#ifndef __gun_h__ #define __gun_h__ #include "compat.h" #include "sequence.h" #define kMaxWeapons 7 enum { kWeaponSword = 0, kWeaponPistol, kWeaponM60, kWeaponFlamer, kWeaponGrenade, kWeaponStaff, kWeaponRing, kWeaponMummified }; struct Weapon { short nSeq; short b[12]; // seq offsets? short nAmmoType; short c; short d; // default or min ammo? or ammo used per 'shot' ? short bFireUnderwater; // short pad[15]; }; extern Weapon WeaponInfo[]; extern short nTemperature[]; void RestoreMinAmmo(short nPlayer); void FillWeapons(short nPlayer); void ResetPlayerWeapons(short nPlayer); void InitWeapons(); void SetNewWeapon(short nPlayer, short nWeapon); void SetNewWeaponImmediate(short nPlayer, short nWeapon); void SetNewWeaponIfBetter(short nPlayer, short nWeapon); void SelectNewWeapon(short nPlayer); void StopFiringWeapon(short nPlayer); void FireWeapon(short nPlayer); void CheckClip(short nPlayer); void MoveWeapons(short nPlayer); void DrawWeapons(int smooth); #endif