/*--------------------------------------------------------------------------- ** ** Copyright(C) 2017 Magnus Norddahl ** Copyright(C) 2017-2020 Rachael Alexanderson ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "c_dispatch.h" #include "c_cvars.h" #include "v_video.h" #include "templates.h" #include "r_videoscale.h" #include "cmdlib.h" #include "v_draw.h" #include "c_console.h" #include "menu/menu.h" #define NUMSCALEMODES countof(vScaleTable) bool setsizeneeded; //extern bool generic_ui; EXTERN_CVAR(Int, vid_aspect) EXTERN_CVAR(Bool, log_vgafont) EXTERN_CVAR(Bool, dlg_vgafont) CUSTOM_CVAR(Int, vid_scale_customwidth, VID_MIN_WIDTH, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < VID_MIN_WIDTH) self = VID_MIN_WIDTH; setsizeneeded = true; } CUSTOM_CVAR(Int, vid_scale_customheight, VID_MIN_HEIGHT, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { if (self < VID_MIN_HEIGHT) self = VID_MIN_HEIGHT; setsizeneeded = true; } CVAR(Bool, vid_scale_linear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) CUSTOM_CVAR(Float, vid_scale_custompixelaspect, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { setsizeneeded = true; if (self < 0.2 || self > 5.0) self = 1.0; } namespace { uint32_t min_width = VID_MIN_WIDTH; uint32_t min_height = VID_MIN_HEIGHT; float v_MinimumToFill(uint32_t inwidth, uint32_t inheight) { // sx = screen x dimension, sy = same for y float sx = (float)inwidth, sy = (float)inheight; static float lastsx = 0., lastsy = 0., result = 0.; if (lastsx != sx || lastsy != sy) { if (sx <= 0. || sy <= 0.) return 1.; // prevent x/0 error // set absolute minimum scale to fill the entire screen but get as close to 640x400 as possible float ssx = (float)(min_width) / sx, ssy = (float)(min_height) / sy; result = (ssx < ssy) ? ssy : ssx; lastsx = sx; lastsy = sy; } return result; } inline uint32_t v_mfillX(uint32_t inwidth, uint32_t inheight) { return (uint32_t)((float)inwidth * v_MinimumToFill(inwidth, inheight)); } inline uint32_t v_mfillY(uint32_t inwidth, uint32_t inheight) { return (uint32_t)((float)inheight * v_MinimumToFill(inwidth, inheight)); } inline void refresh_minimums() { // specialUI is tracking a state where high-res console fonts are actually required, and // aren't actually rendered correctly in 320x200. this forces the game to revert to the 640x400 // minimum set in GZDoom 4.0.0, but only while those fonts are required. static bool lastspecialUI = false; bool isInActualMenu = false; // bool specialUI = (generic_ui || !!log_vgafont || !!dlg_vgafont || ConsoleState != c_up || // (menuactive == MENU_On && CurrentMenu && !CurrentMenu->IsKindOf("ConversationMenu"))); bool specialUI = true; if (specialUI == lastspecialUI) return; lastspecialUI = specialUI; setsizeneeded = true; if (!specialUI) { min_width = VID_MIN_WIDTH; min_height = VID_MIN_HEIGHT; } else { min_width = VID_MIN_UI_WIDTH; min_height = VID_MIN_UI_HEIGHT; } } // the odd formatting of this struct definition is meant to resemble a table header. set your tab stops to 4 when editing this file. struct v_ScaleTable { bool isValid; uint32_t(*GetScaledWidth)(uint32_t Width, uint32_t Height); uint32_t(*GetScaledHeight)(uint32_t Width, uint32_t Height); float pixelAspect; bool isCustom; }; v_ScaleTable vScaleTable[] = { { true, [](uint32_t Width, uint32_t Height)->uint32_t { return Width; }, [](uint32_t Width, uint32_t Height)->uint32_t { return Height; }, 1.0f, false }, // 0 - Native { true, [](uint32_t Width, uint32_t Height)->uint32_t { return v_mfillX(Width, Height); }, [](uint32_t Width, uint32_t Height)->uint32_t { return v_mfillY(Width, Height); }, 1.0f, false }, // 6 - Minimum Scale to Fill Entire Screen { true, [](uint32_t Width, uint32_t Height)->uint32_t { return 640; }, [](uint32_t Width, uint32_t Height)->uint32_t { return 400; }, 1.2f, false }, // 2 - 640x400 (formerly 320x200) { true, [](uint32_t Width, uint32_t Height)->uint32_t { return 960; }, [](uint32_t Width, uint32_t Height)->uint32_t { return 600; }, 1.2f, false }, // 3 - 960x600 (formerly 640x400) { true, [](uint32_t Width, uint32_t Height)->uint32_t { return 1280; }, [](uint32_t Width, uint32_t Height)->uint32_t { return 800; }, 1.2f, false }, // 4 - 1280x800 { true, [](uint32_t Width, uint32_t Height)->uint32_t { return vid_scale_customwidth; }, [](uint32_t Width, uint32_t Height)->uint32_t { return vid_scale_customheight; }, 1.0f, true }, // 5 - Custom { true, [](uint32_t Width, uint32_t Height)->uint32_t { return 320; }, [](uint32_t Width, uint32_t Height)->uint32_t { return 200; }, 1.2f, false }, // 7 - 320x200 }; bool isOutOfBounds(int x) { return (x < 0 || x >= NUMSCALEMODES || vScaleTable[x].isValid == false); } } void R_ShowCurrentScaling(); CUSTOM_CVAR(Float, vid_scalefactor, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) { setsizeneeded = true; if (self < 0.05 || self > 2.0) self = 1.0; if (self != 1.0) R_ShowCurrentScaling(); } CUSTOM_CVAR(Int, vid_scalemode, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { setsizeneeded = true; if (isOutOfBounds(self)) self = 0; } CUSTOM_CVAR(Bool, vid_cropaspect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) { setsizeneeded = true; } bool ViewportLinearScale() { if (isOutOfBounds(vid_scalemode)) vid_scalemode = 0; // always use linear if supersampling int x = screen->GetClientWidth(), y = screen->GetClientHeight(); float aspectmult = ViewportPixelAspect(); if (aspectmult > 1.f) aspectmult = 1.f / aspectmult; if ((ViewportScaledWidth(x,y) > (x * aspectmult)) || (ViewportScaledHeight(x,y) > (y * aspectmult))) return true; return vid_scale_linear; } int ViewportScaledWidth(int width, int height) { if (isOutOfBounds(vid_scalemode)) vid_scalemode = 0; refresh_minimums(); if (vid_cropaspect && height > 0) { width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width; height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height; } return (int)std::max((int32_t)min_width, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height))); } int ViewportScaledHeight(int width, int height) { if (isOutOfBounds(vid_scalemode)) vid_scalemode = 0; if (vid_cropaspect && height > 0) { height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height; width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width; } return (int)std::max((int32_t)min_height, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height))); } float ViewportPixelAspect() { if (isOutOfBounds(vid_scalemode)) vid_scalemode = 0; // hack - use custom scaling if in "custom" mode if (vScaleTable[vid_scalemode].isCustom) return vid_scale_custompixelaspect; return vScaleTable[vid_scalemode].pixelAspect; } void R_ShowCurrentScaling() { int x1 = screen->GetClientWidth(), y1 = screen->GetClientHeight(), x2 = ViewportScaledWidth(x1, y1), y2 = ViewportScaledHeight(x1, y1); Printf("Current vid_scalefactor: %f\n", (float)(vid_scalefactor)); Printf("Real resolution: %i x %i\nEmulated resolution: %i x %i\n", x1, y1, x2, y2); } CCMD (vid_showcurrentscaling) { R_ShowCurrentScaling(); } CCMD (vid_scaletowidth) { if (argv.argc() > 1) { // the following enables the use of ViewportScaledWidth to get the proper dimensions in custom scale modes vid_scalefactor = 1; vid_scalefactor = (float)((double)atof(argv[1]) / ViewportScaledWidth(screen->GetClientWidth(), screen->GetClientHeight())); } } CCMD (vid_scaletoheight) { if (argv.argc() > 1) { vid_scalefactor = 1; vid_scalefactor = (float)((double)atof(argv[1]) / ViewportScaledHeight(screen->GetClientWidth(), screen->GetClientHeight())); } } inline bool atob(char* I) { if (stricmp (I, "true") == 0 || stricmp (I, "1") == 0) return true; return false; } CCMD (vid_setscale) { if (argv.argc() > 2) { vid_scale_customwidth = atoi(argv[1]); vid_scale_customheight = atoi(argv[2]); if (argv.argc() > 3) { vid_scale_linear = atob(argv[3]); if (argv.argc() > 4) { vid_scale_custompixelaspect = (float)atof(argv[4]); } } vid_scalemode = 5; vid_scalefactor = 1.0; } else { Printf("Usage: vid_setscale [bool linear] [float pixel-shape]\nThis command will create a custom viewport scaling mode.\n"); } } CCMD (vid_scaletolowest) { uint32_t method = 0; if (argv.argc() > 1) method = atoi(argv[1]); switch (method) { case 1: // Method 1: set a custom video scaling vid_scalemode = 5; vid_scalefactor = 1.0; vid_scale_custompixelaspect = 1.0; vid_scale_customwidth = v_mfillX(screen->GetClientWidth(), screen->GetClientHeight()); vid_scale_customheight = v_mfillY(screen->GetClientWidth(), screen->GetClientHeight()); break; case 2: // Method 2: use the actual downscaling mode directly vid_scalemode = 1; vid_scalefactor = 1.0; break; default: // Default method: use vid_scalefactor to achieve the result on a default scaling mode vid_scalemode = 0; vid_scalefactor = v_MinimumToFill(screen->GetClientWidth(), screen->GetClientHeight()); break; } }