//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "baselayer.h" #include "common_game.h" #include "build.h" #include "hash.h" #include "baselayer.h" #include "gamecontrol.h" #include "blood.h" #include "config.h" #include "globals.h" #include "screen.h" #include "sound.h" #include "tile.h" #include "view.h" // we load this in to get default button and key assignments // as well as setting up function mappings BEGIN_BLD_NS int32_t gTurnSpeed = 92; int32_t gDetail = 4; int32_t cl_weaponswitch; int32_t gFollowMap = 1; int32_t gOverlayMap = 0; int32_t gRotateMap = 0; int32_t gMessageCount = 4; int32_t gMessageTime = 5; int32_t gMessageFont = 0; int32_t gMouseSensitivity; bool gNoClip; bool gInfiniteAmmo; bool gFullMap; int32_t gDeliriumBlur = 1; ////////// int gWeaponsV10x; ///////// END_BLD_NS