#ifndef __sound_h__ #define __sound_h__ #define kMaxSoundFiles 80 #define kMaxSounds 200 enum { kSound0 = 0, kSound1, kSound2, kSound3, kSound4, kSound5, kSound6, kSound7, kSound8, kSound9, kSound10, kSound11, kSoundTorchOn, kSound13, kSound14, kSound15, kSound16, kSound17, kSound18, kSound19, kSound20, kSound21, kSound22, kSound23, kSound24, kSound25, kSound26, kSound27, kSound28, kSound29, kSound30, kSound31, kSound32, kSound33, kSound34, kSound35, kSound36, kSound38 = 38, kSound39, kSound40, kSound41, kSound42 = 42, kSound47 = 47, kSound48 = 48, kSoundQTail = 50, kSound52 = 52, kSoundTauntStart = 53, kSoundJonFDie = 60, kSound61, kSound62, kSound63, kSound64, kSound65, kSound66, kSound67, kSound68, kSound69, kSound70, kSound71, kSound72, kSoundAlarm, kSound74, kSound75, kSound76, kSound77, kSound78, kSound79, }; extern short gMusicVolume; extern short gFXVolume; extern short nStopSound; extern short nStoneSound; extern short nSwitchSound; extern short nLocalEyeSect; extern short nElevSound; extern short nCreepyTimer; extern short StaticSound[]; int UpdateSounds(); void InitFX(); void UnInitFX(); void FadeSong(); int LocalSoundPlaying(); int sound_load_file(char *fileName); void LoadStaticSounds(); void StopAllSounds(); void SetLocalChan(int nChannel); int GetLocalSound(); void UpdateLocalSound(); void StopLocalSound(); void PlayLocalSound(short nSound, int val); void BendAmbientSound(); void CheckAmbience(short nSector); void D3PlayFX(int nSound, int nVal); void StopSpriteSound(short nSprite); void StartSwirlies(); void UpdateSwirlies(); #endif