#pragma once #include "files.h" #include "zstring.h" #include "tarray.h" class CompositeSavegameWriter { TDeletingArray subfiles; TArray subfilenames; TArray isCompressed; FCompressedBuffer CompressElement(BufferWriter *element, bool compress); public: FileWriter &NewEleemnt(const char *filename, bool compress = true); bool WriteToFile(const char *filename); };