// Base services interface declaration // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #pragma once #ifndef baselayer_h_ #define baselayer_h_ #include "compat.h" #include "c_dispatch.h" #include "c_cvars.h" #include "inputstate.h" #include "printf.h" #include "zstring.h" #include "vectors.h" EXTERN_CVAR(Bool, r_usenewaspect) // video extern int32_t newaspect_enable; void videoShowFrame(int32_t); #include "gamestruct.h" #endif // baselayer_h_