//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "osdcmds.h" #include "osd.h" #include "baselayer.h" #include "duke3d.h" #include "crc32.h" #include #include extern int voting, doquicksave; struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; static inline int osdcmd_quit(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); sendquit(); return OSDCMD_OK; } static int osdcmd_echo(const osdfuncparm_t *parm) { int i; for (i = 0; i < parm->numparms; i++) { if (i > 0) OSD_Printf(" "); OSD_Printf("%s", parm->parms[i]); } OSD_Printf("\n"); return OSDCMD_OK; } static int osdcmd_changelevel(const osdfuncparm_t *parm) { int volume=0,level; char *p; if (!VOLUMEONE) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } else { if (parm->numparms != 1) return OSDCMD_SHOWHELP; level = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (!VOLUMEONE) { if (volume > num_volumes) { OSD_Printf("changelevel: invalid volume number (range 1-%d)\n",num_volumes); return OSDCMD_OK; } } if (level > MAXLEVELS || map[volume*MAXLEVELS+level].filename == NULL) { OSD_Printf("changelevel: invalid level number\n"); return OSDCMD_SHOWHELP; } if (numplayers > 1) { if (myconnectindex == connecthead && networkmode == 0) mpchangemap(volume,level); else if (voting == -1) { ud.m_volume_number = volume; ud.m_level_number = level; if (g_player[myconnectindex].ps->i) { int i; for (i=0;i=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,tempbuf,5); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY) && !(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_TDM)) ud.m_noexits = 0; g_player[myconnectindex].ps->gm |= MODE_MENU; cmenu(603); } return OSDCMD_OK; } if (g_player[myconnectindex].ps->gm & MODE_GAME) { // in-game behave like a cheat osdcmd_cheatsinfo_stat.cheatnum = 2; osdcmd_cheatsinfo_stat.volume = volume; osdcmd_cheatsinfo_stat.level = level; } else { // out-of-game behave like a menu command osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = volume; ud.m_level_number = level; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); } return OSDCMD_OK; } static int osdcmd_map(const osdfuncparm_t *parm) { int i; char filename[256]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; #if 0 if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } #endif strcpy(filename,parm->parms[0]); if (strchr(filename,'.') == 0) strcat(filename,".map"); if ((i = kopen4load(filename,0)) < 0) { OSD_Printf("map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } kclose(i); boardfilename[0] = '/'; boardfilename[1] = 0; strcat(boardfilename, filename); if (numplayers > 1) { if (myconnectindex == connecthead && networkmode == 0) { sendboardname(); mpchangemap(0,7); } else if (voting == -1) { sendboardname(); ud.m_volume_number = 0; ud.m_level_number = 7; if (g_player[myconnectindex].ps->i) { int i; for (i=0;i=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,tempbuf,5); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY) && !(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_TDM)) ud.m_noexits = 0; g_player[myconnectindex].ps->gm |= MODE_MENU; cmenu(603); } return OSDCMD_OK; } osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = 0; ud.m_level_number = 7; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); return OSDCMD_OK; } static int osdcmd_god(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = 0; } else { OSD_Printf("god: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_noclip(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = 20; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_fileinfo(const osdfuncparm_t *parm) { unsigned int crc, length; int i,j; char buf[256]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if ((i = kopen4load((char *)parm->parms[0],0)) < 0) { OSD_Printf("fileinfo: File \"%s\" not found.\n", parm->parms[0]); return OSDCMD_OK; } length = kfilelength(i); crc32init(&crc); do { j = kread(i,buf,256); crc32block(&crc,(unsigned char *)buf,j); } while (j == 256); crc32finish(&crc); kclose(i); OSD_Printf("fileinfo: %s\n" " File size: %d\n" " CRC-32: %08X\n", parm->parms[0], length, crc); return OSDCMD_OK; } static int osdcmd_rate(const osdfuncparm_t *parm) { int i; if (parm->numparms == 0) { OSD_Printf("\"rate\" is \"%d\"\n", packetrate); return OSDCMD_SHOWHELP; } else if (parm->numparms != 1) return OSDCMD_SHOWHELP; i = Batol(parm->parms[0]); if (i >= 40 && i <= 1000) { packetrate = i; OSD_Printf("rate %d\n", packetrate); } else OSD_Printf("rate: value out of range\n"); return OSDCMD_OK; } static int osdcmd_restartsound(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); SoundShutdown(); MusicShutdown(); initprintf("Initializing music...\n"); MusicStartup(); initprintf("Initializing sound...\n"); SoundStartup(); FX_StopAllSounds(); clearsoundlocks(); if (ud.config.MusicToggle == 1) { if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME) { if (map[(unsigned char)music_select].musicfn != NULL) playmusic(&map[(unsigned char)music_select].musicfn[0],music_select); } else playmusic(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS); } return OSDCMD_OK; } static int osdcmd_restartvid(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); resetvideomode(); if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP)) gameexit("restartvid: Reset failed...\n"); onvideomodechange(ud.config.ScreenBPP>8); vscrn(); return OSDCMD_OK; } static int osdcmd_vidmode(const osdfuncparm_t *parm) { int newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth, newheight = ud.config.ScreenHeight, newfs = ud.config.ScreenMode; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch newbpp = Batol(parm->parms[0]); break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); newbpp = Batol(parm->parms[2]); if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (setgamemode(newfs,newwidth,newheight,newbpp)) { initprintf("vidmode: Mode change failed!\n"); if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP)) gameexit("vidmode: Reset failed!\n"); } ud.config.ScreenBPP = newbpp; ud.config.ScreenWidth = newwidth; ud.config.ScreenHeight = newheight; ud.config.ScreenMode = newfs; onvideomodechange(ud.config.ScreenBPP>8); vscrn(); return OSDCMD_OK; } static int osdcmd_setstatusbarscale(const osdfuncparm_t *parm) { if (parm->numparms == 0) { OSD_Printf("\"cl_statusbarscale\" is \"%d\"\n", ud.statusbarscale); return OSDCMD_SHOWHELP; } else if (parm->numparms != 1) return OSDCMD_SHOWHELP; setstatusbarscale(Batol(parm->parms[0])); OSD_Printf("cl_statusbarscale %d\n", ud.statusbarscale); return OSDCMD_OK; } static int osdcmd_spawn(const osdfuncparm_t *parm) { int x=0,y=0,z=0; unsigned short cstat=0,picnum=0; unsigned char pal=0; short ang=0; short set=0, idx; if (numplayers > 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) { OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z x = Batol(parm->parms[4]); y = Batol(parm->parms[5]); z = Batol(parm->parms[6]); set |= 8; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; case 3: // cstat cstat = (unsigned short)Batol(parm->parms[2]); set |= 2; case 2: // pal pal = (unsigned char)Batol(parm->parms[1]); set |= 1; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = (unsigned short)Batol(parm->parms[0]); } else { int i,j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])) ) { picnum = (unsigned short)labelcode[i]; break; } } if (i= MAXTILES) { OSD_Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = spawn(g_player[myconnectindex].ps->i, (short)picnum); if (set & 1) sprite[idx].pal = (char)pal; if (set & 2) sprite[idx].cstat = (short)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, x,y,z) < 0) { OSD_Printf("spawn: Sprite can't be spawned into null space\n"); deletesprite(idx); } } return OSDCMD_OK; } static int osdcmd_setvar(const osdfuncparm_t *parm) { int i, varval; char varname[256]; if (parm->numparms != 2) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } strcpy(varname,parm->parms[1]); varval = Batol(varname); for (i=0;ii, myconnectindex); strcpy(varname,parm->parms[0]); for (i=0;ii, myconnectindex); return OSDCMD_OK; } static int osdcmd_setactorvar(const osdfuncparm_t *parm) { int i, varval, ID; char varname[256]; if (parm->numparms != 3) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } ID=Batol(parm->parms[0]); if (ID>=MAXSPRITES) { OSD_Printf("Invalid sprite ID\n"); return OSDCMD_OK; } varval = Batol(parm->parms[2]); strcpy(varname,parm->parms[2]); varval = Batol(varname); for (i=0;ii, myconnectindex); strcpy(varname,parm->parms[1]); for (i=0;inumparms != 1) return OSDCMD_SHOWHELP; strcpy(pathname,parm->parms[0]); addsearchpath(pathname); return OSDCMD_OK; } static int osdcmd_initgroupfile(const osdfuncparm_t *parm) { char file[BMAX_PATH]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; strcpy(file,parm->parms[0]); initgroupfile(file); return OSDCMD_OK; } static int osdcmd_cmenu(const osdfuncparm_t *parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("cmenu: disallowed in multiplayer\n"); return OSDCMD_OK; } else { cmenu(Batol(parm->parms[0])); } return OSDCMD_OK; } cvarmappings cvar[] = { { "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_INT, 0, 0, 3 }, { "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 0, 2 }, { "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 }, { "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|CVAR_MULTI, 0, 0, 2 }, { "cl_deathmessages", "cl_deathmessages: enable/disable multiplayer death messages", (void*)&ud.deathmsgs, CVAR_BOOL, 0, 0, 1 }, { "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 }, { "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 }, { "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 }, { "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 }, { "cl_viewbob", "cl_viewbob: enable/disable player head bobbing\n", (void*)&ud.viewbob, CVAR_BOOL, 0, 0, 1 }, { "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying\n", (void*)&ud.weaponsway, CVAR_BOOL, 0, 0, 1 }, { "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|CVAR_MULTI, 0, 0, 3 }, { "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void*)&ud.angleinterpolation, CVAR_INT, 0, 0, 256 }, { "in_mousebias", "in_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&ud.config.MouseBias, CVAR_INT, 0, 0, 32 }, { "in_mousefilter", "in_mousefilter: amount of mouse movement to filter out\n", (void*)&ud.config.MouseFilter, CVAR_INT, 0, 0, 512 }, { "in_smoothinput", "in_smoothinput: enable/disable input smoothing\n", (void*)&ud.config.SmoothInput, CVAR_BOOL, 0, 0, 1 }, #if defined(POLYMOST) && defined(USE_OPENGL) { "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 }, { "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 }, # ifdef POLYMER // polymer cvars { "pr_occlusionculling", "pr_occlusionculling: insert description that noone will ever read", (void*)&pr_occlusionculling, CVAR_INT, 0, 0, 512 }, { "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023}, { "pr_billboardingmode", "pr_billboardingmode: face sprite display method. 0: classic mode; 1: polymost mode", (void*)&pr_billboardingmode, CVAR_INT, 0, 0, 1 }, { "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 }, { "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 }, { "pr_vbos", "pr_vbos: contols Vertex Buffer Object usage. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void*)&pr_vbos, CVAR_INT, 0, 0, 2 }, { "pr_gpusmoothing", "pr_gpusmoothing: toggles model animation interpolation", (void*)&pr_gpusmoothing, CVAR_INT, 0, 0, 1 }, #endif #endif { "r_drawweapon", "r_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 }, { "r_showfps", "r_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 }, { "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&ud.config.useprecache, CVAR_BOOL, 0, 0, 1 }, { "r_visibility", "r_visibility: sets the global map visibility", (void*)&ud.const_visibility, CVAR_INT|128, 0, INT_MIN, INT_MAX }, { "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&ud.config.AmbienceToggle, CVAR_BOOL, 0, 0, 1 }, { "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&ud.config.VoiceToggle, CVAR_INT, 0, 0, 2 }, { "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void*)&ud.config.FXVolume, CVAR_INT, 0, 0, 255 }, { "snd_mixrate", "snd_mixrate: sound mixing rate", (void*)&ud.config.MixRate, CVAR_INT, 0, 0, 48000 }, { "snd_musvolume", "snd_musvolume: volume of midi music", (void*)&ud.config.MusicVolume, CVAR_INT, 0, 0, 255 }, { "snd_numbits", "snd_numbits: sound bits", (void*)&ud.config.NumBits, CVAR_INT, 0, 8, 16 }, { "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&ud.config.NumChannels, CVAR_INT, 0, 0, 2 }, { "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&ud.config.NumVoices, CVAR_INT, 0, 0, 32 }, { "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ud.config.ReverseStereo, CVAR_BOOL, 0, 0, 16 }, }; static int osdcmd_cvar_set(const osdfuncparm_t *parm) { int showval = (parm->numparms == 0); unsigned int i; for (i = 0; i < sizeof(cvar)/sizeof(cvarmappings); i++) { if (!Bstrcasecmp(parm->name, cvar[i].name)) { if ((cvar[i].type & CVAR_NOMULTI) && numplayers > 1) { // sound the alarm OSD_Printf("Cvar \"%s\" locked in multiplayer.\n",cvar[i].name); return OSDCMD_OK; } else switch (cvar[i].type&0x7f) { case CVAR_INT: case CVAR_UNSIGNEDINT: case CVAR_BOOL: { int val; if (showval) { OSD_Printf("\"%s\" is \"%d\"\n%s\n",cvar[i].name,*(int*)cvar[i].var,(char*)cvar[i].helpstr); return OSDCMD_OK; } val = atoi(parm->parms[0]); if (cvar[i].type == CVAR_BOOL) val = val != 0; if (val < cvar[i].min || val > cvar[i].max) { OSD_Printf("%s value out of range\n",cvar[i].name); return OSDCMD_OK; } *(int*)cvar[i].var = val; OSD_Printf("%s %d",cvar[i].name,val); } break; case CVAR_STRING: { if (showval) { OSD_Printf("\"%s\" is \"%s\"\n%s\n",cvar[i].name,(char*)cvar[i].var,(char*)cvar[i].helpstr); return OSDCMD_OK; } else { Bstrncpy((char*)cvar[i].var, parm->parms[0], cvar[i].extra-1); ((char*)cvar[i].var)[cvar[i].extra-1] = 0; OSD_Printf("%s %s",cvar[i].name,(char*)cvar[i].var); } } break; default: break; } if (cvar[i].type&CVAR_MULTI) updateplayer(); } } OSD_Printf("\n"); return OSDCMD_OK; } static int osdcmd_sensitivity(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("\"sensitivity\" is \"%d\"\n",CONTROL_GetMouseSensitivity()); return OSDCMD_SHOWHELP; } CONTROL_SetMouseSensitivity(atoi(parm->parms[0])); OSD_Printf("sensitivity %d\n",CONTROL_GetMouseSensitivity()); return OSDCMD_OK; } static int osdcmd_setbrightness(const osdfuncparm_t *parm) { if (parm->numparms != 1) { // OSD_Printf("\"setbri\" \"%d\"\n",ud.brightness>>2); return OSDCMD_SHOWHELP; } ud.brightness = atoi(parm->parms[0])<<2; setbrightness(ud.brightness>>2,&g_player[screenpeek].ps->palette[0],0); OSD_Printf("setbrightness %d\n",ud.brightness>>2); return OSDCMD_OK; } static int osdcmd_give(const osdfuncparm_t *parm) { int i; if (numplayers == 1 && g_player[myconnectindex].ps->gm & MODE_GAME) { if (g_player[myconnectindex].ps->dead_flag != 0) { OSD_Printf("give: Cannot give while dead.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { osdcmd_cheatsinfo_stat.cheatnum = 1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health<<1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { osdcmd_cheatsinfo_stat.cheatnum = 21; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { for (i=PISTOL_WEAPON;imax_ammo_amount[i]); } return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "armor")) { g_player[myconnectindex].ps->shield_amount = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { osdcmd_cheatsinfo_stat.cheatnum = 23; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { osdcmd_cheatsinfo_stat.cheatnum = 22; return OSDCMD_OK; } } else { OSD_Printf("give: Not in a single-player game.\n"); return OSDCMD_OK; } return OSDCMD_SHOWHELP; } void onvideomodechange(int newmode) { char *pal; if (newmode) { if (g_player[screenpeek].ps->palette == palette || g_player[screenpeek].ps->palette == waterpal || g_player[screenpeek].ps->palette == titlepal || g_player[screenpeek].ps->palette == animpal || g_player[screenpeek].ps->palette == endingpal || g_player[screenpeek].ps->palette == drealms || g_player[screenpeek].ps->palette == slimepal) pal = g_player[screenpeek].ps->palette; else pal = palette; } else { pal = g_player[screenpeek].ps->palette; } setbrightness(ud.brightness>>2, pal, 0); restorepalette = 1; } static int osdcmd_usemousejoy(const osdfuncparm_t *parm) { int showval = (parm->numparms < 1); if (!Bstrcasecmp(parm->name, "in_mouse")) { if (showval) { OSD_Printf("in_mouse is %d\n", ud.config.UseMouse); } else { ud.config.UseMouse = (atoi(parm->parms[0]) != 0); CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent); } return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "in_joystick")) { if (showval) { OSD_Printf("in_joystick is %d\n", ud.config.UseJoystick); } else { ud.config.UseJoystick = (atoi(parm->parms[0]) != 0); CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent); } return OSDCMD_OK; } return OSDCMD_SHOWHELP; } static int osdcmd_name(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("\"name\" is \"%s\"\n",myname); return OSDCMD_SHOWHELP; } Bstrcpy(tempbuf,parm->parms[0]); while (Bstrlen(stripcolorcodes(tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(myname,tempbuf,sizeof(myname)-1); myname[sizeof(myname)-1] = '\0'; OSD_Printf("name %s\n",myname); updateplayer(); return OSDCMD_OK; } static int osdcmd_button(const osdfuncparm_t *parm) { char *p = (char *)parm->name+9; // skip "gamefunc_" // if (g_player[myconnectindex].ps->gm == MODE_GAME) // only trigger these if in game extinput[CONFIG_FunctionNameToNum(p)] = 1; // FIXME return OSDCMD_OK; } keydef keynames[]= { { "Escape", 0x1 }, { "1", 0x2 }, { "2", 0x3 }, { "3", 0x4 }, { "4", 0x5 }, { "5", 0x6 }, { "6", 0x7 }, { "7", 0x8 }, { "8", 0x9 }, { "9", 0xa }, { "0", 0xb }, { "-", 0xc }, { "=", 0xd }, { "BakSpc", 0xe }, { "Tab", 0xf }, { "Q", 0x10 }, { "W", 0x11 }, { "E", 0x12 }, { "R", 0x13 }, { "T", 0x14 }, { "Y", 0x15 }, { "U", 0x16 }, { "I", 0x17 }, { "O", 0x18 }, { "P", 0x19 }, { "[", 0x1a }, { "]", 0x1b }, { "Enter", 0x1c }, { "LCtrl", 0x1d }, { "A", 0x1e }, { "S", 0x1f }, { "D", 0x20 }, { "F", 0x21 }, { "G", 0x22 }, { "H", 0x23 }, { "J", 0x24 }, { "K", 0x25 }, { "L", 0x26 }, { "SemiColon", 0x27 }, { "'", 0x28 }, { "Tilde", 0x29 }, { "LShift", 0x2a }, { "\\", 0x2b }, { "Z", 0x2c }, { "X", 0x2d }, { "C", 0x2e }, { "V", 0x2f }, { "B", 0x30 }, { "N", 0x31 }, { "M", 0x32 }, { ",", 0x33 }, { ".", 0x34 }, { "/", 0x35 }, { "RShift", 0x36 }, { "Kpad*", 0x37 }, { "LAlt", 0x38 }, { "Space", 0x39 }, { "CapLck", 0x3a }, { "F1", 0x3b }, { "F2", 0x3c }, { "F3", 0x3d }, { "F4", 0x3e }, { "F5", 0x3f }, { "F6", 0x40 }, { "F7", 0x41 }, { "F8", 0x42 }, { "F9", 0x43 }, { "F10", 0x44 }, { "NumLck", 0x45 }, { "ScrLck", 0x46 }, { "Kpad7", 0x47 }, { "Kpad8", 0x48 }, { "Kpad9", 0x49 }, { "Kpad-", 0x4a }, { "Kpad4", 0x4b }, { "Kpad5", 0x4c }, { "Kpad6", 0x4d }, { "Kpad+", 0x4e }, { "Kpad1", 0x4f }, { "Kpad2", 0x50 }, { "Kpad3", 0x51 }, { "Kpad0", 0x52 }, { "Kpad.", 0x53 }, { "F11", 0x57 }, { "F12", 0x58 }, { "KpdEnt", 0x9c }, { "RCtrl", 0x9d }, { "Kpad/", 0xb5 }, { "RAlt", 0xb8 }, { "PrtScn", 0xb7 }, { "Pause", 0xc5 }, { "Home", 0xc7 }, { "Up", 0xc8 }, { "PgUp", 0xc9 }, { "Left", 0xcb }, { "Right", 0xcd }, { "End", 0xcf }, { "Down", 0xd0 }, { "PgDn", 0xd1 }, { "Insert", 0xd2 }, { "Delete", 0xd3 }, {0,0} }; char *mousenames[] = { "mouse1", "mouse2", "mouse3", "mouse4", "mouse5", "mouse6" }; static int osdcmd_bind(const osdfuncparm_t *parm) { int i, j; if (parm->numparms==1&&!Bstrcasecmp(parm->parms[0],"showkeys")) { for (i=0;keynames[i].name;i++)OSD_Printf("%s\n",keynames[i].name); for (i=0;inumparms==0) { int j=0; OSD_Printf("Current key bindings:\n"); for (i=0;iparms[0],keynames[i].name)) break; if (!keynames[i].name) { for (i=0;iparms[0],mousenames[i])) break; if (i >= MAXMOUSEBUTTONS) return OSDCMD_SHOWHELP; if (parm->numparms < 2) { OSD_Printf("%-9s %s\"%s\"\n",mousenames[i], mousebind[i].repeat?"":"norepeat ",mousebind[i].cmd); return OSDCMD_OK; } j = 1; mousebind[i].repeat = 1; if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat")) { mousebind[i].repeat = 0; j++; } Bstrcpy(tempbuf,parm->parms[j++]); for (;jnumparms;j++) { Bstrcat(tempbuf," "); Bstrcat(tempbuf,parm->parms[j++]); } Bstrncpy(mousebind[i].cmd,tempbuf, MAXBINDSTRINGLENGTH-1); mousebind[i].key=mousenames[i]; if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } if (parm->numparms < 2) { OSD_Printf("%-9s %s\"%s\"\n",keynames[i].name, boundkeys[keynames[i].id].repeat?"":"norepeat ", boundkeys[keynames[i].id].cmd); return OSDCMD_OK; } j = 1; boundkeys[keynames[i].id].repeat = 1; if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat")) { boundkeys[keynames[i].id].repeat = 0; j++; } Bstrcpy(tempbuf,parm->parms[j++]); for (;jnumparms;j++) { Bstrcat(tempbuf," "); Bstrcat(tempbuf,parm->parms[j++]); } Bstrncpy(boundkeys[keynames[i].id].cmd,tempbuf, MAXBINDSTRINGLENGTH-1); boundkeys[keynames[i].id].key=keynames[i].name; if (!OSD_ParsingScript()) OSD_Printf("%s\n",parm->raw); return OSDCMD_OK; } static int osdcmd_unbindall(const osdfuncparm_t *parm) { int i; UNREFERENCED_PARAMETER(parm); for (i=0;inumparms < 1) return OSDCMD_SHOWHELP; for (i=0;keynames[i].name;i++) if (!Bstrcasecmp(parm->parms[0],keynames[i].name)) break; if (!keynames[i].name) { for (i=0;iparms[0],mousenames[i])) break; if (i >= MAXMOUSEBUTTONS) return OSDCMD_SHOWHELP; mousebind[i].repeat = 0; mousebind[i].cmd[0] = 0; OSD_Printf("unbound %s\n",mousenames[i]); return OSDCMD_OK; } boundkeys[keynames[i].id].repeat = 0; boundkeys[keynames[i].id].cmd[0] = 0; OSD_Printf("unbound key %s\n",keynames[i].name); return OSDCMD_OK; } static int osdcmd_quicksave(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quicksave: not in a game.\n"); else doquicksave = 1; return OSDCMD_OK; } static int osdcmd_quickload(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_Printf("quickload: not in a game.\n"); else doquicksave = 2; return OSDCMD_OK; } static int osdcmd_screenshot(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); // KB_ClearKeysDown(); screencapture("duke0000.tga",0); return OSDCMD_OK; } extern void savemapstate(mapstate_t *save); extern void restoremapstate(mapstate_t *save); static int osdcmd_savestate(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate == NULL) map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate = Bcalloc(1,sizeof(mapstate_t)); savemapstate(map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate); return OSDCMD_OK; } static int osdcmd_restorestate(const osdfuncparm_t *parm) { UNREFERENCED_PARAMETER(parm); if (map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate) restoremapstate(map[ud.volume_number*MAXLEVELS+ud.level_number].savedstate); return OSDCMD_OK; } int registerosdcommands(void) { unsigned int i; osdcmd_cheatsinfo_stat.cheatnum = -1; for (i=0; i: warps to the given level", osdcmd_changelevel); else { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); } OSD_RegisterFunction("addpath","addpath : adds path to game filesystem", osdcmd_addpath); OSD_RegisterFunction("bind","bind : associates a keypress with a string of console input. Type \"bind showkeys\" for a list of keys and \"listsymbols\" for a list of valid console commands.", osdcmd_bind); OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale); OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("echo","echo [text]: echoes text to the console", osdcmd_echo); OSD_RegisterFunction("fileinfo","fileinfo : gets a file's information", osdcmd_fileinfo); for (i=0;i: changes brightness", osdcmd_setbrightness); OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("in_joystick","in_joystick: enables input from the joystick if it is present",osdcmd_usemousejoy); OSD_RegisterFunction("in_mouse","in_mouse: enables input from the mouse if it is present",osdcmd_usemousejoy); OSD_RegisterFunction("initgroupfile","initgroupfile : adds a grp file into the game filesystem", osdcmd_initgroupfile); OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); OSD_RegisterFunction("quicksave","quicksave: performs a quick save", osdcmd_quicksave); OSD_RegisterFunction("quickload","quickload: performs a quick load", osdcmd_quickload); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("rate","rate: sets the multiplayer packet send rate, in packets/sec",osdcmd_rate); OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound); OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid); OSD_RegisterFunction("sensitivity","sensitivity : changes the mouse sensitivity", osdcmd_sensitivity); OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); OSD_RegisterFunction("setvarvar","setvar : sets the value of a gamevar", osdcmd_setvar); OSD_RegisterFunction("setactorvar","setactorvar : sets the value of a gamevar", osdcmd_setactorvar); OSD_RegisterFunction("screenshot","screenshot: takes a screenshot. See r_scrcaptureformat.", osdcmd_screenshot); OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("unbind","unbind : unbinds a key.", osdcmd_unbind); OSD_RegisterFunction("unbindall","unbindall: unbinds all keys.", osdcmd_unbindall); OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode); OSD_RegisterFunction("savestate","",osdcmd_savestate); OSD_RegisterFunction("restorestate","",osdcmd_restorestate); //baselayer_onvideomodechange = onvideomodechange; return 0; }