/* * mathutil.c * Mathematical utility functions to emulate MACT * * by Jonathon Fowler * * Since we weren't given the source for MACT386.LIB so I've had to do some * creative interpolation here. * */ //------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "types.h" #if 0 // Ken's reverse-engineering job int32 FindDistance2D(int32 x, int32 y) { int32 i; x = labs(x); y = labs(y); if (!x) return(y); if (!y) return(x); if (y < x) { i = x; x = y; y = i; } //swap x, y x += (x>>1); return ((x>>6)+(x>>2)+y-(y>>5)-(y>>7)); //handle 1 octant } // My abomination #define square(x) ((x)*(x)) /* int32 FindDistance2D(int32 dx, int32 dy) { // return (int32)floor(sqrt((double)(sqr(dx)+sqr(dy)))); return ksqrt(square(dx)+square(dy)); } */ int32 FindDistance3D(int32 dx, int32 dy, int32 dz) { // return (int32)floor(sqrt((double)(sqr(dx)+sqr(dy)+sqr(dz)))); return ksqrt(square(dx)+square(dy)+square(dz)); } #else #include // This extracted from the Rise of the Triad source RT_UTIL.C :-| #define SWAP(a,b) \ { \ a=(a)^(b); \ b=(a)^(b); \ a=(a)^(b); \ } int32 FindDistance2D(int32 x, int32 y) { int32 t; x= abs(x); /* absolute values */ y= abs(y); if (x>1); return (x - (x>>5) - (x>>7) + (t>>2) + (t>>6)); } int32 FindDistance3D(int32 x, int32 y, int32 z) { int32 t; x= abs(x); /* absolute values */ y= abs(y); z= abs(z); if (x>4) + (t>>2) + (t>>3)); } #endif