNUM: insptr++; updatesectorz(pos.x, pos.y, pos.z, &cursectnum); continue; case CON_UPDATESECTOR: case CON_UPDATESECTORZ: insptr++; { int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++); int32_t z=(tw==CON_UPDATESECTORZ)?Gv_GetVarX(*insptr++):0; int32_t var=*insptr++; int16_t w; X_ERROR_INVALIDCI(); w=sprite[vm.g_i].sectnum; if (tw==CON_UPDATESECTOR) updatesector(x,y,&w); else updatesectorz(x,y,z,&w); Gv_SetVarX(var, w); continue; } case CON_HEADSPRITESTAT: insptr++; { int32_t i=*insptr++; int32_t j=Gv_GetVarX(*insptr++); if (j < 0 || j > MAXSTATUS) { M32_ERROR("invalid status list %d", j); continue; } Gv_SetVarX(i,headspritestat[j]); continue; } case CON_PREVSPRITESTAT: insptr++; { int32_t i=*insptr++; int32_t j=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSPRI(j); Gv_SetVarX(i,prevspritestat[j]); continue; } case CON_NEXTSPRITESTAT: insptr++; { int32_t i=*insptr++; int32_t j=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSPRI(j); Gv_SetVarX(i,nextspritestat[j]); continue; } case CON_HEADSPRITESECT: insptr++; { int32_t i=*insptr++; int32_t j=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSECT(j); Gv_SetVarX(i,headspritesect[j]); continue; } case CON_PREVSPRITESECT: insptr++; { int32_t i=*insptr++; int32_t j=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSPRI(j); Gv_SetVarX(i,prevspritesect[j]); continue; } case CON_NEXTSPRITESECT: insptr++; { int32_t i=*insptr++; int32_t j=Gv_GetVarX(*insptr++); X_ERROR_INVALIDSPRI(j); Gv_SetVarX(i,nextspritesect[j]); continue; } case CON_CANSEESPR: insptr++; { int32_t lVar1 = Gv_GetVarX(*insptr++), lVar2 = Gv_GetVarX(*insptr++), res; if (lVar1<0 || lVar1>=MAXSPRITES || sprite[lVar1].statnum==MAXSTATUS) { M32_ERROR("Invalid sprite %d", lVar1); } if (lVar2<0 || lVar2>=MAXSPRITES || sprite[lVar2].statnum==MAXSTATUS) { M32_ERROR("Invalid sprite %d", lVar2); } if (vm.flags&VMFLAG_ERROR) res=0; else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum, sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum); Gv_SetVarX(*insptr++, res); continue; } case CON_CHANGESPRITESTAT: case CON_CHANGESPRITESECT: insptr++; { int32_t i = Gv_GetVarX(*insptr++); int32_t j = Gv_GetVarX(*insptr++); X_ERROR_INVALIDSPRI(i); if (j<0 || j >= (tw==CON_CHANGESPRITESTAT?MAXSTATUS:numsectors)) { M32_ERROR("Invalid %s: %d", tw==CON_CHANGESPRITESTAT?"statnum":"sector", j); continue; } if (tw == CON_CHANGESPRITESTAT) { if (sprite[i].statnum == j) continue; changespritestat(i,j); } else { if (sprite[i].sectnum == j) continue; changespritesect(i,j); } continue; } case CON_DRAGPOINT: insptr++; { int32_t wallnum = Gv_GetVarX(*insptr++), newx = Gv_GetVarX(*insptr++), newy = Gv_GetVarX(*insptr++); if (wallnum<0 || wallnum>=numwalls) { M32_ERROR("Invalid wall %d", wallnum); continue; } dragpoint(wallnum,newx,newy,0); continue; } case CON_SECTOROFWALL: insptr++; { int32_t j = *insptr++; Gv_SetVarX(j, sectorofwall(Gv_GetVarX(*insptr++))); } continue; case CON_FIXREPEATS: insptr++; fixrepeats(Gv_GetVarX(*insptr++)); continue; case CON_GETCLOSESTCOL: insptr++; { int32_t r = Gv_GetVarX(*insptr++), g = Gv_GetVarX(*insptr++), b = Gv_GetVarX(*insptr++); Gv_SetVarX(*insptr++, getclosestcol((r>>2)&63, (g>>2)&63, (b>>2)&63)); continue; } // *** stuff case CON_UPDATEHIGHLIGHT: insptr++; update_highlight(); continue; case CON_UPDATEHIGHLIGHTSECTOR: insptr++; update_highlightsector(); continue; case CON_SETHIGHLIGHT: insptr++; { int32_t what=Gv_GetVarX(*insptr++), index=Gv_GetVarX(*insptr++), doset = Gv_GetVarX(*insptr++); if (highlightsectorcnt >= 0) { M32_ERROR("sector highlight active or pending, cannot highlight sprites/walls"); continue; } if (what&16384) { index &= ~16384; if (index < 0 || index>=MAXSPRITES || sprite[index].statnum==MAXSTATUS) { M32_ERROR("Invalid sprite index %d", index); continue; } if (doset) show2dsprite[index>>3] |= (1<<(index&7)); else show2dsprite[index>>3] &= ~(1<<(index&7)); } else { if (index < 0 || index>=numwalls) { M32_ERROR("Invalid wall index %d", index); continue; } if (doset) show2dwall[index>>3] |= (1<<(index&7)); else show2dwall[index>>3] &= ~(1<<(index&7)); } vm.miscflags |= VMFLAG_MISC_UPDATEHL; continue; } case CON_SETHIGHLIGHTSECTOR: insptr++; { int32_t index=Gv_GetVarX(*insptr++), doset = Gv_GetVarX(*insptr++); if (highlightcnt >= 0) { M32_ERROR("sprite/wall highlight active or pending, cannot highlight sectors"); continue; } X_ERROR_INVALIDSECT(index); if (doset) hlsectorbitmap[index>>3] |= (1<<(index&7)); else hlsectorbitmap[index>>3] &= ~(1<<(index&7)); vm.miscflags |= VMFLAG_MISC_UPDATEHLSECT; continue; } case CON_GETTIMEDATE: insptr++; { int32_t v1=*insptr++,v2=*insptr++,v3=*insptr++,v4=*insptr++,v5=*insptr++,v6=*insptr++,v7=*insptr++,v8=*insptr++; time_t rawtime; struct tm *ti; time(&rawtime); ti = localtime(&rawtime); // initprintf("Time&date: %s\n",asctime (ti)); Gv_SetVarX(v1, ti->tm_sec); Gv_SetVarX(v2, ti->tm_min); Gv_SetVarX(v3, ti->tm_hour); Gv_SetVarX(v4, ti->tm_mday); Gv_SetVarX(v5, ti->tm_mon); Gv_SetVarX(v6, ti->tm_year+1900); Gv_SetVarX(v7, ti->tm_wday); Gv_SetVarX(v8, ti->tm_yday); continue; } case CON_ADDLOG: { insptr++; OSD_Printf("L=%d\n", g_errorLineNum); continue; } case CON_ADDLOGVAR: insptr++; { char buf[80] = "", buf2[80] = ""; int32_t code = (int32_t)*insptr, val = Gv_GetVarX(code); int32_t negate=code&M32_FLAG_NEGATE; if (code & (0xFFFFFFFF-(MAXGAMEVARS-1))) { if ((code&M32_VARTYPE_MASK)==M32_FLAG_ARRAY || (code&M32_VARTYPE_MASK)==M32_FLAG_STRUCT) { if (code&M32_FLAG_CONSTANT) Bsprintf(buf2, "%d", (code>>16)&0xffff); else { char *label = aGameVars[(code>>16)&(MAXGAMEVARS-1)].szLabel; Bsprintf(buf2, "%s", label?label:"???"); } } else if ((code&M32_VARTYPE_MASK)==M32_FLAG_LOCAL) Bsprintf(buf2, "%d", code&(MAXGAMEVARS-1)); if ((code&0x0000FFFC) == M32_FLAG_CONSTANT) // addlogvar for a constant.. why not? :P { switch (code&3) { case 0: Bsprintf(buf, "(immediate constant)"); break; case 1: Bsprintf(buf, "(indirect constant)"); break; case 2: Bsprintf(buf, "(label constant)"); break; default: Bsprintf(buf, "(??? constant)"); break; } } else { switch (code&M32_VARTYPE_MASK) { case M32_FLAG_ARRAY: Bsprintf(buf, "%s[%s]", aGameArrays[code&(MAXGAMEARRAYS-1)].szLabel? aGameArrays[code&(MAXGAMEARRAYS-1)].szLabel:"???", buf2); break; case M32_FLAG_STRUCT: { int32_t memberid=(code>>2)&63, lightp = (memberid >= LIGHT_X); const char *pp1[4] = {"sprite","sector","wall","tsprite"}; const memberlabel_t *pp2[4] = {SpriteLabels, SectorLabels, WallLabels, SpriteLabels}; if (lightp) { pp1[3] = "light"; pp2[3] = LightLabels; memberid -= LIGHT_X; } Bsprintf(buf, "%s[%s].%s", pp1[code&3], buf2, pp2[code&3][memberid].name); } break; case M32_FLAG_VAR: Bsprintf(buf, "???"); break; case M32_FLAG_LOCAL: Bsprintf(buf, ".local[%s]", buf2); break; } } } else { if (aGameVars[code].dwFlags & GAMEVAR_PERBLOCK) { Bsprintf(buf2, "(%s", vm.g_st==0? "top-level) " : vm.g_st<=MAXEVENTS? "event" : "state"); if (vm.g_st >= 1+MAXEVENTS && vm.g_st <1+MAXEVENTS+g_stateCount) Bsprintf(buf, " `%s') ", statesinfo[vm.g_st-1-MAXEVENTS].name); else if (vm.g_st > 0) Bsprintf(buf, " %d) ", vm.g_st-1); Bstrcat(buf2, buf); } Bsprintf(buf, "%s%s", buf2, aGameVars[code].szLabel ? aGameVars[code].szLabel : "???"); } OSD_Printf("L%d: %s%s=%d\n", g_errorLineNum, negate?"-":"", buf, val); insptr++; continue; } case CON_DEBUG: insptr++; initprintf("%d\n",*insptr++); continue; // *** strings case CON_REDEFINEQUOTE: insptr++; { int32_t q = *insptr++, i = *insptr++; X_ERROR_INVALIDQUOTE(q, ScriptQuotes); X_ERROR_INVALIDQUOTE(i, ScriptQuoteRedefinitions); Bstrcpy(ScriptQuotes[q],ScriptQuoteRedefinitions[i]); continue; } insptr++; X_ERROR_INVALIDQUOTE(*insptr, ScriptQuotes); OSD_Printf("%s", ScriptQuotes[*insptr++]); continue; case CON_GETNUMBER16: /* deprecated */ case CON_GETNUMBER256: /* deprecated */ case CON_GETNUMBERFROMUSER: insptr++; { int32_t var=*insptr++, quote=*insptr++; const char *quotetext = GetMaybeInlineQuote(quote); if (vm.flags&VMFLAG_ERROR) continue; { int32_t max=Gv_GetVarX(*insptr++); int32_t sign = (tw==CON_GETNUMBERFROMUSER) ? Gv_GetVarX(*insptr++) : (max<=0); char buf[64]; // buffers in getnumber* are 80 bytes long Bstrncpyz(buf, quotetext, sizeof(buf)); if (max==0) max = INT32_MAX; else max = klabs(max); //OSD_Printf("max:%d, sign:%d\n", max, sign); if (tw==CON_GETNUMBERFROMUSER) { Gv_SetVarX(var, in3dmode() ? getnumber256(quotetext, Gv_GetVarX(var), max, sign) : getnumber16(quotetext, Gv_GetVarX(var), max, sign)); } else if (tw==CON_GETNUMBER16) Gv_SetVarX(var, getnumber16(quotetext, Gv_GetVarX(var), max, sign)); else Gv_SetVarX(var, getnumber256(quotetext, Gv_GetVarX(var), max, sign)); } } continue; case CON_PRINT: case CON_QUOTE: case CON_ERRORINS: case CON_PRINTMESSAGE16: case CON_PRINTMESSAGE256: case CON_PRINTEXT256: case CON_PRINTEXT16: case CON_DRAWLABEL: insptr++; { int32_t i=*insptr++; const char *quotetext = GetMaybeInlineQuote(i); if (vm.flags&VMFLAG_ERROR) continue; { int32_t x=(tw>=CON_PRINTMESSAGE256)?Gv_GetVarX(*insptr++):0; int32_t y=(tw>=CON_PRINTMESSAGE256)?Gv_GetVarX(*insptr++):0; int32_t col=(tw>=CON_PRINTEXT256)?Gv_GetVarX(*insptr++):0; int32_t backcol=(tw>=CON_PRINTEXT256)?Gv_GetVarX(*insptr++):0; int32_t fontsize=(tw>=CON_PRINTEXT256)?Gv_GetVarX(*insptr++):0; if (tw==CON_PRINT || tw==CON_ERRORINS) { OSD_Printf("%s\n", quotetext); if (tw==CON_ERRORINS) vm.flags |= VMFLAG_ERROR; } else if (tw==CON_QUOTE) { message("%s", quotetext); } else if (tw==CON_PRINTMESSAGE16) { if (!in3dmode()) printmessage16("%s", quotetext); } else if (tw==CON_PRINTMESSAGE256) { if (in3dmode()) printmessage256(x, y, quotetext); } else if (tw==CON_PRINTEXT256) { if (in3dmode()) { if (col>=256) col=0; else if (col < 0 && col >= -255) col = editorcolors[-col]; if (backcol<0 || backcol>=256) backcol=-1; printext256(x, y, col, backcol, quotetext, fontsize); } } else if (tw==CON_PRINTEXT16) { if (!in3dmode()) printext16(x, y, editorcolors[col&255], backcol<0 ? -1 : editorcolors[backcol&255], quotetext, fontsize); } else if (tw==CON_DRAWLABEL) { if (!in3dmode()) { drawsmallabel(quotetext, editorcolors[backcol&255], // col fontsize < 0 ? -1 : editorcolors[fontsize&255], // backcol x, y, col); // x y z } } } } continue; case CON_QSTRLEN: insptr++; { int32_t i=*insptr++, quote=*insptr++; const char *quotetext = GetMaybeInlineQuote(quote); if (vm.flags&VMFLAG_ERROR) continue; Gv_SetVarX(i, Bstrlen(quotetext)); continue; } case CON_QSUBSTR: insptr++; { int32_t q1 = Gv_GetVarX(*insptr++); int32_t q2 = *insptr++; const char *q2text = GetMaybeInlineQuote(q2); if (vm.flags&VMFLAG_ERROR) continue; X_ERROR_INVALIDQUOTE(q1, ScriptQuotes); { int32_t st = Gv_GetVarX(*insptr++); int32_t ln = Gv_GetVarX(*insptr++); char *s1 = ScriptQuotes[q1]; const char *s2 = q2text; while (*s2 && st--) s2++; while ((*s1 = *s2) && ln--) { s1++; s2++; } *s1=0; } continue; } case CON_QSTRNCAT: case CON_QSTRCAT: case CON_QSTRCPY: /// case CON_QGETSYSSTR: insptr++; { int32_t i = Gv_GetVarX(*insptr++); int32_t j = *insptr++; const char *quotetext = GetMaybeInlineQuote(j); if (vm.flags&VMFLAG_ERROR) continue; X_ERROR_INVALIDQUOTE(i, ScriptQuotes); switch (tw) { case CON_QSTRCAT: Bstrncat(ScriptQuotes[i], quotetext, (MAXQUOTELEN-1)-Bstrlen(ScriptQuotes[i])); break; case CON_QSTRNCAT: Bstrncat(ScriptQuotes[i], quotetext, Gv_GetVarX(*insptr++)); break; case CON_QSTRCPY: Bstrcpy(ScriptQuotes[i], quotetext); break; } continue; } case CON_QSPRINTF: insptr++; { int32_t dq=Gv_GetVarX(*insptr++), sq=*insptr++; const char *sourcetext = GetMaybeInlineQuote(sq); if (vm.flags&VMFLAG_ERROR) continue; X_ERROR_INVALIDQUOTE(dq, ScriptQuotes); { int32_t arg[32], numvals=0, i=0, j=0, k=0; int32_t len = Bstrlen(sourcetext); char tmpbuf[MAXQUOTELEN<<1]; while (*insptr != -1 && numvals < 32) arg[numvals++] = Gv_GetVarX(*insptr++); insptr++; // skip the NOP i = 0; do { while (k < len && j < MAXQUOTELEN && sourcetext[k] != '%') tmpbuf[j++] = sourcetext[k++]; if (sourcetext[k] == '%') { k++; if (i>=numvals) goto dodefault; switch (sourcetext[k]) { case 'l': if (sourcetext[k+1] != 'd') { // write the % and l tmpbuf[j++] = sourcetext[k-1]; tmpbuf[j++] = sourcetext[k++]; break; } k++; case 'd': { char buf[16]; int32_t ii = 0; Bsprintf(buf, "%d", arg[i++]); ii = Bstrlen(buf); Bmemcpy(&tmpbuf[j], buf, ii); j += ii; k++; } break; case 'f': { char buf[64]; int32_t ii = 0; Bsprintf(buf, "%f", *((float *)&arg[i++])); ii = Bstrlen(buf); Bmemcpy(&tmpbuf[j], buf, ii); j += ii; k++; } break; case 's': { if (arg[i]>=0 && arg[i] // gets the sprite ID of the nearest actor within max dist // that is of into // -1 for none found // int32_t lType=*insptr++; int32_t lMaxDist = (tw==CON_FINDNEARSPRITE || tw==CON_FINDNEARSPRITE3D)? *insptr++ : Gv_GetVarX(*insptr++); int32_t lVarID=*insptr++; int32_t lFound=-1, j, k = MAXSTATUS-1; X_ERROR_INVALIDCI(); do { j=headspritestat[k]; // all sprites if (tw==CON_FINDNEARSPRITE3D || tw==CON_FINDNEARSPRITE3DVAR) { while (j>=0) { if (sprite[j].picnum == lType && j != vm.g_i && dist(&sprite[vm.g_i], &sprite[j]) < lMaxDist) { lFound=j; j = MAXSPRITES; break; } j = nextspritestat[j]; } if (j == MAXSPRITES) break; continue; } while (j>=0) { if (sprite[j].picnum == lType && j != vm.g_i && ldist(&sprite[vm.g_i], &sprite[j]) < lMaxDist) { lFound=j; j = MAXSPRITES; break; } j = nextspritestat[j]; } if (j == MAXSPRITES) break; } while (k--); Gv_SetVarX(lVarID, lFound); continue; } case CON_FINDNEARSPRITEZVAR: case CON_FINDNEARSPRITEZ: insptr++; { // syntax findnearactor(var) // gets the sprite ID of the nearest actor within max dist // that is of into // -1 for none found // int32_t lType=*insptr++; int32_t lMaxDist = (tw==CON_FINDNEARSPRITEZVAR) ? Gv_GetVarX(*insptr++) : *insptr++; int32_t lMaxZDist = (tw==CON_FINDNEARSPRITEZVAR) ? Gv_GetVarX(*insptr++) : *insptr++; int32_t lVarID=*insptr++; int32_t lFound=-1, lTemp, lTemp2, j, k=MAXSTATUS-1; X_ERROR_INVALIDCI(); do { j=headspritestat[k]; // all sprites if (j == -1) continue; do { if (sprite[j].picnum == lType && j != vm.g_i) { lTemp=ldist(&sprite[vm.g_i], &sprite[j]); if (lTemp < lMaxDist) { lTemp2=klabs(sprite[vm.g_i].z-sprite[j].z); if (lTemp2 < lMaxZDist) { lFound=j; j = MAXSPRITES; break; } } } j = nextspritestat[j]; } while (j>=0); if (j == MAXSPRITES) break; } while (k--); Gv_SetVarX(lVarID, lFound); continue; } // ^^^ case CON_GETTICKS: insptr++; { int32_t j=*insptr++; Gv_SetVarX(j, getticks()); } continue; case CON_SETASPECT: insptr++; { int32_t daxrange = Gv_GetVarX(*insptr++), dayxaspect = Gv_GetVarX(*insptr++); if (daxrange < (1<<12)) daxrange = (1<<12); if (daxrange > (1<<20)) daxrange = (1<<20); if (dayxaspect < (1<<12)) dayxaspect = (1<<12); if (dayxaspect > (1<<20)) dayxaspect = (1<<20); setaspect(daxrange, dayxaspect); continue; } // vvv CURSPR case CON_SETI: { int32_t newcurspritei; insptr++; newcurspritei = Gv_GetVarX(*insptr++); X_ERROR_INVALIDSPRI(newcurspritei); vm.g_i = newcurspritei; vm.g_sp = &sprite[vm.g_i]; continue; } case CON_SIZEAT: insptr += 3; X_ERROR_INVALIDSP(); vm.g_sp->xrepeat = (uint8_t) Gv_GetVarX(*(insptr-2)); vm.g_sp->yrepeat = (uint8_t) Gv_GetVarX(*(insptr-1)); continue; case CON_CSTAT: insptr += 2; X_ERROR_INVALIDSP(); vm.g_sp->cstat = (int16_t) *(insptr-1); continue; case CON_CSTATOR: insptr += 2; X_ERROR_INVALIDSP(); vm.g_sp->cstat |= (int16_t) Gv_GetVarX(*(insptr-1)); continue; case CON_CLIPDIST: insptr += 2; X_ERROR_INVALIDSP(); vm.g_sp->clipdist = (uint8_t) Gv_GetVarX(*(insptr-1)); continue; case CON_SPRITEPAL: insptr += 2; X_ERROR_INVALIDSP(); vm.g_sp->pal = Gv_GetVarX(*(insptr-1)); continue; case CON_CACTOR: insptr += 2; X_ERROR_INVALIDSP(); vm.g_sp->picnum = Gv_GetVarX(*(insptr-1)); continue; case CON_SPGETLOTAG: insptr++; X_ERROR_INVALIDSP(); Gv_SetVarX(M32_LOTAG_VAR_ID, vm.g_sp->lotag); continue; case CON_SPGETHITAG: insptr++; X_ERROR_INVALIDSP(); Gv_SetVarX(M32_HITAG_VAR_ID, vm.g_sp->hitag); continue; case CON_SECTGETLOTAG: insptr++; X_ERROR_INVALIDSP(); Gv_SetVarX(M32_LOTAG_VAR_ID, sector[vm.g_sp->sectnum].lotag); continue; case CON_SECTGETHITAG: insptr++; X_ERROR_INVALIDSP(); Gv_SetVarX(M32_HITAG_VAR_ID, sector[vm.g_sp->sectnum].hitag); continue; case CON_GETTEXTUREFLOOR: insptr++; X_ERROR_INVALIDSP(); Gv_SetVarX(M32_TEXTURE_VAR_ID, sector[vm.g_sp->sectnum].floorpicnum); continue; case CON_GETTEXTURECEILING: insptr++; X_ERROR_INVALIDSP(); Gv_SetVarX(M32_TEXTURE_VAR_ID, sector[vm.g_sp->sectnum].ceilingpicnum); continue; // ^^^ case CON_DRAWLINE16: case CON_DRAWLINE16B: case CON_DRAWLINE16Z: insptr++; { int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++); int32_t z1=tw==CON_DRAWLINE16Z?Gv_GetVarX(*insptr++):0; int32_t x2=Gv_GetVarX(*insptr++), y2=Gv_GetVarX(*insptr++); int32_t z2=tw==CON_DRAWLINE16Z?Gv_GetVarX(*insptr++):0; int32_t col=Gv_GetVarX(*insptr++), odrawlinepat=drawlinepat; int32_t xofs=0, yofs=0; if (tw==CON_DRAWLINE16B || tw==CON_DRAWLINE16Z) { screencoords(&x1,&y1, x1-pos.x,y1-pos.y, zoom); screencoords(&x2,&y2, x2-pos.x,y2-pos.y, zoom); if (tw==CON_DRAWLINE16Z && m32_sideview) { y1 += getscreenvdisp(z1-pos.z,zoom); y2 += getscreenvdisp(z2-pos.z,zoom); } xofs = halfxdim16; yofs = midydim16; } drawlinepat = m32_drawlinepat; drawline16(xofs+x1,yofs+y1, xofs+x2,yofs+y2, col>=0?editorcolors[col&15]:((-col)&255)); drawlinepat = odrawlinepat; continue; } case CON_DRAWCIRCLE16: case CON_DRAWCIRCLE16B: case CON_DRAWCIRCLE16Z: insptr++; { int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++); int32_t z1 = tw==CON_DRAWCIRCLE16Z ? Gv_GetVarX(*insptr++) : 0; int32_t r=Gv_GetVarX(*insptr++); int32_t col=Gv_GetVarX(*insptr++), odrawlinepat=drawlinepat; int32_t xofs=0, yofs=0, eccen=16384; if (tw==CON_DRAWCIRCLE16B || tw==CON_DRAWCIRCLE16Z) { screencoords(&x1,&y1, x1-pos.x,y1-pos.y, zoom); if (m32_sideview) y1 += getscreenvdisp(z1-pos.z, zoom); r = mulscale14(r,zoom); eccen = scalescreeny(eccen); xofs = halfxdim16; yofs = midydim16; } drawlinepat = m32_drawlinepat; drawcircle16(xofs+x1, yofs+y1, r, eccen, col>=0?editorcolors[col&15]:((-col)&255)); drawlinepat = odrawlinepat; continue; } case CON_ROTATESPRITEA: case CON_ROTATESPRITE16: case CON_ROTATESPRITE: insptr++; { int32_t x=Gv_GetVarX(*insptr++), y=Gv_GetVarX(*insptr++), z=Gv_GetVarX(*insptr++); int32_t a=Gv_GetVarX(*insptr++), tilenum=Gv_GetVarX(*insptr++), shade=Gv_GetVarX(*insptr++); int32_t pal=Gv_GetVarX(*insptr++), orientation=Gv_GetVarX(*insptr++); int32_t alpha = (tw == CON_ROTATESPRITEA) ? Gv_GetVarX(*insptr++) : 0; int32_t x1=Gv_GetVarX(*insptr++), y1=Gv_GetVarX(*insptr++); int32_t x2=Gv_GetVarX(*insptr++), y2=Gv_GetVarX(*insptr++); if (tw != CON_ROTATESPRITE16 && !(orientation&ROTATESPRITE_FULL16)) { x<<=16; y<<=16; } // NOTE: Unlike CON, no error on large x/y. orientation &= (ROTATESPRITE_MAX-1); rotatesprite_(x,y,z,a,tilenum,shade,pal,2|orientation,alpha,0,x1,y1,x2,y2); continue; } case CON_SETGAMEPALETTE: insptr++; SetGamePalette(Gv_GetVarX(*insptr++)); continue; // *** sounds case CON_IFSOUND: insptr++; { int32_t j=Gv_GetVarX(*insptr); if (S_InvalidSound(j)) { M32_ERROR("Invalid sound %d", j); insptr++; continue; } VM_DoConditional(S_CheckSoundPlaying(vm.g_i,j)); } continue; case CON_IFNOSOUNDS: VM_DoConditional(S_SoundsPlaying(vm.g_i) < 0); continue; case CON_IFIN3DMODE: VM_DoConditional(in3dmode()); continue; // ifaimingsprite and -wall also work in 2d mode, but you must "and" with 16383 yourself case CON_IFAIMINGSPRITE: VM_DoConditional(AIMING_AT_SPRITE || (!in3dmode() && pointhighlight>=16384)); continue; case CON_IFAIMINGWALL: VM_DoConditional(AIMING_AT_WALL_OR_MASK || (!in3dmode() && linehighlight>=0)); continue; case CON_IFAIMINGSECTOR: VM_DoConditional(AIMING_AT_CEILING_OR_FLOOR); continue; case CON_IFINTERACTIVE: VM_DoConditional(vm.miscflags&VMFLAG_MISC_INTERACTIVE); continue; case CON_GETSOUNDFLAGS: insptr++; { int32_t j=Gv_GetVarX(*insptr++), var=*insptr++; if (S_InvalidSound(j)) { M32_ERROR("Invalid sound %d", j); insptr++; continue; } Gv_SetVarX(var, S_SoundFlags(j)); } continue; case CON_SOUNDVAR: case CON_STOPSOUNDVAR: case CON_SOUNDONCEVAR: case CON_GLOBALSOUNDVAR: insptr++; { int32_t j=Gv_GetVarX(*insptr++); if (S_InvalidSound(j)) { M32_ERROR("Invalid sound %d", j); continue; } switch (tw) { case CON_SOUNDONCEVAR: if (!S_CheckSoundPlaying(vm.g_i,j)) A_PlaySound((int16_t)j,vm.g_i); break; case CON_GLOBALSOUNDVAR: A_PlaySound((int16_t)j,-1); break; case CON_STOPSOUNDVAR: if (S_CheckSoundPlaying(vm.g_i,j)) S_StopSound((int16_t)j); break; case CON_SOUNDVAR: A_PlaySound((int16_t)j,vm.g_i); break; } } continue; case CON_STOPALLSOUNDS: insptr++; FX_StopAllSounds(); continue; default: VM_ScriptInfo(); OSD_Printf("\nAn error has occurred in the Mapster32 virtual machine.\n\n" "Please e-mail the file mapster32.log along with every M32 file\n" "you're using and instructions how to reproduce this error to\n" "helixhorned@gmail.com.\n\n" "Thank you!\n"); vm.flags |= VMFLAG_ERROR; Bfflush(NULL); return 1; } } return 0; }