// On-screen display (ie. console) // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #ifndef osd_h_ #define osd_h_ #include #include "compat.h" #include "printf.h" struct osdfuncparm_t { int32_t numparms; const char* name; const char** parms; const char* raw; }; using osdcmdptr_t = osdfuncparm_t const * const; const char *OSD_StripColors(char *outBuf, const char *inBuf); #define OSDCMD_OK 0 #define OSDCMD_SHOWHELP 1 // void OSD_Draw(); // executes buffered commands void C_RunDelayedCommands(); inline void OSD_DispatchQueued(void) { C_RunDelayedCommands(); } // registers a function // name = name of the function // help = a short help string // func = the entry point to the function int OSD_RegisterFunction(const char *pszName, const char *pszDesc, int (*func)(osdcmdptr_t)); #endif // osd_h_