//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __actors_inline_c__ #define __actors_inline_c__ #include "compat.h" #include "build.h" #include "global.h" #include "duke3d.h" #include "actors_inline.h" ACTOR_INLINE int32_t A_SetSprite(int32_t i,uint32_t cliptype) { vec3_t davect = {(sprite[i].xvel*(sintable[(sprite[i].ang+512)&2047]))>>14, (sprite[i].xvel*(sintable[sprite[i].ang&2047]))>>14, sprite[i].zvel }; return (A_MoveSprite(i,&davect,cliptype)==0); } EXTERN_INLINE void G_UpdateInterpolations(void) //Stick at beginning of G_DoMoveThings { int32_t i=g_numInterpolations-1; for (; i>=0; i--) oldipos[i] = *curipos[i]; } EXTERN_INLINE void G_RestoreInterpolations(void) //Stick at end of drawscreen { int32_t i=g_numInterpolations-1; if (--g_interpolationLock) return; for (; i>=0; i--) *curipos[i] = bakipos[i]; } EXTERN_INLINE int32_t G_CheckForSpaceCeiling(int32_t sectnum) { return ((sector[sectnum].ceilingstat&1) && sector[sectnum].ceilingpal == 0 && (sector[sectnum].ceilingpicnum==MOONSKY1 || sector[sectnum].ceilingpicnum==BIGORBIT1)?1:0); } EXTERN_INLINE int32_t G_CheckForSpaceFloor(int32_t sectnum) { return ((sector[sectnum].floorstat&1) && sector[sectnum].ceilingpal == 0 && ((sector[sectnum].floorpicnum==MOONSKY1)||(sector[sectnum].floorpicnum==BIGORBIT1))?1:0); } EXTERN_INLINE int32_t A_CheckEnemySprite(const spritetype *s) { return(A_CheckEnemyTile(s->picnum)); } #endif