cmake_minimum_required( VERSION 3.1.0 ) require_stricmp() require_strnicmp() # Build does not work with signed chars! if (MSVC) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" ) else() set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -funsigned-char -Wno-missing-braces -Wno-char-subscripts -Wno-unused-variable" ) endif() include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" ) if (WIN32) include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx") else () include_directories( "${ZLIB_INCLUDE_DIR}" "${ZMUSIC_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/../platform/posix") endif() include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/.. ${CMAKE_CURRENT_SOURCE_DIR}/../build/include ${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include ${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include ${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include ${CMAKE_CURRENT_SOURCE_DIR}/../common ${CMAKE_CURRENT_SOURCE_DIR}/../common/utility ${CMAKE_CURRENT_SOURCE_DIR}/../common/console ${CMAKE_CURRENT_SOURCE_DIR}/../common/textures ${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts ${CMAKE_CURRENT_SOURCE_DIR}/../common/2d ${CMAKE_CURRENT_SOURCE_DIR}/../common/music ${CMAKE_CURRENT_SOURCE_DIR}/../common/input ${CMAKE_CURRENT_SOURCE_DIR}/../platform ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl_load ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/system ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/renderer ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/gl/shaders ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/data ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/postprocessing ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering/hwrenderer/utility ${CMAKE_CURRENT_SOURCE_DIR}/../common/rendering ${CMAKE_CURRENT_SOURCE_DIR}/../${SYSTEM_SOURCES_DIR} ) set( NOT_COMPILED_SOURCE_FILES src/gamestructures.cpp ) set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE ) set( PCH_SOURCES src/actors.cpp src/anim.cpp src/cheats.cpp src/cmdline.cpp src/common.cpp src/config.cpp src/demo.cpp src/game.cpp src/gamedef.cpp src/gameexec.cpp src/gamevars.cpp src/global.cpp src/namesdyn.cpp src/network.cpp src/osdcmds.cpp src/player.cpp src/premap.cpp src/savegame.cpp src/sbar.cpp src/screens.cpp src/screentext.cpp src/sector.cpp src/sounds.cpp src/soundsdyn.cpp src/d_menu.cpp ) if( MSVC ) enable_precompiled_headers( ../g_pch.h PCH_SOURCES ) # The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely. # All other code should stay with signed chars. What a mess... :( #set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" ) else() # Temporary solution for compilers other than MSVC set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" ) endif() file( GLOB HEADER_FILES src/*.h ) add_library( duke3d STATIC ${HEADER_FILES} ${PCH_SOURCES} ${NOT_COMPILED_SOURCE_FILES} )