//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "compat.h" #include "duke3d.h" #include "build.h" #include "namesdyn.h" #include "osdfuncs.h" #include "premap.h" BEGIN_RR_NS int32_t osdshown = 0; float osdscale = 2.f, osdrscale = 0.5f; float osdscale2 = 1.f, osdrscale2 = 1.f; template int32_t OSD_SCALE(valtype x) { return (int32_t)Blrintf(osdscale * osdscale2 * (float)(x)); } template int32_t OSD_SCALEDIV(valtype x) { return (int32_t)Blrintf((float)(x)* osdrscale * osdrscale2); } #define OSDCHAR_WIDTH (tilesiz[STARTALPHANUM + 'W' - '!'].x) #define OSDCHAR_HEIGHT (tilesiz[STARTALPHANUM + 'W' - '!'].y + 1) static inline int32_t GAME_isspace(int32_t ch) { return (ch==32 || ch==9); } static inline int32_t GAME_getchartile(int32_t ch) { const int32_t ac = ch-'!'+STARTALPHANUM; return (ac < STARTALPHANUM || ac > ENDALPHANUM) ? -1 : ac; } void GAME_drawosdchar(int32_t x, int32_t y, char ch, int32_t shade, int32_t pal) { int16_t ac; if (GAME_isspace(ch)) return; if ((ac = GAME_getchartile(ch)) == -1) return; rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16), OSD_SCALE((y*OSDCHAR_HEIGHT)<<16), OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16); } void GAME_drawosdstr(int32_t x, int32_t y, const char *ch, int32_t len, int32_t shade, int32_t pal) { int16_t ac; x *= OSDCHAR_WIDTH; do { if (!GAME_isspace(*ch)) if ((ac = GAME_getchartile(*ch)) >= 0) { OSD_GetShadePal(ch, &shade, &pal); rotatesprite_fs(OSD_SCALE(x<<16), OSD_SCALE((y*OSDCHAR_HEIGHT)<<16), OSD_SCALE(65536.f), 0, ac, shade, pal, 8|16); } x += OSDCHAR_WIDTH; ch++; } while (--len); } void GAME_drawosdcursor(int32_t x, int32_t y, int32_t type, int32_t lastkeypress) { int16_t ac; if (type) ac = SMALLFNTCURSOR; else ac = '_'-'!'+STARTALPHANUM; if (((BGetTime()-lastkeypress) & 0x40)==0) rotatesprite_fs(OSD_SCALE((OSDCHAR_WIDTH*x)<<16), OSD_SCALE(((y*OSDCHAR_HEIGHT)+(type?-1:2))<<16), OSD_SCALE(65536.f), 0, ac, 0, 8, 8|16); } int32_t GAME_getcolumnwidth(int32_t w) { return OSD_SCALEDIV(w/OSDCHAR_WIDTH); } int32_t GAME_getrowheight(int32_t h) { return OSD_SCALEDIV(h/OSDCHAR_HEIGHT); } void GAME_onshowosd(int32_t shown) { G_UpdateScreenArea(); mouseLockToWindow((!shown) + 2); osdshown = shown; } void GAME_clearbackground(int numcols, int numrows) { void COMMON_doclearbackground(int numcols, int numrows); int const i8n8 = OSD_SCALE(OSDCHAR_HEIGHT * numrows); COMMON_doclearbackground(numcols, i8n8 + OSDCHAR_HEIGHT); } #undef OSD_SCALE END_RR_NS