//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "compat.h" #include "cache1d.h" #include "savegamehelp.h" BEGIN_SW_NS typedef FileWriter* MFILE_WRITE; typedef FileReader* MFILE_READ; inline size_t MREAD(void* buf, size_t size, size_t nelem, FileReader* handle) { return handle->Read(buf, size * nelem) / size; } inline size_t MWRITE(void* buf, size_t size, size_t nelem, FileWriter* handle) { return handle->Write(buf, size * nelem) / size; } inline void MCLOSE_WRITE(FileWriter* handle) { FinishSavegameWrite(); } inline void MCLOSE_READ(FileReader* handle) { FinishSavegameRead(); } END_SW_NS