// On-screen display (ie. console) // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #ifndef osd_h_ #define osd_h_ #ifdef __cplusplus extern "C" { #endif #include "mutex.h" typedef struct { int32_t numparms; const char *name; const char **parms; const char *raw; } osdfuncparm_t; const char *OSD_StripColors(char *out, const char *in); #define OSDDEFAULTMAXLINES 128 #define OSDEDITLENGTH 512 #define OSDMINHISTORYDEPTH 32 #define OSDMAXHISTORYDEPTH 256 #define OSDBUFFERSIZE 32768 #define OSDDEFAULTROWS 20 #define OSDDEFAULTCOLS 60 #define OSDLOGCUTOFF 131072 #define OSDMAXSYMBOLS 512 enum cvartype_t { CVAR_FLOAT = 0x00000001, CVAR_INT = 0x00000002, CVAR_UINT = 0x00000004, CVAR_BOOL = 0x00000008, CVAR_STRING = 0x00000010, CVAR_DOUBLE = 0x00000020, CVAR_LOCKED = 0x00000040, CVAR_MULTI = 0x00000080, CVAR_NOSAVE = 0x00000100, CVAR_FUNCPTR = 0x00000200, CVAR_RESTARTVID = 0x00000400, CVAR_INVALIDATEALL = 0x00000800, CVAR_INVALIDATEART = 0x00001000, CVAR_MODIFIED = 0x00002000, }; typedef struct _symbol { const char *name; struct _symbol *next; const char *help; int32_t(*func)(const osdfuncparm_t *); } symbol_t; typedef struct { const char *name; const char *desc; void *vptr; int32_t type; // see cvartype_t int32_t min; int32_t max; // for string, is the length } cvar_t; typedef struct { cvar_t c; // default value for cvar, assigned when var is registered union { int32_t i; uint32_t uint; float f; double d; } dval; } osdcvar_t; // version string typedef struct { char *buf; uint8_t len; uint8_t shade; uint8_t pal; } osdstr_t; // command prompt editing typedef struct { char *buf;// [OSDEDITLENGTH+1]; // editing buffer char *tmp;// [OSDEDITLENGTH+1]; // editing buffer temporary workspace int16_t len, pos; // length of characters and position of cursor in buffer int16_t start, end; } osdedit_t; // main text buffer typedef struct { // each character in the buffer also has a format byte containing shade and color char *buf; char *fmt; int32_t pos; // position next character will be written at int32_t lines; // total number of lines in buffer int32_t maxlines; // max lines in buffer } osdtext_t; // history display typedef struct { char *buf[OSDMAXHISTORYDEPTH]; int32_t maxlines; // max entries in buffer, ranges from OSDMINHISTORYDEPTH to OSDMAXHISTORYDEPTH int32_t pos; // current buffer position int32_t lines; // entries currently in buffer int32_t total; // total number of entries int32_t exec; // number of lines from the head of the history buffer to execute } osdhist_t; // active display parameters typedef struct { int32_t promptshade, promptpal; int32_t editshade, editpal; int32_t textshade, textpal; int32_t mode; int32_t rows; // # lines of the buffer that are visible int32_t cols; // width of onscreen display in text columns int32_t head; // topmost visible line number } osddraw_t; typedef struct { BFILE *fp; int32_t cutoff; int32_t errors; int32_t lines; } osdlog_t; typedef struct { osdtext_t text; osdedit_t editor; osdhist_t history; osddraw_t draw; osdstr_t verstr; uint32_t flags; // controls initialization, etc osdcvar_t *cvars; uint32_t numcvars; symbol_t *symbptrs[OSDMAXSYMBOLS]; int32_t numsymbols; int32_t execdepth; // keeps track of nested execution mutex_t mutex; int32_t keycode; osdlog_t log; } osdmain_t; extern osdmain_t *osd; extern BFILE *osdlog; extern const char* osdlogfn; enum osdflags_t { // OSD_INITIALIZED = 0x00000001, OSD_DRAW = 0x00000002, OSD_CAPTURE = 0x00000004, OSD_OVERTYPE = 0x00000008, OSD_SHIFT = 0x00000010, OSD_CTRL = 0x00000020, OSD_CAPS = 0x00000040 }; #define OSD_ALIAS (int32_t (*)(const osdfuncparm_t*))0x1337 #define OSD_UNALIASED (int32_t (*)(const osdfuncparm_t*))0xDEAD #define OSDCMD_OK 0 #define OSDCMD_SHOWHELP 1 int32_t OSD_ParsingScript(void); int32_t OSD_OSDKey(void); int32_t OSD_GetTextMode(void); void OSD_SetTextMode(int32_t mode); int32_t OSD_Exec(const char *szScript); // Get shade and pal index from the OSD format buffer. void OSD_GetShadePal(const char *ch, int32_t *shadeptr, int32_t *palptr); int32_t OSD_GetCols(void); int32_t OSD_IsMoving(void); int32_t OSD_GetRowsCur(void); // initializes things void OSD_Init(void); // cleans things up. these comments are retarded. void OSD_Cleanup(void); // sets the file to echo output to void OSD_SetLogFile(const char *fn); // sets the functions the OSD will call to interrogate the environment void OSD_SetFunctions( void (*drawchar)(int32_t,int32_t,char,int32_t,int32_t), void (*drawstr)(int32_t,int32_t,const char*,int32_t,int32_t,int32_t), void (*drawcursor)(int32_t,int32_t,int32_t,int32_t), int32_t (*colwidth)(int32_t), int32_t (*rowheight)(int32_t), void (*clearbg)(int32_t,int32_t), int32_t (*gettime)(void), void (*onshow)(int32_t) ); // sets the parameters for presenting the text void OSD_SetParameters( int32_t promptshade, int32_t promptpal, int32_t editshade, int32_t editpal, int32_t textshade, int32_t textpal ); // sets the scancode for the key which activates the onscreen display void OSD_CaptureKey(int32_t sc); // handles keyboard input when capturing input. returns 0 if key was handled // or the scancode if it should be handled by the game. int32_t OSD_HandleScanCode(int32_t sc, int32_t press); int32_t OSD_HandleChar(char ch); // handles the readjustment when screen resolution changes void OSD_ResizeDisplay(int32_t w,int32_t h); // captures and frees osd input void OSD_CaptureInput(int32_t cap); // sets the console version string void OSD_SetVersion(const char *gameVersion, int osdShade, int osdPal); // shows or hides the onscreen display void OSD_ShowDisplay(int32_t onf); // draw the osd to the screen void OSD_Draw(void); // just like printf void OSD_Printf(const char *fmt, ...) ATTRIBUTE((format(printf,1,2))); // just like puts void OSD_Puts(const char *str); // executes buffered commands void OSD_DispatchQueued(void); // executes a string int32_t OSD_Dispatch(const char *cmd); // registers a function // name = name of the function // help = a short help string // func = the entry point to the function int32_t OSD_RegisterFunction(const char *name, const char *help, int32_t (*func)(const osdfuncparm_t*)); int32_t osdcmd_cvar_set(const osdfuncparm_t *parm); int32_t OSD_RegisterCvar(const cvar_t *cvar); void OSD_WriteAliases(FILE *fp); void OSD_WriteCvars(FILE *fp); static inline void OSD_SetHistory(int32_t histIdx, const char *src) { osd->history.buf[histIdx] = (char *)Xmalloc(OSDEDITLENGTH); Bstrncpyz(osd->history.buf[histIdx], src, OSDEDITLENGTH); } // these correspond to the Duke palettes, so they shouldn't really be here // ...but I don't care #define OSDTEXT_BLUE "^00" #define OSDTEXT_GOLD "^07" #define OSDTEXT_DARKRED "^10" #define OSDTEXT_GREEN "^11" #define OSDTEXT_GRAY "^12" #define OSDTEXT_DARKGRAY "^13" #define OSDTEXT_DARKGREEN "^14" #define OSDTEXT_BROWN "^15" #define OSDTEXT_DARKBLUE "^16" #define OSDTEXT_RED "^21" #define OSDTEXT_YELLOW "^23" #define OSDTEXT_BRIGHT "^S0" #define OSD_ERROR OSDTEXT_DARKRED OSDTEXT_BRIGHT extern int32_t osdcmd_restartvid(const osdfuncparm_t *parm); extern void M32RunScript(const char *s); #ifdef __cplusplus } #endif #endif // osd_h_