// // Common non-engine code/data for EDuke32 and Mapster32 // #include "compat.h" #include "build.h" #include "baselayer.h" #include "grpscan.h" #ifdef _WIN32 # include "winbits.h" # include # include # ifndef KEY_WOW64_32KEY # define KEY_WOW64_32KEY 0x0200 # endif #elif defined __APPLE__ # include "osxbits.h" #endif #include "common.h" #include "common_game.h" struct grpfile_t const *g_selectedGrp; int32_t g_gameType = GAMEFLAG_DUKE; int32_t g_usingAddon = 0; // g_gameNamePtr can point to one of: grpfiles[].name (string literal), string // literal, malloc'd block (XXX: possible leak) const char *g_gameNamePtr = NULL; // grp/con handling static const char *defaultgamegrp[GAMECOUNT] = { "DUKE3D.GRP", "NAM.GRP", "NAPALM.GRP", "WW2GI.GRP" }; static const char *defaultdeffilename[GAMECOUNT] = { "duke3d.def", "nam.def", "napalm.def", "ww2gi.def" }; static const char *defaultconfilename = "GAME.CON"; static const char *defaultgameconfilename[GAMECOUNT] = { "EDUKE.CON", "NAM.CON", "NAPALM.CON", "WW2GI.CON" }; // g_grpNamePtr can ONLY point to a malloc'd block (length BMAX_PATH) char *g_grpNamePtr = NULL; // g_scriptNamePtr can ONLY point to a malloc'd block (length BMAX_PATH) char *g_scriptNamePtr = NULL; void clearGrpNamePtr(void) { Bfree(g_grpNamePtr); // g_grpNamePtr assumed to be assigned to right after } void clearScriptNamePtr(void) { Bfree(g_scriptNamePtr); // g_scriptNamePtr assumed to be assigned to right after } const char *G_DefaultGrpFile(void) { if (DUKE) return defaultgamegrp[GAME_DUKE]; // order is important for the following three because GAMEFLAG_NAM overlaps all else if (NAPALM) return defaultgamegrp[GAME_NAPALM]; else if (WW2GI) return defaultgamegrp[GAME_WW2GI]; else if (NAM) return defaultgamegrp[GAME_NAM]; return defaultgamegrp[0]; } const char *G_DefaultDefFile(void) { if (DUKE) return defaultdeffilename[GAME_DUKE]; else if (WW2GI) return defaultdeffilename[GAME_WW2GI]; else if (NAPALM) { if (!testkopen(defaultdeffilename[GAME_NAPALM],0) && testkopen(defaultdeffilename[GAME_NAM],0)) return defaultdeffilename[GAME_NAM]; // NAM/NAPALM Sharing else return defaultdeffilename[GAME_NAPALM]; } else if (NAM) { if (!testkopen(defaultdeffilename[GAME_NAM],0) && testkopen(defaultdeffilename[GAME_NAPALM],0)) return defaultdeffilename[GAME_NAPALM]; // NAM/NAPALM Sharing else return defaultdeffilename[GAME_NAM]; } return defaultdeffilename[0]; } const char *G_DefaultConFile(void) { if (DUKE && testkopen(defaultgameconfilename[GAME_DUKE],0)) return defaultgameconfilename[GAME_DUKE]; else if (WW2GI && testkopen(defaultgameconfilename[GAME_WW2GI],0)) return defaultgameconfilename[GAME_WW2GI]; else if (NAPALM) { if (!testkopen(defaultgameconfilename[GAME_NAPALM],0)) { if (testkopen(defaultgameconfilename[GAME_NAM],0)) return defaultgameconfilename[GAME_NAM]; // NAM/NAPALM Sharing } else return defaultgameconfilename[GAME_NAPALM]; } else if (NAM) { if (!testkopen(defaultgameconfilename[GAME_NAM],0)) { if (testkopen(defaultgameconfilename[GAME_NAPALM],0)) return defaultgameconfilename[GAME_NAPALM]; // NAM/NAPALM Sharing } else return defaultgameconfilename[GAME_NAM]; } return defaultconfilename; } const char *G_GrpFile(void) { if (g_grpNamePtr == NULL) return G_DefaultGrpFile(); else return g_grpNamePtr; } const char *G_DefFile(void) { if (g_defNamePtr == NULL) return G_DefaultDefFile(); else return g_defNamePtr; } const char *G_ConFile(void) { if (g_scriptNamePtr == NULL) return G_DefaultConFile(); else return g_scriptNamePtr; } ////////// // Set up new-style multi-psky handling. void G_InitMultiPsky(int32_t const CLOUDYOCEAN__DYN, int32_t const MOONSKY1__DYN, int32_t const BIGORBIT1__DYN, int32_t const LA__DYN) { // When adding other multi-skies, take care that the tileofs[] values are // <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be // set as tight as possible.) // The default sky properties (all others are implicitly zero): psky_t * const defaultsky = E_DefinePsky(DEFAULTPSKY); defaultsky->lognumtiles = 3; defaultsky->horizfrac = 32768; // CLOUDYOCEAN // Aligns with the drawn scene horizon because it has one itself. psky_t * const oceansky = E_DefinePsky(CLOUDYOCEAN__DYN); oceansky->lognumtiles = 3; oceansky->horizfrac = 65536; // MOONSKY1 // earth mountain mountain sun psky_t * const moonsky = E_DefinePsky(MOONSKY1__DYN); moonsky->lognumtiles = 3; moonsky->horizfrac = 32768; moonsky->tileofs[6] = 1; moonsky->tileofs[1] = 2; moonsky->tileofs[4] = 2; moonsky->tileofs[2] = 3; // BIGORBIT1 // orbit // earth1 2 3 moon/sun psky_t * const spacesky = E_DefinePsky(BIGORBIT1__DYN); spacesky->lognumtiles = 3; spacesky->horizfrac = 32768; spacesky->tileofs[5] = 1; spacesky->tileofs[6] = 2; spacesky->tileofs[7] = 3; spacesky->tileofs[2] = 4; // LA // la city // earth1 2 3 moon/sun psky_t * const citysky = E_DefinePsky(LA__DYN); citysky->lognumtiles = 3; citysky->horizfrac = 16384+1024; citysky->tileofs[0] = 1; citysky->tileofs[1] = 2; citysky->tileofs[2] = 1; citysky->tileofs[3] = 3; citysky->tileofs[4] = 4; citysky->tileofs[5] = 0; citysky->tileofs[6] = 2; citysky->tileofs[7] = 3; #if 0 // This assertion should hold. See note above. for (int i=0; i=0; i--) { if (sector[i].ceilingstat & 1) { mskyidx = getpskyidx(sector[i].ceilingpicnum); if (mskyidx > 0) break; } } g_pskyidx = mskyidx; } ////////// static char g_rootDir[BMAX_PATH]; char g_modDir[BMAX_PATH] = "/"; int32_t kopen4loadfrommod(const char *filename, char searchfirst) { int32_t r=-1; if (g_modDir[0]!='/' || g_modDir[1]!=0) { static char fn[BMAX_PATH]; Bsnprintf(fn, sizeof(fn), "%s/%s",g_modDir,filename); r = kopen4load(fn,searchfirst); } if (r < 0) r = kopen4load(filename,searchfirst); return r; } int32_t usecwd; static void G_LoadAddon(void); int32_t g_groupFileHandle; void G_ExtPreInit(int32_t argc,const char **argv) { usecwd = G_CheckCmdSwitch(argc, argv, "-usecwd"); #ifdef _WIN32 GetModuleFileName(NULL,g_rootDir,BMAX_PATH); Bcorrectfilename(g_rootDir,1); //chdir(g_rootDir); #else getcwd(g_rootDir,BMAX_PATH); strcat(g_rootDir,"/"); #endif } void G_ExtInit(void) { char cwd[BMAX_PATH]; #ifdef EDUKE32_OSX char *appdir = Bgetappdir(); addsearchpath(appdir); Bfree(appdir); #endif if (getcwd(cwd,BMAX_PATH) && Bstrcmp(cwd,"/") != 0) addsearchpath(cwd); if (CommandPaths) { int32_t i; struct strllist *s; while (CommandPaths) { s = CommandPaths->next; i = addsearchpath(CommandPaths->str); if (i < 0) { initprintf("Failed adding %s for game data: %s\n", CommandPaths->str, i==-1 ? "not a directory" : "no such directory"); } Bfree(CommandPaths->str); Bfree(CommandPaths); CommandPaths = s; } } #if defined(_WIN32) if (!access("user_profiles_enabled", F_OK)) #else if (usecwd == 0 && access("user_profiles_disabled", F_OK)) #endif { char *homedir; int32_t asperr; if ((homedir = Bgethomedir())) { Bsnprintf(cwd,sizeof(cwd),"%s/" #if defined(_WIN32) "EDuke32 Settings" #elif defined(GEKKO) "apps/eduke32" #else ".eduke32" #endif ,homedir); asperr = addsearchpath(cwd); if (asperr == -2) { if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd); else asperr = -1; } if (asperr == 0) Bchdir(cwd); Bfree(homedir); } } // JBF 20031220: Because it's annoying renaming GRP files whenever I want to test different game data if (g_grpNamePtr == NULL) { const char *cp = getenv("DUKE3DGRP"); if (cp) { clearGrpNamePtr(); g_grpNamePtr = dup_filename(cp); initprintf("Using \"%s\" as main GRP file\n", g_grpNamePtr); } } } void G_ScanGroups(void) { ScanGroups(); g_selectedGrp = NULL; char const * const currentGrp = G_GrpFile(); for (grpfile_t const *fg = foundgrps; fg; fg=fg->next) { if (!Bstrcasecmp(fg->filename, currentGrp)) { g_selectedGrp = fg; break; } } } static int32_t G_TryLoadingGrp(char const * const grpfile) { int32_t i; if ((i = initgroupfile(grpfile)) == -1) initprintf("Warning: could not find main data file \"%s\"!\n", grpfile); else initprintf("Using \"%s\" as main game data file.\n", grpfile); return i; } static int32_t G_LoadGrpDependencyChain(grpfile_t const * const grp) { if (!grp) return -1; if (grp->type->dependency && grp->type->dependency != grp->type->crcval) G_LoadGrpDependencyChain(FindGroup(grp->type->dependency)); int32_t const i = G_TryLoadingGrp(grp->filename); if (grp->type->postprocessing) grp->type->postprocessing(grp->type->crcval); return i; } void G_LoadGroups(int32_t autoload) { if (g_modDir[0] != '/') { char cwd[BMAX_PATH]; Bstrcat(g_rootDir, g_modDir); addsearchpath(g_rootDir); // addsearchpath(mod_dir); if (getcwd(cwd, BMAX_PATH)) { Bsprintf(cwd, "%s/%s", cwd, g_modDir); if (!Bstrcmp(g_rootDir, cwd)) { if (addsearchpath(cwd) == -2) if (Bmkdir(cwd, S_IRWXU) == 0) addsearchpath(cwd); } } #ifdef USE_OPENGL Bsprintf(cwd, "%s/%s", g_modDir, TEXCACHEFILE); Bstrcpy(TEXCACHEFILE, cwd); #endif } if (g_usingAddon) G_LoadAddon(); const char *grpfile; int32_t i; if ((i = G_LoadGrpDependencyChain(g_selectedGrp)) != -1) { grpfile = g_selectedGrp->filename; clearGrpNamePtr(); g_grpNamePtr = dup_filename(grpfile); grpinfo_t const * const type = g_selectedGrp->type; g_gameType = type->game; g_gameNamePtr = type->name; if (type->scriptname && g_scriptNamePtr == NULL) g_scriptNamePtr = dup_filename(type->scriptname); if (type->defname && g_defNamePtr == NULL) g_defNamePtr = dup_filename(type->defname); } else { grpfile = G_GrpFile(); i = G_TryLoadingGrp(grpfile); } if (autoload) { G_LoadGroupsInDir("autoload"); if (i != -1) G_DoAutoload(grpfile); } if (g_modDir[0] != '/') G_LoadGroupsInDir(g_modDir); if (g_defNamePtr == NULL) { const char *tmpptr = getenv("DUKE3DDEF"); if (tmpptr) { clearDefNamePtr(); g_defNamePtr = dup_filename(tmpptr); initprintf("Using \"%s\" as definitions file\n", g_defNamePtr); } } loaddefinitions_game(G_DefFile(), TRUE); struct strllist *s; int const bakpathsearchmode = pathsearchmode; pathsearchmode = 1; while (CommandGrps) { int32_t j; s = CommandGrps->next; if ((j = initgroupfile(CommandGrps->str)) == -1) initprintf("Could not find file \"%s\".\n", CommandGrps->str); else { g_groupFileHandle = j; initprintf("Using file \"%s\" as game data.\n", CommandGrps->str); if (autoload) G_DoAutoload(CommandGrps->str); } Bfree(CommandGrps->str); Bfree(CommandGrps); CommandGrps = s; } pathsearchmode = bakpathsearchmode; } #ifdef _WIN32 const char * G_GetInstallPath(int32_t insttype) { static char spath[NUMINSTPATHS][BMAX_PATH]; static int32_t success[NUMINSTPATHS] = { -1, -1, -1, -1, -1 }; int32_t siz = BMAX_PATH; if (success[insttype] == -1) { HKEY HKLM32; LONG keygood = RegOpenKeyEx(HKEY_LOCAL_MACHINE, NULL, 0, KEY_READ | KEY_WOW64_32KEY, &HKLM32); // KEY_WOW64_32KEY gets us around Wow6432Node on 64-bit builds if (keygood == ERROR_SUCCESS) { switch (insttype) { case INSTPATH_STEAM_DUKE3D_MEGATON: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 225140", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_STEAM_DUKE3D_3DR: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 359850", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_GOG_DUKE3D: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\GOG.com\\GOGDUKE3D", "PATH", NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_3DR_DUKE3D: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\3DRealms\\Duke Nukem 3D", NULL, NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_3DR_ANTH: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\3DRealms\\Anthology", NULL, NULL, spath[insttype], (LPDWORD)&siz); break; case INSTPATH_STEAM_NAM: success[insttype] = SHGetValueA(HKLM32, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Uninstall\\Steam App 329650", "InstallLocation", NULL, spath[insttype], (LPDWORD)&siz); break; } RegCloseKey(HKLM32); } } if (success[insttype] == ERROR_SUCCESS) return spath[insttype]; return NULL; } #endif static void G_LoadAddon(void) { int32_t crc = 0; // compiler-happy switch (g_usingAddon) { case ADDON_DUKEDC: crc = DUKEDC_CRC; break; case ADDON_NWINTER: crc = DUKENW_CRC; break; case ADDON_CARIBBEAN: crc = DUKECB_CRC; break; } if (!crc) return; grpfile_t const * const grp = FindGroup(crc); if (grp) g_selectedGrp = grp; } #if defined EDUKE32_OSX || defined __linux__ || defined EDUKE32_BSD static void G_AddSteamPaths(const char *basepath) { char buf[BMAX_PATH]; Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot", basepath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/dc", basepath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/nw", basepath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/addons/vacation", basepath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/music", basepath); addsearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/music/nwinter", basepath); addsearchpath_user(buf, SEARCHPATH_NWINTER); Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/gameroot/music/vacation", basepath); addsearchpath(buf); #if defined EDUKE32_OSX Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Duke Nukem 3D/Duke Nukem 3D.app/drive_c/Program Files/Duke Nukem 3D", basepath); addsearchpath_user(buf, SEARCHPATH_REMOVE); #endif #if defined EDUKE32_OSX Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/Nam.app/Contents/Resources/Nam.boxer/C.harddisk/NAM", basepath); #else Bsnprintf(buf, sizeof(buf), "%s/steamapps/common/Nam/NAM", basepath); #endif addsearchpath_user(buf, SEARCHPATH_NAM); } // A bare-bones "parser" for Valve's KeyValues VDF format. // There is no guarantee this will function properly with ill-formed files. static void KeyValues_SkipWhitespace(char **vdfbuf, char * const vdfbufend) { while (((*vdfbuf)[0] == ' ' || (*vdfbuf)[0] == '\n' || (*vdfbuf)[0] == '\r' || (*vdfbuf)[0] == '\t' || (*vdfbuf)[0] == '\0') && *vdfbuf < vdfbufend) (*vdfbuf)++; // comments if ((*vdfbuf) + 2 < vdfbufend && (*vdfbuf)[0] == '/' && (*vdfbuf)[1] == '/') { while ((*vdfbuf)[0] != '\n' && (*vdfbuf)[0] != '\r' && *vdfbuf < vdfbufend) (*vdfbuf)++; KeyValues_SkipWhitespace(vdfbuf, vdfbufend); } } static void KeyValues_SkipToEndOfQuotedToken(char **vdfbuf, char * const vdfbufend) { (*vdfbuf)++; while ((*vdfbuf)[0] != '\"' && (*vdfbuf)[-1] != '\\' && *vdfbuf < vdfbufend) (*vdfbuf)++; } static void KeyValues_SkipToEndOfUnquotedToken(char **vdfbuf, char * const vdfbufend) { while ((*vdfbuf)[0] != ' ' && (*vdfbuf)[0] != '\n' && (*vdfbuf)[0] != '\r' && (*vdfbuf)[0] != '\t' && (*vdfbuf)[0] != '\0' && *vdfbuf < vdfbufend) (*vdfbuf)++; } static void KeyValues_SkipNextWhatever(char **vdfbuf, char * const vdfbufend) { KeyValues_SkipWhitespace(vdfbuf, vdfbufend); if (*vdfbuf == vdfbufend) return; if ((*vdfbuf)[0] == '{') { (*vdfbuf)++; do { KeyValues_SkipNextWhatever(vdfbuf, vdfbufend); } while ((*vdfbuf)[0] != '}'); (*vdfbuf)++; } else if ((*vdfbuf)[0] == '\"') KeyValues_SkipToEndOfQuotedToken(vdfbuf, vdfbufend); else if ((*vdfbuf)[0] != '}') KeyValues_SkipToEndOfUnquotedToken(vdfbuf, vdfbufend); KeyValues_SkipWhitespace(vdfbuf, vdfbufend); } static char* KeyValues_NormalizeToken(char **vdfbuf, char * const vdfbufend) { char *token = *vdfbuf; if ((*vdfbuf)[0] == '\"' && *vdfbuf < vdfbufend) { token++; KeyValues_SkipToEndOfQuotedToken(vdfbuf, vdfbufend); (*vdfbuf)[0] = '\0'; // account for escape sequences char *writeseeker = token, *readseeker = token; while (readseeker <= *vdfbuf) { if (readseeker[0] == '\\') readseeker++; writeseeker[0] = readseeker[0]; writeseeker++; readseeker++; } return token; } KeyValues_SkipToEndOfUnquotedToken(vdfbuf, vdfbufend); (*vdfbuf)[0] = '\0'; return token; } static void KeyValues_FindKey(char **vdfbuf, char * const vdfbufend, const char *token) { char *ParentKey = KeyValues_NormalizeToken(vdfbuf, vdfbufend); if (token != NULL) // pass in NULL to find the next key instead of a specific one while (Bstrcmp(ParentKey, token) != 0 && *vdfbuf < vdfbufend) { KeyValues_SkipNextWhatever(vdfbuf, vdfbufend); ParentKey = KeyValues_NormalizeToken(vdfbuf, vdfbufend); } KeyValues_SkipWhitespace(vdfbuf, vdfbufend); } static int32_t KeyValues_FindParentKey(char **vdfbuf, char * const vdfbufend, const char *token) { KeyValues_SkipWhitespace(vdfbuf, vdfbufend); // end of scope if ((*vdfbuf)[0] == '}') return 0; KeyValues_FindKey(vdfbuf, vdfbufend, token); // ignore the wrong type while ((*vdfbuf)[0] != '{' && *vdfbuf < vdfbufend) { KeyValues_SkipNextWhatever(vdfbuf, vdfbufend); KeyValues_FindKey(vdfbuf, vdfbufend, token); } if (*vdfbuf == vdfbufend) return 0; return 1; } static char* KeyValues_FindKeyValue(char **vdfbuf, char * const vdfbufend, const char *token) { KeyValues_SkipWhitespace(vdfbuf, vdfbufend); // end of scope if ((*vdfbuf)[0] == '}') return NULL; KeyValues_FindKey(vdfbuf, vdfbufend, token); // ignore the wrong type while ((*vdfbuf)[0] == '{' && *vdfbuf < vdfbufend) { KeyValues_SkipNextWhatever(vdfbuf, vdfbufend); KeyValues_FindKey(vdfbuf, vdfbufend, token); } KeyValues_SkipWhitespace(vdfbuf, vdfbufend); if (*vdfbuf == vdfbufend) return NULL; return KeyValues_NormalizeToken(vdfbuf, vdfbufend); } static void G_ParseSteamKeyValuesForPaths(const char *vdf) { int32_t fd = Bopen(vdf, BO_RDONLY); int32_t size = Bfilelength(fd); char *vdfbufstart, *vdfbuf, *vdfbufend; if (size <= 0) return; vdfbufstart = vdfbuf = (char*)Bmalloc(size); size = (int32_t)Bread(fd, vdfbuf, size); Bclose(fd); vdfbufend = vdfbuf + size; if (KeyValues_FindParentKey(&vdfbuf, vdfbufend, "LibraryFolders")) { char *result; vdfbuf++; while ((result = KeyValues_FindKeyValue(&vdfbuf, vdfbufend, NULL)) != NULL) G_AddSteamPaths(result); } Bfree(vdfbufstart); } #endif void G_AddSearchPaths(void) { #if defined __linux__ || defined EDUKE32_BSD char buf[BMAX_PATH]; char *homepath = Bgethomedir(); Bsnprintf(buf, sizeof(buf), "%s/.steam/steam", homepath); G_AddSteamPaths(buf); Bsnprintf(buf, sizeof(buf), "%s/.steam/steam/steamapps/libraryfolders.vdf", homepath); G_ParseSteamKeyValuesForPaths(buf); Bfree(homepath); addsearchpath("/usr/share/games/jfduke3d"); addsearchpath("/usr/local/share/games/jfduke3d"); addsearchpath("/usr/share/games/eduke32"); addsearchpath("/usr/local/share/games/eduke32"); #elif defined EDUKE32_OSX char buf[BMAX_PATH]; int32_t i; char *applications[] = { osx_getapplicationsdir(0), osx_getapplicationsdir(1) }; char *support[] = { osx_getsupportdir(0), osx_getsupportdir(1) }; for (i = 0; i < 2; i++) { Bsnprintf(buf, sizeof(buf), "%s/Steam", support[i]); G_AddSteamPaths(buf); Bsnprintf(buf, sizeof(buf), "%s/Steam/steamapps/libraryfolders.vdf", support[i]); G_ParseSteamKeyValuesForPaths(buf); Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D.app/Contents/Resources/Duke Nukem 3D.boxer/C.harddisk", applications[i]); addsearchpath_user(buf, SEARCHPATH_REMOVE); } for (i = 0; i < 2; i++) { Bsnprintf(buf, sizeof(buf), "%s/JFDuke3D", support[i]); addsearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/EDuke32", support[i]); addsearchpath(buf); } for (i = 0; i < 2; i++) { Bfree(applications[i]); Bfree(support[i]); } #elif defined (_WIN32) char buf[BMAX_PATH]; const char* instpath; if ((instpath = G_GetInstallPath(INSTPATH_STEAM_DUKE3D_MEGATON))) { Bsnprintf(buf, sizeof(buf), "%s/gameroot", instpath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/dc", instpath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/nw", instpath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/gameroot/addons/vacation", instpath); addsearchpath_user(buf, SEARCHPATH_REMOVE); Bsnprintf(buf, sizeof(buf), "%s/gameroot/music", instpath); addsearchpath(buf); Bsnprintf(buf, sizeof(buf), "%s/gameroot/music/nwinter", instpath); addsearchpath_user(buf, SEARCHPATH_NWINTER); Bsnprintf(buf, sizeof(buf), "%s/gameroot/music/vacation", instpath); addsearchpath(buf); } if ((instpath = G_GetInstallPath(INSTPATH_STEAM_DUKE3D_3DR))) { Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath); addsearchpath_user(buf, SEARCHPATH_REMOVE); } if ((instpath = G_GetInstallPath(INSTPATH_GOG_DUKE3D))) addsearchpath_user(instpath, SEARCHPATH_REMOVE); if ((instpath = G_GetInstallPath(INSTPATH_3DR_DUKE3D))) { Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath); addsearchpath_user(buf, SEARCHPATH_REMOVE); } if ((instpath = G_GetInstallPath(INSTPATH_3DR_ANTH))) { Bsnprintf(buf, sizeof(buf), "%s/Duke Nukem 3D", instpath); addsearchpath_user(buf, SEARCHPATH_REMOVE); } if ((instpath = G_GetInstallPath(INSTPATH_STEAM_NAM))) { Bsnprintf(buf, sizeof(buf), "%s/NAM", instpath); addsearchpath_user(buf, SEARCHPATH_NAM); } #endif } void G_CleanupSearchPaths(void) { removesearchpaths_withuser(SEARCHPATH_REMOVE); if (!(NAM || NAPALM)) removesearchpaths_withuser(SEARCHPATH_NAM); if (!(NWINTER)) removesearchpaths_withuser(SEARCHPATH_NWINTER); } ////////// struct strllist *CommandPaths, *CommandGrps; char **g_scriptModules = NULL; int32_t g_scriptModulesNum = 0; void G_AddGroup(const char *buffer) { char buf[BMAX_PATH]; struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist)); Bstrcpy(buf, buffer); if (Bstrchr(buf,'.') == 0) Bstrcat(buf,".grp"); s->str = Xstrdup(buf); if (CommandGrps) { struct strllist *t; for (t = CommandGrps; t->next; t=t->next) ; t->next = s; return; } CommandGrps = s; } void G_AddPath(const char *buffer) { struct strllist *s = (struct strllist *)Xcalloc(1,sizeof(struct strllist)); s->str = Xstrdup(buffer); if (CommandPaths) { struct strllist *t; for (t = CommandPaths; t->next; t=t->next) ; t->next = s; return; } CommandPaths = s; } void G_AddCon(const char *buffer) { clearScriptNamePtr(); g_scriptNamePtr = dup_filename(buffer); initprintf("Using CON file \"%s\".\n",g_scriptNamePtr); } void G_AddConModule(const char *buffer) { g_scriptModules = (char **) Xrealloc (g_scriptModules, (g_scriptModulesNum+1) * sizeof(char *)); g_scriptModules[g_scriptModulesNum] = Xstrdup(buffer); ++g_scriptModulesNum; } ////////// // loads all group (grp, zip, pk3/4) files in the given directory void G_LoadGroupsInDir(const char *dirname) { static const char *extensions[4] = { "*.grp", "*.zip", "*.pk3", "*.pk4" }; char buf[BMAX_PATH]; int32_t i; fnlist_t fnlist = FNLIST_INITIALIZER; for (i=0; i<4; i++) { CACHE1D_FIND_REC *rec; fnlist_getnames(&fnlist, dirname, extensions[i], -1, 0); for (rec=fnlist.findfiles; rec; rec=rec->next) { Bsnprintf(buf, sizeof(buf), "%s/%s", dirname, rec->name); initprintf("Using group file \"%s\".\n", buf); initgroupfile(buf); } fnlist_clearnames(&fnlist); } } void G_DoAutoload(const char *dirname) { char buf[BMAX_PATH]; Bsnprintf(buf, sizeof(buf), "autoload/%s", dirname); G_LoadGroupsInDir(buf); } ////////// void G_LoadLookups(void) { int32_t fp, j; if ((fp=kopen4loadfrommod("lookup.dat",0)) == -1) if ((fp=kopen4loadfrommod("lookup.dat",1)) == -1) return; j = loadlookups(fp); if (j < 0) { if (j == -1) initprintf("ERROR loading \"lookup.dat\": failed reading enough data.\n"); return kclose(fp); } uint8_t paldata[768]; for (j=1; j<=5; j++) { // Account for TITLE and REALMS swap between basepal number and on-disk order. int32_t basepalnum = (j == 3 || j == 4) ? 4+3-j : j; if (kread_and_test(fp, paldata, 768)) return kclose(fp); for (int k = 0; k < 768; k++) paldata[k] <<= 2; setbasepal(basepalnum, paldata); } kclose(fp); } #if defined HAVE_FLAC || defined HAVE_VORBIS int32_t S_UpgradeFormat(const char *fn, char searchfirst) { char *testfn, *extension; int32_t fp = -1; testfn = (char *)Xmalloc(Bstrlen(fn) + 6); Bstrcpy(testfn, fn); extension = Bstrrchr(testfn, '.'); if (extension != NULL) { char * const fn_end = Bstrrchr(testfn, '\0'); *extension = '_'; #ifdef HAVE_FLAC char const * const extFLAC = ".flac"; Bstrcpy(fn_end, extFLAC); fp = kopen4loadfrommod(testfn, searchfirst); if (fp >= 0) { Bfree(testfn); return fp; } #endif #ifdef HAVE_VORBIS char const * const extOGG = ".ogg"; Bstrcpy(fn_end, extOGG); fp = kopen4loadfrommod(testfn, searchfirst); if (fp >= 0) { Bfree(testfn); return fp; } #endif #ifdef HAVE_FLAC Bstrcpy(extension, extFLAC); fp = kopen4loadfrommod(testfn, searchfirst); if (fp >= 0) { Bfree(testfn); return fp; } #endif #ifdef HAVE_VORBIS Bstrcpy(extension, extOGG); fp = kopen4loadfrommod(testfn, searchfirst); if (fp >= 0) { Bfree(testfn); return fp; } #endif } Bfree(testfn); return -1; } #endif