#include "glbackend.h" #include "glad/glad.h" #include GLInstance GLInterface; static std::vector Buffer; // cheap-ass implementation. The primary purpose is to get the GL accesses out of polymost.cpp, not writing something performant right away. std::pair GLInstance::AllocVertices(size_t num) { Buffer.resize(num); return std::make_pair((size_t)0, Buffer.data()); } static GLint primtypes[] = { GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_LINES }; void GLInstance::Draw(EDrawType type, size_t start, size_t count) { glBegin(primtypes[type]); auto p = &Buffer[start]; for (size_t i = 0; i < count; i++, p++) { glTexCoord2f(p->u, p->v); glVertex3f(p->x, p->y, p->z); } glEnd(); }