#pragma once #include "resourcefile.h" bool OpenSaveGameForWrite(const char *fname, const char *name); bool OpenSaveGameForRead(const char *name); FileWriter *WriteSavegameChunk(const char *name); FileReader ReadSavegameChunk(const char *name); bool FinishSavegameWrite(); void FinishSavegameRead(); // Savegame utilities class FileReader; FString G_BuildSaveName (const char *prefix); int G_ValidateSavegame(FileReader &fr, FString *savetitle, bool formenu); void SaveEngineState(); void LoadEngineState(); #define SAVEGAME_EXT ".dsave"