// Evil and Nasty Configuration File Reader for KenBuild // by Jonathon Fowler #include "compat.h" #include "build.h" #include "editor.h" #include "osd.h" #include "cache1d.h" #include "baselayer.h" #include "renderlayer.h" static double clampd(double d, double mind, double maxd) { if (d != d || dmaxd) d = maxd; return d; } static int32_t readconfig(BFILE *fp, const char *key, char *value, uint32_t len) { char buf[1000], *k, *v, *eq; int32_t x=0; if (len < 1) return 0; Brewind(fp); while (1) { if (!Bfgets(buf, 1000, fp)) return 0; if (buf[0] == ';') continue; eq = Bstrchr(buf, '='); if (!eq) continue; k = buf; v = eq+1; while (*k == ' ' || *k == '\t') k++; *(eq--) = 0; while ((*eq == ' ' || *eq == '\t') && eq>=k) *(eq--) = 0; if (Bstrcasecmp(k, key)) continue; while (*v == ' ' || *v == '\t') v++; eq = v + Bstrlen(v)-1; while ((*eq == ' ' || *eq == '\t' || *eq == '\r' || *eq == '\n') && eq>=v) *(eq--) = 0; value[--len] = 0; do value[x] = v[x]; while (v[x++] != 0 && len-- > 0); return x-1; } } extern int16_t brightness; #ifdef USE_OPENGL extern int32_t vsync; #endif extern char game_executable[BMAX_PATH]; extern int32_t fullscreen; extern char default_buildkeys[NUMBUILDKEYS]; static char *const keys = default_buildkeys; static int32_t default_grid=9; extern int32_t AmbienceToggle, MixRate; extern int32_t ParentalLock; /* * SETUP.DAT * 0 = video mode (0:chained 1:vesa 2:screen buffered 3/4/5:tseng/paradise/s3 6:red-blue) * 1 = sound (0:none) * 2 = music (0:none) * 3 = input (0:keyboard 1:+mouse) * 4 = multiplayer (0:single 1-4:com 5-11:ipx) * 5&0xf0 = com speed * 5&0x0f = com irq * 6&0xf0 = chained y-res * 6&0x0f = chained x-res or vesa mode * 7&0xf0 = sound samplerate * 7&0x01 = sound quality * 7&0x02 = 8/16 bit * 7&0x04 = mono/stereo * * bytes 8 to 26 are key settings: * 0 = Forward (0xc8) * 1 = Backward (0xd0) * 2 = Turn left (0xcb) * 3 = Turn right (0xcd) * 4 = Run (0x2a) * 5 = Strafe (0x9d) * 6 = Fire (0x1d) * 7 = Use (0x39) * 8 = Stand high (0x1e) * 9 = Stand low (0x2c) * 10 = Look up (0xd1) * 11 = Look down (0xc9) * 12 = Strafe left (0x33) * 13 = Strafe right (0x34) * 14 = 2D/3D switch (0x9c) * 15 = View cycle (0x1c) * 16 = 2D Zoom in (0xd) * 17 = 2D Zoom out (0xc) * 18 = Chat (0xf) */ int32_t loadsetup(const char *fn) { BFILE *fp; #define VL 1024 char val[VL]; int32_t i; if ((fp = Bfopen(fn, "rt")) == NULL) return -1; if (readconfig(fp, "forcesetup", val, VL) > 0) forcesetup = (atoi_safe(val) != 0); if (readconfig(fp, "fullscreen", val, VL) > 0) fullscreen = (atoi_safe(val) != 0); if (readconfig(fp, "xdim2d", val, VL) > 0) xdim2d = atoi_safe(val); if (readconfig(fp, "ydim2d", val, VL) > 0) ydim2d = atoi_safe(val); if (readconfig(fp, "xdim3d", val, VL) > 0) xdimgame = atoi_safe(val); if (readconfig(fp, "ydim3d", val, VL) > 0) ydimgame = atoi_safe(val); if (readconfig(fp, "bpp", val, VL) > 0) bppgame = atoi_safe(val); if (readconfig(fp, "editorgridextent", val, VL) > 0) { int32_t tmp = atoi_safe(val); editorgridextent = clamp(tmp, 65536, BXY_MAX); } if (readconfig(fp, "grid", val, VL) > 0) { grid = atoi_safe(val); default_grid = grid; autogrid = (grid==9); grid = clamp(grid, 0, 8); } #ifdef POLYMER if (readconfig(fp, "rendmode", val, VL) > 0) { i = atoi_safe(val); glrendmode = i; } #endif if (readconfig(fp, "vid_gamma", val, VL) > 0) vid_gamma = clampd(Bstrtod(val, NULL), 0.0, 10.0); if (readconfig(fp, "vid_brightness", val, VL) > 0) vid_brightness = clampd(Bstrtod(val, NULL), 0.0, 10.0); if (readconfig(fp, "vid_contrast", val, VL) > 0) vid_contrast = clampd(Bstrtod(val, NULL), 0.0, 10.0); #ifdef RENDERTYPEWIN if (readconfig(fp, "maxrefreshfreq", val, VL) > 0) maxrefreshfreq = atoi_safe(val); #endif #ifdef USE_OPENGL if (readconfig(fp, "lazytileselector", val, VL) > 0) g_lazy_tileselector = !!atoi_safe(val); #endif if (readconfig(fp, "gameexecutable", val, VL) > 0) Bstrcpy(game_executable, val); #if 1 if (readconfig(fp, "keyforward", val, VL) > 0) keys[BK_MOVEFORWARD] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keybackward", val, VL) > 0) keys[BK_MOVEBACKWARD] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyturnleft", val, VL) > 0) keys[BK_TURNLEFT] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyturnright", val, VL) > 0) keys[BK_TURNRIGHT] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyrun", val, VL) > 0) keys[BK_RUN] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystrafe", val, VL) > 0) keys[BK_STRAFE] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keyfire", val, VL) > 0) keys[BK_SHOOT] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keyuse", val, VL) > 0) keys[BK_OPEN] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystandhigh", val, VL) > 0) keys[BK_MOVEUP] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystandlow", val, VL) > 0) keys[BK_MOVEDOWN] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keylookup", val, VL) > 0) keys[BK_LOOKUP] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keylookdown", val, VL) > 0) keys[BK_LOOKDOWN] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keystrafeleft", val, VL) > 0) keys[BK_STRAFELEFT] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keystraferight", val, VL) > 0) keys[BK_STRAFERIGHT] = Bstrtol(val, NULL, 16); if (readconfig(fp, "key2dmode", val, VL) > 0) keys[BK_MODE2D_3D] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keyviewcycle", val, VL) > 0) keys[BK_PLAYERVIEW] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "key2dzoomin", val, VL) > 0) keys[BK_ZOOMIN] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "key2dzoomout", val, VL) > 0) keys[BK_ZOOMOUT] = Bstrtol(val, NULL, 16); // if (readconfig(fp, "keychat", val, VL) > 0) keys[BK_MESSAGE] = Bstrtol(val, NULL, 16); #endif if (readconfig(fp, "windowpositioning", val, VL) > 0) windowpos = atoi_safe(val); windowx = -1; if (readconfig(fp, "windowposx", val, VL) > 0) windowx = atoi_safe(val); windowy = -1; if (readconfig(fp, "windowposy", val, VL) > 0) windowy = atoi_safe(val); if (readconfig(fp, "keyconsole", val, VL) > 0) { keys[BK_CONSOLE] = Bstrtol(val, NULL, 16); OSD_CaptureKey(keys[BK_CONSOLE]); } if (readconfig(fp, "mousesensitivity", val, VL) > 0) msens = Bstrtod(val, NULL); if (readconfig(fp, "mousenavigation", val, VL) > 0) unrealedlook = !!atoi_safe(val); if (readconfig(fp, "mousenavigationaccel", val, VL) > 0) pk_uedaccel = atoi_safe(val); if (readconfig(fp, "quickmapcycling", val, VL) > 0) quickmapcycling = !!atoi_safe(val); if (readconfig(fp, "sideview_reversehorizrot", val, VL) > 0) sideview_reversehrot = !!atoi_safe(val); if (readconfig(fp, "revertCTRL", val, VL) > 0) revertCTRL = !!atoi_safe(val); if (readconfig(fp, "scrollamount", val, VL) > 0) scrollamount = atoi_safe(val); if (readconfig(fp, "turnaccel", val, VL) > 0) pk_turnaccel = atoi_safe(val); if (readconfig(fp, "turndecel", val, VL) > 0) pk_turndecel = atoi_safe(val); if (readconfig(fp, "autosavesec", val, VL) > 0) autosave = max(0, atoi_safe(val)); if (readconfig(fp, "autocorruptchecksec", val, VL) > 0) autocorruptcheck = max(0, atoi_safe(val)); if (readconfig(fp, "corruptcheck_noalreadyrefd", val, VL) > 0) corruptcheck_noalreadyrefd = !!atoi_safe(val); if (readconfig(fp, "corruptcheck_game_duke3d", val, VL) > 0) corruptcheck_game_duke3d = !!atoi_safe(val); if (readconfig(fp, "corruptcheck_heinum", val, VL) > 0) corruptcheck_heinum = clamp(atoi_safe(val), 0, 2); if (readconfig(fp, "fixmaponsave_sprites", val, VL) > 0) fixmaponsave_sprites = !!atoi_safe(val); if (readconfig(fp, "keeptexturestretch", val, VL) > 0) keeptexturestretch = !!atoi_safe(val); if (readconfig(fp, "showheightindicators", val, VL) > 0) showheightindicators = clamp(atoi_safe(val), 0, 2); if (readconfig(fp, "showambiencesounds", val, VL) > 0) showambiencesounds = clamp(atoi_safe(val), 0, 2); if (readconfig(fp, "pathsearchmode", val, VL) > 0) pathsearchmode = clamp(atoi_safe(val), 0, 1); if (readconfig(fp, "pointhighlightdist", val, VL) > 0) pointhighlightdist = atoi_safe(val); if (readconfig(fp, "linehighlightdist", val, VL) > 0) linehighlightdist = atoi_safe(val); if (readconfig(fp, "2d3dmode", val, VL) > 0) m32_2d3dmode = clamp(atoi_safe(val), 0, 1); if (readconfig(fp, "2d3dsize", val, VL) > 0) m32_2d3dsize = clamp(atoi_safe(val), 3, 5); if (readconfig(fp, "2d3d_x", val, VL) > 0) m32_2d3d.x = clamp(atoi_safe(val), 0, 0xffff); if (readconfig(fp, "2d3d_y", val, VL) > 0) m32_2d3d.y = clamp(atoi_safe(val), 0, 0xffff); if (readconfig(fp, "autogray", val, VL) > 0) autogray = !!atoi_safe(val); // if (readconfig(fp, "showinnergray", val, VL) > 0) // showinnergray = !!atoi_safe(val); if (readconfig(fp, "graphicsmode", val, VL) > 0) graphicsmode = clamp(atoi_safe(val), 0, 2); if (readconfig(fp, "samplerate", val, VL) > 0) MixRate = clamp(atoi_safe(val), 8000, 48000); if (readconfig(fp, "ambiencetoggle", val, VL) > 0) AmbienceToggle = !!atoi_safe(val); if (readconfig(fp, "parlock", val, VL) > 0) ParentalLock = !!atoi_safe(val); if (readconfig(fp, "osdtryscript", val, VL) > 0) m32_osd_tryscript = !!atoi_safe(val); for (i=0; i<256; i++) keyremap[i]=i; keyremapinit=1; if (readconfig(fp, "remap", val, VL) > 0) { char *p=val; int32_t v1,v2; while (*p) { if (!sscanf(p,"%x",&v1))break; if ((p=strchr(p,'-'))==0)break; p++; if (!sscanf(p,"%x",&v2))break; keyremap[v1]=v2; initprintf("Remap %X key to %X\n",v1,v2); if ((p=strchr(p,','))==0)break; p++; } } // load m32script history for (i=0; ihistory.maxlines); i++) { DO_FREE_AND_NULL(osd->history.buf[i]); OSD_SetHistory(i, scripthist[scripthistend-1-i]); osd->history.lines++; osd->history.total++; } scripthistend %= SCRIPTHISTSIZ; Bfclose(fp); return 0; } void writesettings(void) // save binds and aliases to _m32_settings.cfg { BFILE *fp; char *ptr = Xstrdup(setupfilename); char tempbuf[128]; if (!Bstrcmp(setupfilename, defaultsetupfilename)) Bsprintf(tempbuf, "m32_settings.cfg"); else Bsprintf(tempbuf, "%s_m32_settings.cfg", strtok(ptr, ".")); fp = Bfopen(tempbuf, "wt"); if (fp) { Bfprintf(fp,"// this file is automatically generated by %s\n", AppProperName); OSD_WriteAliases(fp); OSD_WriteCvars(fp); Bfclose(fp); if (!Bstrcmp(setupfilename, defaultsetupfilename)) OSD_Printf("Wrote m32_settings.cfg\n"); else OSD_Printf("Wrote %s_m32_settings.cfg\n",ptr); Bfree(ptr); return; } if (!Bstrcmp(setupfilename, defaultsetupfilename)) OSD_Printf("Error writing m32_settings.cfg: %s\n", strerror(errno)); else OSD_Printf("Error writing %s_m32_settings.cfg: %s\n",ptr,strerror(errno)); Bfree(ptr); } int32_t writesetup(const char *fn) { BFILE *fp; int32_t i,j,first=1; fp = Bfopen(fn,"wt"); if (!fp) return -1; Bfprintf(fp, ";; NOTE: key-value pairs ending in a trailing ';;' will NOT be read from this\n" ";; file, but from m32_settings.cfg, potentially under a different name.\n" "\n" "; Always show configuration options on startup\n" "; 0 - No\n" "; 1 - Yes\n" "forcesetup = %d\n" "\n" "; Video mode selection\n" "; 0 - Windowed\n" "; 1 - Fullscreen\n" "fullscreen = %d\n" "\n" "; Video resolution\n" "xdim2d = %d\n" "ydim2d = %d\n" "xdim3d = %d\n" "ydim3d = %d\n" "\n" "; 3D-mode colour depth\n" "bpp = %d\n" "\n" #ifdef USE_OPENGL "vsync = %d ;;\n" "\n" #endif #ifdef POLYMER "; Rendering mode\n" "rendmode = %d\n" "\n" #endif "; Grid limits\n" "editorgridextent = %d\n" "; Startup grid size (0-8, 9 is automatic)\n" "grid = %d\n" "\n" #ifdef USE_OPENGL ";; OpenGL mode options\n" "usemodels = %d ;;\n" "usehightile = %d ;;\n" "; Enabling lazytileselector allows the tile display to interrupt\n" "; drawing hightiles so you can quickly browse without waiting\n" "; for all of them to load. Set to 0 if you experience flickering.\n" "lazytileselector = %d\n" "; glusetexcache: 0:no, 1:yes, 2:compressed\n" "; For best performance, keep this setting in sync with EDuke32\n" "glusetexcache = %d ;;\n" "glusememcache = %d ;;\n" "gltexfiltermode = %d ;;\n" "glanisotropy = %d ;;\n" "r_downsize = %d ;;\n" "r_texcompr = %d ;;\n" "r_shadescale = %g ;;\n" "r_usenewshading = %d ;;\n" "r_usetileshades = %d ;;\n" # ifdef POLYMER "r_pr_artmapping = %d ;;\n" # endif "\n" #endif "; Use new aspect determination code? (classic/Polymost)\n" "r_usenewaspect = %d ;;\n" #ifndef RENDERTYPEWIN "; Screen aspect for fullscreen, in the form WWHH (e.g. 1609 for 16:9).\n" "; A value of 0 means to assume that the pixel aspect is square.\n" "r_screenxy = %d ;;\n" #endif "\n" #ifdef RENDERTYPEWIN "; Maximum OpenGL mode refresh rate (Windows only, in Hertz)\n" "maxrefreshfreq = %d\n" "\n" #endif "; Window positioning, 0 = center, 1 = memory\n" "windowpositioning = %d\n" "windowposx = %d\n" "windowposy = %d\n" "\n" "; 3D mode brightness setting\n" "vid_gamma = %g\n" "vid_brightness = %g\n" "vid_contrast = %g\n" "\n" "; Game executable used for map testing\n" "gameexecutable = %s\n" "\n" #if 0 "; Sound sample frequency\n" "; 0 - 6 KHz\n" "; 1 - 8 KHz\n" "; 2 - 11.025 KHz\n" "; 3 - 16 KHz\n" "; 4 - 22.05 KHz\n" "; 5 - 32 KHz\n" "; 6 - 44.1 KHz\n" "samplerate = %d\n" "\n" "; Music playback\n" "; 0 - Off\n" "; 1 - On\n" "music = %d\n" "\n" #endif "; Mouse sensitivity\n" "mousesensitivity = %g\n" "\n" "; Mouse navigation\n" "; 0 - No\n" "; 1 - Yes\n" "mousenavigation = %d\n" "\n" "; Mouse navigation acceleration\n" "mousenavigationaccel = %d\n" "\n" "; Quick map cycling (SHIFT)+CTRL+X\n" "; 0 - No\n" "; 1 - Yes\n" "quickmapcycling = %d\n" "\n" "; Reverse meaning of Q and W keys in side view mode\n" "sideview_reversehorizrot = %d\n" "\n" "; Revert CTRL for tile selction\n" "; 0 - WHEEL:scrolling, CTRL+WHEEL:zooming\n" "; 1 - CTRL+WHEEL:scrolling, WHEEL:zooming\n" "revertCTRL = %d\n" "\n" "; Scroll amount for WHEEL in the tile selection\n" "scrollamount = %d\n" "\n" "; Turning acceleration+declaration\n" "turnaccel = %d\n" "\n" "; Turning deceleration\n" "turndecel = %d\n" "\n" "; Autosave map interval (seconds)\n" "autosavesec = %d\n" "\n" "; Auto corruption check interval (seconds)\n" "autocorruptchecksec = %d\n" "\n" "; Ignore 'already referenced wall' warnings\n" "corruptcheck_noalreadyrefd = %d\n" "\n" "; Flag Duke3D issues\n" "corruptcheck_game_duke3d = %d\n" "\n" "; Auto-correct inconsistent ceilingstat/floorstat bit 2 and .heinum?\n" "; Set to 2, also warn on 'corruptcheck'.\n" "corruptcheck_heinum = %d\n" "\n" "; Fix sprite sectnums when saving a map or entering 3D mode\n" "fixmaponsave_sprites = %d\n" "\n" "; Keep texture stretching when dragging wall vertices\n" "keeptexturestretch = %d\n" "\n" "; Height indicators (0:none, 1:only 2-sided&different, 2:all)\n" "showheightindicators = %d\n" "\n" "; Ambience sound circles (0:none, 1:only in current sector, 2:all)\n" "showambiencesounds = %d\n" "\n" "; Default filesystem mode\n" "pathsearchmode = %d\n" "\n" "; Experimental 2d/3d hybrid mode\n" "2d3dmode = %d\n" "2d3dsize = %d\n" "2d3d_x = %d\n" "2d3d_y = %d\n" "\n" "; Point and line highlight/selection distances\n" "pointhighlightdist = %d\n" "linehighlightdist = %d\n" "\n" "; TROR: Automatic grayout of plain (non-extended) sectors,\n" "; toggled with Ctrl-A:\n" "autogray = %d\n" // "; TROR: Show inner gray walls, toggled with Ctrl-Alt-A:\n" // "showinnergray = %d\n" "\n" "; 2D mode display type (0:classic, 1:textured, 2:textured/animated)\n" "graphicsmode = %d\n" "\n" "; Sample rate in Hz\n" "samplerate = %d\n" "; Ambient sounds in 3D mode (0:off, 1:on)\n" "ambiencetoggle = %d\n" "parlock = %d\n" "\n" "; Try executing m32script on invalid command in the OSD? This makes\n" "; typing m32script commands into the OSD directly possible.\n" "osdtryscript = %d\n" "\n" #if 1 "; Key Settings\n" "; Here's a map of all the keyboard scan codes: NOTE: values are listed in hex!\n" "; +---------------------------------------------------------------------------------------------+\n" "; | 01 3B 3C 3D 3E 3F 40 41 42 43 44 57 58 46 |\n" "; |ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 SCROLL |\n" "; | |\n" "; |29 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E D2 C7 C9 45 B5 37 4A |\n" "; | ` '1' '2' '3' '4' '5' '6' '7' '8' '9' '0' - = BACK INS HOME PGUP NUMLK KP/ KP* KP- |\n" "; | |\n" "; | 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 2B D3 CF D1 47 48 49 4E |\n" "; |TAB Q W E R T Y U I O P [ ] \\ DEL END PGDN KP7 KP8 KP9 KP+ |\n" "; | |\n" "; | 3A 1E 1F 20 21 22 23 24 25 26 27 28 1C 4B 4C 4D |\n" "; |CAPS A S D F G H J K L ; ' ENTER KP4 KP5 KP6 9C |\n" "; | KPENTER|\n" "; | 2A 2C 2D 2E 2F 30 31 32 33 34 35 36 C8 4F 50 51 |\n" "; |LSHIFT Z X C V B N M , . / RSHIFT UP KP1 KP2 KP3 |\n" "; | |\n" "; | 1D 38 39 B8 9D CB D0 CD 52 53 |\n" "; |LCTRL LALT SPACE RALT RCTRL LEFT DOWN RIGHT KP0 KP. |\n" "; +---------------------------------------------------------------------------------------------+\n" "\n" "keyforward = %X\n" "keybackward = %X\n" "keyturnleft = %X\n" "keyturnright = %X\n" "keyrun = %X\n" "keystrafe = %X\n" // "keyfire = %X\n" // "keyuse = %X\n" "keystandhigh = %X\n" "keystandlow = %X\n" // "keylookup = %X\n" // "keylookdown = %X\n" // "keystrafeleft = %X\n" // "keystraferight = %X\n" "key2dmode = %X\n" // "keyviewcycle = %X\n" // "key2dzoomin = %X\n" // "key2dzoomout = %X\n" // "keychat = %X\n" #endif // "; Console key scancode, in hex\n" "keyconsole = %X\n" "\n" "; This option allows you to remap keys in case some of them are not available\n" "; (like on a notebook). It has to be a comma-separated list of SOURCE-TARGET\n" "; scancode values, looked up in the keyboard map above. This also means that\n" "; the key positions count, not their labels for non-US keyboards.\n" ";\n" "; Example:\n" "; 1. Map the backslash key (0x2B) to KPENTER (9C), since portable devices\n" "; often don't have the latter\n" "; 2. make KP0 (0x52) function as KP5 (0x4C), countering the inability to pan\n" "; using Shift-KP5-KP8/2 in 3D mode\n" "; remap = 2B-9C,52-4C\n" "remap = ", forcesetup, fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame, #ifdef USE_OPENGL vsync, #endif #ifdef POLYMER glrendmode, #endif editorgridextent, clamp(default_grid, 0, 9), #ifdef USE_OPENGL usemodels, usehightile, g_lazy_tileselector, glusetexcache, glusememcache, gltexfiltermode, glanisotropy,r_downsize,glusetexcompr, shadescale, r_usenewshading, r_usetileshades, # ifdef POLYMER pr_artmapping, # endif #endif r_usenewaspect, #ifndef RENDERTYPEWIN r_screenxy, #else maxrefreshfreq, #endif windowpos, windowx, windowy, vid_gamma_3d>=0?vid_gamma_3d:vid_gamma, vid_brightness_3d>=0?vid_brightness_3d:vid_brightness, vid_contrast_3d>=0?vid_contrast_3d:vid_contrast, game_executable, #if 0 option[7]>>4, option[2], #endif msens, unrealedlook, pk_uedaccel, quickmapcycling, sideview_reversehrot, revertCTRL,scrollamount,pk_turnaccel,pk_turndecel,autosave,autocorruptcheck, corruptcheck_noalreadyrefd, corruptcheck_game_duke3d, corruptcheck_heinum, fixmaponsave_sprites, keeptexturestretch, showheightindicators,showambiencesounds,pathsearchmode, m32_2d3dmode,m32_2d3dsize,m32_2d3d.x, m32_2d3d.y, pointhighlightdist, linehighlightdist, autogray, //showinnergray, graphicsmode, MixRate,AmbienceToggle,ParentalLock, !!m32_osd_tryscript, keys[BK_MOVEFORWARD], keys[BK_MOVEBACKWARD], keys[BK_TURNLEFT], keys[BK_TURNRIGHT], keys[BK_RUN], keys[BK_STRAFE], // keys[BK_SHOOT], // keys[BK_OPEN], keys[BK_MOVEUP], keys[BK_MOVEDOWN], // keys[BK_LOOKUP], // keys[BK_LOOKDOWN], // keys[BK_STRAFELEFT], // keys[BK_STRAFERIGHT], keys[BK_MODE2D_3D], // keys[BK_PLAYERVIEW], // keys[BK_ZOOMIN], // keys[BK_ZOOMOUT], // keys[BK_MESSAGE], keys[BK_CONSOLE] ); for (i=0; i<256; i++) if (keyremap[i]!=i) { Bfprintf(fp,first?"%02X-%02X":",%02X-%02X",i,keyremap[i]); first=0; } Bfprintf(fp,"\n\n"); // save m32script history Bfprintf(fp,"; Mapster32-script history\n"); first = 1; for (i=scripthistend, j=0; first || i!=scripthistend; i=(i+1)%SCRIPTHISTSIZ, first=0) { if (scripthist[i]) Bfprintf(fp, "hist%d = %s\n", j++, scripthist[i]); } Bfclose(fp); writesettings(); return 0; }