{ engine_main_arrays_are_static; engine_v8; g_sizes_of_what; g_sizes_of; sector; wall; sprite; spriteext; numsectors; numwalls; numyaxbunches; yax_getbunch; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; headsectbunch; nextsectbunch; ksqrt; hitscan; actor; ud; g_player; luaJIT_BC_*; gethitickms; };