/* Copyright (C) 1994-1995 Apogee Software, Ltd. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /********************************************************************** module: FX_MAN.H author: James R. Dose date: March 17, 1994 Public header for FX_MAN.C (c) Copyright 1994 James R. Dose. All Rights Reserved. **********************************************************************/ #ifndef FX_MAN_H_ #define FX_MAN_H_ #include "drivers.h" #include #include "limits.h" #include "multivoc.h" enum FX_ERRORS { FX_Warning = -2, FX_Error = -1, FX_Ok = 0, FX_InvalidCard, FX_MultiVocError, }; enum FX_LOOP_HOW { FX_ONESHOT = -1, FX_LOOP = 0, }; #define FX_MUSIC_PRIORITY INT_MAX const char *FX_ErrorString(int ErrorNumber); int FX_Init(int numvoices, int numchannels, int mixrate, void *initdata); int FX_Shutdown(void); int FX_GetDevice(void); int FX_Play(char *ptr, uint32_t ptrlength, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval); int FX_Play3D(char *ptr, uint32_t ptrlength, int loophow, int pitchoffset, int angle, int distance, int priority, float volume, intptr_t callbackval); int FX_PlayRaw(char *ptr, uint32_t ptrlength, int rate, int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval); int FX_PlayLoopedRaw(char *ptr, uint32_t ptrlength, char *loopstart, char *loopend, int rate, int pitchoffset, int vol, int left, int right, int priority, float volume, intptr_t callbackval); int FX_SetPrintf(void(*function)(const char *, ...)); extern int FX_ErrorCode; #define FX_SetErrorCode(status) FX_ErrorCode = (status); static FORCE_INLINE int FX_CheckMVErr(int status) { if (status != MV_Ok) { FX_SetErrorCode(FX_MultiVocError); status = FX_Warning; } return status; } static FORCE_INLINE void FX_SetCallBack(void(*function)(intptr_t)) { MV_SetCallBack(function); } static FORCE_INLINE void FX_SetVolume(int volume) { MV_SetVolume(volume); } static FORCE_INLINE int FX_GetVolume(void) { return MV_GetVolume(); } static FORCE_INLINE void FX_SetReverseStereo(int setting) { MV_SetReverseStereo(setting); } static FORCE_INLINE int FX_GetReverseStereo(void) { return MV_GetReverseStereo(); } static FORCE_INLINE void FX_SetReverb(int reverb) { MV_SetReverb(reverb); } static FORCE_INLINE int FX_GetMaxReverbDelay(void) { return MV_GetMaxReverbDelay(); } static FORCE_INLINE int FX_GetReverbDelay(void) { return MV_GetReverbDelay(); } static FORCE_INLINE void FX_SetReverbDelay(int delay) { MV_SetReverbDelay(delay); } static FORCE_INLINE int FX_VoiceAvailable(int priority) { return MV_VoiceAvailable(priority); } static FORCE_INLINE int FX_PauseVoice(int handle, int pause) { return FX_CheckMVErr(MV_PauseVoice(handle, pause)); } static FORCE_INLINE int FX_GetPosition(int handle, int *position) { return FX_CheckMVErr(MV_GetPosition(handle, position)); } static FORCE_INLINE int FX_SetPosition(int handle, int position) { return FX_CheckMVErr(MV_SetPosition(handle, position)); } static FORCE_INLINE int FX_EndLooping(int handle) { return FX_CheckMVErr(MV_EndLooping(handle)); } static FORCE_INLINE int FX_SetPan(int handle, int vol, int left, int right) { return FX_CheckMVErr(MV_SetPan(handle, vol, left, right)); } static FORCE_INLINE int FX_SetPitch(int handle, int pitchoffset) { return FX_CheckMVErr(MV_SetPitch(handle, pitchoffset)); } static FORCE_INLINE int FX_SetFrequency(int handle, int frequency) { return FX_CheckMVErr(MV_SetFrequency(handle, frequency)); } static FORCE_INLINE int FX_Pan3D(int handle, int angle, int distance) { return FX_CheckMVErr(MV_Pan3D(handle, angle, distance)); } static FORCE_INLINE int FX_SoundActive(int handle) { return MV_VoicePlaying(handle); } static FORCE_INLINE int FX_SoundsPlaying(void) { return MV_VoicesPlaying(); } static FORCE_INLINE int FX_StopSound(int handle) { return FX_CheckMVErr(MV_Kill(handle)); } static FORCE_INLINE int FX_StopAllSounds(void) { return FX_CheckMVErr(MV_KillAllVoices()); } #endif