//------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __dsoundout_h__ #define __dsoundout_h__ enum DSOUND_ERRORS { DSOUND_Warning = -2, DSOUND_Error = -1, DSOUND_Ok = 0, DSOUND_NoDLL, DSOUND_NoDirectSoundCreate, DSOUND_FailedDSC, DSOUND_FailedSetCoopLevel, DSOUND_FailedCreatePrimary, DSOUND_FailedSetFormat, DSOUND_FailedCreateSecondary, DSOUND_FailedCreateNotifyEvent, DSOUND_FailedQueryNotify, DSOUND_FailedSetNotify, DSOUND_FailedCreateFinishEvent, DSOUND_FailedCreateThread, DSOUND_FailedPlaySecondary, DSOUND_FailedGetExitCode }; extern int DSOUND_ErrorCode; char *DSOUND_ErrorString(int); int DisableInterrupts(void); // simulated using critical sections int RestoreInterrupts(int); int DSOUND_Init(int soundcard, int mixrate, int numchannels, int samplebits, int buffersize); int DSOUND_Shutdown(void); int DSOUND_SetMixMode(int mode); int DSOUND_BeginBufferedPlayback(char *BufferStart, int (*CallBackFunc)(int), int buffersize, int numdivisions); int DSOUND_StopPlayback(void); #endif // __dsoundout_h__