# # EDuke32 Makefile for GNU Make # include Common.mak ### File Extensions asm := nasm o := o ### Directories source := source obj := obj ### Functions define parent $(word 1,$(subst _, ,$1)) endef define expandobjs $$(addprefix $$($$(call parent,$1)_OBJ)/,$$(addsuffix .$$o,$$(basename $$($1_OBJS) $$($1_RSRC_OBJS) $$($1_GEN_OBJS)))) endef define expandsrcs $(addprefix $($(call parent,$1)_SRC)/,$($1_OBJS)) $(addprefix $($(call parent,$1)_RSRC)/,$($1_RSRC_OBJS)) $(addprefix $($(call parent,$1)_OBJ)/,$($1_GEN_OBJS)) endef define expanddeps $(strip $1 $(foreach j,$1,$(call $0,$($j_DEPS)))) endef define getdeps $(call expanddeps,$1_$2 $(COMMON_$2_DEPS) ENGINE) endef ##### External Library Definitions #### libxmp-lite LIBXMPLITE := libxmp-lite LIBXMPLITE_OBJS := \ control.c \ dataio.c \ effects.c \ filter.c \ format.c \ hio.c \ lfo.c \ load.c \ load_helpers.c \ memio.c \ mixer.c \ mix_all.c \ period.c \ player.c \ read_event.c \ scan.c \ smix.c \ virtual.c \ common.c \ itsex.c \ it_load.c \ mod_load.c \ s3m_load.c \ sample.c \ xm_load.c \ LIBXMPLITE_ROOT := $(source)/$(LIBXMPLITE) LIBXMPLITE_SRC := $(LIBXMPLITE_ROOT)/src LIBXMPLITE_INC := $(LIBXMPLITE_ROOT)/include LIBXMPLITE_OBJ := $(obj)/$(LIBXMPLITE) LIBXMPLITE_CFLAGS := -DHAVE_ROUND -DLIBXMP_CORE_PLAYER -DBUILDING_STATIC -I$(LIBXMPLITE_INC)/libxmp-lite -Wno-unused-parameter -Wno-sign-compare #### LPeg LPEG := lpeg LPEG_OBJS := \ lpcap.c \ lpcode.c \ lpprint.c \ lptree.c \ lpvm.c \ LPEG_ROOT := $(source)/$(LPEG) LPEG_SRC := $(LPEG_ROOT)/src LPEG_INC := $(LPEG_ROOT)/include LPEG_OBJ := $(obj)/$(LPEG) #### ENet ENET := enet ENET_OBJS := \ callbacks.c \ host.c \ list.c \ packet.c \ peer.c \ protocol.c \ compress.c \ ENET_ROOT := $(source)/$(ENET) ENET_SRC := $(ENET_ROOT)/src ENET_INC := $(ENET_ROOT)/include ENET_OBJ := $(obj)/$(ENET) ENET_CFLAGS := ifeq ($(PLATFORM),WINDOWS) ENET_OBJS += win32.c else ENET_OBJS += unix.c ENET_CFLAGS += -DHAS_SOCKLEN_T endif ##### Component Definitions #### EBacktrace ifndef EBACKTRACE_DLL EBACKTRACE_DLL := ebacktrace1.dll ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64) EBACKTRACE_DLL := ebacktrace1-64.dll endif endif #### BUILD Engine ENGINE := build ENGINE_ROOT := $(source)/$(ENGINE) ENGINE_SRC := $(ENGINE_ROOT)/src ENGINE_INC := $(ENGINE_ROOT)/include ENGINE_OBJ := $(obj)/$(ENGINE) ENGINE_CFLAGS := -I$(ENGINE_SRC) ENGINE_OBJS := \ rev.cpp \ baselayer.cpp \ cache1d.cpp \ common.cpp \ compat.cpp \ crc32.cpp \ defs.cpp \ engine.cpp \ tiles.cpp \ clip.cpp \ 2d.cpp \ hash.cpp \ palette.cpp \ polymost.cpp \ texcache.cpp \ dxtfilter.cpp \ hightile.cpp \ textfont.cpp \ smalltextfont.cpp \ kplib.cpp \ lz4.c \ osd.cpp \ pragmas.cpp \ scriptfile.cpp \ mmulti_null.cpp \ mutex.cpp \ xxhash.c \ md4.cpp \ colmatch.cpp \ screenshot.cpp \ mhk.cpp \ pngwrite.cpp \ miniz.c \ ENGINE_EDITOR_OBJS := \ build.cpp \ config.cpp \ defs.cpp \ ENGINE_TOOLS_OBJS := \ compat.cpp \ pragmas.cpp \ kplib.cpp \ cache1d.cpp \ crc32.cpp \ colmatch.cpp \ ifeq (0,$(NOASM)) ENGINE_OBJS += a.nasm else ENGINE_OBJS += a-c.cpp ifneq (0,$(USE_ASM64)) ENGINE_OBJS += a64.yasm endif endif ifeq (1,$(USE_OPENGL)) ENGINE_OBJS += glbuild.cpp voxmodel.cpp mdsprite.cpp ifeq (1,$(POLYMER)) ENGINE_OBJS += polymer.cpp endif endif ifneq (0,$(LUNATIC)) ENGINE_OBJS += lunatic.cpp endif ifeq ($(PLATFORM),DARWIN) ENGINE_OBJS += osxbits.mm ifeq ($(STARTUP_WINDOW),1) ENGINE_EDITOR_OBJS += startosx.editor.mm endif ifeq ($(SDL_TARGET),1) ifneq ($(SDL_FRAMEWORK),0) ENGINE_OBJS += SDLMain.mm endif endif endif ifeq ($(PLATFORM),WINDOWS) ENGINE_OBJS += winbits.cpp ifeq ($(STARTUP_WINDOW),1) ENGINE_EDITOR_OBJS += startwin.editor.cpp endif endif ifeq ($(PLATFORM),WII) ENGINE_OBJS += wiibits.cpp LINKERFLAGS += -Wl,-wrap,c_default_exceptionhandler endif ifeq ($(RENDERTYPE),SDL) ENGINE_OBJS += sdlayer.cpp ifeq (1,$(HAVE_GTK2)) ENGINE_OBJS += gtkbits.cpp dynamicgtk.cpp ifeq ($(STARTUP_WINDOW),1) ENGINE_EDITOR_OBJS += startgtk.editor.cpp endif endif endif ifeq ($(RENDERTYPE),WIN) ENGINE_OBJS += winlayer.cpp rawinput.cpp endif ifneq ($(USE_LIBVPX),0) ENGINE_OBJS += animvpx.cpp endif #### MACT MACT := mact MACT_ROOT := $(source)/$(MACT) MACT_SRC := $(MACT_ROOT)/src MACT_INC := $(MACT_ROOT)/include MACT_OBJ := $(obj)/$(MACT) MACT_OBJS := \ file_lib.cpp \ control.cpp \ keyboard.cpp \ joystick.cpp \ scriplib.cpp \ animlib.cpp \ #### AudioLib AUDIOLIB := audiolib AUDIOLIB_OBJS := \ drivers.cpp \ fx_man.cpp \ multivoc.cpp \ mix.cpp \ mixst.cpp \ pitch.cpp \ formats.cpp \ vorbis.cpp \ flac.cpp \ xa.cpp \ xmp.cpp \ driver_nosound.cpp \ AUDIOLIB_ROOT := $(source)/$(AUDIOLIB) AUDIOLIB_SRC := $(AUDIOLIB_ROOT)/src AUDIOLIB_INC := $(AUDIOLIB_ROOT)/include AUDIOLIB_OBJ := $(obj)/$(AUDIOLIB) AUDIOLIB_CFLAGS := AUDIOLIB_DEPS := ifeq ($(PLATFORM),WINDOWS) ifeq ($(MIXERTYPE),WIN) AUDIOLIB_OBJS += driver_directsound.cpp endif endif ifeq ($(MIXERTYPE),SDL) ifeq (,$(filter $(PLATFORM),DARWIN WINDOWS WII)) AUDIOLIB_CFLAGS += `$(PKG_CONFIG) --cflags vorbis` endif AUDIOLIB_OBJS += driver_sdl.cpp endif ifneq (0,$(HAVE_XMP)) AUDIOLIB_CFLAGS += -I$(LIBXMPLITE_INC) AUDIOLIB_DEPS += LIBXMPLITE endif #### Tools TOOLS := tools TOOLS_OBJS := \ compat_tools.cpp \ TOOLS_ROOT := $(source)/$(TOOLS) TOOLS_SRC := $(TOOLS_ROOT)/src TOOLS_OBJ := $(obj)/$(TOOLS) TOOLS_CFLAGS := $(ENGINE_CFLAGS) TOOLS_DEPS := ENGINE_TOOLS TOOLS_TARGETS := \ kextract \ kgroup \ transpal \ wad2art \ wad2map \ kmd2tool \ md2tool \ generateicon \ cacheinfo \ arttool \ givedepth \ mkpalette \ unpackssi \ bsuite \ ivfrate \ map2stl \ ifeq ($(PLATFORM),WINDOWS) TOOLS_TARGETS += enumdisplay getdxdidf endif ifeq ($(RENDERTYPE),SDL) TOOLS_TARGETS += makesdlkeytrans endif ifeq ($(PLATFORM),DARWIN) TOOLS_OBJS += osxbits.mm endif #### KenBuild (Test Game) KENBUILD := kenbuild kenbuild := KENBUILD KENBUILD_ROOT := $(source)/$(KENBUILD) KENBUILD_SRC := $(KENBUILD_ROOT)/src KENBUILD_RSRC := $(KENBUILD_ROOT)/rsrc KENBUILD_OBJ := $(obj)/$(KENBUILD) KENBUILD_CFLAGS := -I$(KENBUILD_SRC) KENBUILD_GAME := ekenbuild KENBUILD_EDITOR := ekenbuild-editor KENBUILD_GAME_PROPER := EKenBuild KENBUILD_EDITOR_PROPER := EKenBuild Editor KENBUILD_GAME_OBJS := \ game.cpp \ sound_stub.cpp \ common.cpp \ config.cpp \ KENBUILD_EDITOR_OBJS := \ bstub.cpp \ common.cpp \ KENBUILD_GAME_RSRC_OBJS := KENBUILD_EDITOR_RSRC_OBJS := KENBUILD_GAME_GEN_OBJS := KENBUILD_EDITOR_RSRC_OBJS := ifeq (1,$(HAVE_GTK2)) KENBUILD_GAME_OBJS += startgtk.game.cpp KENBUILD_GAME_GEN_OBJS += game_banner.c KENBUILD_EDITOR_GEN_OBJS += build_banner.c endif ifeq ($(RENDERTYPE),SDL) KENBUILD_GAME_RSRC_OBJS += game_icon.c KENBUILD_EDITOR_RSRC_OBJS += build_icon.c endif ifeq ($(PLATFORM),WINDOWS) KENBUILD_GAME_OBJS += startwin.game.cpp KENBUILD_GAME_RSRC_OBJS += gameres.rc KENBUILD_EDITOR_RSRC_OBJS += buildres.rc endif ifeq ($(PLATFORM),DARWIN) ifeq ($(STARTUP_WINDOW),1) KENBUILD_GAME_OBJS += StartupWinController.game.mm endif endif #### Duke Nukem 3D DUKE3D := duke3d duke3d := DUKE3D DUKE3D_GAME_LDFLAGS := DUKE3D_EDITOR_LDFLAGS := DUKE3D_GAME_STRIPFLAGS := DUKE3D_EDITOR_STRIPFLAGS := DUKE3D_ROOT := $(source)/$(DUKE3D) DUKE3D_SRC := $(DUKE3D_ROOT)/src DUKE3D_RSRC := $(DUKE3D_ROOT)/rsrc DUKE3D_OBJ := $(obj)/$(DUKE3D) DUKE3D_CFLAGS := -I$(DUKE3D_SRC) COMMON_EDITOR_DEPS := DUKE3D_COMMON_EDITOR ENGINE_EDITOR DUKE3D_GAME_DEPS := DUKE3D_COMMON_MIDI AUDIOLIB MACT DUKE3D_EDITOR_DEPS := AUDIOLIB ifneq (0,$(NETCODE)) DUKE3D_GAME_DEPS += ENET endif ifneq (0,$(LUNATIC)) DUKE3D_GAME_DEPS += LUNATIC LUNATIC_GAME LPEG DUKE3D_EDITOR_DEPS += LUNATIC LUNATIC_EDITOR LPEG endif DUKE3D_GAME := eduke32 DUKE3D_EDITOR := mapster32 ifneq (,$(APPBASENAME)) DUKE3D_GAME := $(APPBASENAME) endif DUKE3D_GAME_PROPER := EDuke32 DUKE3D_EDITOR_PROPER := Mapster32 DUKE3D_COMMON_EDITOR_OBJS := \ m32common.cpp \ m32def.cpp \ m32exec.cpp \ m32vars.cpp \ DUKE3D_GAME_OBJS := \ game.cpp \ global.cpp \ actors.cpp \ gamedef.cpp \ gameexec.cpp \ gamevars.cpp \ player.cpp \ premap.cpp \ sector.cpp \ anim.cpp \ common.cpp \ config.cpp \ demo.cpp \ input.cpp \ menus.cpp \ namesdyn.cpp \ net.cpp \ savegame.cpp \ rts.cpp \ osdfuncs.cpp \ osdcmds.cpp \ grpscan.cpp \ sounds.cpp \ soundsdyn.cpp \ cheats.cpp \ sbar.cpp \ screentext.cpp \ screens.cpp \ cmdline.cpp \ DUKE3D_EDITOR_OBJS := \ astub.cpp \ common.cpp \ grpscan.cpp \ sounds_mapster32.cpp \ DUKE3D_GAME_RSRC_OBJS := DUKE3D_EDITOR_RSRC_OBJS := DUKE3D_GAME_GEN_OBJS := DUKE3D_EDITOR_GEN_OBJS := DUKE3D_GAME_MISCDEPS := DUKE3D_EDITOR_MISCDEPS := DUKE3D_GAME_ORDERONLYDEPS := DUKE3D_EDITOR_ORDERONLYDEPS := ## Lunatic devel LUNATIC_SRC := $(DUKE3D_SRC)/lunatic LUNATIC_OBJ := $(DUKE3D_OBJ) ifneq (0,$(LUNATIC)) COMPILERFLAGS += -I$(LUNATIC_SRC) -DLUNATIC # Determine size of _defs*.lua bytecode once. ifndef DEFS_BC_SIZE DEFS_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(LUNATIC_SRC)/_defs_game.lua -) DEFS_BC_SIZE := $(word 3, $(DEFS_BC_SIZE)) endif ifndef DEFS_M32_BC_SIZE DEFS_M32_BC_SIZE := $(shell $(LUAJIT) -bg -t h $(LUNATIC_SRC)/_defs_editor.lua -) DEFS_M32_BC_SIZE := $(word 3, $(DEFS_M32_BC_SIZE)) endif DUKE3D_CFLAGS += -DLUNATIC_DEFS_BC_SIZE=$(DEFS_BC_SIZE) -DLUNATIC_DEFS_M32_BC_SIZE=$(DEFS_M32_BC_SIZE) # Lunatic object base names. These are not used in targets directly. LUNATIC_OBJS := \ defs_common.lua \ engine_maptext.lua \ engine.lua \ bcarray.lua \ bcheck.lua \ bitar.lua \ xmath.lua \ v.lua \ dump.lua \ dis_x86.lua \ dis_x64.lua \ LUNATIC_GAME_OBJS := \ lunatic_game.cpp \ _defs_game.lua \ con_lang.lua \ lunacon.lua \ randgen.lua \ stat.lua \ control.lua \ lunasave.lua \ fs.lua \ LUNATIC_EDITOR_OBJS := \ lunatic_editor.cpp \ _defs_editor.lua \ # TODO: remove debugging modules from release build # now, take care of having the necessary symbols (sector, wall, etc.) in the # executable no matter what the debugging level ifeq ($(PLATFORM),DARWIN) # strip on OSX says: removing global symbols from a final linked no longer supported. # Use -exported_symbols_list at link time when building # But, following _their_ directions does not give us the symbols! wtf? # Instead of using -alias_list and -exported_symbols_list, prevent stripping them. DUKE3D_GAME_STRIPFLAGS += -s $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx DUKE3D_EDITOR_STRIPFLAGS += -s $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx DUKE3D_GAME_ORDERONLYDEPS += $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx DUKE3D_EDITOR_ORDERONLYDEPS += $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx LINKERFLAGS += -pagezero_size 10000 -image_base 100000000 endif ifeq ($(PLATFORM),WINDOWS) override STRIP := DUKE3D_GAME_MISCDEPS += $(DUKE3D_OBJ)/lunatic_dynsymlist_game.def DUKE3D_EDITOR_MISCDEPS += $(DUKE3D_OBJ)/lunatic_dynsymlist_editor.def endif ifeq ($(SUBPLATFORM),LINUX) override STRIP := DUKE3D_GAME_LDFLAGS += -Wl,--dynamic-list=$(LUNATIC_SRC)/dynsymlist_game.lds DUKE3D_EDITOR_LDFLAGS += -Wl,--dynamic-list=$(LUNATIC_SRC)/dynsymlist_editor.lds endif endif ifeq ($(SUBPLATFORM),LINUX) LIBS += -lFLAC -lvorbisfile -lvorbis -logg endif ifeq ($(PLATFORM),BSD) LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo endif ifeq ($(PLATFORM),DARWIN) LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL ifneq (00,$(DARWIN9)$(DARWIN10)) LIBS += -Wl,-framework,QuickTime -lm endif ifeq ($(STARTUP_WINDOW),1) DUKE3D_GAME_OBJS += GrpFile.game.mm GameListSource.game.mm startosx.game.mm endif endif ifeq ($(PLATFORM),WINDOWS) LIBS += -lFLAC -lvorbisfile -lvorbis -logg DUKE3D_GAME_OBJS += winbits.cpp DUKE3D_GAME_RSRC_OBJS += gameres.rc DUKE3D_EDITOR_RSRC_OBJS += buildres.rc ifeq ($(STARTUP_WINDOW),1) DUKE3D_GAME_OBJS += startwin.game.cpp endif ifeq ($(MIXERTYPE),WIN) LIBS += -ldsound DUKE3D_COMMON_MIDI_OBJS := music.cpp midi.cpp mpu401.cpp endif endif ifeq ($(PLATFORM),WII) LIBS += -lvorbisidec endif ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW)) DUKE3D_GAME_OBJS += startgtk.game.cpp DUKE3D_GAME_GEN_OBJS += game_banner.c DUKE3D_EDITOR_GEN_OBJS += build_banner.c endif ifeq ($(RENDERTYPE),SDL) DUKE3D_GAME_RSRC_OBJS += game_icon.c DUKE3D_EDITOR_RSRC_OBJS += build_icon.c endif ifeq ($(MIXERTYPE),SDL) DUKE3D_COMMON_MIDI_OBJS := sdlmusic.cpp endif #### Shadow Warrior SW := sw sw := SW SW_ROOT := $(source)/$(SW) SW_SRC := $(SW_ROOT)/src SW_RSRC := $(SW_ROOT)/rsrc SW_OBJ := $(obj)/$(SW) SW_CFLAGS := -I$(SW_SRC) SW_GAME_DEPS := DUKE3D_COMMON_MIDI AUDIOLIB MACT SW_EDITOR_DEPS := AUDIOLIB SW_GAME := voidsw SW_EDITOR := voidsw-editor SW_GAME_PROPER := VoidSW SW_EDITOR_PROPER := VoidSW Editor SW_GAME_OBJS := \ actor.cpp \ ai.cpp \ anim.cpp \ border.cpp \ break.cpp \ bunny.cpp \ cache.cpp \ cheats.cpp \ colormap.cpp \ common.cpp \ config.cpp \ console.cpp \ coolg.cpp \ coolie.cpp \ copysect.cpp \ demo.cpp \ draw.cpp \ eel.cpp \ game.cpp \ girlninj.cpp \ goro.cpp \ grpscan.cpp \ hornet.cpp \ interp.cpp \ interpsh.cpp \ inv.cpp \ jplayer.cpp \ jsector.cpp \ jweapon.cpp \ lava.cpp \ light.cpp \ mclip.cpp \ mdastr.cpp \ menus.cpp \ miscactr.cpp \ morph.cpp \ net.cpp \ ninja.cpp \ panel.cpp \ player.cpp \ predict.cpp \ quake.cpp \ ripper.cpp \ ripper2.cpp \ rooms.cpp \ rotator.cpp \ rts.cpp \ save.cpp \ scrip2.cpp \ sector.cpp \ serp.cpp \ setup.cpp \ skel.cpp \ skull.cpp \ slidor.cpp \ sounds.cpp \ spike.cpp \ sprite.cpp \ sumo.cpp \ swconfig.cpp \ sync.cpp \ text.cpp \ track.cpp \ vator.cpp \ vis.cpp \ wallmove.cpp \ warp.cpp \ weapon.cpp \ zilla.cpp \ zombie.cpp \ saveable.cpp \ SW_EDITOR_OBJS := \ jnstub.cpp \ brooms.cpp \ bldscript.cpp \ jbhlp.cpp \ colormap.cpp \ grpscan.cpp \ common.cpp \ SW_GAME_RSRC_OBJS := SW_EDITOR_RSRC_OBJS := SW_GAME_GEN_OBJS := SW_EDITOR_GEN_OBJS := ifeq (1,$(HAVE_GTK2)) SW_GAME_OBJS += startgtk.game.cpp SW_GAME_GEN_OBJS += game_banner.c SW_EDITOR_GEN_OBJS += build_banner.c endif ifeq ($(RENDERTYPE),SDL) SW_GAME_RSRC_OBJS += game_icon.c SW_EDITOR_RSRC_OBJS += game_icon.c endif ifeq ($(PLATFORM),WINDOWS) SW_GAME_OBJS += startwin.game.cpp SW_GAME_RSRC_OBJS += gameres.rc SW_EDITOR_RSRC_OBJS += buildres.rc endif #### Final setup COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC) ##### Recipes GAMES := \ KENBUILD \ DUKE3D \ SW \ LIBRARIES := \ ENGINE \ AUDIOLIB \ MACT \ ENET \ LIBXMPLITE \ LPEG \ COMPONENTS := \ $(GAMES) \ $(LIBRARIES) \ TOOLS \ ROLES := \ GAME \ EDITOR \ ifeq ($(PRETTY_OUTPUT),1) .SILENT: endif .PHONY: \ all \ start \ $(foreach j,$(foreach i,$(GAMES),$($i)) test utils tools,$j clean$j) \ veryclean \ clean \ printutils \ printtools \ rev \ $(ENGINE_OBJ)/rev.$o \ clang-tools \ .SUFFIXES: .SECONDEXPANSION: #### Targets all: duke3d start: $(BUILD_STARTED) tools: $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS)) | start @$(LL) $^ $(foreach i,$(GAMES),$($i)): $$(foreach i,$(ROLES),$$($$($$@)_$$i)$(EXESUFFIX)) | start @$(LL) $^ ebacktrace: $(EBACKTRACE_DLL) | start @$(LL) $^ ifeq ($(PLATFORM),WII) ifneq ($(ELF2DOL),) %$(DOLSUFFIX): %$(EXESUFFIX) endif endif define BUILDRULE $$($1_$2)$$(EXESUFFIX): $$(foreach i,$(call getdeps,$1,$2),$$(call expandobjs,$$i)) $$($1_$2_MISCDEPS) | $$($1_$2_ORDERONLYDEPS) $$(LINK_STATUS) $$(RECIPE_IF) $$(LINKER) -o $$@ $$^ $$(GUI_LIBS) $$($1_$2_LDFLAGS) $$(LIBDIRS) $$(LIBS) $$(RECIPE_RESULT_LINK) ifeq ($$(PLATFORM),WII) ifneq ($$(ELF2DOL),) $$(ELF2DOL) $$@ $$($1_$2)$$(DOLSUFFIX) endif endif ifneq ($$(STRIP),) $$(STRIP) $$@ $$($1_$2_STRIPFLAGS) endif ifeq ($$(PLATFORM),DARWIN) cp -RPf "platform/Apple/bundles/$$($1_$2_PROPER).app" "./" mkdir -p "$$($1_$2_PROPER).app/Contents/MacOS" cp -f "$$($1_$2)$$(EXESUFFIX)" "$$($1_$2_PROPER).app/Contents/MacOS/" endif endef $(foreach i,$(GAMES),$(foreach j,$(ROLES),$(eval $(call BUILDRULE,$i,$j)))) include $(LPEG_ROOT)/Dependencies.mak include $(ENGINE_ROOT)/Dependencies.mak include $(DUKE3D_ROOT)/Dependencies.mak include $(SW_ROOT)/Dependencies.mak #### Rules $(EBACKTRACE_DLL): platform/Windows/src/backtrace.c $(COMPILE_STATUS) $(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE) libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.cpp $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_C) -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE) %$(EXESUFFIX): $(TOOLS_OBJ)/%.$o $(foreach i,TOOLS $(TOOLS_DEPS),$(call expandobjs,$i)) $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK) enumdisplay$(EXESUFFIX): $(TOOLS_OBJ)/enumdisplay.$o $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_LINK) getdxdidf$(EXESUFFIX): $(TOOLS_OBJ)/getdxdidf.$o $(LINK_STATUS) $(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_LINK) ### Lunatic # Create object files directly with luajit $(DUKE3D_OBJ)/%.$o: $(LUNATIC_SRC)/%.lua | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE) $(DUKE3D_OBJ)/%.$o: $(LUNATIC_SRC)/%.cpp | $(DUKE3D_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_CXX) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) # List of exported symbols, OS X $(DUKE3D_OBJ)/lunatic_%_osx: $(LUNATIC_SRC)/%.lds | $(DUKE3D_OBJ) sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@ # List of exported symbols, Windows $(DUKE3D_OBJ)/lunatic_%.def: $(LUNATIC_SRC)/%.lds | $(DUKE3D_OBJ) echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ ### Main Rules define OBJECTRULES $$($1_OBJ)/%.$$o: $$($1_SRC)/%.nasm | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.yasm | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.c | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.cpp | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_CXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.m | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_OBJC) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_SRC)/%.mm | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_OBJCXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_OBJ)/%.c $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) ## Cosmetic stuff $$($1_OBJ)/%.$$o: $$($1_RSRC)/%.rc | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(RC) -i $$< -o $$@ --include-dir=$$(ENGINE_INC) --include-dir=$$($1_SRC) --include-dir=$$($1_RSRC) -DPOLYMER=$$(POLYMER) $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%.$$o: $$($1_RSRC)/%.c | $$($1_OBJ) $$(COMPILE_STATUS) $$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE) $$($1_OBJ)/%_banner.c: $$($1_RSRC)/%.bmp | $$($1_OBJ) echo "#include \"gtkpixdata_shim.h\"" > $$@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $$^ | sed 's/load_inc//' >> $$@ endef $(foreach i,$(COMPONENTS),$(eval $(call OBJECTRULES,$i))) ### Other special cases # Comment out the following rule to debug a-c.o $(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMPILER_CXX))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE) $(ENGINE_OBJ)/rev.$o: $(ENGINE_SRC)/rev.cpp | $(ENGINE_OBJ) $(COMPILE_STATUS) $(RECIPE_IF) $(COMPILER_CXX) $(ENGINE_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE) ### Directories ifeq (0,$(HAVE_SH)) $(foreach i,$(COMPONENTS),$($i_OBJ)): -if not exist $(subst /,\,$@) mkdir $(subst /,\,$@) else $(foreach i,$(COMPONENTS),$($i_OBJ)): -mkdir -p $@ ; exit 0 endif ### Phonies clang-tools: $(filter %.c %.cpp,$(foreach i,$(call getdeps,DUKE3D,GAME),$(call expandsrcs,$i))) echo $^ -- -x c++ $(CXXONLYFLAGS) $(COMPILERFLAGS) $(foreach i,$(COMPONENTS),$($i_CFLAGS)) $(CWARNS) $(foreach i,$(GAMES),clean$($i)): -rm -f $(foreach i,$(ROLES),$($($(subst clean,,$@))_$i)$(EXESUFFIX)) ifeq ($(PLATFORM),DARWIN) -rm -rf $(foreach i,$(ROLES),"$($($(subst clean,,$@))_$i_PROPER).app") endif cleantools: -rm -f $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS)) clean: cleanduke3d cleantools -rm -rf $(obj)/ -rm -f $(EBACKTRACE_DLL) printtools: echo "$(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))" rev: $(ENGINE_OBJ)/rev.$o ### Compatibility test: kenbuild utils: tools printutils: printtools veryclean: clean cleanutils: cleantools cleantest: cleankenbuild