/* ** shared_sbar.cpp ** Base status bar implementation ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** Copyright 2017 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "build.h" #include "templates.h" #include "statusbar.h" #include "c_cvars.h" #include "c_dispatch.h" #include "c_console.h" #include "v_video.h" #include "filesystem.h" #include "s_soundinternal.h" #include "serializer.h" #include "serialize_obj.h" #include "cmdlib.h" #include "vm.h" #include "gstrings.h" #include "utf8.h" #include "texturemanager.h" #include "cmdlib.h" #include "v_draw.h" #include "v_font.h" #include "v_draw.h" #include "gamecvars.h" #include "m_fixed.h" #include "gamecontrol.h" #include "gamestruct.h" #include "razemenu.h" #include "mapinfo.h" #include "razefont.h" #include "../version.h" EXTERN_CVAR (Bool, am_showmonsters) EXTERN_CVAR (Bool, am_showsecrets) EXTERN_CVAR (Bool, am_showtime) EXTERN_CVAR (Bool, am_showtotaltime) EXTERN_CVAR (Bool, noisedebug) EXTERN_CVAR(Bool, vid_fps) EXTERN_CVAR(Bool, inter_subtitles) extern int setblocks; //--------------------------------------------------------------------------- // // ST_Clear // //--------------------------------------------------------------------------- void ST_Clear() { /* if (StatusBar != NULL) { delete StatusBar; StatusBar = NULL; } */ } //============================================================================ // // // //============================================================================ void setViewport(int viewSize) { int x0, y0, x1, y1; if (screen == nullptr) return; int xdim = screen->GetWidth(); int ydim = screen->GetHeight(); if (xdim == 0 || ydim == 0) return; auto reserved = gi->GetReservedScreenSpace(viewSize); reserved.top = xs_CRoundToInt((reserved.top * hud_scalefactor * ydim) / 200); reserved.statusbar = xs_CRoundToInt((reserved.statusbar * hud_scalefactor * ydim) / 200); int xdimcorrect = std::min(Scale(ydim, 4, 3), xdim); if (viewSize > Hud_Stbar) { x0 = 0; x1 = xdim - 1; y0 = reserved.top; y1 = ydim - 1; } else { x0 = 0; y0 = reserved.top; x1 = xdim - 1; y1 = ydim - 1 - reserved.statusbar; int height = y1 - y0; int frameheight = (height * (5 - viewSize) / 20); int framewidth = Scale(frameheight, xdim, y1+1); x0 += framewidth; x1 -= framewidth; y0 += frameheight; y1 -= frameheight; } videoSetViewableArea(x0, y0, x1, y1); } //============================================================================ // // // //============================================================================ int levelTextTime; void SerializeHud(FSerializer &arc) { if (arc.BeginObject("hud")) { arc("texttimer", levelTextTime) .EndObject(); } } void setLevelStarted(MapRecord *mi) { levelTextTime = 85; Printf(PRINT_NONOTIFY, TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName()); } void drawMapTitle() { if (!hud_showmapname || levelTextTime <= 0 || M_Active()) return; double alpha = levelTextTime > 16? 1.0 : levelTextTime / 16.; if (alpha > 0) { double scale = (g_gameType & GAMEFLAG_RRALL)? 0.4 : (g_gameType & GAMEFLAG_SW)? 0.7 : 1.0; auto text = currentLevel->DisplayName(); auto myfont = PickBigFont(text); double x = 160 - myfont->StringWidth(text) * scale / 2.; double y = isBlood() ? 50 : 100 - myfont->GetHeight()/2.; bool shadow = true; if (shadow) { DrawText(twod, myfont, CR_UNTRANSLATED, x+1, y+1, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, alpha / 2., DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); } DrawText(twod, myfont, CR_UNTRANSLATED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE); } } void UpdateStatusBar(SummaryInfo* info) { IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, UpdateStatusBar) { VMValue params[] = { StatusBar, info }; VMCall(func, params, 2, nullptr, 0); } } void TickStatusBar() { IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Tick) { VMValue params[] = { StatusBar }; VMCall(func, params, 1, nullptr, 0); } } void ResetStatusBar() { IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Reset) { VMValue params[] = { StatusBar }; VMCall(func, params, 1, nullptr, 0); } } void InitStatusBar() { IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Init) { VMValue params[] = { StatusBar }; VMCall(func, params, 1, nullptr, 0); } }