//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef _duke3d_h_ # define _duke3d_h_ #define APPNAME "EDuke32" #define VERSION " 1.5.0devel" // this is checked against http://eduke32.com/VERSION extern const char *s_buildDate; #define HEAD2 APPNAME VERSION #ifdef __cplusplus extern "C" { #endif // JBF #include "compat.h" #include "a.h" #include "build.h" #ifdef POLYMER # include "polymer.h" #endif #include "cache1d.h" #include "pragmas.h" #ifdef RANCID_NETWORKING #include "mmulti_unstable.h" #else #include "mmulti.h" #endif #include "baselayer.h" #include "function.h" #include "macros.h" #define HORIZ_MIN -99 #define HORIZ_MAX 299 extern int g_scriptVersion, g_Shareware, g_gameType; #define GAMEDUKE 0 #define GAMENAM 1 #define GAMEWW2 3 #define VOLUMEALL (g_Shareware==0) #define PLUTOPAK (g_scriptVersion==14) #define VOLUMEONE (g_Shareware==1) #define NAM (g_gameType&1) #define WW2GI (g_gameType&2) #define MAXSLEEPDIST 16384 #define SLEEPTIME 24*64 #define BYTEVERSION_13 27 #define BYTEVERSION_14 116 #define BYTEVERSION_15 117 #define BYTEVERSION_JF 189 // increase by 3, because atomic GRP adds 1, and Shareware adds 2 #define BYTEVERSION (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1))) // JBF 20040116: different data files give different versions #define NUMPAGES 1 #define AUTO_AIM_ANGLE 48 #define RECSYNCBUFSIZ 2520 //2520 is the (LCM of 1-8)*3 #define MOVEFIFOSIZ 256 #define FOURSLEIGHT (1<<8) #define MAXVOLUMES 7 #define MAXLEVELS 32 #include "types.h" #include "file_lib.h" #include "gamedefs.h" #include "keyboard.h" #include "util_lib.h" #include "mathutil.h" #include "function.h" #include "fx_man.h" #include "config.h" #include "sounds.h" #include "control.h" #include "_rts.h" #include "rts.h" #include "soundefs.h" #include "music.h" #include "namesdyn.h" #define TICRATE (120) #define TICSPERFRAME (TICRATE/26) // #define GC (TICSPERFRAME*44) #define MAXSOUNDS 2560 /* #pragma aux sgn =\ "add ebx, ebx",\ "sbb eax, eax",\ "cmp eax, ebx",\ "adc eax, 0",\ parm [ebx]\ */ #define STAT_DEFAULT 0 #define STAT_ACTOR 1 #define STAT_ZOMBIEACTOR 2 #define STAT_EFFECTOR 3 #define STAT_PROJECTILE 4 #define STAT_MISC 5 #define STAT_STANDABLE 6 #define STAT_LOCATOR 7 #define STAT_ACTIVATOR 8 #define STAT_TRANSPORT 9 #define STAT_PLAYER 10 #define STAT_FX 11 #define STAT_FALLER 12 #define STAT_DUMMYPLAYER 13 #define ALT_IS_PRESSED ( KB_KeyPressed( sc_RightAlt ) || KB_KeyPressed( sc_LeftAlt ) ) #define SHIFTS_IS_PRESSED ( KB_KeyPressed( sc_RightShift ) || KB_KeyPressed( sc_LeftShift ) ) #define RANDOMSCRAP A_InsertSprite(s->sectnum,s->x+(krand()&255)-128,s->y+(krand()&255)-128,s->z-(8<<8)-(krand()&8191),SCRAP6+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-512-(krand()&2047),i,5) #define PHEIGHT (38<<8) enum GameMode_t { MODE_MENU = 1, MODE_DEMO = 2, MODE_GAME = 4, MODE_EOL = 8, MODE_TYPE = 16, MODE_RESTART = 32, MODE_SENDTOWHOM = 64, MODE_END = 128 }; #define MAXANIMWALLS 512 #define MAXINTERPOLATIONS MAXSPRITES #define MAXQUOTES 16384 #define FIRST_OBITUARY_QUOTE MAXQUOTES-128 #define FIRST_SUICIDE_QUOTE MAXQUOTES-32 #define MAXCYCLERS 1024 #define MAXANIMATES 256 // Defines the motion characteristics of an actor enum ActorMoveFlags_t { face_player = 1, geth = 2, getv = 4, random_angle = 8, face_player_slow = 16, spin = 32, face_player_smart = 64, fleeenemy = 128, jumptoplayer = 257, seekplayer = 512, furthestdir = 1024, dodgebullet = 4096 }; // Some misc #defines #define NO 0 #define YES 1 // Defines for 'useractor' keyword enum UserActorTypes_t { notenemy, enemy, enemystayput }; // Player Actions. enum PlayerActionFlags_t { pstanding = 1, pwalking = 2, prunning = 4, pducking = 8, pfalling = 16, pjumping = 32, phigher = 64, pwalkingback = 128, prunningback = 256, pkicking = 512, pshrunk = 1024, pjetpack = 2048, ponsteroids = 4096, ponground = 8192, palive = 16384, pdead = 32768, pfacing = 65536 }; enum InventoryItem_t { GET_STEROIDS, GET_SHIELD, GET_SCUBA, GET_HOLODUKE, GET_JETPACK, GET_ACCESS = 6, GET_HEATS, GET_FIRSTAID = 9, GET_BOOTS }; enum DukeWeapon_t { KNEE_WEAPON, PISTOL_WEAPON, SHOTGUN_WEAPON, CHAINGUN_WEAPON, RPG_WEAPON, HANDBOMB_WEAPON, SHRINKER_WEAPON, DEVISTATOR_WEAPON, TRIPBOMB_WEAPON, FREEZE_WEAPON, HANDREMOTE_WEAPON, GROW_WEAPON, MAX_WEAPONS }; #define deletesprite A_DeleteSprite void A_DeleteSprite(int s); typedef struct { uint32 bits; short fvel, svel; signed char avel, horz; unsigned char extbits; } input_t; #define sync dsync // JBF 20040604: sync is a function on some platforms extern input_t recsync[RECSYNCBUFSIZ]; extern int movefifosendplc; typedef struct { int voice; int i; } SOUNDOWNER; typedef struct { int length, num, soundsiz; char *filename, *ptr, *filename1; SOUNDOWNER SoundOwner[4]; short ps,pe,vo; char pr,m; volatile char lock; } sound_t; extern sound_t g_sounds[MAXSOUNDS]; typedef struct { int wallnum, tag; } animwalltype; extern animwalltype animwall[MAXANIMWALLS]; extern short g_numAnimWalls; extern int probey; extern char typebuflen,typebuf[141]; extern char *MusicPtr; extern int g_musicSize; extern int msx[2048],msy[2048]; extern short cyclers[MAXCYCLERS][6],g_numCyclers; extern char szPlayerName[32]; struct savehead { char name[19]; int numplr,volnum,levnum,plrskl; char boardfn[BMAX_PATH]; }; typedef struct { int UseJoystick; int UseMouse; int RunMode; int AutoAim; int ShowOpponentWeapons; int MouseDeadZone,MouseBias; int SmoothInput; // JBF 20031211: Store the input settings because // (currently) jmact can't regurgitate them int MouseFunctions[MAXMOUSEBUTTONS][2]; int MouseDigitalFunctions[MAXMOUSEAXES][2]; int MouseAnalogueAxes[MAXMOUSEAXES]; int MouseAnalogueScale[MAXMOUSEAXES]; int JoystickFunctions[MAXJOYBUTTONS][2]; int JoystickDigitalFunctions[MAXJOYAXES][2]; int JoystickAnalogueAxes[MAXJOYAXES]; int JoystickAnalogueScale[MAXJOYAXES]; int JoystickAnalogueDead[MAXJOYAXES]; int JoystickAnalogueSaturate[MAXJOYAXES]; byte KeyboardKeys[NUMGAMEFUNCTIONS][2]; // // Sound variables // int FXDevice; int MusicDevice; int FXVolume; int MusicVolume; int SoundToggle; int MusicToggle; int VoiceToggle; int AmbienceToggle; int NumVoices; int NumChannels; int NumBits; int MixRate; int ReverseStereo; // // Screen variables // int ScreenMode; int ScreenWidth; int ScreenHeight; int ScreenBPP; int ForceSetup; int scripthandle; int setupread; int CheckForUpdates; int LastUpdateCheck; int useprecache; } config_t; typedef struct { int const_visibility,uw_framerate; int camera_time,folfvel,folavel,folx,foly,fola; int reccnt,crosshairscale; int runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125 int democams,color,msgdisptime,statusbarmode; int m_noexits,noexits,autovote,automsg,idplayers; int team, viewbob, weaponsway, althud, weaponscale, textscale; int entered_name,screen_tilting,shadows,fta_on,executions,auto_run; int coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair; int playerai,angleinterpolation,obituaries; int respawn_monsters,respawn_items,respawn_inventory,recstat,monsters_off,brightness; int m_respawn_items,m_respawn_monsters,m_respawn_inventory,m_recstat,m_monsters_off,detail; int m_ffire,ffire,m_player_skill,m_level_number,m_volume_number,multimode; int player_skill,level_number,volume_number,m_marker,marker,mouseflip; int camerax,cameray,cameraz; int configversion; short cameraang, camerasect, camerahoriz; short pause_on,from_bonus; short camerasprite,last_camsprite; short last_level,secretlevel; char overhead_on,last_overhead,showweapons; char god,warp_on,cashman,eog,showallmap; char show_help,scrollmode,clipping; char ridecule[10][40]; char savegame[10][22]; char pwlockout[128],rtsname[128]; char display_bonus_screen; char show_level_text; config_t config; } user_defs; typedef struct { int ox,oy,oz; short oa,os; } PlayerSpawn_t; extern char g_numPlayerSprites; extern int fricxv,fricyv; // TODO: make a dummy player struct for interpolation and sort the first members // of this struct into the same order so we can just memcpy it and get rid of the // mywhatever type globals typedef struct { int zoom, exitx, exity; int posx, posy, posz, horiz, ohoriz, ohorizoff, invdisptime; int bobposx, bobposy, oposx, oposy, oposz, pyoff, opyoff; int posxv, posyv, poszv, last_pissed_time, truefz, truecz; int player_par, visibility; int bobcounter, weapon_sway; int pals_time, randomflamex, crack_time; unsigned int interface_toggle_flag; int max_secret_rooms, secret_rooms, max_actors_killed, actors_killed; int runspeed, movement_lock, team; int max_player_health, max_shield_amount, max_ammo_amount[MAX_WEAPONS]; int scream_voice; int loogiex[64], loogiey[64], numloogs, loogcnt; char *palette; short sbs, sound_pitch; short ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon; short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself; short curr_weapon, last_weapon, tipincs, horizoff, wantweaponfire; short holoduke_amount, newowner, hurt_delay, hbomb_hold_delay; short jumping_counter, airleft, knee_incs, access_incs; short fta, ftq, access_wallnum, access_spritenum; short kickback_pic, got_access, weapon_ang, firstaid_amount; short somethingonplayer, on_crane, i, one_parallax_sectnum; short over_shoulder_on, random_club_frame, fist_incs; short one_eighty_count, cheat_phase; short dummyplayersprite, extra_extra8, quick_kick, last_quick_kick; short heat_amount, actorsqu, timebeforeexit, customexitsound; short weaprecs[16], weapreccnt; short orotscrnang, rotscrnang, dead_flag, show_empty_weapon; // JBF 20031220: added orotscrnang short scuba_amount, jetpack_amount, steroids_amount, shield_amount; short holoduke_on, pycount, weapon_pos, frag_ps; short transporter_hold, last_full_weapon, footprintshade, boot_amount; char aim_mode, auto_aim, weaponswitch; char gm, on_warping_sector, footprintcount; char hbomb_on, jumping_toggle, rapid_fire_hold, on_ground; char inven_icon, buttonpalette; char jetpack_on, spritebridge, lastrandomspot; char scuba_on, footprintpal, heat_on; char holster_weapon, falling_counter; char gotweapon[MAX_WEAPONS], refresh_inventory; char toggle_key_flag, knuckle_incs; // , select_dir; char walking_snd_toggle, palookup, hard_landing; char /*fire_flag, */pals[3]; char return_to_center, reloading, name[32]; } DukePlayer_t; extern char tempbuf[2048], packbuf[576], menutextbuf[128]; extern int g_spriteGravity; extern int g_impactDamage,g_actorRespawnTime,g_itemRespawnTime; extern int g_startArmorAmount; #define MOVFIFOSIZ 256 extern short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize; extern user_defs ud; extern short int g_globalRandom; extern char buf[1024]; //My own generic input buffer #define MAXQUOTELEN 128 extern char *ScriptQuotes[MAXQUOTES],*ScriptQuoteRedefinitions[MAXQUOTES]; extern char ready2send; void X_ScriptInfo(void); extern intptr_t *script,*insptr,*labelcode,*labeltype; extern int g_numLabels,g_numDefaultLabels; extern int g_scriptSize; extern char *label; extern intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr; extern intptr_t *actorLoadEventScrptr[MAXTILES]; extern char ActorType[MAXTILES]; extern char g_musicIndex; extern char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH]; extern short camsprite; typedef struct { int workslike, extra, cstat, extra_rand, hitradius, range; short spawns, sound, isound, vel, decal, trail, tnum, drop, clipdist, offset, bounces, bsound, toffset; signed char sxrepeat, syrepeat, txrepeat, tyrepeat, shade, xrepeat, yrepeat, pal, velmult; } projectile_t; // extern char gotz; typedef struct { /* int x; int y; int z; */ short ang, oldang, angdir, angdif; } spriteinterpolate; spriteinterpolate sprpos[MAXSPRITES]; typedef struct { int floorz,ceilingz,lastvx,lastvy,bposx,bposy,bposz; int flags; intptr_t temp_data[10]; // sometimes used to hold pointers to con code short picnum,ang,extra,owner,movflag; short tempang,actorstayput,dispicnum; short timetosleep; char cgg; char filler; projectile_t projectile; } ActorData_t; extern ActorData_t ActorExtra[MAXSPRITES]; extern input_t loc; extern input_t recsync[RECSYNCBUFSIZ]; extern int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits; extern int numplayers, myconnectindex; extern int connecthead, connectpoint2[MAXPLAYERS]; //Player linked list variables (indeces, not connection numbers) extern int screenpeek; extern int g_currentMenu; extern int tempwallptr,g_animateCount; extern int lockclock; extern intptr_t frameplace; extern char display_mirror,g_loadFromGroupOnly,g_RTSPlaying; extern int g_groupFileHandle; extern int ototalclock; extern int *animateptr[MAXANIMATES]; extern int animategoal[MAXANIMATES]; extern int animatevel[MAXANIMATES]; // extern int oanimateval[MAXANIMATES]; extern short neartagsector, neartagwall, neartagsprite; extern int neartaghitdist; extern short animatesect[MAXANIMATES]; extern int movefifoplc, vel,svel,angvel,horiz; extern short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount; #include "funct.h" extern int g_screenCapture; extern char EpisodeNames[MAXVOLUMES][33]; extern char SkillNames[5][33]; extern int g_currentFrameRate; #define MAXGAMETYPES 16 extern char GametypeNames[MAXGAMETYPES][33]; extern int GametypeFlags[MAXGAMETYPES]; extern char g_numGametypes; enum GametypeFlags_t { GAMETYPE_COOP = 1, GAMETYPE_WEAPSTAY = 2, GAMETYPE_FRAGBAR = 4, GAMETYPE_SCORESHEET = 8, GAMETYPE_DMSWITCHES = 16, GAMETYPE_COOPSPAWN = 32, GAMETYPE_ACCESSCARDSPRITES = 64, GAMETYPE_COOPVIEW = 128, GAMETYPE_COOPSOUND = 256, GAMETYPE_OTHERPLAYERSINMAP = 512, GAMETYPE_ITEMRESPAWN = 1024, GAMETYPE_MARKEROPTION = 2048, GAMETYPE_PLAYERSFRIENDLY = 4096, GAMETYPE_FIXEDRESPAWN = 8192, GAMETYPE_ACCESSATSTART = 16384, GAMETYPE_PRESERVEINVENTORYDEATH = 32768, GAMETYPE_TDM = 65536, GAMETYPE_TDMSPAWN = 131072 }; #define GTFLAGS(x) (GametypeFlags[ud.coop] & x) extern char g_numVolumes; extern int g_lastSaveSlot; extern int g_restorePalette; #ifndef RANCID_NETWORKING extern int packetrate; #endif extern int cachecount; extern char boardfilename[BMAX_PATH],waterpal[768],slimepal[768],titlepal[768],drealms[768],endingpal[768],animpal[768]; extern char currentboardfilename[BMAX_PATH]; extern char cachedebug,g_earthquakeTime; // 0: master/slave, 1: peer-to-peer extern int g_networkBroadcastMode; extern char lumplockbyte[11]; //DUKE3D.H - replace the end "my's" with this extern int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel; extern short myhoriz, omyhoriz, myhorizoff, omyhorizoff, g_skillSoundID; extern short myang, omyang, mycursectnum, myjumpingcounter; extern char myjumpingtoggle, myonground, myhardlanding,myreturntocenter; extern int predictfifoplc; extern int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ]; extern int myhorizbak[MOVEFIFOSIZ]; extern short myangbak[MOVEFIFOSIZ]; extern short BlimpSpawnSprites[15]; //DUKE3D.H: typedef struct { short got_access, last_extra, shield_amount, curr_weapon, holoduke_on; short firstaid_amount, steroids_amount, holoduke_amount, jetpack_amount; short heat_amount, scuba_amount, boot_amount; short last_weapon, weapon_pos, kickback_pic; short ammo_amount[MAX_WEAPONS], frag[MAXPLAYERS]; char inven_icon, jetpack_on, heat_on, gotweapon[MAX_WEAPONS]; } STATUSBARTYPE; extern STATUSBARTYPE sbar; extern int g_cameraDistance, g_cameraClock, g_playerFriction,g_showShareware; extern int g_networkBroadcastMode, g_movesPerPacket; extern int g_gameQuit; extern char pus,pub; extern int g_damageCameras,g_freezerSelfDamage,g_tripbombLaserMode; // TENSW: on really bad network connections, the sync FIFO queue can overflow if it is the // same size as the move fifo. #define MAXSYNCBYTES 16 #define SYNCFIFOSIZ 1024 extern char syncstat[MAXSYNCBYTES]; extern signed char multiwho, multipos, multiwhat, multiflag; extern int syncvaltail, syncvaltottail; extern int g_numFreezeBounces,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius; extern int g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius; extern int everyothertime; extern int mymaxlag, otherminlag, bufferjitter; extern int g_numInterpolations, startofdynamicinterpolations; extern int oldipos[MAXINTERPOLATIONS]; extern int bakipos[MAXINTERPOLATIONS]; extern int *curipos[MAXINTERPOLATIONS]; extern short g_numClouds,clouds[128],cloudx[128],cloudy[128]; extern int cloudtotalclock,totalmemory; extern int stereomode, stereowidth, stereopixelwidth; extern int g_myAimMode, g_myAimStat, g_oldAimStat; extern unsigned int g_moveThingsCount; #define IFISGLMODE if (getrendermode() >= 3) #define IFISSOFTMODE if (getrendermode() < 3) #define TILE_SAVESHOT (MAXTILES-1) #define TILE_LOADSHOT (MAXTILES-3) #define TILE_TILT (MAXTILES-2) #define TILE_ANIM (MAXTILES-4) #define TILE_VIEWSCR (MAXTILES-5) enum GameEvent_t { EVENT_INIT, EVENT_ENTERLEVEL, EVENT_RESETWEAPONS, EVENT_RESETINVENTORY, EVENT_HOLSTER, EVENT_LOOKLEFT, EVENT_LOOKRIGHT, EVENT_SOARUP, EVENT_SOARDOWN, EVENT_CROUCH, EVENT_JUMP, EVENT_RETURNTOCENTER, EVENT_LOOKUP, EVENT_LOOKDOWN, EVENT_AIMUP, EVENT_FIRE, EVENT_CHANGEWEAPON, EVENT_GETSHOTRANGE, EVENT_GETAUTOAIMANGLE, EVENT_GETLOADTILE, EVENT_CHEATGETSTEROIDS, EVENT_CHEATGETHEAT, EVENT_CHEATGETBOOT, EVENT_CHEATGETSHIELD, EVENT_CHEATGETSCUBA, EVENT_CHEATGETHOLODUKE, EVENT_CHEATGETJETPACK, EVENT_CHEATGETFIRSTAID, EVENT_QUICKKICK, EVENT_INVENTORY, EVENT_USENIGHTVISION, EVENT_USESTEROIDS, EVENT_INVENTORYLEFT, EVENT_INVENTORYRIGHT, EVENT_HOLODUKEON, EVENT_HOLODUKEOFF, EVENT_USEMEDKIT, EVENT_USEJETPACK, EVENT_TURNAROUND, EVENT_DISPLAYWEAPON, EVENT_FIREWEAPON, EVENT_SELECTWEAPON, EVENT_MOVEFORWARD, EVENT_MOVEBACKWARD, EVENT_TURNLEFT, EVENT_TURNRIGHT, EVENT_STRAFELEFT, EVENT_STRAFERIGHT, EVENT_WEAPKEY1, EVENT_WEAPKEY2, EVENT_WEAPKEY3, EVENT_WEAPKEY4, EVENT_WEAPKEY5, EVENT_WEAPKEY6, EVENT_WEAPKEY7, EVENT_WEAPKEY8, EVENT_WEAPKEY9, EVENT_WEAPKEY10, EVENT_DRAWWEAPON, EVENT_DISPLAYCROSSHAIR, EVENT_DISPLAYREST, EVENT_DISPLAYSBAR, EVENT_RESETPLAYER, EVENT_INCURDAMAGE, EVENT_AIMDOWN, EVENT_GAME, EVENT_PREVIOUSWEAPON, EVENT_NEXTWEAPON, EVENT_SWIMUP, EVENT_SWIMDOWN, EVENT_GETMENUTILE, EVENT_SPAWN, EVENT_LOGO, EVENT_EGS, EVENT_DOFIRE, EVENT_PRESSEDFIRE, EVENT_USE, EVENT_PROCESSINPUT, EVENT_FAKEDOMOVETHINGS, EVENT_DISPLAYROOMS, EVENT_KILLIT, EVENT_LOADACTOR, EVENT_DISPLAYBONUSSCREEN, EVENT_DISPLAYMENU, EVENT_DISPLAYMENUREST, EVENT_DISPLAYLOADINGSCREEN, EVENT_ANIMATESPRITES, EVENT_NEWGAME, MAXEVENTS }; enum SystemString_t { STR_MAPNAME, STR_MAPFILENAME, STR_PLAYERNAME, STR_VERSION, STR_GAMETYPE }; // store global game definitions enum GamevarFlags_t { MAXGAMEVARS = 2048, // must be a power of two MAXVARLABEL = 26, GAMEVAR_PERPLAYER = 0x00000001, // per-player variable GAMEVAR_PERACTOR = 0x00000002, // per-actor variable GAMEVAR_USER_MASK = (0x00000001|0x00000002), GAMEVAR_RESET = 0x00000008, // marks var for to default GAMEVAR_DEFAULT = 0x00000100, // allow override GAMEVAR_SECRET = 0x00000200, // don't dump... GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value) GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed) GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int GAMEVAR_SYNCCHECK = 0x00004000, // throw warnings during compile if used in local event GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state }; enum GamearrayFlags_t { MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS MAXARRAYLABEL = MAXVARLABEL, GAMEARRAY_NORMAL = 0, GAMEARRAY_NORESET = 0x00000001, }; typedef struct { union { intptr_t lValue; intptr_t *plValues; // array of values when 'per-player', or 'per-actor' } val; intptr_t lDefault; unsigned int dwFlags; char *szLabel; } gamevar_t; typedef struct { char *szLabel; int *plValues; // array of values int size; char bReset; } gamearray_t; extern gamevar_t aGameVars[MAXGAMEVARS]; extern gamearray_t aGameArrays[MAXGAMEARRAYS]; extern int g_gameVarCount; extern int g_gameArrayCount; extern int SpriteFlags[MAXTILES]; enum SpriteFlags_t { SPRITE_SHADOW = 1, SPRITE_NVG = 2, SPRITE_NOSHADE = 4, SPRITE_PROJECTILE = 8, SPRITE_DECAL = 16, SPRITE_BADGUY = 32, SPRITE_NOPAL = 64, SPRITE_NOEVENTCODE = 128, }; extern short SpriteCacheList[MAXTILES][3]; extern int g_iReturnVarID; extern int g_iWeaponVarID; extern int g_iWorksLikeVarID; extern int g_iZRangeVarID; extern int g_iAngRangeVarID; extern int g_iAimAngleVarID; extern int g_iLoTagID; // var ID of "LOTAG" extern int g_iHiTagID; // ver ID of "HITAG" extern int g_iTextureID; // ver ID of "TEXTURE" extern char g_bEnhanced; // are we 'enhanced' (more minerals, etc) extern char g_szBuf[1024]; #define NAM_GRENADE_LIFETIME 120 #define NAM_GRENADE_LIFETIME_VAR 30 extern intptr_t *aplWeaponClip[MAX_WEAPONS]; // number of items in clip extern intptr_t *aplWeaponReload[MAX_WEAPONS]; // delay to reload (include fire) extern intptr_t *aplWeaponFireDelay[MAX_WEAPONS]; // delay to fire extern intptr_t *aplWeaponHoldDelay[MAX_WEAPONS]; // delay after release fire button to fire (0 for none) extern intptr_t *aplWeaponTotalTime[MAX_WEAPONS]; // The total time the weapon is cycling before next fire. extern intptr_t *aplWeaponFlags[MAX_WEAPONS]; // Flags for weapon extern intptr_t *aplWeaponShoots[MAX_WEAPONS]; // what the weapon shoots extern intptr_t *aplWeaponSpawnTime[MAX_WEAPONS]; // the frame at which to spawn an item extern intptr_t *aplWeaponSpawn[MAX_WEAPONS]; // the item to spawn extern intptr_t *aplWeaponShotsPerBurst[MAX_WEAPONS]; // number of shots per 'burst' (one ammo per 'burst' extern intptr_t *aplWeaponWorksLike[MAX_WEAPONS]; // What original the weapon works like extern intptr_t *aplWeaponInitialSound[MAX_WEAPONS]; // Sound made when initialy firing. zero for no sound extern intptr_t *aplWeaponFireSound[MAX_WEAPONS]; // Sound made when firing (each time for automatic) extern intptr_t *aplWeaponSound2Time[MAX_WEAPONS]; // Alternate sound time extern intptr_t *aplWeaponSound2Sound[MAX_WEAPONS]; // Alternate sound sound ID extern intptr_t *aplWeaponReloadSound1[MAX_WEAPONS]; // Sound of magazine being removed extern intptr_t *aplWeaponReloadSound2[MAX_WEAPONS]; // Sound of magazine being inserted extern intptr_t *aplWeaponSelectSound[MAX_WEAPONS]; // Sound for weapon selection extern int g_timerTicsPerSecond; enum WeaponFlags_t { WEAPON_HOLSTER_CLEARS_CLIP = 1, // 'holstering' clears the current clip WEAPON_GLOWS = 2, // weapon 'glows' (shrinker and grower) WEAPON_AUTOMATIC = 4, // automatic fire (continues while 'fire' is held down WEAPON_FIREEVERYOTHER = 8, // during 'hold time' fire every frame WEAPON_FIREEVERYTHIRD = 16, // during 'hold time' fire every third frame WEAPON_RANDOMRESTART = 32, // restart for automatic is 'randomized' by RND 3 WEAPON_AMMOPERSHOT = 64, // uses ammo for each shot (for automatic) WEAPON_BOMB_TRIGGER = 128, // weapon is the 'bomb' trigger WEAPON_NOVISIBLE = 256, // weapon use does not cause user to become 'visible' WEAPON_THROWIT = 512, // weapon 'throws' the 'shoots' item... WEAPON_CHECKATRELOAD = 1024, // check weapon availability at 'reload' time WEAPON_STANDSTILL = 2048, // player stops jumping before actual fire (like tripbomb in duke) WEAPON_SPAWNTYPE1 = 0, // just spawn WEAPON_SPAWNTYPE2 = 4096, // spawn like shotgun shells WEAPON_SPAWNTYPE3 = 8192, // spawn like chaingun shells WEAPON_SEMIAUTO = 16384, // cancel button press after each shot WEAPON_RELOAD_TIMING = 32768, // special casing for pistol reload sounds WEAPON_RESET = 65536 // cycle weapon back to frame 1 if fire is held, 0 if not }; #define TRIPBOMB_TRIPWIRE 1 #define TRIPBOMB_TIMER 2 #define PIPEBOMB_REMOTE 1 #define PIPEBOMB_TIMER 2 // custom projectiles enum ProjectileFlags_t { PROJECTILE_HITSCAN = 1, PROJECTILE_RPG = 2, PROJECTILE_BOUNCESOFFWALLS = 4, PROJECTILE_BOUNCESOFFMIRRORS = 8, PROJECTILE_KNEE = 16, PROJECTILE_WATERBUBBLES = 32, PROJECTILE_TIMED = 64, PROJECTILE_BOUNCESOFFSPRITES = 128, PROJECTILE_SPIT = 256, PROJECTILE_COOLEXPLOSION1 = 512, PROJECTILE_BLOOD = 1024, PROJECTILE_LOSESVELOCITY = 2048, PROJECTILE_NOAIM = 4096, PROJECTILE_RANDDECALSIZE = 8192, PROJECTILE_EXPLODEONTIMER = 16384, PROJECTILE_RPG_IMPACT = 32768, PROJECTILE_RADIUS_PICNUM = 65536, PROJECTILE_ACCURATE_AUTOAIM = 131072, PROJECTILE_FORCEIMPACT = 262144 }; extern projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES]; // logo control enum LogoFlags_t { LOGO_ENABLED = 1, LOGO_PLAYANIM = 2, LOGO_PLAYMUSIC = 4, LOGO_3DRSCREEN = 8, LOGO_TITLESCREEN = 16, LOGO_DUKENUKEM = 32, LOGO_THREEDEE = 64, LOGO_PLUTOPAKSPRITE = 128, LOGO_SHAREWARESCREENS = 256, LOGO_TENSCREEN = 512 }; extern int g_numRealPalettes; extern int g_scriptDebug; #define MAXCHEATLEN 20 #define NUMCHEATCODES (signed int)(sizeof(CheatStrings)/sizeof(CheatStrings[0])) extern char CheatKeys[2]; extern char CheatStrings[][MAXCHEATLEN]; extern short WeaponPickupSprites[MAX_WEAPONS]; extern int g_numQuoteRedefinitions; extern char setupfilename[BMAX_PATH]; typedef struct { // this needs to have a copy of everything related to the map/actor state // see savegame.c short numwalls; walltype wall[MAXWALLS]; short numsectors; sectortype sector[MAXSECTORS]; spritetype sprite[MAXSPRITES]; spriteexttype spriteext[MAXSPRITES]; short headspritesect[MAXSECTORS+1]; short prevspritesect[MAXSPRITES]; short nextspritesect[MAXSPRITES]; short headspritestat[MAXSTATUS+1]; short prevspritestat[MAXSPRITES]; short nextspritestat[MAXSPRITES]; short g_numCyclers; short cyclers[MAXCYCLERS][6]; PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS]; short g_numAnimWalls; short SpriteDeletionQueue[1024],g_spriteDeleteQueuePos; animwalltype animwall[MAXANIMWALLS]; int msx[2048], msy[2048]; short g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount; char show2dsector[(MAXSECTORS+7)>>3]; short g_numClouds,clouds[128],cloudx[128],cloudy[128]; ActorData_t ActorExtra[MAXSPRITES]; short pskyoff[MAXPSKYTILES], pskybits; int animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount; short animatesect[MAXANIMATES]; int animateptr[MAXANIMATES]; char g_numPlayerSprites; char g_earthquakeTime; int lockclock; int randomseed, g_globalRandom; char scriptptrs[MAXSPRITES]; intptr_t *vars[MAXGAMEVARS]; } mapstate_t; typedef struct { int partime, designertime; char *name, *filename, *musicfn, *musicfn1; mapstate_t *savedstate; } map_t; extern map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music typedef struct { DukePlayer_t *ps; input_t *sync; int32 movefifoend, syncvalhead, myminlag; int32 pcolor, pteam, frags[MAXPLAYERS], wchoice[MAX_WEAPONS]; char vote, gotvote, playerreadyflag, playerquitflag; char user_name[32]; char syncval[SYNCFIFOSIZ][MAXSYNCBYTES]; } playerdata_t; extern input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; extern PlayerSpawn_t g_playerSpawnPoints[MAXPLAYERS]; extern playerdata_t g_player[MAXPLAYERS]; #include "funct.h" // key bindings stuff typedef struct { char *name; int id; } keydef_t; extern keydef_t keynames[]; extern char *mousenames[]; extern char *duke3dgrp, *duke3dgrpstring; extern char mod_dir[BMAX_PATH]; extern HASH_table gamevarH; extern HASH_table arrayH; extern HASH_table keywH; extern HASH_table gamefuncH; enum DukePacket_t { PACKET_TYPE_MASTER_TO_SLAVE, PACKET_TYPE_SLAVE_TO_MASTER, PACKET_TYPE_BROADCAST, SERVER_GENERATED_BROADCAST, PACKET_TYPE_VERSION, /* don't change anything above this line */ PACKET_TYPE_MESSAGE, PACKET_TYPE_NEW_GAME, PACKET_TYPE_RTS, PACKET_TYPE_MENU_LEVEL_QUIT, PACKET_TYPE_WEAPON_CHOICE, PACKET_TYPE_PLAYER_OPTIONS, PACKET_TYPE_PLAYER_NAME, PACKET_TYPE_USER_MAP, PACKET_TYPE_MAP_VOTE, PACKET_TYPE_MAP_VOTE_INITIATE, PACKET_TYPE_MAP_VOTE_CANCEL, PACKET_TYPE_LOAD_GAME, PACKET_TYPE_NULL_PACKET, PACKET_TYPE_PLAYER_READY, PACKET_TYPE_QUIT = 255 // should match mmulti I think }; #ifdef __cplusplus } #endif #endif