/* ** cmdlib.cpp ** Misc utilities (mostly file handling stuff) ** **--------------------------------------------------------------------------- ** Copyright 1999-2016 Randy Heit ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "cmdlib.h" #include "i_system.h" #include #include #include /* progdir will hold the path up to the game directory, including the slash f:\quake\ /raid/quake/ gamedir will hold progdir + the game directory (id1, id2, etc) */ FString progdir; //========================================================================== // // IsSeperator // // Returns true if the character is a path seperator. // //========================================================================== static inline bool IsSeperator (int c) { if (c == '/') return true; #ifdef _WIN32 if (c == '\\' || c == ':') return true; #endif return false; } //========================================================================== // // FixPathSeperator // // Convert backslashes to forward slashes. // //========================================================================== void FixPathSeperator (char *path) { while (*path) { if (*path == '\\') *path = '/'; path++; } } //========================================================================== // // copystring // // Replacement for strdup that uses new instead of malloc. // //========================================================================== char *copystring (const char *s) { char *b; if (s) { size_t len = strlen (s) + 1; b = new char[len]; memcpy (b, s, len); } else { b = new char[1]; b[0] = '\0'; } return b; } //========================================================================== // // ReplaceString // // Do not use in new code. // //========================================================================== void ReplaceString (char **ptr, const char *str) { if (*ptr) { if (*ptr == str) return; delete[] *ptr; } *ptr = copystring (str); } /* ============================================================================= MISC FUNCTIONS ============================================================================= */ //========================================================================== // // FileExists // // Returns true if the given path exists and is a readable file. // //========================================================================== bool FileExists (const char *filename) { bool isdir; bool res = DirEntryExists(filename, &isdir); return res && !isdir; } //========================================================================== // // DirExists // // Returns true if the given path exists and is a directory. // //========================================================================== bool DirExists(const char *filename) { bool isdir; bool res = DirEntryExists(filename, &isdir); return res && isdir; } //========================================================================== // // DirEntryExists // // Returns true if the given path exists, be it a directory or a file. // //========================================================================== bool DirEntryExists(const char *pathname, bool *isdir) { if (isdir) *isdir = false; if (pathname == NULL || *pathname == 0) return false; #ifndef _WIN32 struct stat info; bool res = stat(pathname, &info) == 0; #else // Windows must use the wide version of stat to preserve non-standard paths. auto wstr = WideString(pathname); struct _stat64 info; bool res = _wstat64(wstr.c_str(), &info) == 0; #endif if (isdir) *isdir = !!(info.st_mode & S_IFDIR); return res; } //========================================================================== // // DirEntryExists // // Returns true if the given path exists, be it a directory or a file. // //========================================================================== bool GetFileInfo(const char* pathname, size_t *size, time_t *time) { if (pathname == NULL || *pathname == 0) return false; #ifndef _WIN32 struct stat info; bool res = stat(pathname, &info) == 0; #else // Windows must use the wide version of stat to preserve non-standard paths. auto wstr = WideString(pathname); struct _stat64 info; bool res = _wstat64(wstr.c_str(), &info) == 0; #endif if (!res || (info.st_mode & S_IFDIR)) return false; if (size) *size = info.st_size; if (time) *time = info.st_mtime; return res; } //========================================================================== // // DefaultExtension -- FString version // // Appends the extension to a pathname if it does not already have one. // //========================================================================== void DefaultExtension (FString &path, const char *extension) { const char *src = &path[int(path.Len())-1]; while (src != &path[0] && !IsSeperator(*src)) { if (*src == '.') return; // it has an extension src--; } path += extension; } //========================================================================== // // ExtractFilePath // // Returns the directory part of a pathname. // // FIXME: should include the slash, otherwise // backing to an empty path will be wrong when appending a slash // //========================================================================== FString ExtractFilePath (const char *path) { const char *src; src = path + strlen(path) - 1; // // back up until a \ or the start // while (src != path && !IsSeperator(*(src-1))) src--; return FString(path, src - path); } //========================================================================== // // ExtractFileBase // // Returns the file part of a pathname, optionally including the extension. // //========================================================================== FString ExtractFileBase (const char *path, bool include_extension) { const char *src, *dot; src = path + strlen(path) - 1; if (src >= path) { // back up until a / or the start while (src != path && !IsSeperator(*(src-1))) src--; // Check for files with drive specification but no path #if defined(_WIN32) if (src == path && src[0] != 0) { if (src[1] == ':') src += 2; } #endif if (!include_extension) { dot = src; while (*dot && *dot != '.') { dot++; } return FString(src, dot - src); } else { return FString(src); } } return FString(); } //========================================================================== // // StripExtension // // Returns the path with the extension removed // //========================================================================== FString StripExtension(const char* path) { const char* src; if (*path == 0) return ""; src = path + strlen(path) - 1; // // back up until a . and abort on a \ // while (src != path && !IsSeperator(*(src - 1))) { if (*src == '.') return FString(path, src - path); src--; } return path; } //========================================================================== // // IsNum // // [RH] Returns true if the specified string is a valid decimal number // //========================================================================== bool IsNum (const char *str) { while (*str) { if (((*str < '0') || (*str > '9')) && (*str != '-')) { return false; } str++; } return true; } //========================================================================== // // CheckWildcards // // [RH] Checks if text matches the wildcard pattern using ? or * // //========================================================================== bool CheckWildcards (const char *pattern, const char *text) { if (pattern == NULL || text == NULL) return true; while (*pattern) { if (*pattern == '*') { char stop = tolower (*++pattern); while (*text && tolower(*text) != stop) { text++; } if (*text && tolower(*text) == stop) { if (CheckWildcards (pattern, text++)) { return true; } pattern--; } } else if (*pattern == '?' || tolower(*pattern) == tolower(*text)) { pattern++; text++; } else { return false; } } return (*pattern | *text) == 0; } //========================================================================== // // FormatGUID // // [RH] Print a GUID to a text buffer using the standard format. // //========================================================================== void FormatGUID (char *buffer, size_t buffsize, const GUID &guid) { snprintf (buffer, buffsize, "{%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x}", (uint32_t)guid.Data1, guid.Data2, guid.Data3, guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]); } //========================================================================== // // myasctime // // [RH] Returns the current local time as ASCII, even if it's too early // //========================================================================== const char *myasctime () { static char readabletime[50]; time_t clock; struct tm *lt; time (&clock); lt = localtime (&clock); if (lt != NULL) { strftime(readabletime, 50, "%F %T", lt); return readabletime; } else { return "Unknown\n"; } } //========================================================================== // // CreatePath // // Creates a directory including all levels necessary // //========================================================================== #ifdef _WIN32 void DoCreatePath(const char *fn) { char drive[_MAX_DRIVE]; char dir[_MAX_DIR]; _splitpath_s(fn, drive, sizeof drive, dir, sizeof dir, nullptr, 0, nullptr, 0); if ('\0' == *dir) { // Root/current/parent directory always exists return; } char path[_MAX_PATH]; _makepath_s(path, sizeof path, drive, dir, nullptr, nullptr); if ('\0' == *path) { // No need to process empty relative path return; } // Remove trailing path separator(s) for (size_t i = strlen(path); 0 != i; --i) { char& lastchar = path[i - 1]; if ('/' == lastchar || '\\' == lastchar) { lastchar = '\0'; } else { break; } } // Create all directories for given path if ('\0' != *path) { DoCreatePath(path); #ifdef _WIN32 auto wpath = WideString(path); _wmkdir(wpath.c_str()); #else _mkdir(path); #endif } } void CreatePath(const char *fn) { char c = fn[strlen(fn)-1]; if (c != '\\' && c != '/') { FString name(fn); name += '/'; DoCreatePath(name); } else { DoCreatePath(fn); } } #else void CreatePath(const char *fn) { char *copy, *p; if (fn[0] == '/' && fn[1] == '\0') { return; } p = copy = strdup(fn); do { p = strchr(p + 1, '/'); if (p != NULL) { *p = '\0'; } if (!DirEntryExists(copy) && mkdir(copy, 0755) == -1) { // failed free(copy); return; } if (p != NULL) { *p = '/'; } } while (p); free(copy); } #endif //========================================================================== // // strbin -- In-place version // // [RH] Replaces the escape sequences in a string with actual escaped characters. // This operation is done in-place. The result is the new length of the string. // //========================================================================== int strbin (char *str) { char *start = str; char *p = str, c; int i; while ( (c = *p++) ) { if (c != '\\') { *str++ = c; } else { switch (*p) { case 'a': *str++ = '\a'; break; case 'b': *str++ = '\b'; break; case 'c': *str++ = '\034'; // TEXTCOLOR_ESCAPE break; case 'f': *str++ = '\f'; break; case 'n': *str++ = '\n'; break; case 't': *str++ = '\t'; break; case 'r': *str++ = '\r'; break; case 'v': *str++ = '\v'; break; case '?': *str++ = '\?'; break; case '\n': break; case 'x': case 'X': c = 0; for (i = 0; i < 2; i++) { p++; if (*p >= '0' && *p <= '9') c = (c << 4) + *p-'0'; else if (*p >= 'a' && *p <= 'f') c = (c << 4) + 10 + *p-'a'; else if (*p >= 'A' && *p <= 'F') c = (c << 4) + 10 + *p-'A'; else { p--; break; } } *str++ = c; break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': c = *p - '0'; for (i = 0; i < 2; i++) { p++; if (*p >= '0' && *p <= '7') c = (c << 3) + *p - '0'; else { p--; break; } } *str++ = c; break; default: *str++ = *p; break; } p++; } } *str = 0; return int(str - start); } //========================================================================== // // strbin1 -- String-creating version // // [RH] Replaces the escape sequences in a string with actual escaped characters. // The result is a new string. // //========================================================================== FString strbin1 (const char *start) { FString result; const char *p = start; char c; int i; while ( (c = *p++) ) { if (c != '\\') { result << c; } else { switch (*p) { case 'a': result << '\a'; break; case 'b': result << '\b'; break; case 'c': result << '\034'; // TEXTCOLOR_ESCAPE break; case 'f': result << '\f'; break; case 'n': result << '\n'; break; case 't': result << '\t'; break; case 'r': result << '\r'; break; case 'v': result << '\v'; break; case '?': result << '\?'; break; case '\n': break; case 'x': case 'X': c = 0; for (i = 0; i < 2; i++) { p++; if (*p >= '0' && *p <= '9') c = (c << 4) + *p-'0'; else if (*p >= 'a' && *p <= 'f') c = (c << 4) + 10 + *p-'a'; else if (*p >= 'A' && *p <= 'F') c = (c << 4) + 10 + *p-'A'; else { p--; break; } } result << c; break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': c = *p - '0'; for (i = 0; i < 2; i++) { p++; if (*p >= '0' && *p <= '7') c = (c << 3) + *p - '0'; else { p--; break; } } result << c; break; default: result << *p; break; } p++; } } return result; } //========================================================================== // // ExpandEnvVars // // Expands environment variable references in a string. Intended primarily // for use with IWAD search paths in config files. // //========================================================================== FString ExpandEnvVars(const char *searchpathstring) { static const char envvarnamechars[] = "01234567890" "ABCDEFGHIJKLMNOPQRSTUVWXYZ" "_" "abcdefghijklmnopqrstuvwxyz"; if (searchpathstring == NULL) return FString(""); const char *dollar = strchr(searchpathstring, '$'); if (dollar == NULL) { return FString(searchpathstring); } const char *nextchars = searchpathstring; FString out = FString(searchpathstring, dollar - searchpathstring); while ( (dollar != NULL) && (*nextchars != 0) ) { size_t length = strspn(dollar + 1, envvarnamechars); if (length != 0) { FString varname = FString(dollar + 1, length); if (stricmp(varname, "progdir") == 0) { out += progdir; } else { char *varvalue = getenv(varname); if ( (varvalue != NULL) && (strlen(varvalue) != 0) ) { out += varvalue; } } } else { out += '$'; } nextchars = dollar + length + 1; dollar = strchr(nextchars, '$'); if (dollar != NULL) { out += FString(nextchars, dollar - nextchars); } } if (*nextchars != 0) { out += nextchars; } return out; } //========================================================================== // // NicePath // // Handles paths with leading ~ characters on Unix as well as environment // variable substitution. On Windows, this is identical to ExpandEnvVars. // //========================================================================== FString NicePath(const char *path) { #ifdef _WIN32 return ExpandEnvVars(path); #else if (path == NULL || *path == '\0') { return FString(""); } if (*path != '~') { return ExpandEnvVars(path); } passwd *pwstruct; const char *slash; if (path[1] == '/' || path[1] == '\0') { // Get my home directory pwstruct = getpwuid(getuid()); slash = path + 1; } else { // Get somebody else's home directory slash = strchr(path, '/'); if (slash == NULL) { slash = path + strlen(path); } FString who(path, slash - path); pwstruct = getpwnam(who); } if (pwstruct == NULL) { return ExpandEnvVars(path); } FString where(pwstruct->pw_dir); if (*slash != '\0') { where += ExpandEnvVars(slash); } return where; #endif } //========================================================================== // // ScanDirectory // //========================================================================== bool ScanDirectory(TArray &list, const char *dirpath) { findstate_t find; FString dirmatch; dirmatch << dirpath << "*"; auto handle = I_FindFirst(dirmatch.GetChars(), &find); if (handle == ((void*)(-1))) { return false; } else { do { auto attr = I_FindAttr(&find); if (attr & FA_HIDDEN) { // Skip hidden files and directories. (Prevents SVN bookkeeping // info from being included.) continue; } auto fn = I_FindName(&find); if (attr & FA_DIREC) { if (fn[0] == '.' && (fn[1] == '\0' || (fn[1] == '.' && fn[2] == '\0'))) { // Do not record . and .. directories. continue; } FFileList* fl = &list[list.Reserve(1)]; fl->Filename << dirpath << fn; fl->isDirectory = true; FString newdir = fl->Filename; newdir << "/"; ScanDirectory(list, newdir); } else { FFileList* fl = &list[list.Reserve(1)]; fl->Filename << dirpath << fn; fl->isDirectory = false; } } while (I_FindNext(handle, &find) == 0); I_FindClose(handle); } return true; } //========================================================================== // // // //========================================================================== bool IsAbsPath(const char *name) { if (IsSeperator(name[0])) return true; #ifdef _WIN32 /* [A-Za-z]: (for Windows) */ if (isalpha(name[0]) && name[1] == ':') return true; #endif /* _WIN32 */ return 0; } //========================================================================== // // // //========================================================================== void NormalizeFileName(FString& str) { FixPathSeperator(str); auto splits = str.Split("/"); for (unsigned i = 1; i < splits.Size(); i++) { if (splits[i].Compare(".") == 0) { splits.Delete(i); i--; } if (splits[i].Compare("..") == 0 && splits[i - 1].Compare("..") != 0) { splits.Delete(i); splits.Delete(i - 1); i -= 2; if (i < 1) i = 1; } } str = splits[0]; for (unsigned i = 1; i < splits.Size(); i++) { str << "/" << splits[i]; } } //========================================================================== // // // //========================================================================== FString M_ZLibError(int zerr) { if (zerr >= 0) { return "OK"; } else if (zerr < -6) { FString out; out.Format("%d", zerr); return out; } else { static const char* errs[6] = { "Errno", "Stream Error", "Data Error", "Memory Error", "Buffer Error", "Version Error" }; return errs[-zerr - 1]; } }