//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __gamevars_h__ #define __gamevars_h__ #include "gamedef.h" // store global game definitions enum GamevarFlags_t { MAXGAMEVARS = 2048, // must be a power of two MAXVARLABEL = 26, GAMEVAR_PERPLAYER = 0x00000001, // per-player variable GAMEVAR_PERACTOR = 0x00000002, // per-actor variable GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR), GAMEVAR_RESET = 0x00000008, // marks var for to default GAMEVAR_DEFAULT = 0x00000100, // allow override GAMEVAR_SECRET = 0x00000200, // don't dump... GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value) GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed) GAMEVAR_INTPTR = 0x00002000, // plValues is a pointer to an int32_t GAMEVAR_SHORTPTR = 0x00008000, // plValues is a pointer to a short GAMEVAR_CHARPTR = 0x00010000, // plValues is a pointer to a char GAMEVAR_PTR_MASK = (GAMEVAR_INTPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR), GAMEVAR_NORESET = 0x00020000, // var values are not reset when restoring map state GAMEVAR_SPECIAL = 0x00040000, // flag for structure member shortcut vars GAMEVAR_NOMULTI = 0x00080000, // don't attach to multiplayer packets GAMEVAR_NONGLOBAL = (GAMEVAR_INTPTR|GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR|GAMEVAR_SPECIAL|MAXGAMEVARS<<1), }; enum GamearrayFlags_t { MAXGAMEARRAYS = (MAXGAMEVARS>>2), // must be lower than MAXGAMEVARS MAXARRAYLABEL = MAXVARLABEL, GAMEARRAY_NORMAL = 0, GAMEARRAY_NORESET = 0x00000001, }; #pragma pack(push,1) typedef struct { union { intptr_t lValue; intptr_t *plValues; // array of values when 'per-player', or 'per-actor' } val; intptr_t lDefault; uintptr_t dwFlags; char *szLabel; } gamevar_t; typedef struct { char *szLabel; int32_t *plValues; // array of values intptr_t size; intptr_t bReset; } gamearray_t; #pragma pack(pop) extern gamevar_t aGameVars[MAXGAMEVARS]; extern gamearray_t aGameArrays[MAXGAMEARRAYS]; extern int32_t g_gameVarCount; extern int32_t g_gameArrayCount; int32_t __fastcall Gv_GetVar(register int32_t id,register int32_t iActor,register int32_t iPlayer); int32_t __fastcall Gv_GetVarX(register int32_t id); int32_t Gv_GetVarByLabel(const char *szGameLabel,int32_t lDefault,int32_t iActor,int32_t iPlayer); int32_t Gv_NewArray(const char *pszLabel,int32_t asize); int32_t Gv_NewVar(const char *pszLabel,int32_t lValue,uint32_t dwFlags); int32_t Gv_ReadSave(int32_t fil,int32_t newbehav); void __fastcall A_ResetVars(register int32_t iActor); void __fastcall Gv_SetVar(register int32_t id,register int32_t lValue,register int32_t iActor,register int32_t iPlayer); void __fastcall Gv_SetVarX(register int32_t id,register int32_t lValue); void G_FreeMapState(int32_t mapnum); void Gv_DumpValues(void); void Gv_Init(void); void Gv_InitWeaponPointers(void); void Gv_RefreshPointers(void); void Gv_RefreshPointers(void); void Gv_ResetSystemDefaults(void); void Gv_ResetVars(void); void Gv_WriteSave(FILE *fil,int32_t newbehav); static inline void __fastcall Gv_AddVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue += lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] += lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] += lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) += (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) += (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) +=(uint8_t)lValue; return; } } static inline void __fastcall Gv_SubVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue -= lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] -= lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] -= lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) -= (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) -= (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) -=(uint8_t)lValue; return; } } static inline void __fastcall Gv_MulVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue *= lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] *= lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] *= lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) *= (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) *= (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) *=(uint8_t)lValue; return; } } static inline void __fastcall Gv_DivVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue /= lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] /= lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] /= lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) /= (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) /= (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) /=(uint8_t)lValue; return; } } static inline void __fastcall Gv_ModVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue %= lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] %= lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] %= lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) %= (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) %= (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) %=(uint8_t)lValue; return; } } static inline void __fastcall Gv_AndVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue &= lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] &= lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] &= lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) &= (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) &= (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) &=(uint8_t)lValue; return; } } static inline void __fastcall Gv_XorVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue ^= lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] ^= lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] ^= lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) ^= (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) ^= (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) ^=(uint8_t)lValue; return; } } static inline void __fastcall Gv_OrVar(register int32_t id, register int32_t lValue) { switch (aGameVars[id].dwFlags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK)) { default: aGameVars[id].val.lValue |= lValue; return; case GAMEVAR_PERPLAYER: if ((unsigned)vm.g_p > MAXPLAYERS-1) return; aGameVars[id].val.plValues[vm.g_p] |= lValue; return; case GAMEVAR_PERACTOR: if ((unsigned)vm.g_i > MAXSPRITES-1) return; aGameVars[id].val.plValues[vm.g_i] |= lValue; return; case GAMEVAR_INTPTR: *((int32_t *)aGameVars[id].val.lValue) |= (int32_t)lValue; return; case GAMEVAR_SHORTPTR: *((int16_t *)aGameVars[id].val.lValue) |= (int16_t)lValue; return; case GAMEVAR_CHARPTR: *((uint8_t *)aGameVars[id].val.lValue) |=(uint8_t)lValue; return; } } #endif