//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "demo.h" #include "screens.h" #include "renderlayer.h" #include "cmdline.h" #ifdef LUNATIC char const * const * g_argv; const char **g_elModules; #endif int32_t g_commandSetup = 0; int32_t g_noSetup = 0; int32_t g_noAutoLoad = 0; int32_t g_noSound = 0; int32_t g_noMusic = 0; const char *CommandMap = NULL; const char *CommandName = NULL; int32_t g_forceWeaponChoice = 0; int32_t g_fakeMultiMode = 0; void G_ShowParameterHelp(void) { const char *s = "Usage: eduke32 [files] [options]\n" "Example: eduke32 -usecwd -cfg myconfig.cfg -map nukeland.map\n\n" "Files can be of type [grp|zip|map|con|def]\n" "\n" "-cfg [file.cfg]\tUse an alternate configuration file\n" #ifdef HAVE_CLIPSHAPE_FEATURE "-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n" #endif "-connect [host]\tConnect to a multiplayer game\n" "-c#\t\tMultiplayer mode #, 1 = DM, 2 = Co-op, 3 = DM(no spawn)\n" "-d [file.edm or #]\tPlay a demo\n" "-g [file.grp]\tLoad additional game data\n" "-h [file.def]\tLoad an alternate definitions file\n" "-j [dir]\t\tAdd a directory to EDuke32's search list\n" "-l#\t\tStart game on level #, see -v\n" "-map [file.map]\tLoad an external map file\n" "-mh [file.def]\tInclude an additional definitions module\n" "-mx [file.con]\tInclude an additional CON script module\n" "-m\t\tDisable enemies\n" #ifndef EDUKE32_STANDALONE "-nam\t\tRun in NAM compatibility mode\n" "-napalm\t\tRun in NAPALM compatibility mode\n" #endif "-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n" "-r\t\tRecord demo\n" "-s#\t\tStart game on skill level #\n" "-server\t\tStart a multiplayer server\n" #ifdef STARTUP_SETUP_WINDOW "-setup/nosetup\tEnable or disable startup window\n" #endif "-t#\t\tRespawn mode: 1 = enemies, 2 = weapons, 3 = items, x = all\n" "-usecwd\t\tRead data and configuration from current directory\n" "-u#########\tUser's favorite weapon order (default: 3425689071)\n" "-v#\t\tStart game on episode #, see -l\n" #ifndef EDUKE32_STANDALONE "-ww2gi\t\tRun in WWII GI compatibility mode\n" #endif "-x [game.con]\tLoad custom CON script\n" "-#\t\tLoad and run a game from slot # (0-9)\n" // "\n-?/--help\tDisplay this help message and exit\n" "\nSee eduke32 -debughelp for additional parameters for debugging" ; #ifdef WM_MSGBOX_WINDOW Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev); wm_msgbox(tempbuf, "%s", s); #else initprintf("%s\n", s); #endif } void G_ShowDebugHelp(void) { const char *s = "Usage: eduke32 [files] [options]\n" "\n" #if 0 "-a\t\tUse fake player AI (fake multiplayer only)\n" #endif "-cachesize #\tSet cache size in kB\n" "-game_dir [dir]\tSpecify game data directory\n" "-gamegrp \tSelect main grp file\n" "-name [name]\tPlayer name in multiplayer\n" "-noautoload\tDisable loading from autoload directory\n" #if defined RENDERTYPEWIN "-nodinput\t\tDisable DirectInput (joystick) support\n" #endif "-nologo\t\tSkip intro anim\n" "-ns\t\tDisable sound\n" "-nm\t\tDisable music\n" "-q#\t\tFake multiplayer with # players\n" "-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n" "-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n" "-rotatesprite-no-widescreen\tStretch screen drawing from scripts to fullscreen\n" #ifdef LUNATIC "-Lopts=,,...\n" " Pass options to Lunatic, valid ones are:\n" " diag, nojit, traces, dump, strict\n" #endif ; #ifdef WM_MSGBOX_WINDOW Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev); wm_msgbox(tempbuf, "%s", s); #else initprintf("%s\n", s); #endif } static void G_AddDemo(const char* param) { Bstrncpy(tempbuf, param, sizeof(tempbuf)); char * colon = (char *) Bstrchr(tempbuf, ':'); int32_t framespertic=-1, numrepeats=1; if (colon && colon != tempbuf) { // -d:[,] // profiling options *(colon++) = 0; Bsscanf(colon, "%u,%u", &framespertic, &numrepeats); } Demo_SetFirst(tempbuf); if (framespertic < 0) { initprintf("Play demo %s.\n", g_firstDemoFile); } else { framespertic = clamp(framespertic, 0, 8)+1; // TODO: repeat count and gathering statistics. initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile, framespertic-1); Demo_PlayFirst(framespertic, 1); g_noLogo = 1; } } void G_CheckCommandLine(int32_t argc, char const * const * argv) { int16_t i = 1, j; const char *c, *k; #ifdef LUNATIC g_argv = argv; g_elModules = (const char **) Xcalloc(argc+1, sizeof(char *)); #endif ud.fta_on = 1; ud.god = 0; ud.m_respawn_items = 0; ud.m_respawn_monsters = 0; ud.m_respawn_inventory = 0; ud.warp_on = 0; ud.cashman = 0; ud.m_player_skill = ud.player_skill = 2; g_player[0].wchoice[0] = 3; g_player[0].wchoice[1] = 4; g_player[0].wchoice[2] = 5; g_player[0].wchoice[3] = 7; g_player[0].wchoice[4] = 8; g_player[0].wchoice[5] = 6; g_player[0].wchoice[6] = 0; g_player[0].wchoice[7] = 2; g_player[0].wchoice[8] = 9; g_player[0].wchoice[9] = 1; Bsprintf(ud.wchoice, "3457860291"); #ifdef HAVE_CLIPSHAPE_FEATURE // pre-form the default 10 clipmaps for (j = '0'; j<='9'; ++j) { char clipshape[16] = "_clipshape0.map"; clipshape[10] = j; g_clipMapFiles = (char **) Xrealloc(g_clipMapFiles, (g_clipMapFilesNum+1) * sizeof(char *)); g_clipMapFiles[g_clipMapFilesNum] = Xstrdup(clipshape); ++g_clipMapFilesNum; } #endif if (argc > 1) { #ifdef LUNATIC int32_t numlmods = 0; #endif initprintf("Application parameters: "); while (i < argc) initprintf("%s ", argv[i++]); initprintf("\n"); i = 1; do { const char *const oc = argv[i]; int32_t shortopt = 0, ignored_short_opt = 0; c = oc; if ((*c == '-') #ifdef _WIN32 || (*c == '/') #endif ) { shortopt = 0; if (!Bstrcasecmp(c+1, "?") || !Bstrcasecmp(c+1, "help") || !Bstrcasecmp(c+1, "-help")) { G_ShowParameterHelp(); Bexit(0); } if (!Bstrcasecmp(c+1, "addon")) { if (argc > i+1) { g_addonNum = Batoi(argv[i+1]); if (g_addonNum > ADDON_NONE && g_addonNum < NUMADDONS) g_noSetup = 1; else g_addonNum = ADDON_NONE; i++; } i++; continue; } if (!Bstrcasecmp(c+1, "debughelp") || !Bstrcasecmp(c+1, "-debughelp")) { G_ShowDebugHelp(); Bexit(0); } if (!Bstrcasecmp(c+1, "grp") || !Bstrcasecmp(c+1, "g")) { if (argc > i+1) { G_AddGroup(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "game_dir")) { if (argc > i+1) { Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir)); G_AddPath(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "cfg")) { if (argc > i+1) { Bstrcpy(g_setupFileName, argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "gamegrp")) { if (argc > i+1) { clearGrpNamePtr(); g_grpNamePtr = dup_filename(argv[i+1]); i++; } i++; continue; } #ifndef EDUKE32_STANDALONE if (!Bstrcasecmp(c+1, "nam")) { g_gameType = GAMEFLAG_NAM; i++; continue; } if (!Bstrcasecmp(c+1, "napalm")) { g_gameType = GAMEFLAG_NAM|GAMEFLAG_NAPALM; i++; continue; } if (!Bstrcasecmp(c+1, "ww2gi")) { g_gameType = GAMEFLAG_WW2GI; i++; continue; } #endif if (!Bstrcasecmp(c+1, "setup")) { g_commandSetup = TRUE; i++; continue; } if (!Bstrcasecmp(c+1, "nosetup")) { g_noSetup = 1; g_commandSetup = 0; i++; continue; } #if defined RENDERTYPEWIN if (!Bstrcasecmp(c+1, "nodinput")) { initprintf("DirectInput (joystick) support disabled\n"); di_disabled = 1; i++; continue; } #endif if (!Bstrcasecmp(c+1, "noautoload")) { initprintf("Autoload disabled\n"); g_noAutoLoad = 1; i++; continue; } if (!Bstrcasecmp(c+1, "net")) { G_GameExit("EDuke32 no longer supports legacy networking.\n\n" "If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. " "Otherwise, run the following:\n\n" "eduke32 -server\n\n" "Other clients can then connect by typing \"connect [host]\" in the console.\n\n" "EDuke32 will now close."); } if (!Bstrcasecmp(c+1, "port")) { if (argc > i+1) { g_netPort = Batoi(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "server")) { g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE; i++; continue; } if (!Bstrcasecmp(c+1, "dedicated")) { g_networkMode = NET_DEDICATED_SERVER; g_noSetup = g_noLogo = TRUE; i++; continue; } if (!Bstrcasecmp(c+1, "connect")) { if (argc > i+1) { Net_Connect(argv[i+1]); g_noSetup = g_noLogo = TRUE; i++; } i++; continue; } if (!Bstrcasecmp(c+1, "password")) { if (argc > i+1) { Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword)); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "name")) { if (argc > i+1) { CommandName = argv[i+1]; i++; } i++; continue; } if (!Bstrcasecmp(c+1, "map")) { if (argc > i+1) { CommandMap = argv[i+1]; i++; } i++; continue; } if (!Bstrcasecmp(c+1, "rts")) { if (argc > i+1) { g_rtsNamePtr = argv[i+1]; Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname)); initprintf("Using RTS file \"%s\".\n", ud.rtsname); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "x")) { if (argc > i+1) { G_AddCon(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "mx")) { if (argc > i+1) { G_AddConModule(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "h")) { if (argc > i+1) { G_AddDef(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "mh")) { if (argc > i+1) { G_AddDefModule(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "j")) { if (argc > i+1) { G_AddPath(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "d")) { if (argc > i+1) { G_AddDemo(argv[i+1]); i++; } i++; continue; } #ifdef HAVE_CLIPSHAPE_FEATURE if (!Bstrcasecmp(c+1, "clipmap")) { if (argc > i+1) { G_AddClipMap(argv[i+1]); i++; } i++; continue; } #endif if (!Bstrcasecmp(c+1, "condebug")) { g_scriptDebug = 1; i++; continue; } if (!Bstrcasecmp(c+1, "nologo")) { g_noLogo = 1; i++; continue; } if (!Bstrcasecmp(c+1, "rotatesprite-no-widescreen")) { g_rotatespriteNoWidescreen = 1; i++; continue; } if (!Bstrcasecmp(c+1, "usecwd")) { g_useCwd = 1; i++; continue; } if (!Bstrcasecmp(c+1, "cachesize")) { if (argc > i+1) { uint32_t j = Batol(argv[i+1]); MAXCACHE1DSIZE = j<<10; initprintf("Cache size: %dkB\n", j); i++; } i++; continue; } if (!Bstrcasecmp(c+1, "noinstancechecking")) { i++; continue; } #if defined(RENDERTYPEWIN) && defined(USE_OPENGL) if (!Bstrcasecmp(c+1, "forcegl")) { forcegl = 1; i++; continue; } #endif // the following two dummy entries allow us to serve as a drop-in replacement for NAM on Steam if (!Bstrcasecmp(c+1, "noconsole")) { i++; continue; } if (!Bstrcasecmp(c+1, "conf")) { if (argc > i+1) i++; i++; continue; } } if ((*c == '-') #ifdef _WIN32 || (*c == '/') #endif ) { shortopt = 1; c++; switch (Btolower(*c)) { case 'a': ud.playerai = 1; initprintf("Other player AI.\n"); break; case 'c': c++; ud.m_coop = 0; while ((*c >= '0')&&(*c <= '9')) { ud.m_coop *= 10; ud.m_coop += *c - '0'; c++; } ud.m_coop--; break; case 'd': { c++; if (*c) G_AddDemo(c); break; } #ifdef LUNATIC case 'f': break; #endif case 'g': c++; if (*c) G_AddGroup(c); break; case 'h': c++; if (*c) G_AddDef(c); break; case 'j': c++; if (*c) G_AddPath(c); break; case 'l': // NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check. if (Bisdigit(c[1])) { ud.warp_on = 1; c++; ud.m_level_number = ud.level_number = ((unsigned) (Batoi(c)-1))%MAXLEVELS; } break; case 'm': if (*(c+1) != 'a' && *(c+1) != 'A') { ud.m_monsters_off = 1; ud.m_player_skill = ud.player_skill = 0; initprintf("Monsters off.\n"); } break; case 'n': c++; if (*c == 's' || *c == 'S') { g_noSound = 2; initprintf("Sound off.\n"); } else if (*c == 'm' || *c == 'M') { g_noMusic = 1; initprintf("Music off.\n"); } else { G_ShowParameterHelp(); exit(-1); } break; case 'q': if (*(++c) == 0) { ud.multimode = 1; initprintf("Fake multiplayer mode: expected number after -q, falling back to 1 player.\n"); } else { int32_t numpl = Batoi(c); if (numpl < 2 || numpl > MAXPLAYERS) { initprintf("Fake multiplayer mode: expected 2-%d players, falling back to 1.\n", MAXPLAYERS); } else { ud.multimode = numpl; initprintf("Fake multiplayer mode: %d players.\n", ud.multimode); g_fakeMultiMode = numpl; } } ud.m_coop = ud.coop = 0; ud.m_marker = ud.marker = 1; ud.m_respawn_monsters = ud.respawn_monsters = 1; ud.m_respawn_items = ud.respawn_items = 1; ud.m_respawn_inventory = ud.respawn_inventory = 1; break; case 'r': ud.m_recstat = 1; initprintf("Demo record mode on.\n"); break; case 's': c++; ud.m_player_skill = ud.player_skill = (Batoi(c)%5); if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1; break; case 't': c++; if (*c == '1') ud.m_respawn_monsters = 1; else if (*c == '2') ud.m_respawn_items = 1; else if (*c == '3') ud.m_respawn_inventory = 1; else { ud.m_respawn_monsters = 1; ud.m_respawn_items = 1; ud.m_respawn_inventory = 1; } initprintf("Respawn on.\n"); break; case 'u': g_forceWeaponChoice = 1; c++; j = 0; if (*c) { initprintf("Using favorite weapon order(s).\n"); while (*c) { g_player[0].wchoice[j] = *c-'0'; ud.wchoice[j] = *c; c++; j++; } while (j < 10) { if (j == 9) { g_player[0].wchoice[9] = 1; ud.wchoice[9] = '1'; } else { g_player[0].wchoice[j] = 2; ud.wchoice[j] = '2'; } j++; } } else { initprintf("Using default weapon orders.\n"); g_player[0].wchoice[0] = 3; g_player[0].wchoice[1] = 4; g_player[0].wchoice[2] = 5; g_player[0].wchoice[3] = 7; g_player[0].wchoice[4] = 8; g_player[0].wchoice[5] = 6; g_player[0].wchoice[6] = 0; g_player[0].wchoice[7] = 2; g_player[0].wchoice[8] = 9; g_player[0].wchoice[9] = 1; Bsprintf(ud.wchoice, "3457860291"); } break; case 'v': c++; ud.warp_on = 1; ud.m_volume_number = ud.volume_number = ((unsigned) (Batoi(c)-1))%MAXVOLUMES; break; case 'w': ud.coords = 1; break; #ifdef LUNATIC case 'W': break; #endif case 'x': c++; if (*c) G_AddCon(c); break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': ud.warp_on = 2 + (*c) - '0'; break; case 'z': c++; g_scriptDebug = Batoi(c); if (!g_scriptDebug) g_scriptDebug = 1; break; default: ignored_short_opt = 1; break; } } else { shortopt = 0; k = Bstrrchr(c, '.'); if (k) { if (!Bstrcasecmp(k, ".map")) { CommandMap = argv[i++]; continue; } if (!Bstrcasecmp(k, ".grp") || !Bstrcasecmp(k, ".zip") || !Bstrcasecmp(k, ".pk3") || !Bstrcasecmp(k, ".pk4")) { G_AddGroup(argv[i++]); continue; } if (!Bstrcasecmp(k, ".con")) { clearScriptNamePtr(); g_scriptNamePtr = dup_filename(argv[i++]); initprintf("Using CON file \"%s\".\n", g_scriptNamePtr); continue; } if (!Bstrcasecmp(k, ".def")) { clearDefNamePtr(); g_defNamePtr = dup_filename(argv[i++]); initprintf("Using DEF file \"%s\".\n", g_defNamePtr); continue; } if (!Bstrcasecmp(k, ".rts")) { g_rtsNamePtr = argv[i++]; Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname)); initprintf("Using RTS file \"%s\".\n", ud.rtsname); continue; } #ifdef LUNATIC if (!Bstrcmp(k, ".lua")) // NOTE: case sensitive! { g_elModules[numlmods++] = argv[i++]; continue; } #endif } } if (!shortopt || ignored_short_opt) initprintf("Warning: ignored application parameter \"%s\".\n", oc); i++; } while (i < argc); } }