/* * joystick.c * MACT library -to- Build Port Joystick Glue * * by Hendricks266 * * We needed raw joystick access for the Wii port. * We only had raw mouse and keyboard access. * I made raw joystick access. * */ //------------------------------------------------------------------------- /* Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "joystick.h" #include "baselayer.h" #include "keyboard.h" #include "_control.h" int32_t JOYSTICK_GetButtons(void) { int32_t buttons; joyReadButtons(&buttons); if (joystick.numHats > 0) { int32_t hat = JOYSTICK_GetHat(0); if (hat != 0) buttons |= hat << min(MAXJOYBUTTONS, joystick.numButtons); } return buttons; } int32_t JOYSTICK_ClearButton(int32_t b) { return (joystick.bits &= ~b); } void JOYSTICK_ClearAllButtons(void) { joystick.bits = 0; } int32_t JOYSTICK_GetHat(int32_t h) { if (h>=0 && h=0 && h=0 && a=0 && a