// // Common non-engine code/data for EDuke32 and Mapster32 // #include "ns.h" // Must come before everything else! #include "compat.h" #include "build.h" #include "baselayer.h" #include "palette.h" #include "gamecvars.h" #include "cmdlib.h" #include "rts.h" #include "gamecontrol.h" #include "common.h" #include "common_game.h" BEGIN_DUKE_NS // Set up new-style multi-psky handling. void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN) { // When adding other multi-skies, take care that the tileofs[] values are // <= PSKYOFF_MAX. (It can be increased up to MAXPSKYTILES, but should be // set as tight as possible.) // The default sky properties (all others are implicitly zero): psky_t *sky = tileSetupSky(DEFAULTPSKY); sky->lognumtiles = 3; sky->horizfrac = 32768; // CLOUDYOCEAN // Aligns with the drawn scene horizon because it has one itself. sky = tileSetupSky(CLOUDYOCEAN__DYN); sky->lognumtiles = 3; sky->horizfrac = 65536; // MOONSKY1 // earth mountain mountain sun sky = tileSetupSky(MOONSKY1__DYN); sky->lognumtiles = 3; sky->horizfrac = 32768; sky->tileofs[6] = 1; sky->tileofs[1] = 2; sky->tileofs[4] = 2; sky->tileofs[2] = 3; // BIGORBIT1 // orbit // earth1 2 3 moon/sun sky = tileSetupSky(BIGORBIT1__DYN); sky->lognumtiles = 3; sky->horizfrac = 32768; sky->tileofs[5] = 1; sky->tileofs[6] = 2; sky->tileofs[7] = 3; sky->tileofs[2] = 4; // LA // la city // earth1 2 3 moon/sun sky = tileSetupSky(LA__DYN); sky->lognumtiles = 3; sky->horizfrac = 16384 + 1024; sky->tileofs[0] = 1; sky->tileofs[1] = 2; sky->tileofs[2] = 1; sky->tileofs[3] = 3; sky->tileofs[4] = 4; sky->tileofs[5] = 0; sky->tileofs[6] = 2; sky->tileofs[7] = 3; #if 0 // This assertion should hold. See note above. for (bssize_t i=0; i= 0; i--) { if (sector[i].ceilingstat & 1) { skyIdx = getpskyidx(sector[i].ceilingpicnum); if (skyIdx > 0) break; } } g_pskyidx = skyIdx; } ////////// void G_LoadLookups(void) { int32_t j; auto fr = fileSystem.OpenFileReader("lookup.dat", 0); if (!fr.isOpen()) return; j = paletteLoadLookupTable(fr); if (j < 0) { if (j == -1) initprintf("ERROR loading \"lookup.dat\": failed reading enough data.\n"); return; } uint8_t paldata[768]; for (j=1; j<=5; j++) { // Account for TITLE and REALMS swap between basepal number and on-disk order. int32_t basepalnum = (j == 3 || j == 4) ? 4+3-j : j; if (fr.Read(paldata, 768) != 768) return; for (unsigned char & k : paldata) k <<= 2; paletteSetColorTable(basepalnum, paldata); } } END_DUKE_NS