// SDL interface layer // for the Build Engine // by Jonathon Fowler (jonof@edgenetwk.com) #ifndef __build_interface_layer__ #define __build_interface_layer__ SDL #include "baselayer.h" struct sdlappicon { int32_t width,height; uint32_t *pixels; unsigned char *mask; }; #else #if (__build_interface_layer__ != SDL) #error "Already using the " __build_interface_layer__ ". Can't now use SDL." #endif #endif // __build_interface_layer__