{ engine_main_arrays_are_static; engine_v8; sector; wall; sprite; spriteext; numsectors; numwalls; numyaxbunches; rendmode; totalclock; randomseed; xdim; ydim; windowx1; windowy1; windowx2; windowy2; yax_getbunch; getceilzofslopeptr; getflorzofslopeptr; getzsofslopeptr; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; headsectbunch; nextsectbunch; krand; ksqrt; inside; getangle; cansee; hitscan; neartag; rotatesprite; dist; ldist; updatesector; updatesectorz; updatesectorbreadth; gethitickms; OSD_Printf; luaJIT_BC_defs_common; g_sizes_of_what; g_sizes_of; g_elCallDepth; kopen4loadfrommod; kfilelength; kclose; kread; g_scriptModules; g_scriptModulesNum; G_ConFile; G_DoGameStartup; C_DefineSound; C_DefineMusic; C_DefineQuote; C_DefineVolumeName; C_DefineSkillName; C_DefineLevelName; actor; g_camera; ud; g_player; g_playerWeapon; g_tile; ScriptQuotes; screenpeek; hudweap; playerswhenstarted; lastvisinc; g_spriteDeleteQueueSize; BlimpSpawnSprites; g_scriptVersion; g_currentFrameRate; luaJIT_BC_lunacon; luaJIT_BC_con_lang; luaJIT_BC_geom; luaJIT_BC_randgen; luaJIT_BC_stat; luaJIT_BC_bitar; luaJIT_BC_control; rand_jkiss_u32; rand_jkiss_dbl; md4once; A_IncurDamage; P_AddWeaponMaybeSwitch; A_Shoot; A_IncurDamage; A_Spawn; VM_FallSprite; VM_ResetPlayer2; A_RadiusDamage; G_OperateSectors; A_Dodge; A_InsertSprite; A_Spawn; A_AddToDeleteQueue; P_DoQuote; G_ClearCameraView; A_CheckAnySoundPlaying; A_PlaySound; S_CheckSoundPlaying; S_StopEnvSound; };