// Mapster32 tile grouping configuration file // Press T on the tile selection screen to access the tileset selection menu #include "names.h" // NOTE: See the end of the tile group declarations [OLD_COLOR_SCHEME] for how // one can create a color scheme similar to earlier Mapster32 builds // (non-blocking sprites have an orange tint, blocking ones are purple). tilegroup "Actors" { hotkey "A" colors 31 31 tiles { LIZTROOP LIZTROOPRUNNING LIZTROOPSTAYPUT LIZTROOPSHOOT LIZTROOPJETPACK LIZTROOPONTOILET LIZTROOPJUSTSIT LIZTROOPDUCKING PIGCOP PIGCOPSTAYPUT PIGCOPDIVE LIZMAN LIZMANSTAYPUT LIZMANSPITTING LIZMANFEEDING LIZMANJUMP COMMANDER COMMANDERSTAYPUT OCTABRAIN OCTABRAINSTAYPUT ORGANTIC DRONE NEWBEAST NEWBEASTSTAYPUT NEWBEASTHANG NEWBEASTJUMP EGG GREENSLIME ROTATEGUN RECON TANK BOUNCEMINE FLOORFLAME // FEMS FEM1 FEM2 FEM3 FEM4 FEM5 FEM6 FEM7 FEM8 FEM9 FEM10 NAKED1 // Lil' critters SHARK // BIG critters BOSS1 BOSS1STAYPUT BOSS1SHOOT BOSS1LOB BOSS2 BOSS3 BOSS4 BOSS4STAYPUT } } tilegroup "Doors" { hotkey "D" tiles { DOORTILE1 DOORTILE2 DOORTILE3 DOORTILE4 DOORTILE5 DOORTILE6 DOORTILE7 DOORTILE8 DOORTILE9 DOORTILE10 312 313 314 345 DOORTILE22 DOORTILE18 DOORTILE19 DOORTILE20 450 455 457 458 459 469 470 477 DOORTILE14 719 735 771 DOORTILE16 843 858 883 DOORTILE15 DOORTILE21 1173 DOORTILE11 DOORTILE12 353 355 // Related items DOORSHOCK ACCESSCARD } } tilegroup "Effectors" { hotkey "E" colors 15 15 tilerange 1 10 } tilegroup "Items" { hotkey "I" colors 24 24 tiles { // Ammo AMMO SHOTGUNAMMO BATTERYAMMO RPGAMMO HEAVYHBOMB FREEZEAMMO GROWAMMO CRYSTALAMMO DEVISTATORAMMO HBOMBAMMO // Items (healthetc) COLA SIXPAK FIRSTAID SHIELD STEROIDS AIRTANK JETPACK HEATSENSOR ACCESSCARD BOOTS ATOMICHEALTH HOLODUKE // Weapons FIRSTGUNSPRITE CHAINGUNSPRITE RPGSPRITE FREEZESPRITE SHRINKERSPRITE TRIPBOMBSPRITE SHOTGUNSPRITE DEVISTATORSPRITE } } tilegroup "Letters and numbers" { hotkey "L" tilerange 2822 2915 tilerange 2929 3022 tilerange 3072 3135 tilerange 3162 3165 tilerange 640 649 tilerange 2472 2481 } tilegroup "Player" { hotkey "P" // Colors are the colors for Blocking OFF and Blocking ON. colors 2 2 tile APLAYER } tilegroup "Respawn triggers" { hotkey "R" tiles { CANWITHSOMETHING CANWITHSOMETHING2 CANWITHSOMETHING3 CANWITHSOMETHING4 // FEMS FEM1 FEM2 FEM3 FEM4 FEM5 FEM6 FEM7 FEM8 FEM9 FEM10 NAKED1 } } tilegroup "Switches" { hotkey "S" tiles { ACCESSSWITCH ACCESSSWITCH2 ACCESSCARD SLOTDOOR LIGHTSWITCH SPACEDOORSWITCH SPACELIGHTSWITCH FRANKENSTINESWITCH MULTISWITCH DIPSWITCH DIPSWITCH2 DIPSWITCH3 TECHSWITCH LIGHTSWITCH2 713 // LIGHTSWITCH2+1 POWERSWITCH1 LOCKSWITCH1 POWERSWITCH2 HANDSWITCH PULLSWITCH ALIENSWITCH HANDPRINTSWITCH NUKEBUTTON TARGET 4083 4954 // Busted switches (Atomic) } } tilegroup "Exploding stuff" { hotkey "X" tiles { CRACK1 CRACK2 CRACK3 CRACK4 FIREEXT SEENINE OOZFILTER EXPLODINGBARREL EXPLODINGBARREL2 FIREBARREL GUNPOWDERBARREL REACTOR2SPARK BOLT1 SIDEBOLT1 CEILINGSTEAM FIREVASE 2066 BURNING FIRE BURNING2 FIRE2 } } /* // Uncomment this group to get the [OLD_COLOR_SCHEME]. tilegroup "All" { tilerange 0 30704 // MAXUSERTILES // NOTE: no hotkey, this group will not show up in the 'T' menu. // NOTE: colors specified here (as well as in the first argument to the DEF // commands '2dcol' and '2dcolidxrange') refer to Mapster32's editorcolor[] // index. They can be viewed with "do set showpal 1" assuming that a.m32 // has been loaded. // // The actual color indices will be offset in the range [0 .. 4] when the // mouse hovers near them. // // For example, under the Duke3D palette, one can create a color scheme // similar to earlier Mapster32 builds (non-blocking sprites have an orange // tint, blocking ones are purple) by declaring in a loaded DEF file // 2dcolidxrange 33 33 255 // which maps editorcolor[] indices 33 through 255 to the same actual color // indices, and then setting here: colors 139 231 // This sets tile colors for all sprites excluding those which have been // assigned a color by the above tile group declarations. } */ // Alphabet configuration for text entry tool in 3D mode // (press Ctrl-T on a wall-aligned letter) // 32 alphabets max. alphabet // blue font { maprange 33 126 STARTALPHANUM offseta "^" 0 2 offseta "qQ;" 0 -1 } alphabet { maprange 33 126 MINIFONT maprangea "a" "z" 3104 // offset "\\" 0 3 doesn't work offset 92 0 3 offseta "qQ" 0 -1 offseta ":" 0 1 offseta "'\"" 0 3 } alphabet // red font { maprangea "0" "9" 2930 maprangea "A" "Z" BIGALPHANUM maprangea "a" "z" BIGALPHANUM mapa "-" 2929 mapa ".,!?;:/%" 3002 mapa "'" 3022 } alphabet // silver font { maprangea "0" "9" 2992 maprangea "A" "Z" 2966 maprangea "a" "z" 2966 } alphabet // yellow numbers 3x5 { maprangea "0" "9" THREEBYFIVE mapa ":/" 3020 offseta ":" 0 1 } alphabet // silver numbers { maprangea "1" "9" W_NUMBERS mapa "0" 649 } alphabet { maprangea "0" "9" DIGITALNUM }