/* ** filesystem.cpp ** **--------------------------------------------------------------------------- ** Copyright 1998-2009 Randy Heit ** Copyright 2005-2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ // HEADER FILES ------------------------------------------------------------ #include #include #include #include "m_argv.h" #include "cmdlib.h" #include "printf.h" #include "name.h" //#include "c_dispatch.h" #include "filesystem.h" #include "resourcefile.h" #include "v_text.h" #include "c_dispatch.h" //#include "md5.h" //#include "doomstat.h" // MACROS ------------------------------------------------------------------ #define NULL_INDEX (0xffffffff) // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void PrintLastError (); // PUBLIC DATA DEFINITIONS ------------------------------------------------- FileSystem fileSystem; // CODE -------------------------------------------------------------------- FileSystem::~FileSystem () { DeleteAll(); } void FileSystem::DeleteAll () { NumEntries = 0; // explicitly delete all manually added lumps. for (auto &frec : FileInfo) { if (frec.rfnum == -1) delete frec.lump; } FileInfo.Clear(); for (int i = Files.Size() - 1; i >= 0; --i) { delete Files[i]; } Files.Clear(); } //========================================================================== // // InitMultipleFiles // // Pass a null terminated list of files to use. All files are optional, // but at least one file must be found. Lump names can appear multiple // times. The name searcher looks backwards, so a later file can // override an earlier one. // //========================================================================== int FileSystem::InitMultipleFiles(TArray& filenames, const TArray& deletelumps, int maingamefiles) { int numfiles; // open all the files, load headers, and count lumps DeleteAll(); numfiles = 0; for (unsigned i = 0; i < filenames.Size(); i++) { int baselump = NumEntries; bool nosubdirflag = false; const char* fn = filenames[i]; if (*fn == '*') { fn++; nosubdirflag = true; } AddFile(filenames[i], nullptr, nosubdirflag); } NumEntries = FileInfo.Size(); if (NumEntries == 0) { return 0; } DeleteStuff(deletelumps, maingamefiles); Rehash(); return NumEntries; } void FileSystem::Rehash() { // [RH] Set up hash table Hashes.Resize(NumLookupModes * 2 * NumEntries); for (int i = 0; i < NumLookupModes; i++) { FirstFileIndex[i] = &Hashes[i * 2 * NumEntries]; NextFileIndex[i] = &Hashes[(i * 2 + 1) * NumEntries]; } InitHashChains (); FileInfo.ShrinkToFit(); Files.ShrinkToFit(); } //========================================================================== // // Deletes unwanted content from the main game files // //========================================================================== void FileSystem::DeleteStuff(const TArray& deletelumps, int numgamefiles) { // This must account for the game directory being inserted at index 2. // Deletion may only occur in the main game file, the directory and the add-on, there are no secondary dependencies, i.e. more than two game files. numgamefiles++; for (auto str : deletelumps) { FString renameTo; auto ndx = str.IndexOf("*"); if (ndx >= 0) { renameTo = FName(str.Mid(ndx + 1)); str.Truncate(ndx); } FName check = FName(str); for (uint32_t i = 0; i < FileInfo.Size(); i++) { if (FileInfo[i].rfnum >= 1 && FileInfo[i].rfnum <= numgamefiles && check == FileInfo[i].lump->LumpName[FResourceLump::FullNameType]) { if (renameTo.IsEmpty()) { for (auto& n : FileInfo[i].lump->LumpName) n = NAME_None; } else FileInfo[i].lump->LumpNameSetup(renameTo); } } } } //========================================================================== // // AddFile // //========================================================================== void FileSystem::AddFile (const char *filename, FileReader *filer, bool nosubdirflag) { int startlump; bool isdir = false; FileReader fr; if (filer == nullptr) { // Does this exist? If so, is it a directory? if (!DirEntryExists(filename, &isdir)) { Printf("%s: File or Directory not found\n", filename); PrintLastError(); return; } if (!isdir) { if (!fr.OpenFile(filename)) { // Didn't find file Printf ("%s: File not found\n", filename); PrintLastError (); return; } } } else fr = std::move(*filer); Printf (" adding %s", filename); startlump = NumEntries; FResourceFile *resfile; if (!isdir) resfile = FResourceFile::OpenResourceFile(filename, fr); else resfile = FResourceFile::OpenDirectory(filename, false, nosubdirflag); if (resfile != NULL) { uint32_t lumpstart = FileInfo.Size(); resfile->SetFirstLump(lumpstart); for (uint32_t i=0; i < resfile->LumpCount(); i++) { FResourceLump *lump = resfile->GetLump(i); FileSystem::FileRecord *lump_p = &FileInfo[FileInfo.Reserve(1)]; lump_p->lump = lump; lump_p->rfnum = Files.Size(); } Files.Push(resfile); } } //========================================================================== // // CheckIfResourceFileLoaded // // Returns true if the specified file is loaded, false otherwise. // If a fully-qualified path is specified, then the file must match exactly. // Otherwise, any file with that name will work, whatever its path. // Returns the file's index if found, or -1 if not. // //========================================================================== int FileSystem::CheckIfResourceFileLoaded (const char *name) noexcept { unsigned int i; if (strrchr (name, '/') != NULL) { for (i = 0; i < Files.Size(); ++i) { if (stricmp (GetResourceFileFullName (i), name) == 0) { return i; } } } else { for (i = 0; i < Files.Size(); ++i) { auto pth = ExtractFileBase(GetResourceFileName(i), true); if (stricmp (pth.GetChars(), name) == 0) { return i; } } } return -1; } //========================================================================== // // FindFile // // Looks up a file by name, either eith or without path and extension // //========================================================================== int FileSystem::FindFile (const char *name, ELookupMode lookupmode, int filenum) const noexcept { uint32_t i; if (name == NULL) { return -1; } if (*name == '/') name++; // maps get a '/' prepended to their name. No idea what's the point, but this must be removed here. FName lname(name, true); if (lname == NAME_None) return -1; if (lookupmode == ELookupMode::IdWithType) return -1; int lookupindex = (int)lookupmode; uint32_t* fli = FirstFileIndex[lookupindex]; uint32_t* nli = NextFileIndex[lookupindex]; for (i = fli[int(lname) % NumEntries]; i != NULL_INDEX; i = nli[i]) { if (filenum > 0 && FileInfo[i].rfnum != filenum) continue; auto lump = FileInfo[i].lump; if (lump->LumpName[lookupindex] == lname) return i; } return -1; } //========================================================================== // // GetFile // // Calls FindFile, but bombs out if not found. // //========================================================================== int FileSystem::GetFile (const char *name, ELookupMode lookupmode, int filenum) const { int i; i = FindFile (name, lookupmode, filenum); if (i == -1) { FStringf error("GetFile: %s not found!", name); throw FileSystemError(error.GetChars()); } return i; } //========================================================================== // // FindFile // // Looks up a file by name, either eith or without path and extension // //========================================================================== int FileSystem::FindFileWithExtensions(const char* name, const FName *exts, int count) { uint32_t i; if (name == NULL) { return -1; } if (*name == '/') name++; // maps get a '/' prepended to their name. No idea what's the point, but this must be removed here. FName lname(name, true); if (lname == NAME_None) return -1; const int lookupindex = FResourceLump::FullNameNoExtType; uint32_t* fli = FirstFileIndex[lookupindex]; uint32_t* nli = NextFileIndex[lookupindex]; for (i = fli[int(lname) % NumEntries]; i != NULL_INDEX; i = nli[i]) { auto lump = FileInfo[i].lump; if (lump->LumpName[lookupindex] == lname) { for (int c = 0; c < count; c++) { if (lump->LumpName[FResourceLump::ExtensionType] == exts[c]) return i; } } } return -1; } //========================================================================== // // FindResource // // Looks for content based on Blood resource IDs. // //========================================================================== int FileSystem::FindResource (int resid, const char *type, int filenum) const noexcept { uint32_t i; if (type == NULL) { return -1; } FName lname(type, true); if (lname == NAME_None) return -1; const int lookuptype = (int)ELookupMode::IdWithType; uint32_t* fli = FirstFileIndex[lookuptype]; uint32_t* nli = NextFileIndex[lookuptype]; for (i = fli[int(resid) % NumEntries]; i != NULL_INDEX; i = nli[i]) { if (filenum > 0 && FileInfo[i].rfnum != filenum) continue; if (FileInfo[i].lump->ResourceId != resid) continue; auto lump = FileInfo[i].lump; if (lump->LumpName[lookuptype] == lname) return i; } return -1; } //========================================================================== // // GetResource // // Calls GetResource, but bombs out if not found. // //========================================================================== int FileSystem::GetResource (int resid, const char *type, int filenum) const { int i; i = FindResource (resid, type, filenum); if (i == -1) { FStringf error("GetResource: %d of type %s not found!", resid, type); throw FileSystemError(error.GetChars()); } return i; } //========================================================================== // // LumpLength // // Returns the buffer size needed to load the given lump. // //========================================================================== int FileSystem::FileLength (int lump) const { if ((size_t)lump >= NumEntries) { return -1; } return FileInfo[lump].lump->LumpSize; } //========================================================================== // // GetLumpOffset // // Returns the offset from the beginning of the file to the lump. // Returns -1 if the lump is compressed or can't be read directly // //========================================================================== int FileSystem::GetFileOffset (int lump) { if ((size_t)lump >= NumEntries) { return -1; } return FileInfo[lump].lump->GetFileOffset(); } //========================================================================== // // GetLumpOffset // //========================================================================== int FileSystem::GetFileFlags (int lump) { if ((size_t)lump >= NumEntries) { return 0; } return FileInfo[lump].lump->Flags; } //========================================================================== // // InitHashChains // // Prepares the lumpinfos for hashing. // (Hey! This looks suspiciously like something from Boom! :-) // //========================================================================== void FileSystem::InitHashChains (void) { // Mark all buckets as empty memset(Hashes.Data(), 255, Hashes.Size() * sizeof(Hashes[0])); // Now set up the chains for (int i = 0; i < (unsigned)NumEntries; i++) { auto lump = FileInfo[i].lump; for (int l = 0; l < NumLookupModes; l++) { int hash; if (l != (int)ELookupMode::IdWithType && lump->LumpName[l] != NAME_None) { hash = int(lump->LumpName[l]) % NumEntries; } else if (l == (int)ELookupMode::IdWithType && lump->ResourceId >= 0) { hash = int(lump->ResourceId) % NumEntries; } else continue; NextFileIndex[l][i] = FirstFileIndex[l][hash]; FirstFileIndex[l][hash] = i; } } } void FileSystem::AddLump(FResourceLump *lump) { FileRecord rec = { -1, lump}; FileInfo.Push(rec); NumEntries++; } //========================================================================== // // Iterate // // Find a named lump. Specifically allows duplicates for merging of e.g. // SNDINFO lumps. // //========================================================================== int FileSystem::Iterate (const char *name, int *lastlump, ELookupMode lookupmode) { FileRecord *lump_p; int lookupindex = static_cast(lookupmode); FName lname(name, true); assert(lastlump != NULL && *lastlump >= 0); if (lname == NAME_None) { *lastlump = NumEntries; return -1; } lump_p = &FileInfo[*lastlump]; while (lump_p <= &FileInfo.Last()) { auto lump = lump_p->lump; if (lump->LumpName[lookupindex] == lname) { int lump = int(lump_p - &FileInfo[0]); *lastlump = lump + 1; return lump; } lump_p++; } *lastlump = NumEntries; return -1; } //========================================================================== // // GetLumpName // //========================================================================== const char *FileSystem::GetFileName (int lump) const { if ((size_t)lump >= NumEntries) return nullptr; else return FileInfo[lump].lump->FullName(); } //========================================================================== // // FileSystem :: GetFilrFullPath // // Returns the name of the lump's wad prefixed to the lump's full name. // //========================================================================== FString FileSystem::GetFileFullPath(int lump) const { FString foo; if ((size_t) lump < NumEntries) { foo << GetResourceFileName(FileInfo[lump].rfnum) << ':' << GetFileName(lump); } return foo; } //========================================================================== // // FileSystem :: GetFileIndexNum // // Returns the index number for this lump. This is *not* the lump's position // in the lump directory, but rather a special value that RFF can associate // with files. Other archive types will return -1, since they don't have it. // //========================================================================== int FileSystem::GetResourceId(int lump) const { if ((size_t)lump >= NumEntries) return -1; else return FileInfo[lump].lump->ResourceId; } FName FileSystem::GetResourceType(int lump) const { if ((size_t)lump >= NumEntries) return NAME_None; else return FileInfo[lump].lump->LumpName[FResourceLump::ExtensionType]; } //========================================================================== // // GetLumpFile // //========================================================================== int FileSystem::GetFileContainer (int lump) const { if ((size_t)lump >= FileInfo.Size()) return -1; return FileInfo[lump].rfnum; } //========================================================================== // // GetLumpsInFolder // // Gets all lumps within a single folder in the hierarchy. // If 'atomic' is set, it treats folders as atomic, i.e. only the // content of the last found resource file having the given folder name gets used. // //========================================================================== static int folderentrycmp(const void *a, const void *b) { auto A = (FolderEntry*)a; auto B = (FolderEntry*)b; return strcmp(A->name, B->name); } //========================================================================== // // // //========================================================================== unsigned FileSystem::GetFilesInFolder(const char *inpath, TArray &result, bool atomic) const { FString path = inpath; path.Substitute("\\", "/"); path.ToLower(); if (path[path.Len() - 1] != '/') path += '/'; result.Clear(); for (unsigned i = 0; i < FileInfo.Size(); i++) { if (!strncmp(FileInfo[i].lump->FullName(), path, path.Len())) { // Only if it hasn't been replaced. if ((unsigned)FindFile(FileInfo[i].lump->FullName()) == i) { result.Push({ FileInfo[i].lump->FullName(), i }); } } } if (result.Size()) { int maxfile = -1; if (atomic) { // Find the highest resource file having content in the given folder. for (auto & entry : result) { int thisfile = FileInfo[entry.lumpnum].rfnum; if (thisfile > maxfile) maxfile = thisfile; } // Delete everything from older files. for (int i = result.Size() - 1; i >= 0; i--) { if (FileInfo[result[i].lumpnum].rfnum != maxfile) result.Delete(i); } } qsort(result.Data(), result.Size(), sizeof(FolderEntry), folderentrycmp); } return result.Size(); } //========================================================================== // // ReadFile // // Loads the lump into a TArray and returns it. // //========================================================================== TArray FileSystem::GetFileData(int lump, int pad) { if ((size_t)lump >= FileInfo.Size()) return TArray(); auto lumpr = OpenFileReader(lump); auto size = lumpr.GetLength(); TArray data(size + pad, true); auto numread = lumpr.Read(data.Data(), size); if (numread != size) { FStringf err("GetFileRecordReadFile: only read %ld of %ld on lump %i\n", numread, size, lump); throw FileSystemError(err); } if (pad > 0) memset(&data[size], 0, pad); return data; } //========================================================================== // // Interface to the lump cache // //========================================================================== const void *FileSystem::Lock(int lump) { if ((size_t)lump >= FileInfo.Size()) return nullptr; auto lumpp = FileInfo[lump].lump; return lumpp->Lock(); } void FileSystem::Unlock(int lump, bool mayfree) { if ((size_t)lump >= FileInfo.Size()) return; auto lumpp = FileInfo[lump].lump; lumpp->Unlock(mayfree); } const void *FileSystem::Get(int lump) { if ((size_t)lump >= FileInfo.Size()) return nullptr; auto lumpp = FileInfo[lump].lump; return lumpp->Get(); } //========================================================================== // // Stand-ins for Blood's resource class // //========================================================================== const void *FileSystem::Lock(FResourceLump *lump) { if (lump) return lump->Lock(); else return nullptr; } void FileSystem::Unlock(FResourceLump *lump) { if (lump) return lump->Unlock(); } const void *FileSystem::Load(FResourceLump *lump) { if (lump) return lump->Get(); else return nullptr; } //========================================================================== // // ReadFile - variant 2 // // Loads the lump into a newly created buffer and returns it. // //========================================================================== FileData FileSystem::ReadFile (int lump) { return FileData(FString(ELumpNum(lump))); } //========================================================================== // // OpenLumpReader // // uses a more abstract interface to allow for easier low level optimization later // //========================================================================== FileReader FileSystem::OpenFileReader(int lump) { if ((unsigned)lump >= (unsigned)FileInfo.Size()) { FStringf err("OpenFileReader: %u >= NumEntries", lump); throw FileSystemError(err); } auto rl = FileInfo[lump].lump; auto rd = rl->GetReader(); if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !(rl->Flags & (LUMPF_BLOODCRYPT | LUMPF_COMPRESSED))) { FileReader rdr; rdr.OpenFilePart(*rd, rl->GetFileOffset(), rl->LumpSize); return rdr; } return rl->NewReader(); // This always gets a reader to the cache } FileReader FileSystem::ReopenFileReader(int lump, bool alwayscache) { if ((unsigned)lump >= (unsigned)FileInfo.Size()) { FStringf err("ReopenFileReader: %u >= NumEntries", lump); throw FileSystemError(err); } auto rl = FileInfo[lump].lump; auto rd = rl->GetReader(); if (rl->RefCount == 0 && rd != nullptr && !rd->GetBuffer() && !alwayscache && !(rl->Flags & (LUMPF_BLOODCRYPT|LUMPF_COMPRESSED))) { int fileno = FileInfo[lump].rfnum; const char *filename = GetResourceFileFullName(fileno); FileReader fr; if (fr.OpenFile(filename, rl->GetFileOffset(), rl->LumpSize)) { return fr; } } return rl->NewReader(); // This always gets a reader to the cache } FileReader FileSystem::OpenFileReader(const char* name, int where) { auto lump = FindFile(name); if (lump < 0) return FileReader(); else return OpenFileReader(lump); } //========================================================================== // // GetAllFilesOfType // //========================================================================== TArray FileSystem::GetAllFilesOfType(FName type, bool withsubdirs) { TArray found; for (unsigned i = 0; i < FileInfo.Size(); i++) { auto& fi = FileInfo[i]; if (fi.lump->ResType() == type) { if (!withsubdirs && fi.lump->LumpName[FResourceLump::BaseNameNoExtType] != fi.lump->LumpName[FResourceLump::FullNameNoExtType]) continue; auto check = FindFile(fi.lump->FullName()); if (check == i) found.Push(fi.lump->FullName()); } } return found; } //========================================================================== // // GetResourceFileName // // Returns the name of the given wad. // //========================================================================== const char *FileSystem::GetResourceFileName (int rfnum) const noexcept { const char *name, *slash; if ((uint32_t)rfnum >= Files.Size()) { return NULL; } name = Files[rfnum]->FileName; slash = strrchr (name, '/'); return slash != NULL ? slash+1 : name; } //========================================================================== // // //========================================================================== int FileSystem::GetFirstEntry (int rfnum) const noexcept { if ((uint32_t)rfnum >= Files.Size()) { return 0; } return Files[rfnum]->GetFirstLump(); } //========================================================================== // // //========================================================================== int FileSystem::GetLastEntry (int rfnum) const noexcept { if ((uint32_t)rfnum >= Files.Size()) { return 0; } return Files[rfnum]->GetFirstLump() + Files[rfnum]->LumpCount() - 1; } //========================================================================== // // //========================================================================== int FileSystem::GetEntryCount (int rfnum) const noexcept { if ((uint32_t)rfnum >= Files.Size()) { return 0; } return Files[rfnum]->LumpCount(); } //========================================================================== // // GetResourceFileFullName // // Returns the name of the given wad, including any path // //========================================================================== const char *FileSystem::GetResourceFileFullName (int rfnum) const noexcept { if ((unsigned int)rfnum >= Files.Size()) { return nullptr; } return Files[rfnum]->FileName; } //========================================================================== // // AddFromBuffer // // Adds an in-memory resource to the virtual directory // //========================================================================== int FileSystem::AddFromBuffer(const char* name, const char* type, char* data, int size, int id, int flags) { FStringf fullname("%s.%s", name, type); auto newlump = new FMemoryLump(data, size); newlump->LumpNameSetup(fullname); newlump->ResourceId = id; AddLump(newlump); return Files.Size()-1; } //========================================================================== // // Blood style lookup functions // //========================================================================== FResourceLump *FileSystem::Lookup(const char *name, const char *type) { FStringf fname("%s.%s", name, type); auto lump = FindFile(fname); if (lump >= 0) return FileInfo[lump].lump; else return nullptr; } FResourceLump *FileSystem::Lookup(unsigned int id, const char *type) { auto lump = FindResource(id, type); if (lump >= 0) return FileInfo[lump].lump; else return nullptr; } //========================================================================== // // Clones an existing resource with different properties // //========================================================================== bool FileSystem::CreatePathlessCopy(const char *name, int id, int flags) { FString name2, type2, path; // The old code said 'filename' and ignored the path, this looked like a bug. auto lump = FindFile(name); if (lump < 0) return false; // Does not exist. auto oldlump = FileInfo[lump].lump; FName filename = oldlump->LumpName[FResourceLump::BaseNameType]; FName fullname = oldlump->LumpName[FResourceLump::FullNameType]; // If the lump we are about to add already got the right properties, do nothing, aside from loading/locking as requested if (filename == fullname && (id == -1 || id == oldlump->ResourceId)) { if (flags & DICT_LOCK) oldlump->Lock(); else if (flags & DICT_LOAD) oldlump->Get(); return true; } // Create a clone of the resource to give it new lookup properties. auto newlump = new FClonedLump(FileInfo[lump].lump); newlump->LumpNameSetup(filename.GetChars()); newlump->ResourceId = id; if (flags & DICT_LOCK) newlump->Lock(); else if (flags & DICT_LOAD) newlump->Get(); AddLump(newlump); return true; } //========================================================================== // // IsEncryptedFile // // Returns true if the first 256 bytes of the lump are encrypted for Blood. // //========================================================================== bool FileSystem::IsEncryptedFile(int lump) const noexcept { if ((unsigned)lump >= (unsigned)NumEntries) { return false; } return !!(FileInfo[lump].lump->Flags & LUMPF_BLOODCRYPT); } // FileData ----------------------------------------------------------------- FileData::FileData () { } FileData::FileData (const FileData ©) { Block = copy.Block; } FileData &FileData::operator = (const FileData ©) { Block = copy.Block; return *this; } FileData::FileData (const FString &source) : Block (source) { } FileData::~FileData () { } FString::FString (ELumpNum lumpnum) { auto lumpr = fileSystem.OpenFileReader ((int)lumpnum); auto size = lumpr.GetLength (); AllocBuffer (1 + size); auto numread = lumpr.Read (&Chars[0], size); Chars[size] = '\0'; if (numread != size) { FStringf err("ConstructStringFromLump: Only read %ld of %ld bytes on lump %i (%s)\n", numread, size, lumpnum, fileSystem.GetFileName((int)lumpnum)); } } //========================================================================== // // PrintLastError // //========================================================================== #ifdef _WIN32 //#define WIN32_LEAN_AND_MEAN //#include extern "C" { __declspec(dllimport) unsigned long __stdcall FormatMessageA( unsigned long dwFlags, const void *lpSource, unsigned long dwMessageId, unsigned long dwLanguageId, char **lpBuffer, unsigned long nSize, va_list *Arguments ); __declspec(dllimport) void * __stdcall LocalFree (void *); __declspec(dllimport) unsigned long __stdcall GetLastError (); } static void PrintLastError () { char *lpMsgBuf; FormatMessageA(0x1300 /*FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS*/, NULL, GetLastError(), 1 << 10 /*MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT)*/, // Default language (char **)&lpMsgBuf, 0, NULL ); Printf (TEXTCOLOR_RED " %s\n", lpMsgBuf); // Free the buffer. LocalFree( lpMsgBuf ); } #else static void PrintLastError () { Printf (TEXTCOLOR_RED " %s\n", strerror(errno)); } #endif CCMD(printfs) { fileSystem.PrintDirectory(); } void FileSystem::PrintDirectory() { for (int i = 0; i < NumEntries; i++) { auto lump = FileInfo[i].lump; auto f = GetFileContainer(i); auto n = GetResourceFileFullName(f); Printf("%5d: %9d %64s %4s %3d %s\n", i, lump->LumpSize, lump->LumpName[0].GetChars(), lump->LumpName[4].GetChars(), lump->ResourceId, n); } }