-- Geometry module for Lunatic. local ffi = require("ffi") local math = require("math") local type = type local assert = assert module(...) ffi.cdef[[ typedef struct { double x, y; } dvec2_t; ]] local vec2_ local mt = { __add = function(a, b) return vec2_(a.x+b.x, a.y+b.y) end, __sub = function(a, b) return vec2_(a.x-b.x, a.y-b.y) end, __unm = function(a) return vec2_(-a.x, -b.x) end, __mul = function(a,b) if (type(a)=="number") then return vec2_(a*b.x, a*b.y) end assert(type(b)=="number") return vec2_(a.x*b, a.y*b) end, __div = function(a,b) assert(type(b)=="number") return vec2_(a.x/b, a.y/b) end, __eq = function(a,b) return (a.x==b.x and a.y==b.y) end, __len = function(a) return math.sqrt(a.x*a.x + a.y*a.y) end, __tostring = function(a) return "vec2("..a.x..", "..a.y..")" end, __index = { lensq = function(a) return a.x*a.x + a.y*a.y end, }, } -- VEC2 user data constructor. -- * vec2(), the arg should be indexable with "x" and "y" -- * vec2(x, y), assuming that x and y are numbers vec2_ = ffi.metatype("dvec2_t", mt) vec2 = vec2_ -- Returns a vec2 from anything indexable with "x" and "y" -- (vec2(t) works if t is such a table, but not if it's a vec2) function tovec2(t) return vec2(t.x, t.y) end -- Two-element vector cross product. -- Anti-commutative, distributive. function cross2(v, w) return v.y*w.x - v.x*w.y end -- Finds the intersection point of two lines given by -- point a and vector v -- and -- point b and vector w -- -- Returns: -- if , nil -- if retpoint_p evaluates to a non-true value, coefficients cv and cw such that -- else, the intersection point function intersect(a,v, b,w, retpoint_p) local vxw = cross2(v,w) if (vxw ~= 0) then local btoa = tovec2(a)-tovec2(b) local cv, cw = cross2(w, btoa)/vxw, cross2(v, btoa)/vxw if (retpoint_p) then return tovec2(a)+cv*tovec2(v) else return cv, cw end end -- return nil if v and w parallel (or either of them is a point), or if -- they contain NaNs end