#pragma once #ifndef timer_h__ #define timer_h__ #include "compat.h" // for compatibility #define timerUninit() int timerInit(int const tickspersecond); void timerUpdateClock(void); int timerGetClockRate(void); uint64_t timerGetTicksU64(void); uint64_t timerGetFreqU64(void); double timerGetHiTicks(void); uint32_t timerGetTicks(void); void (*timerSetCallback(void (*callback)(void)))(void); inline void timerUpdate() // to avoid merge conflicts when the other games get updated. { timerUpdateClock(); } #endif // timer_h__