# EDuke32 Makefile for Microsoft NMake root=..\..\ obj=$(root)\obj source=$(root)\source ENGINE=build ENGINE_ROOT=$(source)\$(ENGINE) ENGINE_SRC=$(ENGINE_ROOT)\src ENGINE_INC=$(ENGINE_ROOT)\include ENGINE_OBJ=$(obj)\$(ENGINE) DUKE3D=duke3d DUKE3D_ROOT=$(source)\$(DUKE3D) DUKE3D_SRC=$(DUKE3D_ROOT)\src DUKE3D_OBJ=$(obj)\$(DUKE3D) DUKE3D_RSRC=$(DUKE3D_ROOT)\rsrc MACT=mact MACT_ROOT=$(source)\$(MACT) MACT_SRC=$(MACT_ROOT)\src MACT_INC=$(MACT_ROOT)\include MACT_OBJ=$(obj)\$(MACT) AUDIOLIB=audiolib AUDIOLIB_ROOT=$(source)\$(AUDIOLIB) AUDIOLIB_OBJ=$(obj)\$(AUDIOLIB) AUDIOLIB_INC=$(AUDIOLIB_ROOT)\include AUDIOLIB_SRC=$(AUDIOLIB_ROOT)\src ENET=enet ENET_ROOT=$(source)\$(ENET) ENET_OBJ=$(obj)\$(ENET) ENET_INC=$(ENET_ROOT)\include ENET_SRC=$(ENET_ROOT)\src GLAD=glad GLAD_ROOT=$(source)\$(GLAD) GLAD_OBJ=$(obj)\$(GLAD) GLAD_INC=$(GLAD_ROOT)\include GLAD_SRC=$(GLAD_ROOT)\src LIBXMPLITE=libxmp-lite LIBXMPLITE_ROOT=$(source)\$(LIBXMPLITE) LIBXMPLITE_OBJ=$(obj)\$(LIBXMPLITE) LIBXMPLITE_INC=$(LIBXMPLITE_ROOT)\include LIBXMPLITE_SRC=$(LIBXMPLITE_ROOT)\src o=obj res=res asm=masm CPLUSPLUS=1 !ifndef WINBITS WINBITS=32 !endif WINLIB=\$(WINBITS) !if ($(WINBITS)==32) WINMACHINE=/MACHINE:X86 !elseif ($(WINBITS)==64) WINMACHINE=/MACHINE:X64 !endif # the WDK allows us to link against msvcrt.dll instead of msvcrxxx.dll # WDKROOT="H:\WinDDK\7600.16385.1" PLATFORM=$(root)\platform\Windows !ifndef RENDERTYPE RENDERTYPE=WIN !endif !ifndef MIXERTYPE MIXERTYPE=WIN !endif !ifdef DEBUG # debugging options flags_cl=/Od /Zi # /analyze flags_link=/DEBUG !else # release options flags_cl=/O2 /GL /MP # /I$(WDKROOT)\inc\crt /I$(WDKROOT)\inc\api !if ($(WINBITS)!=64) flags_cl=$(flags_cl) /arch:SSE !endif flags_link=/RELEASE /LTCG # /LIBPATH:$(WDKROOT)\lib\wxp\i386 /LIBPATH:$(WDKROOT)\lib\Crt\i386 !endif ENGINEOPTS=/DUSE_OPENGL /DPOLYMER /DSTARTUP_WINDOW /DUSE_LIBVPX /DHAVE_VORBIS /DHAVE_XMP !ifdef CPLUSPLUS ENGINEOPTS=$(ENGINEOPTS) /TP !endif !if ($(WINBITS)==64) NOASM=1 !endif CC=cl AS=ml LINK=link /nologo /opt:ref MT=mt CFLAGS= /MT /J /nologo /std:c++latest $(flags_cl) \ /I$(DUKE3D_SRC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_INC) /I$(AUDIOLIB_INC) /I$(ENET_INC) /I$(GLAD_INC) /I$(LIBXMPLITE_INC) \ /W2 $(ENGINEOPTS) \ /I$(PLATFORM)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_USEFOLDER /DSDL_TARGET=2 ENET_CFLAGS=/I$(ENET_INC) /I$(ENET_SRC) LIBXMPLITE_CFLAGS=/I$(LIBXMPLITE_INC) /I$(LIBXMPLITE_INC)/libxmp-lite /I$(LIBXMPLITE_SRC) -DHAVE_ROUND -DLIBXMP_CORE_PLAYER -DBUILDING_STATIC AUDIOLIB_CFLAGS=/I$(AUDIOLIB_INC) /I$(AUDIOLIB_SRC) LIBS=user32.lib gdi32.lib shell32.lib winmm.lib ws2_32.lib comctl32.lib shlwapi.lib oleaut32.lib ole32.lib imm32.lib version.lib \ libogg.a libvorbis.a libvorbisfile.a libxmp-lite.a libvpx.a dxguid.lib dsound.lib advapi32.lib libcompat-to-msvc.a !if ("$(RENDERTYPE)"=="SDL") LIBS=libSDL2main.a libSDL2.a $(LIBS) !endif LIBS=/NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib /NODEFAULTLIB:libcmt.lib \ /NODEFAULTLIB:libcmtd.lib $(LIBS) # NOASM When defined, uses C instead of assembly code !ifdef NOASM CFLAGS=$(CFLAGS) /DNOASM !endif ASFLAGS=/nologo /coff /c EXESUFFIX=.exe !ifdef DEBUG CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS /D "_CRT_SECURE_NO_DEPRECATE" LIBS=$(LIBS) msvcrtd.lib !else # comment msvcrt_winxp.obj if not using the WDK LIBS=$(LIBS) msvcrt.lib # msvcrt_winxp.obj !endif ENGINE_OBJS= \ !ifdef NOASM $(ENGINE_OBJ)\a-c.$o \ !else $(ENGINE_OBJ)\a.$o \ !endif $(ENGINE_OBJ)\animvpx.$o \ $(ENGINE_OBJ)\baselayer.$o \ $(ENGINE_OBJ)\cache1d.$o \ $(ENGINE_OBJ)\common.$o \ $(ENGINE_OBJ)\compat.$o \ $(ENGINE_OBJ)\crc32.$o \ $(ENGINE_OBJ)\defs.$o \ $(ENGINE_OBJ)\colmatch.$o \ $(ENGINE_OBJ)\engine.$o \ $(ENGINE_OBJ)\clip.$o \ $(ENGINE_OBJ)\2d.$o \ $(ENGINE_OBJ)\tiles.$o \ $(ENGINE_OBJ)\hash.$o \ $(ENGINE_OBJ)\palette.$o \ $(ENGINE_OBJ)\glbuild.$o \ $(ENGINE_OBJ)\texcache.$o \ $(ENGINE_OBJ)\kplib.$o \ $(ENGINE_OBJ)\hightile.$o \ $(ENGINE_OBJ)\polymost.$o \ $(ENGINE_OBJ)\polymer.$o \ $(ENGINE_OBJ)\mdsprite.$o \ $(ENGINE_OBJ)\voxmodel.$o \ $(ENGINE_OBJ)\dxtfilter.$o \ $(ENGINE_OBJ)\textfont.$o \ $(ENGINE_OBJ)\smalltextfont.$o \ $(ENGINE_OBJ)\lz4.$o \ $(ENGINE_OBJ)\md4.$o \ $(ENGINE_OBJ)\mmulti_null.$o \ $(ENGINE_OBJ)\osd.$o \ $(ENGINE_OBJ)\pragmas.$o \ $(ENGINE_OBJ)\rev.$o \ $(ENGINE_OBJ)\scriptfile.$o \ $(ENGINE_OBJ)\mutex.$o \ $(ENGINE_OBJ)\winbits.$o \ $(ENGINE_OBJ)\xxhash.$o \ $(ENGINE_OBJ)\screenshot.$o \ $(ENGINE_OBJ)\mhk.$o \ $(ENGINE_OBJ)\pngwrite.$o \ $(ENGINE_OBJ)\miniz.$o ENGINE_EDITOR_OBJS=$(ENGINE_OBJ)\build.$o \ $(ENGINE_OBJ)\startwin.editor.$o \ $(ENGINE_OBJ)\config.$o ENET_OBJS=$(ENET_OBJ)\callbacks.$o \ $(ENET_OBJ)\host.$o \ $(ENET_OBJ)\list.$o \ $(ENET_OBJ)\packet.$o \ $(ENET_OBJ)\peer.$o \ $(ENET_OBJ)\protocol.$o \ $(ENET_OBJ)\win32.$o \ $(ENET_OBJ)\compress.$o GLAD_OBJS=$(GLAD_OBJ)\glad.$o \ !if ("$(RENDERTYPE)"=="WIN") $(GLAD_OBJ)\glad_wgl.$o !endif LIBXMPLITE_OBJS=$(LIBXMPLITE_OBJ)\control.$o \ $(LIBXMPLITE_OBJ)\dataio.$o \ $(LIBXMPLITE_OBJ)\effects.$o \ $(LIBXMPLITE_OBJ)\filter.$o \ $(LIBXMPLITE_OBJ)\format.$o \ $(LIBXMPLITE_OBJ)\hio.$o \ $(LIBXMPLITE_OBJ)\lfo.$o \ $(LIBXMPLITE_OBJ)\load.$o \ $(LIBXMPLITE_OBJ)\load_helpers.$o \ $(LIBXMPLITE_OBJ)\memio.$o \ $(LIBXMPLITE_OBJ)\mixer.$o \ $(LIBXMPLITE_OBJ)\mix_all.$o \ $(LIBXMPLITE_OBJ)\period.$o \ $(LIBXMPLITE_OBJ)\player.$o \ $(LIBXMPLITE_OBJ)\read_event.$o \ $(LIBXMPLITE_OBJ)\scan.$o \ $(LIBXMPLITE_OBJ)\smix.$o \ $(LIBXMPLITE_OBJ)\virtual.$o \ $(LIBXMPLITE_OBJ)\common.$o \ $(LIBXMPLITE_OBJ)\itsex.$o \ $(LIBXMPLITE_OBJ)\it_load.$o \ $(LIBXMPLITE_OBJ)\mod_load.$o \ $(LIBXMPLITE_OBJ)\mtm_load.$o \ $(LIBXMPLITE_OBJ)\s3m_load.$o \ $(LIBXMPLITE_OBJ)\sample.$o \ $(LIBXMPLITE_OBJ)\xm_load.$o \ AUDIOLIB_OBJS=$(AUDIOLIB_OBJ)\drivers.$o \ $(AUDIOLIB_OBJ)\fx_man.$o \ $(AUDIOLIB_OBJ)\multivoc.$o \ $(AUDIOLIB_OBJ)\mix.$o \ $(AUDIOLIB_OBJ)\mixst.$o \ $(AUDIOLIB_OBJ)\pitch.$o \ $(AUDIOLIB_OBJ)\formats.$o \ $(AUDIOLIB_OBJ)\vorbis.$o \ $(AUDIOLIB_OBJ)\flac.$o \ $(AUDIOLIB_OBJ)\xa.$o \ $(AUDIOLIB_OBJ)\xmp.$o \ $(AUDIOLIB_OBJ)\driver_nosound.$o MACT_OBJS=$(MACT_OBJ)\file_lib.$o \ $(MACT_OBJ)\control.$o \ $(MACT_OBJ)\keyboard.$o \ $(MACT_OBJ)\joystick.$o \ $(MACT_OBJ)\scriplib.$o \ $(MACT_OBJ)\animlib.$o DUKE3D_OBJS=$(DUKE3D_OBJ)\game.$o \ $(DUKE3D_OBJ)\actors.$o \ $(DUKE3D_OBJ)\anim.$o \ $(DUKE3D_OBJ)\cheats.$o \ $(DUKE3D_OBJ)\sbar.$o \ $(DUKE3D_OBJ)\screentext.$o \ $(DUKE3D_OBJ)\screens.$o \ $(DUKE3D_OBJ)\cmdline.$o \ $(DUKE3D_OBJ)\common.$o \ $(DUKE3D_OBJ)\demo.$o \ $(DUKE3D_OBJ)\gamedef.$o \ $(DUKE3D_OBJ)\gameexec.$o \ $(DUKE3D_OBJ)\gamevars.$o \ $(DUKE3D_OBJ)\global.$o \ $(DUKE3D_OBJ)\input.$o \ $(DUKE3D_OBJ)\menus.$o \ $(DUKE3D_OBJ)\namesdyn.$o \ $(DUKE3D_OBJ)\net.$o \ $(DUKE3D_OBJ)\player.$o \ $(DUKE3D_OBJ)\premap.$o \ $(DUKE3D_OBJ)\savegame.$o \ $(DUKE3D_OBJ)\sector.$o \ $(DUKE3D_OBJ)\rts.$o \ $(DUKE3D_OBJ)\config.$o \ $(DUKE3D_OBJ)\osdfuncs.$o \ $(DUKE3D_OBJ)\osdcmds.$o \ $(DUKE3D_OBJ)\grpscan.$o \ $(DUKE3D_OBJ)\winbits.$o \ $(DUKE3D_OBJ)\gameres.$(res) \ $(DUKE3D_OBJ)\startwin.game.$o \ $(DUKE3D_OBJ)\sounds.$o \ $(DUKE3D_OBJ)\soundsdyn.$o \ !ifdef DEBUG $(DUKE3D_OBJ)\mdump.$o !endif DUKE3D_EDITOR_OBJS=$(DUKE3D_OBJ)\astub.$o \ $(DUKE3D_OBJ)\common.$o \ $(DUKE3D_OBJ)\grpscan.$o \ $(DUKE3D_OBJ)\m32common.$o \ $(DUKE3D_OBJ)\m32def.$o \ $(DUKE3D_OBJ)\m32vars.$o \ $(DUKE3D_OBJ)\m32exec.$o \ $(DUKE3D_OBJ)\sounds_mapster32.$o \ $(DUKE3D_OBJ)\buildres.$(res) \ !ifdef DEBUG $(DUKE3D_OBJ)\mdump.$o !endif !if ("$(RENDERTYPE)"=="WIN") ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\winlayer.$o $(ENGINE_OBJ)\rawinput.$o !endif !if ("$(RENDERTYPE)"=="SDL") ENGINE_OBJS=$(ENGINE_OBJS) $(ENGINE_OBJ)\sdlayer.$o DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\game_icon.$o DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(DUKE3D_OBJ)\build_icon.$o !endif !if ("$(MIXERTYPE)"=="WIN") DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\midi.$o $(DUKE3D_OBJ)\music.$o $(DUKE3D_OBJ)\mpu401.$o AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)\driver_directsound.$o !endif !if ("$(MIXERTYPE)"=="SDL") DUKE3D_OBJS=$(DUKE3D_OBJS) $(DUKE3D_OBJ)\sdlmusic.$o AUDIOLIB_OBJS=$(AUDIOLIB_OBJS) $(AUDIOLIB_OBJ)/driver_sdl.$o !endif DUKE3D_OBJS=$(DUKE3D_OBJS) $(MUSICOBJ) DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(MUSICOBJ) CHECKDIR_ENGINE=@if not exist "$(ENGINE_OBJ)" mkdir "$(ENGINE_OBJ)" CHECKDIR_DUKE3D=@if not exist "$(DUKE3D_OBJ)" mkdir "$(DUKE3D_OBJ)" CHECKDIR_ENET=@if not exist "$(ENET_OBJ)" mkdir "$(ENET_OBJ)" CHECKDIR_GLAD=@if not exist "$(GLAD_OBJ)" mkdir "$(GLAD_OBJ)" CHECKDIR_MACT=@if not exist "$(MACT_OBJ)" mkdir "$(MACT_OBJ)" CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)" CHECKDIR_LIBXMPLITE=@if not exist "$(LIBXMPLITE_OBJ)" mkdir "$(LIBXMPLITE_OBJ)" EDUKE32_TARGET=$(root)\eduke32$(EXESUFFIX) MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX) # RULES .SUFFIXES: .masm {$(ENGINE_SRC)}.masm{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(AS) /c $(ASFLAGS) /Fo$@ $< {$(ENGINE_SRC)}.cpp{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(CC) /c $(CFLAGS) /Fo$@ $< {$(ENGINE_SRC)}.c{$(ENGINE_OBJ)}.$o: $(CHECKDIR_ENGINE) $(CC) /c $(CFLAGS) /Fo$@ $< {$(ENET_SRC)}.c{$(ENET_OBJ)}.$o: $(CHECKDIR_ENET) $(CC) /c $(CFLAGS) $(ENET_CFLAGS) /Fo$@ $< {$(GLAD_SRC)}.c{$(GLAD_OBJ)}.$o: $(CHECKDIR_GLAD) $(CC) /c $(CFLAGS) /Fo$@ $< {$(LIBXMPLITE_SRC)}.c{$(LIBXMPLITE_OBJ)}.$o: $(CHECKDIR_LIBXMPLITE) $(CC) /c $(CFLAGS) $(LIBXMPLITE_CFLAGS) /Fo$@ $< {$(AUDIOLIB_SRC)}.cpp{$(AUDIOLIB_OBJ)}.$o: $(CHECKDIR_AUDIOLIB) $(CC) /c $(CFLAGS) $(AUDIOLIB_CFLAGS) /Fo$@ $< {$(MACT_SRC)\}.cpp{$(MACT_OBJ)\}.$o: $(CHECKDIR_MACT) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_RSRC)\}.c{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_SRC)\}.cpp{$(DUKE3D_OBJ)\}.$o: $(CHECKDIR_DUKE3D) $(CC) /c $(CFLAGS) /Fo$@ $< {$(DUKE3D_RSRC)\}.rc{$(DUKE3D_OBJ)\}.$(res): $(CHECKDIR_DUKE3D) $(RC) /i$(ENGINE_INC)\ /i$(DUKE3D_SRC)\ /i$(DUKE3D_RSRC)\ /DPOLYMER /fo$@ /r $< # TARGETS all: $(EDUKE32_TARGET) $(MAPSTER32_TARGET) $(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) $(GLAD_OBJS) $(LIBXMPLITE_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest $(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest !include $(DUKE3D_ROOT)\Dependencies.mak !include $(ENGINE_ROOT)\Dependencies.mak # PHONIES clean: -del /Q $(EDUKE32_TARGET) $(MAPSTER32_TARGET) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) *.pdb $(root)\*.pdb $(root)\*.map $(root)\*.manifest -del /Q $(ENET_OBJS) $(LIBXMPLITE_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS) veryclean: clean