/* ** imagetexture.cpp ** Texture class based on FImageSource ** **--------------------------------------------------------------------------- ** Copyright 2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "filesystem.h" #include "templates.h" #include "bitmap.h" #include "image.h" #include "textures.h" //========================================================================== // // // //========================================================================== FImageTexture::FImageTexture(FImageSource* img, const char* name) noexcept : FTexture(name, img ? img->LumpNum() : 0) { mImage = img; if (img != nullptr) { if (name == nullptr) fileSystem.GetFileShortName(Name, img->LumpNum()); Width = img->GetWidth(); Height = img->GetHeight(); auto offsets = img->GetOffsets(); _LeftOffset[1] = _LeftOffset[0] = offsets.first; _TopOffset[1] = _TopOffset[0] = offsets.second; bMasked = img->bMasked; bTranslucent = img->bTranslucent; } } //=========================================================================== // // // //=========================================================================== FBitmap FImageTexture::GetBgraBitmap(const PalEntry* p, int* trans) { return mImage->GetCachedBitmap(p, bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal, trans); } //=========================================================================== // // // //=========================================================================== TArray FImageTexture::Get8BitPixels(bool alpha) { return mImage->GetPalettedPixels(alpha ? alpha : bNoRemap0 ? FImageSource::noremap0 : FImageSource::normal); } FTexture* CreateImageTexture(FImageSource* img, const char* name) noexcept { return new FImageTexture(img, name); }