/* ** readthis.cpp ** Help screens ** **--------------------------------------------------------------------------- ** Copyright 2001-2010 Randy Heit ** Copyright 2010 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "menu/menu.h" #include "v_draw.h" #include "textures/textures.h" #if 0 // This is probably useless. To be replaced with what Build games use to draw their help screens. class DReadThisMenu : public DMenu { int mScreen; int mInfoTic; public: DReadThisMenu(DMenu *parent = NULL); void Drawer(); bool MenuEvent(int mkey, bool fromcontroller); bool DimAllowed () { return false; } bool MouseEvent(int type, int x, int y); }; //============================================================================= // // Read This Menus // //============================================================================= DReadThisMenu::DReadThisMenu(DMenu *parent) : DMenu(parent) { mScreen = 1; mInfoTic = gametic; } //============================================================================= // // // //============================================================================= void DReadThisMenu::Drawer() { FTexture *tex = NULL, *prevpic = NULL; fixed_t alpha; // Did the mapper choose a custom help page via MAPINFO? if ((level.info != NULL) && level.info->F1Pic.Len() != 0) { tex = TexMan.FindTexture(level.info->F1Pic); mScreen = 1; } if (tex == NULL) { tex = TexMan[gameinfo.infoPages[mScreen-1].GetChars()]; } if (mScreen > 1) { prevpic = TexMan[gameinfo.infoPages[mScreen-2].GetChars()]; } screen->Dim(0, 1.0, 0,0, SCREENWIDTH, SCREENHEIGHT); alpha = MIN (Scale (gametic - mInfoTic, OPAQUE, TICRATE/3), OPAQUE); if (alpha < OPAQUE && prevpic != NULL) { screen->DrawTexture (prevpic, 0, 0, DTA_Fullscreen, true, TAG_DONE); } screen->DrawTexture (tex, 0, 0, DTA_Fullscreen, true, DTA_Alpha, alpha, TAG_DONE); } //============================================================================= // // // //============================================================================= bool DReadThisMenu::MenuEvent(int mkey, bool fromcontroller) { if (mkey == MKEY_Enter) { S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); mScreen++; mInfoTic = gametic; if ((level.info != NULL && level.info->F1Pic.Len() != 0) || mScreen > int(gameinfo.infoPages.Size())) { Close(); } return true; } else return Super::MenuEvent(mkey, fromcontroller); } //============================================================================= // // // //============================================================================= bool DReadThisMenu::MouseEvent(int type, int x, int y) { if (type == MOUSE_Click) { return MenuEvent(MKEY_Enter, true); } return false; } #endif