/* ** menudef.cpp ** MENUDEF parser amd menu generation code ** **--------------------------------------------------------------------------- ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "menu.h" #include "c_dispatch.h" #include "filesystem.h" #include "sc_man.h" #include "v_font.h" #include "c_bind.h" #include "d_event.h" #include "d_gui.h" #include "printf.h" #include "gamecontrol.h" #include "cmdlib.h" #include "c_cvars.h" #include "optionmenuitems.h" #include "i_soundfont.h" #include "zmusic/zmusic.h" // Menu-relevant content that gets filled in by scripts. This will get processed after the game has loaded. FString gSkillNames[MAXSKILLS]; FString gVolumeNames[MAXVOLUMES]; FString gVolumeSubtitles[MAXVOLUMES]; int32_t gVolumeFlags[MAXVOLUMES]; int gDefaultVolume = 0, gDefaultSkill = 1; MenuGameplayStemEntry g_MenuGameplayEntries[MAXMENUGAMEPLAYENTRIES]; MenuDescriptorList MenuDescriptors; static FListMenuDescriptor DefaultListMenuSettings; // contains common settings for all list menus static FOptionMenuDescriptor DefaultOptionMenuSettings; // contains common settings for all Option menus FOptionMenuSettings OptionSettings; FOptionMap OptionValues; void I_BuildMIDIMenuList(FOptionValues* opt); void I_BuildALDeviceList(FOptionValues *opt); void I_BuildALResamplersList(FOptionValues* opt); void M_DeinitMenus() { { MenuDescriptorList::Iterator it(MenuDescriptors); MenuDescriptorList::Pair *pair; while (it.NextPair(pair)) { delete pair->Value; pair->Value = NULL; } } { FOptionMap::Iterator it(OptionValues); FOptionMap::Pair *pair; while (it.NextPair(pair)) { delete pair->Value; pair->Value = NULL; } } MenuDescriptors.Clear(); OptionValues.Clear(); DMenu::CurrentMenu = NULL; DefaultListMenuSettings.mItems.Clear(); } static FTexture* GetMenuTexture(const char* const name) { auto tex = TileFiles.GetTexture(name); if (!tex) { Printf("Missing menu texture: \"%s\"\n", name); } return tex; } //============================================================================= // // // //============================================================================= static void SkipSubBlock(FScanner &sc) { sc.MustGetStringName("{"); int depth = 1; while (depth > 0) { sc.MustGetString(); if (sc.Compare("{")) depth++; if (sc.Compare("}")) depth--; } } //============================================================================= // // // //============================================================================= struct gamefilter { const char* gamename; int gameflag; }; static const gamefilter games[] = { { "Duke", GAMEFLAG_DUKE}, { "Nam", GAMEFLAG_NAM|GAMEFLAG_NAPALM}, { "NamOnly", GAMEFLAG_NAM}, // for cases where the difference matters. { "Napalm", GAMEFLAG_NAPALM}, { "WW2GI", GAMEFLAG_WW2GI}, { "Fury", GAMEFLAG_FURY}, { "Redneck", GAMEFLAG_RR}, { "RedneckRides", GAMEFLAG_RRRA}, { "Blood", GAMEFLAG_BLOOD}, { "ShadowWarrior", GAMEFLAG_SW}, { "Exhumed", GAMEFLAG_POWERSLAVE|GAMEFLAG_EXHUMED}, }; // for other parts that need to filter by game name. bool validFilter(const char *str) { for (auto &gf : games) { if (g_gameType & gf.gameflag) { if (!stricmp(str, gf.gamename)) return true; } } return false; } static bool CheckSkipGameBlock(FScanner &sc) { int filter = 0; sc.MustGetStringName("("); do { sc.MustGetString(); int gi = sc.MustMatchString(&games[0].gamename, sizeof(games[0])); filter |= games[gi].gameflag; } while (sc.CheckString(",")); sc.MustGetStringName(")"); if (!(filter & g_gameType)) { SkipSubBlock(sc); return !sc.CheckString("else"); } return false; } //============================================================================= // // // //============================================================================= static bool CheckSkipOptionBlock(FScanner &sc) { bool filter = false; sc.MustGetStringName("("); do { sc.MustGetString(); if (sc.Compare("Windows")) { #ifdef _WIN32 filter = true; #endif } else if (sc.Compare("unix")) { #ifdef __unix__ filter = true; #endif } else if (sc.Compare("Mac")) { #ifdef __APPLE__ filter = true; #endif } } while (sc.CheckString(",")); sc.MustGetStringName(")"); if (!filter) { SkipSubBlock(sc); return !sc.CheckString("else"); } return false; } //============================================================================= // // // //============================================================================= static bool CheckSkipNoSwBlock(FScanner& sc) { sc.MustGetStringName("("); sc.MustGetString(); bool res = sc.Compare("true"); sc.MustGetStringName(")"); if ((!(g_gameType & GAMEFLAG_SHAREWARE)) == res) { SkipSubBlock(sc); return !sc.CheckString("else"); } return false; } //============================================================================= // // // //============================================================================= static void ParseListMenuBody(FScanner &sc, FListMenuDescriptor *desc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("else")) { SkipSubBlock(sc); } else if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseListMenuBody(sc, desc); } } else if (sc.Compare("ifoption")) { if (!CheckSkipOptionBlock(sc)) { // recursively parse sub-block ParseListMenuBody(sc, desc); } } else if (sc.Compare("ifshareware")) { if (!CheckSkipNoSwBlock(sc)) { // recursively parse sub-block ParseListMenuBody(sc, desc); } } else if (sc.Compare("Class")) { sc.MustGetString(); desc->mClass = sc.String; } else if (sc.Compare("Selector")) { sc.MustGetString(); desc->mSelector = GetMenuTexture(sc.String); sc.MustGetStringName(","); sc.MustGetNumber(); desc->mSelectOfsX = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); desc->mSelectOfsY = sc.Number; } else if (sc.Compare("Linespacing")) { sc.MustGetNumber(); desc->mLinespacing = sc.Number; } else if (sc.Compare("Position")) { sc.MustGetNumber(); desc->mXpos = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); desc->mYpos = sc.Number; if (sc.CheckString(",")) { sc.MustGetNumber(); desc->mYbotton = sc.Number; } } else if (sc.Compare("Centermenu")) { desc->mFlags |= LMF_Centered; } else if (sc.Compare("animatedtransition")) { desc->mFlags |= LMF_Animate; } else if (sc.Compare("Fixedspacing")) { sc.MustGetNumber(); desc->mSpacing = sc.Number; } else if (sc.Compare("MouseWindow")) { sc.MustGetNumber(); desc->mWLeft = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); desc->mWRight = sc.Number; } else if (sc.Compare("StaticPatch") || sc.Compare("StaticPatchCentered")) { bool centered = sc.Compare("StaticPatchCentered"); sc.MustGetNumber(); int x = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); int y = sc.Number; sc.MustGetStringName(","); sc.MustGetString(); FTexture* tex = GetMenuTexture(sc.String); FListMenuItem *it = new FListMenuItemStaticPatch(x, y, tex, centered); desc->mItems.Push(it); } else if (sc.Compare("ScriptId")) { sc.MustGetNumber(); desc->mScriptId = sc.Number; } else if (sc.Compare("Caption")) { sc.MustGetString(); desc->mCaption = sc.String; } else if (sc.Compare("StaticText") || sc.Compare("StaticTextCentered")) { bool centered = sc.Compare("StaticTextCentered"); sc.MustGetNumber(); int x = sc.Number; sc.MustGetStringName(","); sc.MustGetNumber(); int y = sc.Number; sc.MustGetStringName(","); sc.MustGetString(); FListMenuItem *it = new FListMenuItemStaticText(x, y, sc.String, desc->mFont, desc->mFontColor, centered); desc->mItems.Push(it); } else if (sc.Compare("PatchItem")) { sc.MustGetString(); FTexture* tex = GetMenuTexture(sc.String); sc.MustGetStringName(","); sc.MustGetString(); int hotkey = sc.String[0]; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; int param = 0; if (sc.CheckString(",")) { sc.MustGetNumber(); param = sc.Number; } FListMenuItem *it = new FListMenuItemPatch(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, tex, action, param); desc->mItems.Push(it); desc->mYpos += desc->mLinespacing; if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1; } else if (sc.Compare("TextItem")) { sc.MustGetString(); FString text = sc.String; sc.MustGetStringName(","); sc.MustGetString(); int hotkey = sc.String[0]; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; int param = 0; if (sc.CheckString(",")) { sc.MustGetNumber(); param = sc.Number; } FListMenuItem *it = new FListMenuItemText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mFont, desc->mFontColor, desc->mFontColor2, action, param); desc->mItems.Push(it); desc->mYpos += desc->mLinespacing; if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size()-1; } else if (sc.Compare("NativeTextItem")) { sc.MustGetString(); FString text = sc.String; sc.MustGetStringName(","); sc.MustGetString(); int hotkey = sc.String[0]; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; int param = 0; if (sc.CheckString(",")) { sc.MustGetNumber(); param = sc.Number; } auto it = new FListMenuItemNativeText(desc->mXpos, desc->mYpos, desc->mLinespacing, hotkey, text, desc->mNativeFontNum, desc->mNativePalNum, desc->mNativeFontScale, action, param); desc->mItems.Push(it); desc->mYpos += desc->mLinespacing; if (desc->mSelectedItem == -1) desc->mSelectedItem = desc->mItems.Size() - 1; } else if (sc.Compare("NativeFont")) { desc->mNativePalNum = NIT_ActiveColor; desc->mNativeFontScale = 1.f; sc.MustGetString(); if (sc.Compare("Big")) desc->mNativeFontNum = NIT_BigFont; else if (sc.Compare("Small")) desc->mNativeFontNum = NIT_SmallFont; else if (sc.Compare("Tiny")) desc->mNativeFontNum = NIT_TinyFont; else sc.ScriptError("Unknown native font type"); if (sc.CheckString(",")) { sc.MustGetString(); if (sc.Compare("Active")) desc->mNativePalNum = NIT_ActiveColor; else if (sc.Compare("Inactive")) desc->mNativePalNum = NIT_InactiveColor; else if (sc.Compare("Selected")) desc->mNativePalNum = NIT_SelectedColor; else { char* ep; int v = (int)strtoll(sc.String, &ep, 0); if (*ep != 0) sc.ScriptError("Unknown native palette"); desc->mNativePalNum = v; } if (sc.CheckString(",")) { sc.MustGetFloat(); desc->mNativeFontScale = sc.Float; } } } else if (sc.Compare("Font")) { sc.MustGetString(); FFont* newfont = V_GetFont(sc.String); if (newfont != NULL) desc->mFont = newfont; if (sc.CheckString(",")) { sc.MustGetString(); desc->mFontColor2 = desc->mFontColor = V_FindFontColor((FName)sc.String); if (sc.CheckString(",")) { sc.MustGetString(); desc->mFontColor2 = V_FindFontColor((FName)sc.String); } } else { desc->mFontColor = OptionSettings.mFontColor; desc->mFontColor2 = OptionSettings.mFontColorValue; } } else if (sc.Compare("NetgameMessage")) { sc.MustGetString(); desc->mNetgameMessage = sc.String; } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //============================================================================= // // // //============================================================================= static bool CheckCompatible(FMenuDescriptor *newd, FMenuDescriptor *oldd) { /*if (oldd->mClass == NULL)*/ return true; //return oldd->mClass == newd->mClass; } static bool ReplaceMenu(FScanner &sc, FMenuDescriptor *desc) { FMenuDescriptor **pOld = MenuDescriptors.CheckKey(desc->mMenuName); if (pOld != NULL && *pOld != NULL) { if (CheckCompatible(desc, *pOld)) { delete *pOld; } else { sc.ScriptMessage("Tried to replace menu '%s' with a menu of different type", desc->mMenuName.GetChars()); return true; } } MenuDescriptors[desc->mMenuName] = desc; return false; } //============================================================================= // // // //============================================================================= static void ParseListMenu(FScanner &sc) { sc.MustGetString(); FListMenuDescriptor *desc = new FListMenuDescriptor; desc->mType = MDESC_ListMenu; desc->mMenuName = sc.String; desc->mSelectedItem = -1; desc->mAutoselect = -1; desc->mSelectOfsX = DefaultListMenuSettings.mSelectOfsX; desc->mSelectOfsY = DefaultListMenuSettings.mSelectOfsY; desc->mSelector = DefaultListMenuSettings.mSelector; desc->mDisplayTop = DefaultListMenuSettings.mDisplayTop; desc->mXpos = DefaultListMenuSettings.mXpos; desc->mYpos = DefaultListMenuSettings.mYpos; desc->mLinespacing = DefaultListMenuSettings.mLinespacing; desc->mNetgameMessage = DefaultListMenuSettings.mNetgameMessage; desc->mFont = DefaultListMenuSettings.mFont; desc->mFontColor = DefaultListMenuSettings.mFontColor; desc->mFontColor2 = DefaultListMenuSettings.mFontColor2; desc->mClass = NULL; desc->mRedirect = NULL; desc->mWLeft = 0; desc->mWRight = 0; ParseListMenuBody(sc, desc); bool scratch = ReplaceMenu(sc, desc); if (scratch) delete desc; } //============================================================================= // // // //============================================================================= static void ParseImageScrollerBody(FScanner &sc, FImageScrollerDescriptor *desc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("else")) { SkipSubBlock(sc); } else if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseImageScrollerBody(sc, desc); } } else if (sc.Compare("ifshareware")) { if (!CheckSkipNoSwBlock(sc)) { // recursively parse sub-block ParseImageScrollerBody(sc, desc); } } else if (sc.Compare("ifoption")) { if (!CheckSkipOptionBlock(sc)) { // recursively parse sub-block ParseImageScrollerBody(sc, desc); } } else if (sc.Compare("Class")) { sc.MustGetString(); desc->mClass = sc.String; } else if (sc.Compare("TextItem") || sc.Compare("ImageItem")) { FImageScrollerDescriptor::ScrollerItem item; int type = sc.Compare("TextItem"); sc.MustGetString(); item.text = strbin1(sc.String); if (type) { sc.MustGetStringName(","); sc.MustGetNumber(); item.type = sc.Number; // y-coordinate } else item.type = 0; item.scriptID = INT_MAX; if (sc.CheckString(",")) { sc.MustGetNumber(); item.scriptID = sc.Number; } desc->mItems.Push(item); } else if (sc.Compare("qavanimationitem")) { if (!(g_gameType & GAMEFLAG_BLOOD)) { I_Error("QAV animations not available!"); // these (currently) only exist in Blood. } FImageScrollerDescriptor::ScrollerItem item; sc.GetString(); item.text = sc.String; item.type = -1; item.scriptID = INT_MAX; desc->mItems.Push(item); } else if (sc.Compare("animatedtransition")) { desc->mFlags |= LMF_Animate; } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //============================================================================= // // // //============================================================================= static void ParseImageScroller(FScanner &sc) { sc.MustGetString(); FImageScrollerDescriptor *desc = new FImageScrollerDescriptor; desc->mType = MDESC_ImageScroller; desc->mMenuName = sc.String; desc->mClass = NAME_None; ParseImageScrollerBody(sc, desc); bool scratch = ReplaceMenu(sc, desc); if (scratch) delete desc; } //============================================================================= // // // //============================================================================= static void ParseOptionValue(FScanner &sc) { FName optname; FOptionValues *val = new FOptionValues; sc.MustGetString(); optname = sc.String; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)]; sc.MustGetFloat(); pair.Value = sc.Float; sc.MustGetStringName(","); sc.MustGetString(); pair.Text = strbin1(sc.String); } FOptionValues **pOld = OptionValues.CheckKey(optname); if (pOld != NULL && *pOld != NULL) { delete *pOld; } OptionValues[optname] = val; } //============================================================================= // // // //============================================================================= static void ParseOptionString(FScanner &sc) { FName optname; FOptionValues *val = new FOptionValues; sc.MustGetString(); optname = sc.String; sc.MustGetStringName("{"); while (!sc.CheckString("}")) { FOptionValues::Pair &pair = val->mValues[val->mValues.Reserve(1)]; sc.MustGetString(); pair.Value = DBL_MAX; pair.TextValue = sc.String; sc.MustGetStringName(","); sc.MustGetString(); pair.Text = strbin1(sc.String); } FOptionValues **pOld = OptionValues.CheckKey(optname); if (pOld != NULL && *pOld != NULL) { delete *pOld; } OptionValues[optname] = val; } //============================================================================= // // // //============================================================================= static void ParseOptionSettings(FScanner &sc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("else")) { SkipSubBlock(sc); } else if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseOptionSettings(sc); } } else if (sc.Compare("Linespacing")) { sc.MustGetNumber(); OptionSettings.mLinespacing = sc.Number; } else if (sc.Compare("LabelOffset")) { sc.MustGetNumber(); // ignored } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //============================================================================= // // // //============================================================================= static void ParseOptionMenuBody(FScanner &sc, FOptionMenuDescriptor *desc) { sc.MustGetStringName("{"); while (!sc.CheckString("}")) { sc.MustGetString(); if (sc.Compare("else")) { SkipSubBlock(sc); } else if (sc.Compare("ifgame")) { if (!CheckSkipGameBlock(sc)) { // recursively parse sub-block ParseOptionMenuBody(sc, desc); } } else if (sc.Compare("ifshareware")) { if (!CheckSkipNoSwBlock(sc)) { // recursively parse sub-block ParseOptionMenuBody(sc, desc); } } else if (sc.Compare("ifoption")) { if (!CheckSkipOptionBlock(sc)) { // recursively parse sub-block ParseOptionMenuBody(sc, desc); } } else if (sc.Compare("Class")) { sc.MustGetString(); desc->mClass = sc.String; } else if (sc.Compare("Title") || sc.Compare("Caption")) { sc.MustGetString(); desc->mTitle = sc.String; } else if (sc.Compare("Position")) { sc.MustGetNumber(); desc->mPosition = sc.Number; } else if (sc.Compare("DefaultSelection")) { sc.MustGetNumber(); desc->mSelectedItem = sc.Number; } else if (sc.Compare("ScrollTop")) { sc.MustGetNumber(); desc->mScrollTop = sc.Number; } else if (sc.Compare("Indent")) { sc.MustGetNumber(); desc->mIndent = sc.Number; } else if (sc.Compare("Submenu")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemSubmenu(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("LabeledSubmenu")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); auto cvar = FindCVar(sc.String, nullptr); sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem* it = new FOptionMenuItemLabeledSubmenu(label, cvar, sc.String); desc->mItems.Push(it); } else if (sc.Compare("Option")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString cvar = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString values = sc.String; FString check; int center = 0; if (sc.CheckString(",")) { sc.MustGetString(); if (*sc.String != 0) check = sc.String; if (sc.CheckString(",")) { sc.MustGetNumber(); center = sc.Number; } } FOptionMenuItem *it = new FOptionMenuItemOption(label, cvar, values, check, center); desc->mItems.Push(it); } else if (sc.Compare("Command")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemCommand(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("SafeCommand")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemSafeCommand(label, sc.String); desc->mItems.Push(it); } else if (sc.Compare("Control") || sc.Compare("MapControl")) { bool map = sc.Compare("MapControl"); sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FOptionMenuItem *it = new FOptionMenuItemControl(label, sc.String, map? &AutomapBindings : &Bindings); desc->mItems.Push(it); } else if (sc.Compare("StaticText")) { sc.MustGetString(); FString label = sc.String; EColorRange cr = OptionSettings.mFontColorHeader; if (sc.CheckString(",")) { sc.MustGetNumber(); cr = sc.Number? OptionSettings.mFontColorHeader : OptionSettings.mFontColor; // fixme! } FOptionMenuItem *it = new FOptionMenuItemStaticText(label, cr); desc->mItems.Push(it); } else if (sc.Compare("StaticTextSwitchable")) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString label2 = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FName action = sc.String; EColorRange cr = OptionSettings.mFontColorHeader; if (sc.CheckString(",")) { sc.MustGetNumber(); cr = sc.Number ? OptionSettings.mFontColorHeader : OptionSettings.mFontColor; // fixme! } FOptionMenuItem *it = new FOptionMenuItemStaticTextSwitchable(label, label2, action, cr); desc->mItems.Push(it); } else if (sc.Compare("Slider")) { sc.MustGetString(); FString text = sc.String; sc.MustGetStringName(","); sc.MustGetString(); FString action = sc.String; sc.MustGetStringName(","); sc.MustGetFloat(); double min = sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); double max = sc.Float; sc.MustGetStringName(","); sc.MustGetFloat(); double step = sc.Float; int showvalue = 1; if (sc.CheckString(",")) { sc.MustGetNumber(); showvalue = sc.Number; } FOptionMenuItem *it = new FOptionMenuSliderCVar(text, action, min, max, step, showvalue); desc->mItems.Push(it); } // [TP] -- Text input widget else if ( sc.Compare( "TextField" )) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName( "," ); sc.MustGetString(); FString cvar = sc.String; FString check; if ( sc.CheckString( "," )) { sc.MustGetString(); check = sc.String; } FOptionMenuItem* it = new FOptionMenuTextField( label, cvar, check ); desc->mItems.Push( it ); } // [TP] -- Number input widget else if ( sc.Compare( "NumberField" )) { sc.MustGetString(); FString label = sc.String; sc.MustGetStringName( "," ); sc.MustGetString(); FString cvar = sc.String; float minimum = 0.0f; float maximum = 100.0f; float step = 1.0f; FString check; if ( sc.CheckString( "," )) { sc.MustGetFloat(); minimum = (float) sc.Float; sc.MustGetStringName( "," ); sc.MustGetFloat(); maximum = (float) sc.Float; if ( sc.CheckString( "," )) { sc.MustGetFloat(); step = (float) sc.Float; if ( sc.CheckString( "," )) { sc.MustGetString(); check = sc.String; } } } FOptionMenuItem* it = new FOptionMenuNumberField( label, cvar, minimum, maximum, step, check ); desc->mItems.Push( it ); } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } //============================================================================= // // // //============================================================================= static void ParseOptionMenu(FScanner &sc) { sc.MustGetString(); FOptionMenuDescriptor *desc = new FOptionMenuDescriptor; desc->mType = MDESC_OptionsMenu; desc->mMenuName = sc.String; desc->mSelectedItem = -1; desc->mScrollPos = 0; desc->mClass = NULL; desc->mPosition = DefaultOptionMenuSettings.mPosition; desc->mScrollTop = DefaultOptionMenuSettings.mScrollTop; desc->mIndent = DefaultOptionMenuSettings.mIndent; desc->mDontDim = DefaultOptionMenuSettings.mDontDim; ParseOptionMenuBody(sc, desc); bool scratch = ReplaceMenu(sc, desc); if (scratch) delete desc; } //============================================================================= // // // //============================================================================= void M_ParseMenuDefs() { int lump, lastlump = 0; //OptionSettings.mTitleColor = CR_RED;// V_FindFontColor(gameinfo.mTitleColor); OptionSettings.mFontColor = CR_RED; OptionSettings.mFontColorValue = CR_GRAY; OptionSettings.mFontColorMore = CR_GRAY; OptionSettings.mFontColorHeader = CR_GOLD; OptionSettings.mFontColorHighlight = CR_YELLOW; OptionSettings.mFontColorSelection = CR_BRICK; if (g_gameType & (GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI)) { OptionSettings.mFontColor = CR_DARKGREEN; OptionSettings.mFontColorHeader = CR_DARKGRAY; OptionSettings.mFontColorHighlight = CR_WHITE; OptionSettings.mFontColorSelection = CR_DARKGREEN; } else if (g_gameType & GAMEFLAG_BLOOD) { OptionSettings.mFontColorHeader = CR_DARKGRAY; OptionSettings.mFontColorHighlight = CR_WHITE; OptionSettings.mFontColorSelection = CR_DARKRED; } else if (g_gameType & GAMEFLAG_FURY) { OptionSettings.mFontColor = CR_TEAL; OptionSettings.mFontColorHeader = CR_LIGHTBLUE; OptionSettings.mFontColorHighlight = CR_ORANGE; OptionSettings.mFontColorSelection = CR_GOLD; } else if (g_gameType & (GAMEFLAG_RR|GAMEFLAG_RRRA)) { OptionSettings.mFontColor = CR_BROWN; OptionSettings.mFontColorHeader = CR_DARKBROWN; OptionSettings.mFontColorHighlight = CR_ORANGE; OptionSettings.mFontColorSelection = CR_TAN; } else if (g_gameType & GAMEFLAG_SW) { OptionSettings.mFontColorHeader = CR_DARKRED; OptionSettings.mFontColorHighlight = CR_WHITE; } DefaultListMenuSettings.Reset(); DefaultOptionMenuSettings.Reset(); M_DeinitMenus(); while ((lump = fileSystem.Iterate("engine/menudef.txt", &lastlump)) != -1) { FScanner sc(lump); sc.SetCMode(true); while (sc.GetString()) { if (sc.Compare("LISTMENU")) { ParseListMenu(sc); } else if (sc.Compare("ImageScroller")) { ParseImageScroller(sc); } else if (sc.Compare("DEFAULTLISTMENU")) { ParseListMenuBody(sc, &DefaultListMenuSettings); if (DefaultListMenuSettings.mItems.Size() > 0) { I_Error("You cannot add menu items to the menu default settings."); } } else if (sc.Compare("OPTIONVALUE")) { ParseOptionValue(sc); } else if (sc.Compare("OPTIONSTRING")) { ParseOptionString(sc); } else if (sc.Compare("OPTIONMENUSETTINGS")) { ParseOptionSettings(sc); } else if (sc.Compare("OPTIONMENU")) { ParseOptionMenu(sc); } else if (sc.Compare("DEFAULTOPTIONMENU")) { ParseOptionMenuBody(sc, &DefaultOptionMenuSettings); if (DefaultOptionMenuSettings.mItems.Size() > 0) { I_Error("You cannot add menu items to the menu default settings."); } } else { sc.ScriptError("Unknown keyword '%s'", sc.String); } } } } //============================================================================= // // Unlocks a custom menu from a script // //============================================================================= void M_UnhideCustomMenu(int menu, int iSet) { FName menuname = FName(ENamedName(NAME_CustomSubMenu1 + menu)); auto desc = MenuDescriptors.CheckKey(menuname); if (desc != NULL && (*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor* ld = static_cast(*desc); for (unsigned int b = 0; b < MAXMENUGAMEPLAYENTRIES; ++b) { if (b >= ld->mItems.Size()) return; if (iSet & (1u << b)) { ld->mItems[b]->mHidden = false; ld->mItems[b]->mEnabled = true; } } } } //============================================================================= // // Creates the episode menu // //============================================================================= static void BuildEpisodeMenu() { // Build episode menu int addedVolumes = 0; FMenuDescriptor **desc = MenuDescriptors.CheckKey(NAME_EpisodeMenu); if (desc != NULL && (*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor *ld = static_cast(*desc); ld->mSelectedItem = gDefaultVolume; int y = ld->mYpos; for (int i = 0; i < MAXVOLUMES; i++) { if (gVolumeNames[i].IsNotEmpty() && !(gVolumeFlags[i] & EF_HIDEFROMSP)) { auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gVolumeNames[i][0], gVolumeNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_SkillMenu, i); if ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE) && i > 0) { it->mEnabled = false; } y += ld->mLinespacing; ld->mItems.Push(it); addedVolumes++; if (gVolumeSubtitles[i].IsNotEmpty()) { auto it = new FListMenuItemNativeStaticText(ld->mXpos, y, gVolumeSubtitles[i], NIT_SmallFont, NIT_ActiveState, false); y += ld->mLinespacing * 6 / 10; ld->mItems.Push(it); } } } #if 0 // this needs to be backed by a working selection menu, until that gets done it must be disabled. if (!(g_gameType & GAMEFLAG_SHAREWARE)) { //auto it = new FListMenuItemNativeStaticText(ld->mXpos, "", NIT_SmallFont); // empty entry as spacer. //ld->mItems.Push(it); y += ld->mLinespacing / 3; auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, 0, "$MNU_USERMAP", NIT_BigFont, NIT_ActiveState, 1, NAME_UsermapMenu); ld->mItems.Push(it); addedVolumes++; } #endif if (addedVolumes == 1) { ld->mAutoselect = 0; } } // Build skill menu int addedSkills = 0; desc = MenuDescriptors.CheckKey(NAME_SkillMenu); if (desc != NULL && (*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor* ld = static_cast(*desc); ld->mSelectedItem = gDefaultSkill; int y = ld->mYpos; for (int i = 0; i < MAXSKILLS; i++) { if (gSkillNames[i].IsNotEmpty()) { auto it = new FListMenuItemNativeText(ld->mXpos, y, 0, gSkillNames[i][0], gSkillNames[i], NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, i); y += ld->mLinespacing; ld->mItems.Push(it); addedSkills++; } } if (addedSkills == 0) { // Need to add one item with the default skill so that the menu does not break. auto it = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, "", NIT_BigFont, NIT_ActiveState, 1, NAME_StartGame, gDefaultSkill); ld->mItems.Push(it); } if (addedSkills == 1) { ld->mAutoselect = 0; } } if (g_MenuGameplayEntries[0].entry.isValid()) { int e = 0; FMenuDescriptor** desc = MenuDescriptors.CheckKey(NAME_CustomGameMenu); if (desc != NULL && (*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor* ldo = static_cast(*desc); for (MenuGameplayStemEntry const& stem : g_MenuGameplayEntries) { MenuGameplayEntry const& entry = stem.entry; if (!entry.isValid()) break; int s = 0; FMenuDescriptor** sdesc = MenuDescriptors.CheckKey(FName(ENamedName(NAME_CustomSubMenu1 + e))); if (sdesc != NULL && (*sdesc)->mType == MDESC_ListMenu) { FListMenuDescriptor* ld = static_cast(*sdesc); ld->mCaption = entry.name; for (MenuGameplayEntry const& subentry : stem.subentries) { if (!subentry.isValid()) break; auto li = new FListMenuItemNativeText(ld->mXpos, 0, 0, 0, subentry.name, NIT_BigFont, NIT_ActiveColor, 1.f, subentry.flags & MGE_UserContent ? NAME_UsermapMenu : NAME_SkillMenu); if (subentry.flags & MGE_Locked) li->mEnabled = false; if (subentry.flags & MGE_Hidden) li->mHidden = true; ld->mItems.Push(li); ++s; } } FName link = entry.flags & MGE_UserContent ? NAME_UsermapMenu : s == 0 ? NAME_SkillMenu : NAME_CustomSubMenu1; auto li = new FListMenuItemNativeText(ldo->mXpos, 0, 0, 0, entry.name, NIT_BigFont, NIT_ActiveColor, 1.f, link, e); if (entry.flags & MGE_Locked) li->mEnabled = false; if (entry.flags & MGE_Hidden) li->mHidden = true; ldo->mItems.Push(li); e++; } } if (e > 0) { for (auto name : { NAME_MainMenu, NAME_IngameMenu }) { FMenuDescriptor** desc = MenuDescriptors.CheckKey(name); if (desc != NULL && (*desc)->mType == MDESC_ListMenu) { FListMenuDescriptor* ld = static_cast(*desc); auto li = ld->mItems[0]; if (li->GetAction(nullptr) == NAME_EpisodeMenu) { li->SetAction(NAME_CustomGameMenu); } } } } } } //============================================================================= // // Reads any XHAIRS lumps for the names of crosshairs and // adds them to the display options menu. // //============================================================================= static void InitCrosshairsList() { #if 0 int lastlump, lump; lastlump = 0; FOptionValues **opt = OptionValues.CheckKey(NAME_Crosshairs); if (opt == NULL) { return; // no crosshair value list present. No need to go on. } FOptionValues::Pair *pair = &(*opt)->mValues[(*opt)->mValues.Reserve(1)]; pair->Value = 0; pair->Text = "None"; while ((lump = Wads.FindLump("XHAIRS", &lastlump)) != -1) { FScanner sc(lump); while (sc.GetNumber()) { FOptionValues::Pair value; value.Value = sc.Number; sc.MustGetString(); value.Text = sc.String; if (value.Value != 0) { // Check if it already exists. If not, add it. unsigned int i; for (i = 1; i < (*opt)->mValues.Size(); ++i) { if ((*opt)->mValues[i].Value == value.Value) { break; } } if (i < (*opt)->mValues.Size()) { (*opt)->mValues[i].Text = value.Text; } else { (*opt)->mValues.Push(value); } } } } #endif } //============================================================================= // // Initialize the music configuration submenus // //============================================================================= extern "C" { extern int adl_getBanksCount(); extern const char* const* adl_getBankNames(); } static void InitMusicMenus() { FMenuDescriptor** advmenu = MenuDescriptors.CheckKey(NAME_AdvSoundOptions); auto soundfonts = sfmanager.GetList(); std::tuple sfmenus[] = { std::make_tuple("TimidityConfigMenu", SF_SF2 | SF_GUS, "timidity_config"), std::make_tuple("FluidPatchsetMenu", SF_SF2, "fluid_patchset") }; for (auto& p : sfmenus) { FMenuDescriptor** menu = MenuDescriptors.CheckKey(std::get<0>(p)); if (menu != nullptr) { if (soundfonts.Size() > 0) { for (auto& entry : soundfonts) { if (entry.type & std::get<1>(p)) { FString display = entry.mName; display.ReplaceChars("_", ' '); auto it = new FOptionMenuItemCommand (display, FStringf("%s \"%s\"", std::get<2>(p), entry.mName.GetChars())/*, true*/); static_cast(*menu)->mItems.Push(it); } } } else if (advmenu != nullptr) { // Remove the item for this submenu auto d = static_cast(*advmenu); auto it = d->GetItem(std::get<0>(p)); if (it != nullptr) d->mItems.Delete(d->mItems.Find(it)); } } } } //============================================================================= // // Special menus will be created once all engine data is loaded // //============================================================================= void M_CreateMenus() { BuildEpisodeMenu(); InitCrosshairsList(); InitMusicMenus(); FOptionValues** opt = OptionValues.CheckKey(NAME_Mididevices); if (opt != nullptr) { I_BuildMIDIMenuList(*opt); } opt = OptionValues.CheckKey(NAME_Aldevices); if (opt != nullptr) { I_BuildALDeviceList(*opt); } opt = OptionValues.CheckKey(NAME_Alresamplers); if (opt != nullptr) { I_BuildALResamplersList(*opt); } } //============================================================================= // // Returns the default skill level. // //============================================================================= int M_GetDefaultSkill() { return gDefaultSkill; }