{ engine_main_arrays_are_static; engine_v8; sector; wall; sprite; spriteext; numsectors; numwalls; numyaxbunches; totalclock; xdim; ydim; yax_getbunch; headspritesect; headspritestat; prevspritesect; prevspritestat; nextspritesect; nextspritestat; headsectbunch; nextsectbunch; krand; ksqrt; inside; getangle; cansee; hitscan; neartag; rotatesprite; dist; ldist; updatesector; updatesectorz; updatesectorbreadth; gethitickms; g_sizes_of_what; g_sizes_of; kopen4loadfrommod; kfilelength; kclose; kread; actor; ud; g_player; playerswhenstarted; luaJIT_BC_lunacon; luaJIT_BC_con_lang; luaJIT_BC_geom; luaJIT_BC_randgen; luaJIT_BC_stat; luaJIT_BC_bitar; luaJIT_BC_control; rand_jkiss_u32; rand_jkiss_dbl; md4once; A_IncurDamage; P_AddWeaponMaybeSwitch; A_Shoot; A_IncurDamage; A_Spawn; VM_FallSprite; VM_ResetPlayer2; A_RadiusDamage; G_OperateSectors; A_Dodge; };