//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 sirlemonhead, Nuke.YKT This file is part of PCExhumed. PCExhumed is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // this is net.c in the original code #include "typedefs.h" #include "network.h" #include "serial.h" #include "input.h" BEGIN_PS_NS short nNetMoveFrames = 0; void SendGoodbye() { bSendBye = kTrue; UpdateInputs(); } void UpdateNetInputs() { } int InitNet(short nSocket, int nPlayers) { return 0; } int InitSerial() { return 1; } void AbortNetworkPlay() { } void UnInitNet() { } END_PS_NS