//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "baselayer.h" #include "renderlayer.h" #include "scriplib.h" #include "file_lib.h" #include "mathutil.h" #include "gamedefs.h" #include "keyboard.h" #include "mouse.h" // JBF 20030809 #include "joystick.h" #include "function.h" #include "control.h" #include "fx_man.h" #include "sounds.h" #include "config.h" #include "osd.h" #include "osdfuncs.h" #include "osdcmds.h" #include "scriptfile.h" #include "grpscan.h" #include "gamedef.h" #include "kplib.h" #include "crc32.h" #include "hightile.h" #include "control.h" #include "lz4.h" #include "net.h" #include "premap.h" #include "gameexec.h" #include "menus.h" #include "savegame.h" #include "anim.h" #include "demo.h" #include "common.h" #include "common_game.h" #include "input.h" #include "compat.h" #ifdef LUNATIC # include "lunatic_game.h" #endif // Uncomment to prevent anything except mirrors from drawing. It is sensible to // also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h. //#define DEBUG_MIRRORS_ONLY #if KRANDDEBUG # define GAME_INLINE # define GAME_STATIC #else # define GAME_INLINE inline # define GAME_STATIC static #endif #ifdef _WIN32 # include "winlayer.h" # define WIN32_LEAN_AND_MEAN # include # include # define UPDATEINTERVAL 604800 // 1w # include "winbits.h" #else # ifndef GEKKO # include # endif #endif /* _WIN32 */ const char* AppProperName = "EDuke32"; const char* AppTechnicalName = "eduke32"; int32_t g_quitDeadline = 0; #ifdef LUNATIC camera_t g_camera; #else int32_t g_cameraDistance = 0, g_cameraClock = 0; #endif static int32_t g_quickExit; static int32_t g_commandSetup = 0; int32_t g_noSetup = 0; static int32_t g_noAutoLoad = 0; static int32_t g_noSound = 0; static int32_t g_noMusic = 0; static const char *CommandMap = NULL; static const char *CommandName = NULL; int32_t g_forceWeaponChoice = 0; int32_t g_fakeMultiMode = 0; double g_moveActorsTime = 0; // in ms, smoothed char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0}; int32_t voting = -1; int32_t vote_map = -1, vote_episode = -1; static int32_t g_Debug = 0; static int32_t g_noLogoAnim = 0; static int32_t g_noLogo = 0; const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" }; // g_rtsNamePtr can point to an argv[] element const char *g_rtsNamePtr = NULL; int32_t g_Shareware = 0; #define MAXUSERQUOTES 6 int32_t quotebot, quotebotgoal; static int32_t user_quote_time[MAXUSERQUOTES]; static char user_quote[MAXUSERQUOTES][178]; // This was 32 for a while, but I think lowering it to 24 will help things like the Dingoo. // Ideally, we would look at our memory usage on our most cramped platform and figure out // how much of that is needed for the underlying OS and things like SDL instead of guessing #ifndef GEKKO static int32_t MAXCACHE1DSIZE = (24*1048576); #else static int32_t MAXCACHE1DSIZE = (8*1048576); #endif int32_t tempwallptr; static int32_t nonsharedtimer; int32_t ticrandomseed; static void G_DrawCameraText(int16_t i); GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void); static void G_DoOrderScreen(void); #define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11) int32_t althud_numbertile = 2930; int32_t althud_numberpal = 0; #ifdef EDUKE32_TOUCH_DEVICES int32_t althud_shadows = 0; #else int32_t althud_shadows = 1; #endif int32_t althud_flashing = 1; int32_t hud_glowingquotes = 1; int32_t hud_showmapname = 1; int32_t g_levelTextTime = 0; int32_t r_maxfps = 0; uint32_t g_frameDelay = 0; #if defined(RENDERTYPEWIN) && defined(USE_OPENGL) extern char forcegl; #endif void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }; // needed for linking since it's referenced from build/src/osd.c const char *G_DefaultRtsFile(void) { if (DUKE) return defaultrtsfilename[GAME_DUKE]; else if (WW2GI) return defaultrtsfilename[GAME_WW2GI]; else if (NAPALM) { if (!testkopen(defaultrtsfilename[GAME_NAPALM],0) && testkopen(defaultrtsfilename[GAME_NAM],0)) return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing else return defaultrtsfilename[GAME_NAPALM]; } else if (NAM) { if (!testkopen(defaultrtsfilename[GAME_NAM],0) && testkopen(defaultrtsfilename[GAME_NAPALM],0)) return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing else return defaultrtsfilename[GAME_NAM]; } return defaultrtsfilename[0]; } enum gametokens { T_INCLUDE = 0, T_INTERFACE = 0, T_LOADGRP = 1, T_MODE = 1, T_CACHESIZE = 2, T_ALLOW = 2, T_NOAUTOLOAD, T_INCLUDEDEFAULT, T_MUSIC, T_SOUND, T_FILE, T_ANIMSOUNDS, T_NOFLOORPALRANGE, T_ID }; static int32_t sbarsc(int32_t sc) { return scale(sc,ud.statusbarscale,100); } static int32_t sbarx(int32_t x) { if (ud.screen_size == 4) return sbarsc(x<<16); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16); } static int32_t sbarxr(int32_t x) { if (ud.screen_size == 4) return (320<<16) - sbarsc(x<<16); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x<<16); } static int32_t sbary(int32_t y) { if (ud.althud == 2 && ud.screen_size == 4) return sbarsc(y << 16); else return (200<<16) - sbarsc(200<<16) + sbarsc(y<<16); } static int32_t sbarx16(int32_t x) { if (ud.screen_size == 4) return sbarsc(x); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x); } #if 0 // enable if ever needed static int32_t sbarxr16(int32_t x) { if (ud.screen_size == 4) return (320<<16) - sbarsc(x); return (((320<<16) - sbarsc(320<<16)) >> 1) + sbarsc(x); } #endif static int32_t sbary16(int32_t y) { return (200<<16) - sbarsc(200<<16) + sbarsc(y); } int32_t textsc(int32_t sc) { // prevent ridiculousness to a degree if (xdim <= 320) return sc; else if (xdim <= 640) return scale(sc,min(200,ud.textscale),100); else if (xdim <= 800) return scale(sc,min(300,ud.textscale),100); else if (xdim <= 1024) return scale(sc,min(350,ud.textscale),100); return scale(sc,ud.textscale,100); } static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2) { int32_t scl = sbarsc(65536); int32_t tx = sbarx16((160<<16) - (tilesiz[BOTTOMSTATUSBAR].x<<15)); // centered int32_t ty = sbary(200-tilesiz[BOTTOMSTATUSBAR].y); int32_t clx1 = sbarsc(scale(x1,xdim,320)), cly1 = sbarsc(scale(y1,ydim,200)); int32_t clx2 = sbarsc(scale(x2,xdim,320)), cly2 = sbarsc(scale(y2,ydim,200)); int32_t clofx = (xdim - sbarsc(xdim)) >> 1, clofy = (ydim - sbarsc(ydim)); rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1); } void P_SetGamePalette(DukePlayer_t *player, uint8_t palid, int32_t set) { if (palid >= BASEPALCOUNT) palid = BASEPAL; player->palette = palid; if (player != g_player[screenpeek].ps) return; setbrightness(ud.brightness>>2, palid, set); } // get the string length until the next '\n' int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter) { int32_t length = 0; while (*text != '\n' && text != end) { ++length; text += iter; } return length; } int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter) { int32_t count = 1; while (text != end) { if (*text == '\n') ++count; text += iter; } return count; } // Note: Neither of these care about TEXT_LINEWRAP. This is intended. // This function requires you to Bfree() the returned char*. char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length) { char *line = (char*)Xmalloc((length+1) * sizeof(char)); int32_t counter = 0; while (counter < length && text != end) { line[counter] = *text; text += iter; ++counter; } line[counter] = '\0'; return line; } // assign the character's tilenum int32_t G_GetStringTile(int32_t font, char *t, int32_t f) { if (f & TEXT_DIGITALNUMBER) return *t - '0' + font; // copied from digitalnumber else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT)) { int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0; if (*t >= '0' && *t <= '9') return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10); else if (*t >= 'a' && *t <= 'z') return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26); else if (*t >= 'A' && *t <= 'Z') return *t - 'A' + font; else switch (*t) { case '_': case '-': return font - (11 + offset); break; case '.': return font + (BIGPERIOD - (BIGALPHANUM + offset)); break; case ',': return font + (BIGCOMMA - (BIGALPHANUM + offset)); break; case '!': return font + (BIGX_ - (BIGALPHANUM + offset)); break; case '?': return font + (BIGQ - (BIGALPHANUM + offset)); break; case ';': return font + (BIGSEMI - (BIGALPHANUM + offset)); break; case ':': return font + (BIGCOLIN - (BIGALPHANUM + offset)); break; case '\\': case '/': return font + (68 - offset); // 3008-2940 break; case '%': return font + (69 - offset); // 3009-2940 break; case '`': case '\"': // could be better hacked in case '\'': return font + (BIGAPPOS - (BIGALPHANUM + offset)); break; default: // unknown character *t = ' '; // whitespace-ize case '\n': return font; break; } } else return *t - '!' + font; // uses ASCII order } #define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9') // qstrdim vec2_t G_ScreenTextSize(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const char *str, const int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2) { vec2_t size = { 0, 0, }; // eventually the return value vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions int32_t tile; char t; // set the start and end points depending on direction int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction const char *end; const char *text; if (str == NULL) return size; end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str,'\0'); text = (f & TEXT_BACKWARDS) ? Bstrchr(str,'\0')-1 : str; // optimization: justification in both directions if ((f & TEXT_XJUSTIFY) && (f & TEXT_YJUSTIFY)) { size.x = xbetween; size.y = ybetween; return size; } // for best results, we promote 320x200 coordinates to full precision before any math if (!(o & ROTATESPRITE_FULL16)) { x <<= 16; y <<= 16; xspace <<= 16; yline <<= 16; xbetween <<= 16; ybetween <<= 16; } // coordinate values should be shifted left by 16 // handle zooming where applicable xspace = scale(xspace, z, 65536); yline = scale(yline, z, 65536); xbetween = scale(xbetween, z, 65536); ybetween = scale(ybetween, z, 65536); // size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16) // loop through the string while ((t = *text) && text != end) { // handle escape sequences if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE)) { text += iter + iter; if (Bisdigit(*text)) text += iter; continue; } // handle case bits if (f & TEXT_UPPERCASE) { if (f & TEXT_INVERTCASE) // optimization...? { // v^ important that these two ifs remain separate due to the else below if (Bisupper(t)) t = Btolower(t); } else if (Bislower(t)) t = Btoupper(t); } else if (f & TEXT_INVERTCASE) { if (Bisupper(t)) t = Btolower(t); else if (Bislower(t)) t = Btoupper(t); } // translate the character to a tilenum tile = G_GetStringTile(font, &t, f); // reset this here because we haven't printed anything yet this loop extent.x = 0; // reset this here because the act of printing something on this line means that we include the margin above in the total size offset.y = 0; // handle each character itself in the context of screen drawing switch (t) { case '\t': case ' ': // width extent.x = xspace; if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE)) { char space = '.'; // this is subject to change as an implementation detail if (f & TEXT_TILESPACE) space = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &space, f); extent.x += (tilesiz[tile].x * z); } // prepare the height // near-CODEDUP the other two near-CODEDUPs for this section { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } if (t == '\t') extent.x <<= 2; // *= 4 break; case '\n': // near-CODEDUP "if (wrap)" extent.x = 0; // save the position if (!(f & TEXT_XOFFSETZERO)) // we want the entire offset to count as the character width pos.x -= offset.x; SetIfGreater(&size.x, pos.x); // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow pos.y += offset.y; break; default: // width extent.x = tilesiz[tile].x * z; // obnoxious hardcoded functionality from gametext if (NUMHACKACTIVE) { char numeral = '0'; // this is subject to change as an implementation detail extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z; } // height SetIfGreater(&extent.y, (tilesiz[tile].y * z)); break; } // incrementing the coordinate counters offset.x = 0; // advance the x coordinate if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE) offset.x += extent.x; // account for text spacing if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff && t != '\n' && !(f & TEXT_XJUSTIFY)) // to prevent overflow offset.x += xbetween; // line wrapping if ((f & TEXT_LINEWRAP) && !(f & TEXT_XRIGHT) && !(f & TEXT_XCENTER) && blockangle % 512 == 0) { int32_t wrap = 0; const int32_t ang = blockangle % 2048; // this is the only place in qstrdim where angle actually affects direction, but only in the wrapping measurement switch (ang) { case 0: wrap = (x + (pos.x + offset.x) > ((o & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 512: wrap = (y + (pos.x + offset.x) > ((o & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 1024: wrap = (x - (pos.x + offset.x) < ((o & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16))); break; case 1536: wrap = (y - (pos.x + offset.x) < ((o & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16))); break; } if (wrap) // near-CODEDUP "case '\n':" { // save the position SetIfGreater(&size.x, pos.x); // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow pos.y += offset.y; } else pos.x += offset.x; } else pos.x += offset.x; // save some trouble with calculation in case the line breaks if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE) offset.x -= extent.x; // iterate to the next character in the string text += iter; } // calculate final size if (!(f & TEXT_XOFFSETZERO)) pos.x -= offset.x; if (!(f & TEXT_YOFFSETZERO)) { pos.y -= offset.y; pos.y += extent.y; } else pos.y += ybetween; SetIfGreater(&size.x, pos.x); SetIfGreater(&size.y, pos.y); // justification where only one of the two directions is set, so we have to iterate if (f & TEXT_XJUSTIFY) size.x = xbetween; if (f & TEXT_YJUSTIFY) size.y = ybetween; // return values in the same manner we receive them if (!(o & ROTATESPRITE_FULL16)) { size.x >>= 16; size.y >>= 16; } return size; } void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude) { coords->x += scale(magnitude, unitDirection->x, 16384); coords->y += scale(magnitude, unitDirection->y, 16384); } // screentext vec2_t G_ScreenText(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2) { vec2_t size = { 0, 0, }; // eventually the return value vec2_t origin = { 0, 0, }; // where to start, depending on the alignment vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], }; const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], }; int32_t blendidx=0, tile; char t; // set the start and end points depending on direction int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction const char *end; const char *text; if (str == NULL) return size; NEG_ALPHA_TO_BLEND(alpha, blendidx, o); end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str,'\0'); text = (f & TEXT_BACKWARDS) ? Bstrchr(str,'\0')-1 : str; // for best results, we promote 320x200 coordinates to full precision before any math if (!(o & ROTATESPRITE_FULL16)) { x <<= 16; y <<= 16; xspace <<= 16; yline <<= 16; xbetween <<= 16; ybetween <<= 16; } // coordinate values should be shifted left by 16 // eliminate conflicts, necessary here to get the correct size value // especially given justification's special handling in G_ScreenTextSize() if ((f & TEXT_XRIGHT) || (f & TEXT_XCENTER) || (f & TEXT_XJUSTIFY) || (f & TEXT_YJUSTIFY) || blockangle % 512 != 0) o &= ~TEXT_LINEWRAP; // size is the return value, and we need it for alignment size = G_ScreenTextSize(font, x, y, z, blockangle, str, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY), x1, y1, x2, y2); // handle zooming where applicable xspace = scale(xspace, z, 65536); yline = scale(yline, z, 65536); xbetween = scale(xbetween, z, 65536); ybetween = scale(ybetween, z, 65536); // size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16) // alignment // near-CODEDUP "case '\n':" { int32_t lines = G_GetStringNumLines(text, end, iter); if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER)) { const int32_t length = G_GetStringLineLength(text, end, iter); int32_t linewidth = size.x; if (lines != 1) { char *line = G_GetSubString(text, end, iter, length); linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x; Bfree(line); } if (f & TEXT_XJUSTIFY) { size.x = xbetween; xbetween = (length == 1) ? 0 : tabledivide32_noinline((xbetween - linewidth), (length - 1)); linewidth = size.x; } if (f & TEXT_XRIGHT) origin.x = -linewidth; else if (f & TEXT_XCENTER) origin.x = -(linewidth / 2); } if (f & TEXT_YJUSTIFY) { const int32_t tempswap = ybetween; ybetween = (lines == 1) ? 0 : tabledivide32_noinline(ybetween - size.y, lines - 1); size.y = tempswap; } if (f & TEXT_YBOTTOM) origin.y = -size.y; else if (f & TEXT_YCENTER) origin.y = -(size.y / 2); } // loop through the string while ((t = *text) && text != end) { int32_t orientation = o; int32_t angle = blockangle + charangle; // handle escape sequences if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE)) { char smallbuf[4]; text += iter; smallbuf[0] = *text; text += iter; if (Bisdigit(*text)) { smallbuf[1] = *text; smallbuf[2] = '\0'; text += iter; } else smallbuf[1] = '\0'; if (!(f & TEXT_IGNOREESCAPE)) pal = Batoi(smallbuf); continue; } // handle case bits if (f & TEXT_UPPERCASE) { if (f & TEXT_INVERTCASE) // optimization...? { // v^ important that these two ifs remain separate due to the else below if (Bisupper(t)) t = Btolower(t); } else if (Bislower(t)) t = Btoupper(t); } else if (f & TEXT_INVERTCASE) { if (Bisupper(t)) t = Btolower(t); else if (Bislower(t)) t = Btoupper(t); } // translate the character to a tilenum tile = G_GetStringTile(font, &t, f); switch (t) { case '\t': case ' ': case '\n': case '\x7F': break; default: { vec2_t location = { x, y, }; G_AddCoordsFromRotation(&location, &Xdirection, origin.x); G_AddCoordsFromRotation(&location, &Ydirection, origin.y); G_AddCoordsFromRotation(&location, &Xdirection, pos.x); G_AddCoordsFromRotation(&location, &Ydirection, pos.y); rotatesprite_(location.x, location.y, z, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2); break; } } // reset this here because we haven't printed anything yet this loop extent.x = 0; // handle each character itself in the context of screen drawing switch (t) { case '\t': case ' ': // width extent.x = xspace; if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE)) { char space = '.'; // this is subject to change as an implementation detail if (f & TEXT_TILESPACE) space = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &space, f); extent.x += (tilesiz[tile].x * z); } // prepare the height // near-CODEDUP the other two near-CODEDUPs for this section { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } if (t == '\t') extent.x <<= 2; // *= 4 break; case '\n': // near-CODEDUP "if (wrap)" extent.x = 0; // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing pos.y += ybetween; // near-CODEDUP "alignments" if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER)) { const int32_t length = G_GetStringLineLength(text+1, end, iter); char *line = G_GetSubString(text+1, end, iter, length); int32_t linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x; Bfree(line); if (f & TEXT_XJUSTIFY) { xbetween = (length == 1) ? 0 : tabledivide32_noinline(xbetween - linewidth, length - 1); linewidth = size.x; } if (f & TEXT_XRIGHT) origin.x = -linewidth; else if (f & TEXT_XCENTER) origin.x = -(linewidth / 2); } break; default: // width extent.x = tilesiz[tile].x * z; // obnoxious hardcoded functionality from gametext if (NUMHACKACTIVE) { char numeral = '0'; // this is subject to change as an implementation detail extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z; } // height SetIfGreater(&extent.y, (tilesiz[tile].y * z)); break; } // incrementing the coordinate counters { int32_t xoffset = 0; // advance the x coordinate if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE) xoffset += extent.x; // account for text spacing if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff && t != '\n') xoffset += xbetween; // line wrapping if (f & TEXT_LINEWRAP) { int32_t wrap = 0; const int32_t ang = blockangle % 2048; // it's safe to make some assumptions and not go through G_AddCoordsFromRotation() since we limit to four directions switch (ang) { case 0: wrap = (x + (pos.x + xoffset) > ((orientation & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 512: wrap = (y + (pos.x + xoffset) > ((orientation & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 1024: wrap = (x - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16))); break; case 1536: wrap = (y - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16))); break; } if (wrap) // near-CODEDUP "case '\n':" { // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing pos.y += ybetween; } else pos.x += xoffset; } else pos.x += xoffset; } // iterate to the next character in the string text += iter; } // return values in the same manner we receive them if (!(o & ROTATESPRITE_FULL16)) { size.x >>= 16; size.y >>= 16; } return size; } vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2) { vec2_t size = { 0, 0, }; // eventually the return value if (!(o & ROTATESPRITE_FULL16)) { sx <<= 16; sy <<= 16; x <<= 16; y <<= 16; xspace <<= 16; yline <<= 16; xbetween <<= 16; ybetween <<= 16; } G_ScreenText(font, x + scale(sx,z,65536), y + scale(sy,z,65536), z, blockangle, charangle, str, 127, 4, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2); size = G_ScreenText(font, x, y, z, blockangle, charangle, str, shade, pal, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2); // return values in the same manner we receive them if (!(o & ROTATESPRITE_FULL16)) { size.x >>= 16; size.y >>= 16; } return size; } // flags // 4: small font, wrap strings? int32_t G_PrintGameText(int32_t hack, int32_t tile, int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z) { vec2_t dim; int32_t f = TEXT_GAMETEXTNUMHACK; int32_t xbetween = 0; const int32_t orient = (hack & 4) || (hack & 1) ? (8|16|(o&1)|(o&32)) : (2|o); if (t == NULL) return -1; if (!(o & ROTATESPRITE_FULL16)) { x <<= 16; y <<= 16; } if (hack & 4) { x = textsc(x); z = textsc(z); f |= TEXT_LINEWRAP; } if (hack & 8) { f |= TEXT_XOFFSETZERO; xbetween = 8; } // order is important, this bit comes after the rest if ((hack & 2) && !NAM) // squishtext --xbetween; if (x == (160<<16)) f |= TEXT_XCENTER; dim = G_ScreenText(tile, x, y, z, 0, 0, t, s, p, orient|ROTATESPRITE_FULL16, 0, (5<<16), (8<<16), (xbetween<<16), 0, f, x1, y1, x2, y2); x += dim.x; if (!(o & ROTATESPRITE_FULL16)) x >>= 16; return x; } int32_t G_GameTextLen(int32_t x,const char *t) { vec2_t dim; if (t == NULL) return -1; dim = G_ScreenTextSize(STARTALPHANUM, x, 0, textsc(65536L), 0, t, 2, 5, 8, 0, 0, TEXT_GAMETEXTNUMHACK, 0, 0, xdim-1, ydim-1); x += dim.x; return x; } // minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords, // (sb&ROTATESPRITE_MAX) only. static int32_t minitext_yofs = 0; int32_t minitext_lowercase = 0; int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb) { vec2_t dim; int32_t z = 65536L; int32_t f = 0; if (t == NULL) { OSD_Printf("minitext: NULL text!\n"); return 0; } if (!(sb & ROTATESPRITE_FULL16)) { x<<=16; y<<=16; } if (!minitext_lowercase) f |= TEXT_UPPERCASE; if (sb & ROTATESPRITE_MAX) { x = sbarx16(x); y = minitext_yofs+sbary16(y); z = sbarsc(z); } sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN; dim = G_ScreenText(MINIFONT, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, (4<<16), (8<<16), (1<<16), 0, f, 0, 0, xdim-1, ydim-1); x += dim.x; if (!(sb & ROTATESPRITE_FULL16)) x >>= 16; return x; } void G_AddUserQuote(const char *daquote) { int32_t i; for (i=MAXUSERQUOTES-1; i>0; i--) { Bstrcpy(user_quote[i],user_quote[i-1]); user_quote_time[i] = user_quote_time[i-1]; } Bstrcpy(user_quote[0],daquote); OSD_Printf("%s\n",daquote); user_quote_time[0] = ud.msgdisptime; pub = NUMPAGES; } void G_HandleSpecialKeys(void) { // we need CONTROL_GetInput in order to pick up joystick button presses if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME)) { ControlInfo noshareinfo; CONTROL_GetInput(&noshareinfo); } // CONTROL_ProcessBinds(); if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && KB_KeyPressed(sc_Enter)) { if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP)) { OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n"); if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP)) G_GameExit("Failed to recover from failure to set fullscreen video mode.\n"); } else ud.config.ScreenMode = !ud.config.ScreenMode; KB_ClearKeyDown(sc_Enter); g_restorePalette = 1; G_UpdateScreenArea(); } if (KB_UnBoundKeyPressed(sc_F12)) { char titlebuf[256]; Bsprintf(titlebuf,HEAD2 " %s",s_buildRev); KB_ClearKeyDown(sc_F12); screencapture("duke0000.tga",0,titlebuf); P_DoQuote(QUOTE_SCREEN_SAVED,g_player[myconnectindex].ps); } // only dispatch commands here when not in a game if (!(g_player[myconnectindex].ps->gm & MODE_GAME)) OSD_DispatchQueued(); if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End))) { g_quickExit = 1; G_GameExit("Quick Exit."); } } void G_GameQuit(void) { if (numplayers < 2) G_GameExit(" "); if (g_gameQuit == 0) { g_gameQuit = 1; g_quitDeadline = totalclock+120; g_netDisconnect = 1; } if ((totalclock > g_quitDeadline) && (g_gameQuit == 1)) G_GameExit("Timed out."); } #if !defined DEBUG_ALLOCACHE_AS_MALLOC extern int32_t cacnum; extern cactype cac[]; #endif static void G_ShowCacheLocks(void) { int16_t i,k; if (offscreenrendering) return; k = 0; #if !defined DEBUG_ALLOCACHE_AS_MALLOC for (i=cacnum-1; i>=0; i--) if ((*cac[i].lock) >= 200) { if (k >= ydim-12) break; Bsprintf(tempbuf,"Locked- %d: Leng:%d, Lock:%d",i,cac[i].leng,*cac[i].lock); printext256(0L,k,31,-1,tempbuf,1); k += 6; } #endif if (k < ydim-12) k += 6; for (i=10; i>=0; i--) if (rts_lumplockbyte[i] >= 200) { if (k >= ydim-12) break; Bsprintf(tempbuf,"RTS Locked %d:",i); printext256(0,k,31,-1,tempbuf,1); k += 6; } if (k >= ydim-12 && k 0) { int32_t j, n=g_sounds[i].num; for (j=0; j= ydim-12) break; Bsprintf(tempbuf, "snd #%d inst %d: voice %d, ow %d", i, j, g_sounds[i].SoundOwner[j].voice, g_sounds[i].SoundOwner[j].ow); printext256(240,k,31,-1,tempbuf,0); k += 9; } } } int32_t A_CheckInventorySprite(spritetype *s) { switch (DYNAMICTILEMAP(s->picnum)) { case FIRSTAID__STATIC: case STEROIDS__STATIC: case HEATSENSOR__STATIC: case BOOTS__STATIC: case JETPACK__STATIC: case HOLODUKE__STATIC: case AIRTANK__STATIC: return 1; default: return 0; } } // MYOS* CON commands. LUNATIC_EXTERN void G_DrawTileGeneric(int32_t x, int32_t y, int32_t zoom, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p) { int32_t a = 0; orientation &= (ROTATESPRITE_MAX-1); if (orientation&4) a = 1024; if (!(orientation&ROTATESPRITE_FULL16)) { x<<=16; y<<=16; } rotatesprite_win(x,y,zoom,a,tilenum,shade,p,2|orientation); } #if !defined LUNATIC void G_DrawTile(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation) { DukePlayer_t *ps = g_player[screenpeek].ps; int32_t p = ps->cursectnum >= 0 ? sector[ps->cursectnum].floorpal : 0; G_DrawTileGeneric(x,y,65536, tilenum,shade,orientation, p); } void G_DrawTilePal(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p) { G_DrawTileGeneric(x,y,65536, tilenum,shade,orientation, p); } void G_DrawTileSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation) { DukePlayer_t *ps = g_player[screenpeek].ps; int32_t p = ps->cursectnum >= 0 ? sector[ps->cursectnum].floorpal : 0; G_DrawTileGeneric(x,y,32768, tilenum,shade,orientation, p); } void G_DrawTilePalSmall(int32_t x, int32_t y, int32_t tilenum, int32_t shade, int32_t orientation, int32_t p) { G_DrawTileGeneric(x,y,32768, tilenum,shade,orientation, p); } #endif #define POLYMOSTTRANS (1) #define POLYMOSTTRANS2 (1|32) // Draws inventory numbers in the HUD for both the full and mini status bars. // yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords. static void G_DrawInvNum(int32_t x, int32_t yofs, int32_t y, char num1, char ha, int32_t sbits) { char dabuf[16]; int32_t i, shd = (x < 0); const int32_t sbscale = sbarsc(65536); const int32_t sby = yofs+sbary(y), sbyp1 = yofs+sbary(y+1); if (shd) x = -x; Bsprintf(dabuf, "%d", num1); if (num1 > 99) { if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows) { for (i=0; i<=2; i++) rotatesprite_fs(sbarx(x+(-4+4*i)+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[i]-'0', 127, 4, POLYMOSTTRANS|sbits); } for (i=0; i<=2; i++) rotatesprite_fs(sbarx(x+(-4+4*i)),sby,sbscale,0,THREEBYFIVE+dabuf[i]-'0',ha, 0, sbits); return; } if (num1 > 9) { if (shd && ud.screen_size == 4 && getrendermode() >= REND_POLYMOST && althud_shadows) { rotatesprite_fs(sbarx(x+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[0]-'0',127,4,POLYMOSTTRANS|sbits); rotatesprite_fs(sbarx(x+4+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[1]-'0',127,4,POLYMOSTTRANS|sbits); } rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits); rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits); return; } rotatesprite_fs(sbarx(x+4+1),sbyp1,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,4,sbits); rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits); } static void G_DrawWeapNum(int16_t ind,int32_t x,int32_t y,int32_t num1, int32_t num2,int32_t ha) { char dabuf[16]; const int32_t sbscale = sbarsc(65536); const int32_t sby = sbary(y); rotatesprite_fs(sbarx(x-7),sby,sbscale,0,THREEBYFIVE+ind+1,ha-10,7,10); rotatesprite_fs(sbarx(x-3),sby,sbscale,0,THREEBYFIVE+10,ha,0,10); if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0)) { minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+ROTATESPRITE_MAX); return; } rotatesprite_fs(sbarx(x+9),sby,sbscale,0,THREEBYFIVE+11,ha,0,10); if (num1 > 99) num1 = 99; if (num2 > 99) num2 = 99; Bsprintf(dabuf,"%d",num1); if (num1 > 9) { rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10); } else rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); Bsprintf(dabuf,"%d",num2); if (num2 > 9) { rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10); return; } rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); } static void G_DrawWeapNum2(char ind,int32_t x,int32_t y,int32_t num1, int32_t num2,char ha) { char dabuf[16]; const int32_t sbscale = sbarsc(65536); const int32_t sby = sbary(y); rotatesprite_fs(sbarx(x-7),sby,sbscale,0,THREEBYFIVE+ind+1,ha-10,7,10); rotatesprite_fs(sbarx(x-4),sby,sbscale,0,THREEBYFIVE+10,ha,0,10); rotatesprite_fs(sbarx(x+13),sby,sbscale,0,THREEBYFIVE+11,ha,0,10); Bsprintf(dabuf,"%d",num1); if (num1 > 99) { rotatesprite_fs(sbarx(x),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10); rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10); } else if (num1 > 9) { rotatesprite_fs(sbarx(x+4),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10); } else rotatesprite_fs(sbarx(x+8),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); Bsprintf(dabuf,"%d",num2); if (num2 > 99) { rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); rotatesprite_fs(sbarx(x+21),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10); rotatesprite_fs(sbarx(x+25),sby,sbscale,0,THREEBYFIVE+dabuf[2]-'0',ha,0,10); } else if (num2 > 9) { rotatesprite_fs(sbarx(x+17),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); rotatesprite_fs(sbarx(x+21),sby,sbscale,0,THREEBYFIVE+dabuf[1]-'0',ha,0,10); return; } else rotatesprite_fs(sbarx(x+25),sby,sbscale,0,THREEBYFIVE+dabuf[0]-'0',ha,0,10); } static void G_DrawWeapAmounts(const DukePlayer_t *p,int32_t x,int32_t y,int32_t u) { int32_t cw = p->curr_weapon; if (u&4) { if (u != -1) G_PatchStatusBar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6); G_DrawWeapNum2(PISTOL_WEAPON,x,y, p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON], 12-20*(cw == PISTOL_WEAPON)); } if (u&8) { if (u != -1) G_PatchStatusBar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6); G_DrawWeapNum2(SHOTGUN_WEAPON,x,y+6, p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON], (((p->gotweapon & (1<ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON], (((p->gotweapon & (1<ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON], (((p->gotweapon & (1<ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON], (((!p->ammo_amount[HANDBOMB_WEAPON])|((p->gotweapon & (1<subweapon&(1<ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON], (((p->gotweapon & (1<ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON], (((p->gotweapon & (1<ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON], (((p->gotweapon & (1<ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON], (((p->gotweapon & (1<ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON], (((p->gotweapon & (1<=0; k--) { p = althud_numbertile + b[k]-'0'; j += tilesiz[p].x+1; } c = x-(j>>1); if (rev) { for (k=0; k= REND_POLYMOST && althud_shadows) rotatesprite_fs(sbarxr(c+j-1),sbary(y+1),sbscale,0,p,127,4,cs|POLYMOSTTRANS2); rotatesprite_fs(sbarxr(c+j),sbary(y),sbscale,0,p,s,althud_numberpal,cs); j -= tilesiz[p].x+1; } return; } j = 0; for (k=0; k= REND_POLYMOST && althud_shadows) rotatesprite_fs(sbarx(c+j+1),sbary(y+1),sbscale,0,p,127,4,cs|POLYMOSTTRANS2); rotatesprite_fs(sbarx(c+j),sbary(y),sbscale,0,p,s,althud_numberpal,cs); j += tilesiz[p].x+1; } } static int32_t invensc(int32_t maximum) // used to reposition the inventory icon selector as the HUD scales { return scale(maximum << 16, ud.statusbarscale - 36, 100 - 36); } static void G_DrawInventory(const DukePlayer_t *p) { int32_t n, j = 0, x = 0, y; n = (p->inv_amount[GET_JETPACK] > 0)<<3; if (n&8) j++; n |= (p->inv_amount[GET_SCUBA] > 0)<<5; if (n&32) j++; n |= (p->inv_amount[GET_STEROIDS] > 0)<<1; if (n&2) j++; n |= (p->inv_amount[GET_HOLODUKE] > 0)<<2; if (n&4) j++; n |= (p->inv_amount[GET_FIRSTAID] > 0); if (n&1) j++; n |= (p->inv_amount[GET_HEATS] > 0)<<4; if (n&16) j++; n |= (p->inv_amount[GET_BOOTS] > 0)<<6; if (n&64) j++; x = (160-(j*11))<<16; // nearly center j = 0; if (ud.screen_size < 8) // mini-HUDs or no HUD { y = 172<<16; if (ud.screen_size == 4 && ud.althud == 1) // modern mini-HUD y -= invensc(tilesiz[BIGALPHANUM].y+10); // slide on the y-axis } else // full HUD { y = (200<<16) - (sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16) + (12<<16) + (tilesiz[BOTTOMSTATUSBAR].y<<(16-1))); if (!ud.statusbarmode) // original non-overlay mode y += sbarsc(tilesiz[BOTTOMSTATUSBAR].y<<16)>>1; // account for the viewport y-size as the HUD scales } if (ud.screen_size == 4 && !ud.althud) // classic mini-HUD x += invensc(ud.multimode > 1 ? 56 : 65); // slide on the x-axis while (j <= 9) { if (n&(1<inven_icon == j+1) rotatesprite_win(x-(2<<16),y+(19<<16),65536L,1024,ARROW,-32,0,2+16); } j++; } } void G_DrawFrags(void) { int32_t i, j = 0; const int32_t orient = 2+8+16+64; for (TRAVERSE_CONNECT(i)) if (i > j) j = i; for (i=0; i<=(j>>2); i++) rotatesprite_fs(0,(8*i)<<16,65600, 0, FRAGBAR, 0,0,orient); for (TRAVERSE_CONNECT(i)) { const DukePlayer_t *ps = g_player[i].ps; minitext(21+(73*(i&3)), 2+((i&28)<<1), g_player[i].user_name, ps->palookup, 2+8+16); Bsprintf(tempbuf, "%d", ps->frag-ps->fraggedself); minitext(17+50+(73*(i&3)), 2+((i&28)<<1), tempbuf, ps->palookup, 2+8+16); } } static int32_t G_GetInvAmount(const DukePlayer_t *p) { switch (p->inven_icon) { case ICON_FIRSTAID: return p->inv_amount[GET_FIRSTAID]; case ICON_STEROIDS: return ((p->inv_amount[GET_STEROIDS]+3)>>2); case ICON_HOLODUKE: return ((p->inv_amount[GET_HOLODUKE]+15)/24); case ICON_JETPACK: return ((p->inv_amount[GET_JETPACK]+15)>>4); case ICON_HEATS: return p->inv_amount[GET_HEATS]/12; case ICON_SCUBA: return ((p->inv_amount[GET_SCUBA]+63)>>6); case ICON_BOOTS: return (p->inv_amount[GET_BOOTS]>>1); } return -1; } static int32_t G_GetInvOn(const DukePlayer_t *p) { switch (p->inven_icon) { case ICON_HOLODUKE: return p->holoduke_on; case ICON_JETPACK: return p->jetpack_on; case ICON_HEATS: return p->heat_on; } return 0x80000000; } static int32_t G_GetMorale(int32_t p_i, int32_t snum) { #if !defined LUNATIC return Gv_GetVarByLabel("PLR_MORALE",-1, p_i, snum); #else UNREFERENCED_PARAMETER(p_i); UNREFERENCED_PARAMETER(snum); return -1; #endif } static inline void rotatesprite_althud(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,int8_t dashade, char dapalnum, int32_t dastat) { if (getrendermode() >= REND_POLYMOST && althud_shadows) rotatesprite_(sbarx(sx+1), sbary(sy+1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1); rotatesprite_(sbarx(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1); } static inline void rotatesprite_althudr(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum, int8_t dashade, char dapalnum, int32_t dastat) { if (getrendermode() >= REND_POLYMOST && althud_shadows) rotatesprite_(sbarxr(sx + 1), sbary(sy + 1), z, a, picnum, 127, 4, dastat + POLYMOSTTRANS2, 0, 0, 0, 0, xdim - 1, ydim - 1); rotatesprite_(sbarxr(sx), sbary(sy), z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0, 0, xdim - 1, ydim - 1); } static void G_DrawStatusBar(int32_t snum) { const DukePlayer_t *const p = g_player[snum].ps; int32_t i, j, o, u; int32_t permbit = 0; #ifdef SPLITSCREEN_MOD_HACKS const int32_t ss = g_fakeMultiMode ? 4 : ud.screen_size; const int32_t althud = g_fakeMultiMode ? 0 : ud.althud; #else const int32_t ss = ud.screen_size; const int32_t althud = ud.althud; #endif const int32_t SBY = (200-tilesiz[BOTTOMSTATUSBAR].y); const int32_t sb15 = sbarsc(32768), sb15h = sbarsc(49152); const int32_t sb16 = sbarsc(65536); static int32_t item_icons[8]; if (ss < 4) return; if (item_icons[0] == 0) { int32_t iicons[8] = { -1, FIRSTAID_ICON, STEROIDS_ICON, HOLODUKE_ICON, JETPACK_ICON, HEAT_ICON, AIRTANK_ICON, BOOT_ICON }; Bmemcpy(item_icons, iicons, sizeof(item_icons)); } if (getrendermode() >= REND_POLYMOST) pus = NUMPAGES; // JBF 20040101: always redraw in GL if ((g_netServer || ud.multimode > 1) && ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) || g_fakeMultiMode)) { if (pus) G_DrawFrags(); else { for (TRAVERSE_CONNECT(i)) if (g_player[i].ps->frag != sbar.frag[i]) { G_DrawFrags(); break; } } for (TRAVERSE_CONNECT(i)) if (i != myconnectindex) sbar.frag[i] = g_player[i].ps->frag; } if (ss == 4) //DRAW MINI STATUS BAR: { if (althud) { // ALTERNATIVE STATUS BAR int32_t hudoffset = althud == 2 ? 32 : 200; static int32_t ammo_sprites[MAX_WEAPONS]; if (ammo_sprites[0] == 0) { /* this looks stupid but it lets us initialize static memory to dynamic values these values can be changed from the CONs with dynamic tile remapping but we don't want to have to recreate the values in memory every time the HUD is drawn */ int32_t asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO, BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO, TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO }; Bmemcpy(ammo_sprites, asprites, sizeof(ammo_sprites)); } // rotatesprite_fs(sbarx(5+1),sbary(200-25+1),sb15h,0,SIXPAK,0,4,10+16+1+32); // rotatesprite_fs(sbarx(5),sbary(200-25),sb15h,0,SIXPAK,0,0,10+16); rotatesprite_althud(2,hudoffset-21,sb15h,0,COLA,0,0,10+16+256); if (sprite[p->i].pal == 1 && p->last_extra < 2) G_DrawAltDigiNum(40,-(hudoffset-22),1,-16,10+16+256); else if (!althud_flashing || p->last_extra > (p->max_player_health>>2) || totalclock&32) { int32_t s = -8; if (althud_flashing && p->last_extra > p->max_player_health) s += (sintable[(totalclock<<5)&2047]>>10); G_DrawAltDigiNum(40,-(hudoffset-22),p->last_extra,s,10+16+256); } rotatesprite_althud(62,hudoffset-25,sb15h,0,SHIELD,0,0,10+16+256); { int32_t lAmount = G_GetMorale(p->i, snum); if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD]; G_DrawAltDigiNum(105,-(hudoffset-22),lAmount,-16,10+16+256); } i = (tilesiz[ammo_sprites[p->curr_weapon]].y > 50) ? 16384 : 32768; rotatesprite_althudr(57,hudoffset-15,sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,10+512); if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; if (PWEAPON(snum, p->curr_weapon, WorksLike) != KNEE_WEAPON && (!althud_flashing || totalclock&32 || p->ammo_amount[i] > (p->max_ammo_amount[i]/10))) G_DrawAltDigiNum(-20,-(hudoffset-22),p->ammo_amount[i],-16,10+16+512); o = 102; permbit = 0; if (p->inven_icon) { const int32_t orient = 10+16+permbit+256; i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1; if (i >= 0) rotatesprite_althud(231-o,hudoffset-21-2,sb16,0,i,0,0,orient); if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(292-30-o+1,hudoffset-10-3+1,"%",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(292-30-o,hudoffset-10-3,"%",6, orient+ROTATESPRITE_MAX); i = G_GetInvAmount(p); j = G_GetInvOn(p); G_DrawInvNum(-(284-30-o),0,hudoffset-6-3,(uint8_t)i,0,10+permbit+256); if (j > 0) { if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(288-30-o+1,hudoffset-20-3+1,"On",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(288-30-o,hudoffset-20-3,"On",0, orient+ROTATESPRITE_MAX); } else if ((uint32_t)j != 0x80000000) { if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(284-30-o+1,hudoffset-20-3+1,"Off",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(284-30-o,hudoffset-20-3,"Off",2, orient+ROTATESPRITE_MAX); } if (p->inven_icon >= ICON_SCUBA) { if (getrendermode() >= REND_POLYMOST && althud_shadows) minitextshade(284-35-o+1,hudoffset-20-3+1,"Auto",127,4, POLYMOSTTRANS+orient+ROTATESPRITE_MAX); minitext(284-35-o,hudoffset-20-3,"Auto",2, orient+ROTATESPRITE_MAX); } } if (ud.althud == 2) hudoffset += 40; if (p->got_access&1) rotatesprite_althudr(39, hudoffset-43, sb15, 0, ACCESSCARD, 0, 0, 10+16+512); if (p->got_access&4) rotatesprite_althudr(34, hudoffset-41, sb15, 0, ACCESSCARD, 0, 23, 10+16+512); if (p->got_access&2) rotatesprite_althudr(29, hudoffset-39, sb15, 0, ACCESSCARD, 0, 21, 10+16+512); } else { // ORIGINAL MINI STATUS BAR int32_t orient = 2+8+16+256, yofssh=0; #ifdef SPLITSCREEN_MOD_HACKS int32_t yofs=0; if (g_fakeMultiMode) { const int32_t sidebyside = (ud.screen_size!=0); if (sidebyside && snum==1) { orient |= RS_CENTERORIGIN; } else if (!sidebyside && snum==0) { yofs = -100; yofssh = yofs<<16; } } #endif rotatesprite_fs(sbarx(5), yofssh+sbary(200-28), sb16, 0, HEALTHBOX, 0, 21, orient); if (p->inven_icon) rotatesprite_fs(sbarx(69), yofssh+sbary(200-30), sb16, 0, INVENTORYBOX, 0, 21, orient); // health { int32_t health = (sprite[p->i].pal == 1 && p->last_extra < 2) ? 1 : p->last_extra; G_DrawDigiNum_(20, yofssh, 200-17, health, -16, orient); } rotatesprite_fs(sbarx(37), yofssh+sbary(200-28), sb16, 0, AMMOBOX, 0, 21, orient); if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; G_DrawDigiNum_(53, yofssh, 200-17, p->ammo_amount[i], -16, orient); o = 158; permbit = 0; if (p->inven_icon) { // orient |= permbit; i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1; if (i >= 0) rotatesprite_fs(sbarx(231-o), yofssh+sbary(200-21), sb16, 0, i, 0, 0, orient); // scale by status bar size orient |= ROTATESPRITE_MAX; minitext_yofs = yofssh; minitext(292-30-o, 190, "%", 6, orient); i = G_GetInvAmount(p); j = G_GetInvOn(p); G_DrawInvNum(284-30-o, yofssh, 200-6, (uint8_t)i, 0, orient&~16); if (j > 0) minitext(288-30-o, 180, "On", 0, orient); else if ((uint32_t)j != 0x80000000) minitext(284-30-o, 180, "Off", 2, orient); if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o, 180, "Auto", 2, orient); minitext_yofs = 0; } } return; } //DRAW/UPDATE FULL STATUS BAR: if (pus) { pus = 0; u = -1; } else u = 0; if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag; u |= 32768; } if (sbar.got_access != p->got_access) { sbar.got_access = p->got_access; u |= 16384; } if (sbar.last_extra != p->last_extra) { sbar.last_extra = p->last_extra; u |= 1; } { int32_t lAmount = G_GetMorale(p->i, snum); if (lAmount == -1) lAmount = p->inv_amount[GET_SHIELD]; if (sbar.inv_amount[GET_SHIELD] != lAmount) { sbar.inv_amount[GET_SHIELD] = lAmount; u |= 2; } } if (sbar.curr_weapon != p->curr_weapon) { sbar.curr_weapon = p->curr_weapon; u |= (4+8+16+32+64+128+256+512+1024+65536L); } for (i=1; iammo_amount[i]) { sbar.ammo_amount[i] = p->ammo_amount[i]; if (i < 9) u |= ((2<gotweapon & (1<gotweapon & (1<inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2048+4096+8192); } if (sbar.holoduke_on != p->holoduke_on) { sbar.holoduke_on = p->holoduke_on; u |= (4096+8192); } if (sbar.jetpack_on != p->jetpack_on) { sbar.jetpack_on = p->jetpack_on; u |= (4096+8192); } if (sbar.heat_on != p->heat_on) { sbar.heat_on = p->heat_on; u |= (4096+8192); } { static const int32_t check_items[] = { GET_FIRSTAID, GET_STEROIDS, GET_HOLODUKE, GET_JETPACK, GET_HEATS, GET_SCUBA, GET_BOOTS }; for (i=0; i<(int32_t)sizeof(check_items)/(int32_t)sizeof(check_items[0]); i++) { int32_t item = check_items[i]; if (sbar.inv_amount[item] != p->inv_amount[item]) { sbar.inv_amount[item] = p->inv_amount[item]; u |= 8192; } } } #if 0 if (u == 0) return; #else // FIXME: full status bar draws rectangles in the wrong places when it's // updated partially. u = -1; #endif //0 - update health //1 - update armor //2 - update PISTOL_WEAPON ammo //3 - update SHOTGUN_WEAPON ammo //4 - update CHAINGUN_WEAPON ammo //5 - update RPG_WEAPON ammo //6 - update HANDBOMB_WEAPON ammo //7 - update SHRINKER_WEAPON ammo //8 - update DEVISTATOR_WEAPON ammo //9 - update TRIPBOMB_WEAPON ammo //10 - update ammo display //11 - update inventory icon //12 - update inventory on/off //13 - update inventory % //14 - update keys //15 - update kills //16 - update FREEZE_WEAPON ammo if (u == -1) { G_PatchStatusBar(0,0,320,200); if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) rotatesprite_fs(sbarx(277+1),sbary(SBY+7-1),sb16,0,KILLSICON,0,0,10+16); } if ((g_netServer || ud.multimode > 1) && (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { if (u&32768) { if (u != -1) G_PatchStatusBar(276,SBY+17,299,SBY+17+10); G_DrawDigiNum(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16); } } else { if (u&16384) { if (u != -1) G_PatchStatusBar(275,SBY+18,299,SBY+18+12); if (p->got_access&4) rotatesprite_fs(sbarx(275),sbary(SBY+16),sb16,0,ACCESS_ICON,0,23,10+16); if (p->got_access&2) rotatesprite_fs(sbarx(288),sbary(SBY+16),sb16,0,ACCESS_ICON,0,21,10+16); if (p->got_access&1) rotatesprite_fs(sbarx(281),sbary(SBY+23),sb16,0,ACCESS_ICON,0,0,10+16); } } if (u&(4+8+16+32+64+128+256+512+65536L)) G_DrawWeapAmounts(p,96,SBY+16,u); if (u&1) { if (u != -1) G_PatchStatusBar(20,SBY+17,43,SBY+17+11); if (sprite[p->i].pal == 1 && p->last_extra < 2) G_DrawDigiNum(32,SBY+17,1,-16,10+16); else G_DrawDigiNum(32,SBY+17,p->last_extra,-16,10+16); } if (u&2) { int32_t lAmount = G_GetMorale(p->i, snum); if (u != -1) G_PatchStatusBar(52,SBY+17,75,SBY+17+11); if (lAmount == -1) G_DrawDigiNum(64,SBY+17,p->inv_amount[GET_SHIELD],-16,10+16); else G_DrawDigiNum(64,SBY+17,lAmount,-16,10+16); } if (u&1024) { if (u != -1) G_PatchStatusBar(196,SBY+17,219,SBY+17+11); if (PWEAPON(snum, p->curr_weapon, WorksLike) != KNEE_WEAPON) { if (PWEAPON(snum, p->curr_weapon, WorksLike) == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon; G_DrawDigiNum(230-22,SBY+17,p->ammo_amount[i],-16,10+16); } } if (u&(2048+4096+8192)) { if (u != -1) { if (u&(2048+4096)) G_PatchStatusBar(231,SBY+13,265,SBY+13+18); else G_PatchStatusBar(250,SBY+24,261,SBY+24+6); } if (p->inven_icon) { o = 0; // permbit = 128; if (u&(2048+4096)) { i = ((unsigned)p->inven_icon < ICON_MAX) ? item_icons[p->inven_icon] : -1; // XXX: i < 0? rotatesprite_fs(sbarx(231-o),sbary(SBY+13),sb16,0,i,0,0,10+16+permbit); minitext(292-30-o,SBY+24,"%",6,10+16+permbit + ROTATESPRITE_MAX); if (p->inven_icon >= ICON_SCUBA) minitext(284-35-o,SBY+14,"Auto",2,10+16+permbit + ROTATESPRITE_MAX); } if (u&(2048+4096)) { j = G_GetInvOn(p); if (j > 0) minitext(288-30-o,SBY+14,"On",0,10+16+permbit + ROTATESPRITE_MAX); else if ((uint32_t)j != 0x80000000) minitext(284-30-o,SBY+14,"Off",2,10+16+permbit + ROTATESPRITE_MAX); } if (u&8192) { i = G_GetInvAmount(p); G_DrawInvNum(284-30-o,0,SBY+28,(uint8_t)i,0,10+permbit); } } } } #define COLOR_RED 248 #define COLOR_WHITE 31 #define LOW_FPS 30 #if defined GEKKO # define FPS_YOFFSET 16 #else # define FPS_YOFFSET 0 #endif static void G_PrintFPS(void) { // adapted from ZDoom because I like it better than what we had // applicable ZDoom code available under GPL from csDoom static int32_t FrameCount = 0, LastCount = 0, LastSec = 0, LastMS = 0; static int32_t MinFrames = INT32_MAX, MaxFrames = 0; int32_t ms = getticks(); int32_t howlong = ms - LastMS; if (g_player[0].ps->player_par < 2) { MinFrames = INT32_MAX; MaxFrames = 0; } if (howlong >= 0) { int32_t thisSec = ms/1000; int32_t x = (xdim <= 640); if (ud.tickrate) { int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount); printext256(windowx2-(chars<<(3-x))+1,windowy1+2+FPS_YOFFSET,0,-1,tempbuf,x); printext256(windowx2-(chars<<(3-x)),windowy1+1+FPS_YOFFSET, (LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x); if (ud.tickrate > 1) { chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames); printext256(windowx2-(chars<<(3-x))+1, windowy1+10+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowx2-(chars<<(3-x)), windowy1+10+FPS_YOFFSET, (MaxFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x); chars = Bsprintf(tempbuf, "min fps: %3u", MinFrames); printext256(windowx2-(chars<<(3-x))+1, windowy1+20+2+FPS_YOFFSET, 0, -1, tempbuf, x); printext256(windowx2-(chars<<(3-x)), windowy1+20+FPS_YOFFSET, (MinFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x); } // lag meter if (g_netClientPeer) { chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2, (g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2); printext256(windowx2-(chars<<(3-x))+1,windowy1+30+2+FPS_YOFFSET,0,-1,tempbuf,x); printext256(windowx2-(chars<<(3-x)),windowy1+30+1+FPS_YOFFSET,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x); } } if (thisSec - LastSec) { g_currentFrameRate = LastCount = tabledivide32_noinline(FrameCount, thisSec - LastSec); LastSec = thisSec; FrameCount = 0; if (!osdshown) { if (LastCount > MaxFrames) MaxFrames = LastCount; if (LastCount < MinFrames) MinFrames = LastCount; } } FrameCount++; } LastMS = ms; } // yxaspect and viewingrange just before the 'main' drawrooms call static int32_t dr_yxaspect, dr_viewingrange; #ifdef DEBUGGINGAIDS static struct { uint32_t lastgtic; uint32_t lastnumins, numins; int32_t numonscreen; } g_spriteStat; #endif #define printcoordsline(fmt, ...) do { \ Bsprintf(tempbuf, fmt, ## __VA_ARGS__); \ printext256(20, y+=9, 31, -1, tempbuf, 0); \ } while (0) static void G_PrintCoords(int32_t snum) { const int32_t x = 250; int32_t y = 16; const DukePlayer_t *ps = g_player[snum].ps; const int32_t sectnum = ps->cursectnum; if ((GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR)) { if (ud.multimode > 4) y = 32; else if (g_netServer || ud.multimode > 1) y = 24; } Bsprintf(tempbuf,"XYZ= (%d,%d,%d)",ps->pos.x,ps->pos.y,ps->pos.z); printext256(x,y,31,-1,tempbuf,0); Bsprintf(tempbuf,"A/H/HO= %d,%d,%d",ps->ang,ps->horiz,ps->horizoff); printext256(x,y+9,31,-1,tempbuf,0); Bsprintf(tempbuf,"ZV= %d",ps->vel.z); printext256(x,y+18,31,-1,tempbuf,0); Bsprintf(tempbuf,"OG= %d SBRIDGE=%d SBS=%d",ps->on_ground, ps->spritebridge, ps->sbs); printext256(x,y+27,31,-1,tempbuf,0); if (sectnum >= 0) Bsprintf(tempbuf,"SECT= %d (LO=%d EX=%d)",sectnum,TrackerCast(sector[sectnum].lotag),TrackerCast(sector[sectnum].extra)); else Bsprintf(tempbuf,"SECT= %d", sectnum); printext256(x,y+36,31,-1,tempbuf,0); // Bsprintf(tempbuf,"SEED= %d",randomseed); // printext256(x,y+45,31,-1,tempbuf,0); y -= 9; y += 7; Bsprintf(tempbuf,"THOLD= %d", ps->transporter_hold); printext256(x,y+54,31,-1,tempbuf,0); Bsprintf(tempbuf,"GAMETIC= %d, TOTALCLOCK=%d", g_moveThingsCount, totalclock); printext256(x,y+63,31,-1,tempbuf,0); #ifdef DEBUGGINGAIDS Bsprintf(tempbuf,"NUMSPRITES= %d", Numsprites); printext256(x,y+72,31,-1,tempbuf,0); if (g_moveThingsCount > g_spriteStat.lastgtic + REALGAMETICSPERSEC) { g_spriteStat.lastgtic = g_moveThingsCount; g_spriteStat.lastnumins = g_spriteStat.numins; g_spriteStat.numins = 0; } Bsprintf(tempbuf,"INSERTIONS/s= %u", g_spriteStat.lastnumins); printext256(x,y+81,31,-1,tempbuf,0); Bsprintf(tempbuf,"ONSCREEN= %d", g_spriteStat.numonscreen); printext256(x,y+90,31,-1,tempbuf,0); y += 3*9; #endif y += 7; Bsprintf(tempbuf,"VR=%.03f YX=%.03f",(double)dr_viewingrange/65536.0,(double)dr_yxaspect/65536.0); printext256(x,y+72,31,-1,tempbuf,0); Bsprintf(tempbuf, "MOVEACTORS [ms]= %.3e", g_moveActorsTime); printext256(x,y+81,31,-1,tempbuf,0); #ifdef USE_OPENGL if (ud.coords == 2) { y=16; printcoordsline("rendmode = %d", getrendermode()); printcoordsline("r_ambientlight = %.03f", r_ambientlight); if (rendmode >= 3) { if (rendmode==3) printcoordsline("r_usenewshading = %d", r_usenewshading); # ifdef POLYMER else printcoordsline("r_pr_artmapping = %d", pr_artmapping); #endif printcoordsline("r_usetileshades = %d", r_usetileshades); } } #endif } // orientation flags depending on time that a quote has still to be displayed static inline int32_t texto(int32_t t) { if (t > 4) return 2+8+16; if (t > 2) return 2+8+16+1; return 2+8+16+1+32; } static int32_t calc_ybase(int32_t begy) { int32_t k = begy; if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif && (g_netServer || ud.multimode > 1)) { int32_t i, j = 0; k += 8; for (TRAVERSE_CONNECT(i)) if (i > j) j = i; if (j >= 4 && j <= 8) k += 8; else if (j > 8 && j <= 12) k += 16; else if (j > 12) k += 24; } return k; } // this handles both multiplayer and item pickup message type text // both are passed on to gametext void G_PrintGameQuotes(int32_t snum) { int32_t i, j, k; const DukePlayer_t *const ps = g_player[snum].ps; const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3); // NOTE: QUOTE_RESERVED4 is not included. k = calc_ybase(1); if (ps->fta > 1 && !reserved_quote) { k += min(7, ps->fta); } j = scale(k, ydim, 200); for (i=MAXUSERQUOTES-1; i>=0; i--) { int32_t sh, l; if (user_quote_time[i] <= 0) continue; k = user_quote_time[i]; sh = hud_glowingquotes ? (sintable[((totalclock+(i<<2))<<5)&2047]>>11) : 0; mpgametext(j, user_quote[i], sh, texto(k)); j += textsc(k > 4 ? 8 : (k<<1)); l = G_GameTextLen(USERQUOTE_LEFTOFFSET, OSD_StripColors(tempbuf,user_quote[i])); while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET)) { l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET); j += textsc(k > 4 ? 8 : (k<<1)); } } if (klabs(quotebotgoal-quotebot) <= 16 && ud.screen_size <= 8) quotebot += ksgn(quotebotgoal-quotebot); else quotebot = quotebotgoal; if (ps->fta <= 1) return; if (EDUKE32_PREDICT_FALSE(ScriptQuotes[ps->ftq] == NULL)) { OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,ps->ftq); return; } k = calc_ybase(0); if (k == 0) { if (reserved_quote) { #ifdef SPLITSCREEN_MOD_HACKS if (!g_fakeMultiMode) #endif k = 140;//quotebot-8-4; #ifdef SPLITSCREEN_MOD_HACKS else k = 50; #endif } else { #ifdef GEKKO k = 16; #elif defined EDUKE32_TOUCH_DEVICES k = ud.althud == 2 ? 32 : 24; #else k = ud.althud == 2 ? 32 : 0; #endif } } { int32_t pal = 0; #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode) { pal = g_player[snum].pcolor; if (snum==1) { const int32_t sidebyside = (ud.screen_size != 0); // NOTE: setting gametext's x -= 80 doesn't do the expected thing. // Needs looking into. if (sidebyside) k += 9; else k += 101; } } #endif gametextpalbits(160, k, ScriptQuotes[ps->ftq], hud_glowingquotes ? quotepulseshade : 0, pal, texto(ps->fta)); } } void P_DoQuote(int32_t q, DukePlayer_t *p) { int32_t cq = 0; if (ud.fta_on == 0 || q < 0) return; if (q & MAXQUOTES) { cq = 1; q &= ~MAXQUOTES; } if (EDUKE32_PREDICT_FALSE(ScriptQuotes[q] == NULL)) { OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q); return; } if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2) if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return; p->fta = 100; if (p->ftq != q) { if (p == g_player[screenpeek].ps && Bstrcmp(ScriptQuotes[q],"")) // avoid printing blank quotes { if (cq) OSD_Printf(OSDTEXT_BLUE "%s\n",ScriptQuotes[q]); else OSD_Printf("%s\n",ScriptQuotes[q]); } p->ftq = q; } pub = NUMPAGES; pus = NUMPAGES; } ////////// OFTEN-USED FEW-LINERS ////////// static void G_HandleEventsWhileNoInput(void) { I_ClearAllInput(); while (!I_CheckAllInput()) G_HandleAsync(); I_ClearAllInput(); } static int32_t G_PlaySoundWhileNoInput(int32_t soundnum) { S_PlaySound(soundnum); I_ClearAllInput(); while (S_CheckSoundPlaying(-1, soundnum)) { G_HandleAsync(); if (I_CheckAllInput()) { I_ClearAllInput(); return 1; } } return 0; } ////////// void G_FadePalette(int32_t r,int32_t g,int32_t b,int32_t e) { setpalettefade(r,g,b,e&63); if ((e&128) == 0) { int32_t tc; nextpage(); tc = totalclock; while (totalclock < tc + 4) G_HandleAsync(); } } // START and END limits are always inclusive! // STEP must evenly divide END-START, i.e. abs(end-start)%step == 0 void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step) { if (getrendermode() >= REND_POLYMOST) { G_FadePalette(r, g, b, end); return; } // (end-start)/step + 1 iterations do { if (KB_KeyPressed(sc_Space)) { KB_ClearKeyDown(sc_Space); setpalettefade(r,g,b,end); // have to set to end fade value if we break! return; } G_FadePalette(r,g,b,start); start += step; } while (start != end+step); } // START and END limits are always inclusive! static void fadepaltile(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t tile) { // STEP must evenly divide END-START Bassert(klabs(end-start)%step == 0); clearallviews(0); // (end-start)/step + 1 iterations do { #ifdef __ANDROID__ //Needed for N7 2013 to stop corruption while fading video clearallviews(0); #endif if (KB_KeyPressed(sc_Space)) { KB_ClearKeyDown(sc_Space); setpalettefade(r,g,b,end); // have to set to end fade value if we break! return; } rotatesprite_fs(160<<16,100<<16,65536L,0,tile,0,0,2+8+(ud.bgstretch?1024:0)); G_FadePalette(r,g,b,start); start += step; } while (start != end+step); } #ifdef LUNATIC int32_t g_logoFlags = 255; #endif static void G_DisplayExtraScreens(void) { int32_t flags = G_GetLogoFlags(); S_StopMusic(); FX_StopAllSounds(); if (!DUKEBETA && (!VOLUMEALL || flags & LOGO_SHAREWARESCREENS)) { setview(0,0,xdim-1,ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 fadepal(0,0,0, 0,63,7); I_ClearAllInput(); rotatesprite_fs(160<<16,100<<16,65536L,0,3291,0,0,2+8+64+(ud.bgstretch?1024:0)); fadepaltile(0,0,0, 63,0,-7, 3291); while (!I_CheckAllInput()) G_HandleAsync(); fadepaltile(0,0,0, 0,63,7, 3291); I_ClearAllInput(); rotatesprite_fs(160<<16,100<<16,65536L,0,3290,0,0,2+8+64+(ud.bgstretch?1024:0)); fadepaltile(0,0,0, 63,0,-7,3290); while (!I_CheckAllInput()) G_HandleAsync(); } if (flags & LOGO_TENSCREEN) { setview(0,0,xdim-1,ydim-1); flushperms(); //g_player[myconnectindex].ps->palette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 fadepal(0,0,0, 0,63,7); I_ClearAllInput(); totalclock = 0; rotatesprite_fs(160<<16,100<<16,65536L,0,TENSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0)); fadepaltile(0,0,0, 63,0,-7,TENSCREEN); while (!I_CheckAllInput() && totalclock < 2400) G_HandleAsync(); fadepaltile(0,0,0, 0,63,7, TENSCREEN); I_ClearAllInput(); } } extern int32_t g_doQuickSave; void G_GameExit(const char *msg) { #ifdef LUNATIC El_PrintTimes(); El_DestroyState(&g_ElState); #endif if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL; if (ud.recstat == 1) G_CloseDemoWrite(); else if (ud.recstat == 2) MAYBE_FCLOSE_AND_NULL(g_demo_filePtr); // JBF: fixes crash on demo playback // PK: modified from original if (!g_quickExit) { if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ') { G_BonusScreen(1); setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP); } if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y') G_DisplayExtraScreens(); } if (*msg != 0) initprintf("%s\n",msg); if (in3dmode()) G_Shutdown(); if (*msg != 0) { if (!(msg[0] == ' ' && msg[1] == 0)) { char titlebuf[256]; Bsprintf(titlebuf,HEAD2 " %s",s_buildRev); wm_msgbox(titlebuf, "%s", msg); } } uninitgroupfile(); Bfflush(NULL); exit(0); } static inline void G_MoveClouds(void) { int32_t i; if (totalclock <= cloudtotalclock && totalclock >= (cloudtotalclock-7)) return; cloudtotalclock = totalclock+6; for (i=g_numClouds-1; i>=0; i--) { cloudx[i] += (sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9); cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9); sector[clouds[i]].ceilingxpanning = cloudx[i]>>6; sector[clouds[i]].ceilingypanning = cloudy[i]>>6; } } static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang) { int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff; int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry; int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang; int32_t xvect, yvect, xvect2, yvect2; int16_t p; char col; walltype *wal, *wal2; spritetype *spr; int32_t tmpydim = (xdim*5)/8; setaspect(65536, divscale16(tmpydim*320, xdim*200)); xvect = sintable[(-cang)&2047] * czoom; yvect = sintable[(1536-cang)&2047] * czoom; xvect2 = mulscale16(xvect,yxaspect); yvect2 = mulscale16(yvect,yxaspect); push_nofog(); //Draw red lines for (i=numsectors-1; i>=0; i--) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; z1 = sector[i].ceilingz; z2 = sector[i].floorz; for (j=startwall,wal=&wall[startwall]; jnextwall; if (k < 0) continue; if (sector[wal->nextsector].ceilingz == z1) if (sector[wal->nextsector].floorz == z2) if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue; col = 139; //red if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7)))) col = 24; else continue; ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); wal2 = &wall[wal->point2]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); drawline256(x1,y1,x2,y2,col); } } pop_nofog(); //Draw sprites k = g_player[screenpeek].ps->i; for (i=numsectors-1; i>=0; i--) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; for (j=headspritesect[i]; j>=0; j=nextspritesect[j]) { spr = &sprite[j]; if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue; col = 71; //cyan if (spr->cstat&1) col = 234; //magenta sprx = spr->x; spry = spr->y; if ((spr->cstat&257) != 0) switch (spr->cstat&48) { case 0: // break; ox = sprx-cposx; oy = spry-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = (sintable[(spr->ang+512)&2047]>>7); oy = (sintable[(spr->ang)&2047]>>7); x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect,ox,yvect); x3 = mulscale16(x2,yxaspect); y3 = mulscale16(y2,yxaspect); drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11), x1+x2+(xdim<<11),y1+y3+(ydim<<11),col); break; case 16: if (spr->picnum == LASERLINE) { x1 = sprx; y1 = spry; tilenum = spr->picnum; xoff = picanm[tilenum].xofs + spr->xoffset; if ((spr->cstat&4) > 0) xoff = -xoff; k = spr->ang; l = spr->xrepeat; dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l; l = tilesiz[tilenum].x; k = (l>>1)+xoff; x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l); y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l); ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect2,ox,yvect2); drawline256(x1+(xdim<<11),y1+(ydim<<11), x2+(xdim<<11),y2+(ydim<<11),col); } break; case 32: tilenum = spr->picnum; xoff = picanm[tilenum].xofs + spr->xoffset; yoff = picanm[tilenum].yofs + spr->yoffset; if ((spr->cstat&4) > 0) xoff = -xoff; if ((spr->cstat&8) > 0) yoff = -yoff; k = spr->ang; cosang = sintable[(k+512)&2047]; sinang = sintable[k&2047]; xspan = tilesiz[tilenum].x; xrepeat = spr->xrepeat; yspan = tilesiz[tilenum].y; yrepeat = spr->yrepeat; dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat; x1 = sprx + dmulscale16(sinang,dax,cosang,day); y1 = spry + dmulscale16(sinang,day,-cosang,dax); l = xspan*xrepeat; x2 = x1 - mulscale16(sinang,l); y2 = y1 + mulscale16(cosang,l); l = yspan*yrepeat; k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k; k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k; ox = x1-cposx; oy = y1-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect); y1 = dmulscale16(oy,xvect2,ox,yvect2); ox = x2-cposx; oy = y2-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect); y2 = dmulscale16(oy,xvect2,ox,yvect2); ox = x3-cposx; oy = y3-cposy; x3 = dmulscale16(ox,xvect,-oy,yvect); y3 = dmulscale16(oy,xvect2,ox,yvect2); ox = x4-cposx; oy = y4-cposy; x4 = dmulscale16(ox,xvect,-oy,yvect); y4 = dmulscale16(oy,xvect2,ox,yvect2); drawline256(x1+(xdim<<11),y1+(ydim<<11), x2+(xdim<<11),y2+(ydim<<11),col); drawline256(x2+(xdim<<11),y2+(ydim<<11), x3+(xdim<<11),y3+(ydim<<11),col); drawline256(x3+(xdim<<11),y3+(ydim<<11), x4+(xdim<<11),y4+(ydim<<11),col); drawline256(x4+(xdim<<11),y4+(ydim<<11), x1+(xdim<<11),y1+(ydim<<11),col); break; } } } push_nofog(); //Draw white lines for (i=numsectors-1; i>=0; i--) { if (!(show2dsector[i>>3]&(1<<(i&7)))) continue; startwall = sector[i].wallptr; endwall = sector[i].wallptr + sector[i].wallnum; k = -1; for (j=startwall,wal=&wall[startwall]; jnextwall >= 0) continue; if (tilesiz[wal->picnum].x == 0) continue; if (tilesiz[wal->picnum].y == 0) continue; if (j == k) { x1 = x2; y1 = y2; } else { ox = wal->x-cposx; oy = wal->y-cposy; x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); } k = wal->point2; wal2 = &wall[k]; ox = wal2->x-cposx; oy = wal2->y-cposy; x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11); y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11); drawline256(x1,y1,x2,y2,24); } } pop_nofog(); setaspect_new(); for (TRAVERSE_CONNECT(p)) { if (ud.scrollmode && p == screenpeek) continue; ox = sprite[g_player[p].ps->i].x-cposx; oy = sprite[g_player[p].ps->i].y-cposy; daang = (sprite[g_player[p].ps->i].ang-cang)&2047; if (p == screenpeek) { ox = 0; oy = 0; daang = 0; } x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16); y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16); if (p == screenpeek || GTFLAGS(GAMETYPE_OTHERPLAYERSINMAP)) { if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground) i = APLAYERTOP+((totalclock>>4)&3); else i = APLAYERTOP; j = klabs(g_player[p].ps->truefz-g_player[p].ps->pos.z)>>8; j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16); if (j < 22000) j = 22000; else if (j > (65536<<1)) j = (65536<<1); rotatesprite_win((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade, (g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0, 0); } } } palette_t CrosshairColors = { 255, 255, 255, 0 }; palette_t DefaultCrosshairColors = { 0, 0, 0, 0 }; int32_t g_crosshairSum = 0; void G_GetCrosshairColor(void) { // use the brightest color in the original 8-bit tile int32_t bri = 0, j = 0, i; int32_t ii; char *ptr = (char *)waloff[CROSSHAIR]; if (DefaultCrosshairColors.f) return; if (waloff[CROSSHAIR] == 0) { loadtile(CROSSHAIR); ptr = (char *)waloff[CROSSHAIR]; } ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y; if (ii <= 0) return; do { if (*ptr != 255) { i = curpalette[(int32_t)*ptr].r+curpalette[(int32_t)*ptr].g+curpalette[(int32_t)*ptr].b; if (i > j) { j = i; bri = *ptr; } } ptr++; } while (--ii); Bmemcpy(&CrosshairColors, &curpalette[bri], sizeof(palette_t)); Bmemcpy(&DefaultCrosshairColors, &curpalette[bri], sizeof(palette_t)); DefaultCrosshairColors.f = 1; // this flag signifies that the color has been detected } void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b) { char *ptr = (char *)waloff[CROSSHAIR]; int32_t i, ii; if (DefaultCrosshairColors.f == 0 || g_crosshairSum == r+(g<<1)+(b<<2)) return; g_crosshairSum = r+(g<<1)+(b<<2); CrosshairColors.r = r; CrosshairColors.g = g; CrosshairColors.b = b; if (waloff[CROSSHAIR] == 0) { loadtile(CROSSHAIR); ptr = (char *)waloff[CROSSHAIR]; } ii = tilesiz[CROSSHAIR].x * tilesiz[CROSSHAIR].y; if (ii <= 0) return; if (getrendermode() == REND_CLASSIC) i = getclosestcol(CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2); else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color do { if (*ptr != 255) *ptr = i; ptr++; } while (--ii); makepalookup(CROSSHAIR_PAL, NULL, CrosshairColors.r>>2, CrosshairColors.g>>2, CrosshairColors.b>>2,1); #ifdef USE_OPENGL // XXX: this makes us also load all hightile textures tinted with the crosshair color! Bmemcpy(&hictinting[CROSSHAIR_PAL], &CrosshairColors, sizeof(palette_t)); hictinting[CROSSHAIR_PAL].f = HICTINT_USEONART | HICTINT_GRAYSCALE; #endif invalidatetile(CROSSHAIR, -1, -1); } #define SCORESHEETOFFSET -20 static void G_ShowScores(void) { int32_t t, i; if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET)) { gametext(160,SCORESHEETOFFSET+58+2,"Multiplayer Totals",0,2+8+16); gametext(160,SCORESHEETOFFSET+58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16); t = 0; minitext(70,SCORESHEETOFFSET+80,"Name",8,2+8+16+ROTATESPRITE_MAX); minitext(170,SCORESHEETOFFSET+80,"Frags",8,2+8+16+ROTATESPRITE_MAX); minitext(200,SCORESHEETOFFSET+80,"Deaths",8,2+8+16+ROTATESPRITE_MAX); minitext(235,SCORESHEETOFFSET+80,"Ping",8,2+8+16+ROTATESPRITE_MAX); for (i=playerswhenstarted-1; i>=0; i--) { if (!g_player[i].playerquitflag) continue; minitext(70,SCORESHEETOFFSET+90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+ROTATESPRITE_MAX); Bsprintf(tempbuf,"%-4d",g_player[i].ps->frag); minitext(170,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX); Bsprintf(tempbuf,"%-4d", g_player[i].frags[i] + g_player[i].ps->fraggedself); minitext(200,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX); Bsprintf(tempbuf,"%-4d",g_player[i].ping); minitext(235,SCORESHEETOFFSET+90+t,tempbuf,2,2+8+16+ROTATESPRITE_MAX); t += 7; } } } #undef SCORESHEETOFFSET #ifdef YAX_DEBUG // ugh... char m32_debugstr[64][128]; int32_t m32_numdebuglines=0; static void M32_drawdebug(void) { int i, col=getclosestcol(63,63,63); int x=4, y=8; if (m32_numdebuglines>0) { begindrawing(); for (i=0; i640?0:1); enddrawing(); } m32_numdebuglines=0; } #endif ////////// TINT ACCUMULATOR ////////// typedef struct { int32_t r,g,b; // f: 0-63 scale int32_t maxf, sumf; } palaccum_t; #define PALACCUM_INITIALIZER { 0, 0, 0, 0, 0 } /* For a picture frame F and n tints C_1, C_2, ... C_n weighted a_1, a_2, * ... a_n (on a 0-1 scale), the faded frame is calculated as * * F_new := (1-max_i(a_i))*F + d*sum_i(a_i), where * * d := max_i(a_i)/sum_i(a_i). * * This means that * 1) tint application is independent of their order. * 2) going from n+1 to n tints is continuous when the leaving one has faded. * * But note that for more than one tint, the composite tint will in general * change its hue as the ratio of the weights of the individual ones changes. */ static void palaccum_add(palaccum_t *pa, const palette_t *pal, int32_t f) { f = clamp(f, 0, 63); if (f == 0) return; pa->maxf = max(pa->maxf, f); pa->sumf += f; pa->r += f*clamp(pal->r, 0, 63); pa->g += f*clamp(pal->g, 0, 63); pa->b += f*clamp(pal->b, 0, 63); } static void G_FadePalaccum(const palaccum_t *pa) { setpalettefade(tabledivide32_noinline(pa->r, pa->sumf), tabledivide32_noinline(pa->g, pa->sumf), tabledivide32_noinline(pa->b, pa->sumf), pa->maxf); } ////////// DISPLAYREST ////////// void G_DisplayRest(int32_t smoothratio) { int32_t i, j; palaccum_t tint = PALACCUM_INITIALIZER; DukePlayer_t *const pp = g_player[screenpeek].ps; #ifdef SPLITSCREEN_MOD_HACKS DukePlayer_t *const pp2 = g_fakeMultiMode==2 ? g_player[1].ps : NULL; #endif int32_t cposx, cposy, cang; #ifdef USE_OPENGL // this takes care of fullscreen tint for OpenGL if (getrendermode() >= REND_POLYMOST) { if (pp->palette == WATERPAL) { static const palette_t wp = { 224, 192, 255, 0 }; Bmemcpy(&hictinting[MAXPALOOKUPS-1], &wp, sizeof(palette_t)); } else if (pp->palette == SLIMEPAL) { static const palette_t sp = { 208, 255, 192, 0 }; Bmemcpy(&hictinting[MAXPALOOKUPS-1], &sp, sizeof(palette_t)); } else { hictinting[MAXPALOOKUPS-1].r = 255; hictinting[MAXPALOOKUPS-1].g = 255; hictinting[MAXPALOOKUPS-1].b = 255; } } #endif // USE_OPENGL palaccum_add(&tint, &pp->pals, pp->pals.f); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) palaccum_add(&tint, &pp2->pals, pp2->pals.f); #endif { static const palette_t loogiepal = { 0, 63, 0, 0 }; palaccum_add(&tint, &loogiepal, pp->loogcnt>>1); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) palaccum_add(&tint, &loogiepal, pp2->loogcnt>>1); #endif } if (g_restorePalette) { // reset a normal palette static uint32_t omovethingscnt; if (g_restorePalette < 2 || omovethingscnt+1 == g_moveThingsCount) { int32_t pal = pp->palette; #ifdef SPLITSCREEN_MOD_HACKS const int32_t opal = pal; if (pp2) // splitscreen HACK: BASEPAL trumps all, then it's arbitrary. pal = min(pal, pp2->palette); #endif // g_restorePalette < 0: reset tinting, too (e.g. when loading new game) P_SetGamePalette(pp, pal, 2 + (g_restorePalette>0)*16); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) // keep first player's pal as its member! pp->palette = opal; #endif g_restorePalette = 0; } else { // delay setting the palette by one game tic omovethingscnt = g_moveThingsCount; } } if (ud.show_help) { switch (ud.show_help) { case 1: rotatesprite_fs(160<<16,100<<16,65536L,0,TEXTSTORY,0,0,10+64); break; case 2: rotatesprite_fs(160<<16,100<<16,65536L,0,F1HELP,0,0,10+64); break; } if (I_ReturnTrigger()) { I_ReturnTriggerClear(); ud.show_help = 0; if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 1; totalclock = ototalclock; } G_UpdateScreenArea(); } return; } i = pp->cursectnum; if (i > -1) { const walltype *wal = &wall[sector[i].wallptr]; show2dsector[i>>3] |= (1<<(i&7)); for (j=sector[i].wallnum; j>0; j--,wal++) { i = wal->nextsector; if (i < 0) continue; if (wal->cstat&0x0071) continue; if (wall[wal->nextwall].cstat&0x0071) continue; if (sector[i].lotag == 32767) continue; if (sector[i].ceilingz >= sector[i].floorz) continue; show2dsector[i>>3] |= (1<<(i&7)); } } if (ud.camerasprite == -1) { if (ud.overhead_on != 2) { if (pp->newowner >= 0) G_DrawCameraText(pp->newowner); else { P_DisplayWeapon(screenpeek); #ifdef SPLITSCREEN_MOD_HACKS if (pp2) // HACK P_DisplayWeapon(1); #endif if (pp->over_shoulder_on == 0) P_DisplayScuba(screenpeek); #ifdef SPLITSCREEN_MOD_HACKS if (pp2 && pp2->over_shoulder_on == 0) // HACK P_DisplayScuba(1); #endif } G_MoveClouds(); } if (ud.overhead_on > 0) { // smoothratio = min(max(smoothratio,0),65536); smoothratio = calc_smoothratio(totalclock, ototalclock); G_DoInterpolations(smoothratio); if (ud.scrollmode == 0) { if (pp->newowner == -1 && !ud.pause_on) { cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio); cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio); cang = pp->oang + mulscale16(((pp->ang+1024-pp->oang)&2047)-1024, smoothratio); } else { cposx = pp->opos.x; cposy = pp->opos.y; cang = pp->oang; } } else { if (!ud.pause_on) { ud.fola += ud.folavel>>3; ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14; ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14; } cposx = ud.folx; cposy = ud.foly; cang = ud.fola; } if (ud.overhead_on == 2) { clearview(0L); drawmapview(cposx,cposy,pp->zoom,cang); } G_DrawOverheadMap(cposx,cposy,pp->zoom,cang); G_RestoreInterpolations(); if (ud.overhead_on == 2) { const int32_t a = (ud.screen_size > 0) ? 147 : 179; minitext(5,a+6,EpisodeNames[ud.volume_number],0,2+8+16+256); minitext(5,a+6+6,MapInfo[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16+256); } } } if (pp->invdisptime > 0) G_DrawInventory(pp); if (VM_OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek) == 0) G_DrawStatusBar(screenpeek); #ifdef SPLITSCREEN_MOD_HACKS // HACK if (g_fakeMultiMode==2) { G_DrawStatusBar(1); G_PrintGameQuotes(1); } #endif G_PrintGameQuotes(screenpeek); if (ud.show_level_text && hud_showmapname && g_levelTextTime > 1) { int32_t bits = 10+16; if (g_levelTextTime < 3) bits |= 1+32; else if (g_levelTextTime < 5) bits |= 1; if (MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name != NULL) { if (currentboardfilename[0] != 0 && ud.volume_number == 0 && ud.level_number == 7) menutext_(160,90+16+8,-g_levelTextTime+22/*quotepulseshade*/,0,currentboardfilename,bits); else menutext_(160,90+16+8,-g_levelTextTime+22/*quotepulseshade*/,0,MapInfo[(ud.volume_number*MAXLEVELS) + ud.level_number].name,bits); } } if (I_EscapeTrigger() && ud.overhead_on == 0 && ud.show_help == 0 && g_player[myconnectindex].ps->newowner == -1) { if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && g_currentMenu <= MENU_MAIN_INGAME) { I_EscapeTriggerClear(); S_PlaySound(EXITMENUSOUND); M_ChangeMenu(MENU_CLOSE); } else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU && g_player[myconnectindex].ps->newowner == -1 && (g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE) { I_EscapeTriggerClear(); FX_StopAllSounds(); S_ClearSoundLocks(); S_MenuSound(); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 0; if (g_player[myconnectindex].ps->gm&MODE_GAME) M_ChangeMenu(MENU_MAIN_INGAME); else M_ChangeMenu(MENU_MAIN); screenpeek = myconnectindex; } } if (VM_HaveEvent(EVENT_DISPLAYREST)) { int32_t vr=viewingrange, asp=yxaspect; VM_OnEvent_(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek); setaspect(vr, asp); } if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1) { int32_t a = VM_OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek); if (a == 0 || a > 1) { vec2_t crosshairpos = { 160<<16, 100<<16 }; if (a == 0) a = CROSSHAIR; rotatesprite_win(crosshairpos.x-(g_player[myconnectindex].ps->look_ang<<15),crosshairpos.y,scale(65536,ud.crosshairscale,100), 0,a,0,CROSSHAIR_PAL,2+1); #ifdef GEKKO if ((g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && readmouseabsxy(&crosshairpos, &mouseabs)) rotatesprite_win(crosshairpos.x,crosshairpos.y,scale(65536,ud.crosshairscale,100),0,a,0,CROSSHAIR_PAL,2+1); #endif } } #if 0 if (GametypeFlags[ud.coop] & GAMETYPE_TDM) { for (i=0; iteam == g_player[myconnectindex].ps->team) { j = min(max((G_GetAngleDelta(getangle(g_player[i].ps->pos.x-g_player[myconnectindex].ps->pos.x, g_player[i].ps->pos.y-g_player[myconnectindex].ps->pos.y),g_player[myconnectindex].ps->ang))>>1,-160),160); rotatesprite_win((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1); } } } #endif if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) menutext(160,100,0,0,"Game Paused"); if (ud.coords) G_PrintCoords(screenpeek); #ifdef YAX_DEBUG M32_drawdebug(); #endif #ifdef USE_OPENGL { extern int32_t mdpause; mdpause = 0; if (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2)) mdpause = 1; } #endif G_PrintFPS(); // JBF 20040124: display level stats in screen corner if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) { const DukePlayer_t *myps = g_player[myconnectindex].ps; if (ud.screen_size == 4) { if (ud.althud == 2) i = 2; else i = sbarsc(ud.althud ? tilesiz[BIGALPHANUM].y+10 : tilesiz[INVENTORYBOX].y+2); } else if (ud.screen_size > 2) i = sbarsc(tilesiz[BOTTOMSTATUSBAR].y+1); else i = 2; j = scale(2,ud.config.ScreenWidth,320); Bsprintf(tempbuf,"T:^15%d:%02d.%02d", (myps->player_par/(REALGAMETICSPERSEC*60)), (myps->player_par/REALGAMETICSPERSEC)%60, ((myps->player_par%REALGAMETICSPERSEC)*33)/10 ); G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21), tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536); if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))) Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))? myps->frag-myps->fraggedself:myps->actors_killed); else { if (myps->actors_killed >= myps->max_actors_killed) Bsprintf(tempbuf,"K:%d/%d",myps->actors_killed, myps->max_actors_killed>myps->actors_killed? myps->max_actors_killed:myps->actors_killed); else Bsprintf(tempbuf,"K:^15%d/%d",myps->actors_killed, myps->max_actors_killed>myps->actors_killed? myps->max_actors_killed:myps->actors_killed); } G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14), tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536); if (myps->secret_rooms == myps->max_secret_rooms) Bsprintf(tempbuf,"S:%d/%d", myps->secret_rooms, myps->max_secret_rooms); else Bsprintf(tempbuf,"S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms); G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7), tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536); } if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) { Bsprintf(tempbuf,"%s^00 has called a vote for map",g_player[voting].user_name); gametext(160,40,tempbuf,0,2+8+16); Bsprintf(tempbuf,"%s (E%dL%d)",MapInfo[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1); gametext(160,48,tempbuf,0,2+8+16); gametext(160,70,"Press F1 to Accept, F2 to Decline",0,2+8+16); } if (BUTTON(gamefunc_Show_DukeMatch_Scores)) G_ShowScores(); if (g_Debug) G_ShowCacheLocks(); #ifdef LUNATIC El_DisplayErrors(); #endif #ifndef EDUKE32_TOUCH_DEVICES if (VOLUMEONE) { if (ud.show_help == 0 && g_showShareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0) rotatesprite_fs((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128); } #endif if (!Demo_IsProfiling()) { if (g_player[myconnectindex].ps->gm&MODE_TYPE) Net_SendMessage(); else M_DisplayMenus(); } { static int32_t applied = 0; if (tint.maxf) { G_FadePalaccum(&tint); applied = 1; } else if (applied) { // be sure to always un-apply a tint. setpalettefade(0,0,0, 0); applied = 0; } } } static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int32_t ang, int32_t horiz) { spritetype *sp = &sprite[pp->i]; int32_t i, hx, hy; int32_t daang; int32_t bakcstat = sp->cstat; hitdata_t hit; vec3_t n = { sintable[(ang+1536)&2047]>>4, sintable[(ang+1024)&2047]>>4, (horiz-100)*128 }; updatesectorz(vect->x,vect->y,vect->z,vsectnum); sp->cstat &= ~0x101; hitscan(vect, *vsectnum, n.x,n.y,n.z, &hit, CLIPMASK1); sp->cstat = bakcstat; if (*vsectnum < 0) return -1; hx = hit.pos.x-(vect->x); hy = hit.pos.y-(vect->y); if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy)) { *vsectnum = hit.sect; if (hit.wall >= 0) { daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x, wall[wall[hit.wall].point2].y-wall[hit.wall].y); i = n.x*sintable[daang] + n.y*sintable[(daang+1536)&2047]; if (klabs(n.x) > klabs(n.y)) hx -= mulscale28(n.x,i); else hy -= mulscale28(n.y,i); } else if (hit.sprite < 0) { if (klabs(n.x) > klabs(n.y)) hx -= (n.x>>5); else hy -= (n.y>>5); } if (klabs(n.x) > klabs(n.y)) i = divscale16(hx,n.x); else i = divscale16(hy,n.y); if (i < CAMERADIST) CAMERADIST = i; } vect->x += mulscale16(n.x,CAMERADIST); vect->y += mulscale16(n.y,CAMERADIST); vect->z += mulscale16(n.z,CAMERADIST); CAMERADIST = min(CAMERADIST+((totalclock-CAMERACLOCK)<<10),65536); CAMERACLOCK = totalclock; updatesectorz(vect->x,vect->y,vect->z,vsectnum); return 0; } //REPLACE FULLY void G_DrawBackground(void) { const int32_t dapicnum = BIGHOLE; int32_t x,y,x1,x2; flushperms(); // XXX: if dapicnum is not available, this might leave the menu background // not drawn, leading to "HOM". if (tilesiz[dapicnum].x == 0 || tilesiz[dapicnum].y == 0) { pus = pub = NUMPAGES; return; } int32_t y1=0, y2=ydim; if ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat == 2) { if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) { if ((g_netServer || ud.multimode > 1)) y1 += scale(ydim,8,200); if (ud.multimode > 4) y1 += scale(ydim,8,200); } } else { const int32_t MENUTILE = MENUSCREEN;//(getrendermode() == REND_CLASSIC ? MENUSCREEN : LOADSCREEN); const int32_t fstilep = tilesiz[MENUTILE].x>=320 && tilesiz[MENUTILE].y==200; int32_t bgtile = (fstilep ? MENUTILE : BIGHOLE); clearallviews(0); // when not rendering a game, fullscreen wipe // Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1); bgtile = VM_OnEventWithReturn(EVENT_GETMENUTILE, -1, myconnectindex, bgtile); // MENU_TILE: is the menu tile tileable? #if !defined LUNATIC if (Gv_GetVarByLabel("MENU_TILE", !fstilep, -1, -1)) #else if (!fstilep) #endif { if ((unsigned)bgtile < MAXTILES) for (y=y1; y 8) { // across top for (y=0; y= 8 && ud.statusbarmode == 0) { // when not rendering a game, fullscreen wipe x2 = (xdim - sbarsc((int32_t)(ydim*1.333333333333333333f))) >> 1; for (y=y2-y2%tilesiz[dapicnum].y; y>1; x+=tilesiz[dapicnum].x) { rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,0,y2,x2,ydim-1); rotatesprite((xdim-x)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64,xdim-x2-1,y2,xdim-1,ydim-1); } } if (ud.screen_size > 8) { y = 0; if (GametypeFlags[ud.coop] & GAMETYPE_FRAGBAR) { if ((g_netServer || ud.multimode > 1)) y += 8; if (ud.multimode > 4) y += 8; } x1 = max(windowx1-4,0); y1 = max(windowy1-4,y); x2 = min(windowx2+4,xdim-1); y2 = min(windowy2+4,scale(ydim,200-sbarsc(tilesiz[BOTTOMSTATUSBAR].y),200)-1); for (y=y1+4; yyvel >= (unsigned)playerswhenstarted) return; refsp = &sprite[sp->yvel]; for (SPRITES_OF_SECT(sp->sectnum, k)) { if (spritesortcnt >= MAXSPRITESONSCREEN) break; if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z) { Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype)); tsprite[spritesortcnt].x += (refsp->x - sp->x); tsprite[spritesortcnt].y += (refsp->y - sp->y); tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz; tsprite[spritesortcnt].sectnum = refsp->sectnum; tsprite[spritesortcnt].owner = k; // OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z); spritesortcnt++; } } } static void G_SE40(int32_t smoothratio) { if ((unsigned)ror_sprite < MAXSPRITES) { int32_t x, y, z; int16_t sect; int32_t level = 0; const spritetype *const sp = &sprite[ror_sprite]; const int32_t sprite2 = sp->yvel; if ((unsigned)sprite2 >= MAXSPRITES) return; if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z)) level = 1; x = CAMERA(pos.x) - sp->x; y = CAMERA(pos.y) - sp->y; z = CAMERA(pos.z) - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz); sect = sprite[sprite2].sectnum; updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, §); if (sect != -1) { int32_t renderz, picnum; // XXX: PK: too large stack allocation for my taste int16_t backupstat[MAXSECTORS]; int32_t backupz[MAXSECTORS]; int32_t i; int32_t pix_diff, newz; // initprintf("drawing ror\n"); if (level) { // renderz = sector[sprite[sprite2].sectnum].ceilingz; renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesiz[sprite[sprite2].picnum].y<<1); picnum = sector[sprite[sprite2].sectnum].ceilingpicnum; sector[sprite[sprite2].sectnum].ceilingpicnum = 562; tilesiz[562].x = tilesiz[562].y = 0; pix_diff = klabs(z) >> 8; newz = - ((pix_diff / 128) + 1) * (128<<8); for (i = 0; i < numsectors; i++) { backupstat[i] = sector[i].ceilingstat; backupz[i] = sector[i].ceilingz; if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41)) { sector[i].ceilingstat = 1; sector[i].ceilingz += newz; } } } else { // renderz = sector[sprite[sprite2].sectnum].floorz; renderz = sprite[sprite2].z; picnum = sector[sprite[sprite2].sectnum].floorpicnum; sector[sprite[sprite2].sectnum].floorpicnum = 562; tilesiz[562].x = tilesiz[562].y = 0; pix_diff = klabs(z) >> 8; newz = ((pix_diff / 128) + 1) * (128<<8); for (i = 0; i < numsectors; i++) { backupstat[i] = sector[i].floorstat; backupz[i] = sector[i].floorz; if (!ror_protectedsectors[i] || (ror_protectedsectors[i] && sp->lotag == 41)) { sector[i].floorstat = 1; sector[i].floorz = +newz; } } } #ifdef POLYMER if (getrendermode() == REND_POLYMER) polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(ang), smoothratio); #endif drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y, z + renderz, CAMERA(ang), CAMERA(horiz), sect); drawing_ror = 1 + level; if (drawing_ror == 2) // viewing from top G_OROR_DupeSprites(sp); G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio); drawmasks(); if (level) { sector[sprite[sprite2].sectnum].ceilingpicnum = picnum; for (i = 0; i < numsectors; i++) { sector[i].ceilingstat = backupstat[i]; sector[i].ceilingz = backupz[i]; } } else { sector[sprite[sprite2].sectnum].floorpicnum = picnum; for (i = 0; i < numsectors; i++) { sector[i].floorstat = backupstat[i]; sector[i].floorz = backupz[i]; } } } } } #endif void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t smoothratio) { if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) #ifdef POLYMER && (getrendermode() != REND_POLYMER) #endif ) { if (g_mirrorCount == 0) { // NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR, // for example in LNGA2. gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7)); return; } int32_t i = 0, dst = INT32_MAX; for (int32_t k=g_mirrorCount-1; k>=0; k--) { const int32_t j = klabs(wall[g_mirrorWall[k]].x - x) + klabs(wall[g_mirrorWall[k]].y - y); if (j < dst) dst = j, i = k; } if (wall[g_mirrorWall[i]].overpicnum != MIRROR) { // Try to find a new mirror wall in case the original one was broken. int32_t startwall = sector[g_mirrorSector[i]].wallptr; int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum; for (int32_t k=startwall; k= 0 && (wall[j].cstat&32) && wall[j].overpicnum==MIRROR) // cmp. premap.c { g_mirrorWall[i] = j; break; } } } if (wall[g_mirrorWall[i]].overpicnum == MIRROR) { int32_t tposx, tposy; int16_t tang; preparemirror(x, y, a, g_mirrorWall[i], &tposx, &tposy, &tang); int32_t j = g_visibility; g_visibility = (j>>1) + (j>>2); if (getrendermode() == REND_CLASSIC) { int32_t didmirror; yax_preparedrawrooms(); didmirror = drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS); yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio); } #ifdef USE_OPENGL else drawrooms(tposx,tposy,z,tang,horiz,g_mirrorSector[i]+MAXSECTORS); // XXX: Sprites don't get drawn with TROR/Polymost #endif display_mirror = 1; G_DoSpriteAnimations(tposx,tposy,tang,smoothratio); display_mirror = 0; drawmasks(); completemirror(); //Reverse screen x-wise in this function g_visibility = j; } #ifdef SPLITSCREEN_MOD_HACKS if (!g_fakeMultiMode) #endif { // HACK for splitscreen mod: this is so that mirrors will be drawn // from showview commands. Ugly, because we'll attempt do draw mirrors // each frame then. But it's better than not drawing them, I guess. // XXX: fix the sequence of setting/clearing this bit. Right now, // we always draw one frame without drawing the mirror, after which // the bit gets set and drawn subsequently. gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7)); } } } #ifdef USE_OPENGL static void G_ReadGLFrame(void) { // Save OpenGL screenshot with Duke3D palette // NOTE: maybe need to move this to the engine... palette_t *const frame = (palette_t *const)Xcalloc(xdim * ydim, sizeof(palette_t)); char *const pic = (char *) waloff[TILE_SAVESHOT]; int32_t x, y; const int32_t xf = divscale16(xdim, 320); // (xdim<<16)/320 const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200 tilesiz[TILE_SAVESHOT].x = 200; tilesiz[TILE_SAVESHOT].y = 320; if (!frame) { Bmemset(pic, 0, 320 * 200); return; } begindrawing(); bglReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame); enddrawing(); for (y = 0; y < 200; y++) { const int32_t base = mulscale16(200 - y - 1, yf)*xdim; for (x = 0; x < 320; x++) { const palette_t *pix = &frame[base + mulscale16(x, xf)]; pic[320 * y + x] = getclosestcol(pix->r >> 2, pix->g >> 2, pix->b >> 2); } } Bfree(frame); } #endif void G_DrawRooms(int32_t snum, int32_t smoothratio) { int32_t i, dont_draw; DukePlayer_t *const p = g_player[snum].ps; int32_t tmpyx=yxaspect, tmpvr=viewingrange; if (g_networkMode == NET_DEDICATED_SERVER) return; if (pub > 0 || getrendermode() >= REND_POLYMOST) // JBF 20040101: redraw background always { #ifndef EDUKE32_TOUCH_DEVICES if (ud.screen_size >= 8) #endif G_DrawBackground(); pub = 0; } if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && getrendermode() != REND_CLASSIC)) return; if (r_usenewaspect) { newaspect_enable = 1; setaspect_new(); } if (ud.pause_on || g_player[snum].ps->on_crane > -1) smoothratio = 65536; else smoothratio = calc_smoothratio(totalclock, ototalclock); { int32_t vis = p->visibility; g_visibility = (vis <= 0) ? 0 : (int32_t)(vis * (numplayers > 1 ? 1.f : r_ambientlightrecip)); } CAMERA(sect) = p->cursectnum; G_DoInterpolations(smoothratio); G_AnimateCamSprite(smoothratio); if (ud.camerasprite >= 0) { spritetype *const s = &sprite[ud.camerasprite]; // XXX: what? if (s->yvel < 0) s->yvel = -100; else if (s->yvel > 199) s->yvel = 300; CAMERA(ang) = actor[ud.camerasprite].tempang + mulscale16(((s->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024, smoothratio); #ifdef LEGACY_ROR G_SE40(smoothratio); #endif #ifdef POLYMER if (getrendermode() == REND_POLYMER) polymer_setanimatesprites(G_DoSpriteAnimations, s->x, s->y, CAMERA(ang), smoothratio); #endif yax_preparedrawrooms(); drawrooms(s->x,s->y,s->z-(4<<8),CAMERA(ang),s->yvel,s->sectnum); yax_drawrooms(G_DoSpriteAnimations, s->sectnum, 0, smoothratio); G_DoSpriteAnimations(s->x,s->y,CAMERA(ang),smoothratio); drawmasks(); } else { int32_t j,fz,cz; int32_t tiltcx, tiltcy, tiltcs=0; // JBF 20030807 const int32_t vr = divscale22(1,sprite[p->i].yrepeat+28); int32_t software_screen_tilting = (getrendermode() == REND_CLASSIC && ((ud.screen_tilting && p->rotscrnang #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif ))); int32_t pixelDoubling = 0; if (!r_usenewaspect) { setaspect(vr, yxaspect); } else { tmpvr = vr; tmpyx = tabledivide32_noinline(65536*ydim*8, xdim*5); setaspect(mulscale16(tmpvr,viewingrange), yxaspect); } if (g_screenCapture) { walock[TILE_SAVESHOT] = 199; if (waloff[TILE_SAVESHOT] == 0) allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]); if (getrendermode() == REND_CLASSIC) setviewtotile(TILE_SAVESHOT, 200, 320); } else if (software_screen_tilting) { int32_t oviewingrange = viewingrange; // save it from setaspect() const int16_t tang = (ud.screen_tilting) ? p->rotscrnang : 0; if (tang == 1024) { software_screen_tilting = 2; } else { // To render a tilted screen in high quality, we need at least // 640 pixels of *Y* dimension. #if MAXYDIM >= 640 if (xres > 320 || yres > 240) { tiltcs = 2; tiltcx = 640; tiltcy = 400; } else #endif { // JBF 20030807: Increased tilted-screen quality tiltcs = 1; tiltcx = 320; tiltcy = 200; } { // If the view is rotated (not 0 or 180 degrees modulo 360 degrees), // we render onto a square tile and display a portion of that // rotated on-screen later on. const int32_t viewtilexsiz = (tang&1023) ? tiltcx : tiltcy; const int32_t viewtileysiz = tiltcx; walock[TILE_TILT] = 255; if (waloff[TILE_TILT] == 0) allocache(&waloff[TILE_TILT], viewtilexsiz*viewtileysiz, &walock[TILE_TILT]); setviewtotile(TILE_TILT, viewtilexsiz, viewtileysiz); } if ((tang&1023) == 512) { //Block off unscreen section of 90ø tilted screen j = tiltcx-(60*tiltcs); for (i=(60*tiltcs)-1; i>=0; i--) { startumost[i] = 1; startumost[i+j] = 1; startdmost[i] = 0; startdmost[i+j] = 0; } } i = (tang&511); if (i > 256) i = 512-i; i = sintable[i+512]*8 + sintable[i]*5; // setaspect(i>>1, yxaspect); setaspect(mulscale16(oviewingrange,i>>1), yxaspect); tmpvr = i>>1; tmpyx = tabledivide32_noinline(65536*ydim*8, xdim*5); } } else if (getrendermode() >= REND_POLYMOST && (ud.screen_tilting #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif )) { #ifdef USE_OPENGL setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024, smoothratio)); #endif p->orotscrnang = p->rotscrnang; // JBF: save it for next time } else if (!ud.detail && getrendermode()==REND_CLASSIC) { pixelDoubling = 1; g_halveScreenArea = 1; G_UpdateScreenArea(); } if (p->newowner < 0) { vec3_t cam = { p->opos.x+mulscale16(p->pos.x-p->opos.x, smoothratio), p->opos.y+mulscale16(p->pos.y-p->opos.y, smoothratio), p->opos.z+mulscale16(p->pos.z-p->opos.z, smoothratio) }; Bmemcpy(&CAMERA(pos), &cam, sizeof(vec3_t)); CAMERA(ang) = p->oang + mulscale16(((p->ang+1024-p->oang)&2047)-1024, smoothratio); CAMERA(ang) += p->look_ang; CAMERA(horiz) = p->ohoriz+p->ohorizoff + mulscale16((p->horiz+p->horizoff-p->ohoriz-p->ohorizoff), smoothratio); if (ud.viewbob) { int32_t addz = (p->opyoff + mulscale16(p->pyoff-p->opyoff, smoothratio)); if (p->over_shoulder_on) addz >>= 3; CAMERA(pos.z) += addz; } if (p->over_shoulder_on) { CAMERA(pos.z) -= 3072; if (G_DoThirdPerson(p, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz)) < 0) { CAMERA(pos.z) += 3072; G_DoThirdPerson(p, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(horiz)); } } } else { vec3_t cam = G_GetCameraPosition(p->newowner, smoothratio); // looking through viewscreen Bmemcpy(&CAMERA(pos), &cam, sizeof(vec3_t)); CAMERA(ang) = p->ang + p->look_ang; CAMERA(horiz) = 100+sprite[p->newowner].shade; CAMERA(sect) = sprite[p->newowner].sectnum; } cz = actor[p->i].ceilingz; fz = actor[p->i].floorz; if (g_earthquakeTime > 0 && p->on_ground == 1) { CAMERA(pos.z) += 256-(((g_earthquakeTime)&1)<<9); CAMERA(ang) += (2-((g_earthquakeTime)&2))<<2; } if (sprite[p->i].pal == 1) CAMERA(pos.z) -= (18<<8); if (p->newowner < 0 && p->spritebridge == 0) { // NOTE: when shrunk, p->pos.z can be below the floor. This puts the // camera into the sector again then. if (CAMERA(pos.z) < (p->truecz + (4<<8))) CAMERA(pos.z) = cz + (4<<8); else if (CAMERA(pos.z) > (p->truefz - (4<<8))) CAMERA(pos.z) = fz - (4<<8); } while (CAMERA(sect) >= 0) // if, really { getzsofslope(CAMERA(sect),CAMERA(pos.x),CAMERA(pos.y),&cz,&fz); #ifdef YAX_ENABLE if (yax_getbunch(CAMERA(sect), YAX_CEILING) >= 0) { if (CAMERA(pos.z) < cz) { updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect)); break; // since CAMERA(sect) might have been updated to -1 // NOTE: fist discovered in WGR2 SVN r134, til' death level 1 // (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic! } } else #endif if (CAMERA(pos.z) < cz+(4<<8)) CAMERA(pos.z) = cz+(4<<8); #ifdef YAX_ENABLE if (yax_getbunch(CAMERA(sect), YAX_FLOOR) >= 0) { if (CAMERA(pos.z) > fz) updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect)); } else #endif if (CAMERA(pos.z) > fz-(4<<8)) CAMERA(pos.z) = fz-(4<<8); break; } dont_draw = 0; // NOTE: might be rendering off-screen here, so CON commands that draw stuff // like showview must cope with that situation or bail out! dont_draw = VM_OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek); CAMERA(horiz) = clamp(CAMERA(horiz), HORIZ_MIN, HORIZ_MAX); if (dont_draw != 1) // event return values other than 0 and 1 are reserved { if (EDUKE32_PREDICT_FALSE(dont_draw != 0)) OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, " "other values are reserved.\n"); G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(horiz), smoothratio); #ifdef LEGACY_ROR G_SE40(smoothratio); #endif #ifdef POLYMER if (getrendermode() == REND_POLYMER) polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio); #endif // for G_PrintCoords dr_viewingrange = viewingrange; dr_yxaspect = yxaspect; #ifdef DEBUG_MIRRORS_ONLY gotpic[MIRROR>>3] |= (1<<(MIRROR&7)); #else yax_preparedrawrooms(); drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(horiz),CAMERA(sect)); yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothratio); #ifdef LEGACY_ROR if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom G_OROR_DupeSprites(&sprite[ror_sprite]); #endif G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio); #ifdef LEGACY_ROR drawing_ror = 0; #endif drawmasks(); #endif } if (g_screenCapture) { g_screenCapture = 0; if (getrendermode() == REND_CLASSIC) { setviewback(); // walock[TILE_SAVESHOT] = 1; } #ifdef USE_OPENGL else G_ReadGLFrame(); #endif } else if (software_screen_tilting) { const int16_t tang = (ud.screen_tilting) ? p->rotscrnang : 0; if (software_screen_tilting == 2) // tang == 1024 { begindrawing(); { const int32_t height = windowy2-windowy1+1; const int32_t width = windowx2-windowx1+1; uint8_t *f = (uint8_t *)(frameplace + ylookup[windowy1]); int32_t x, y; for (y=0; y < (height>>1); y++) swapbufreverse(f + y*bytesperline + windowx2, f + (height-1-y)*bytesperline + windowx1, width); f += (height>>1)*bytesperline + windowx1; if (height&1) for (x=0; x<(width>>1); x++) swapchar(&f[x], &f[width-1-x]); } enddrawing(); } else { setviewback(); picanm[TILE_TILT].xofs = picanm[TILE_TILT].yofs = 0; i = (tang&511); if (i > 256) i = 512-i; i = sintable[i+512]*8 + sintable[i]*5; i >>= tiltcs; // JBF 20030807 rotatesprite_win(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64+1024); walock[TILE_TILT] = 199; } } else if (pixelDoubling) { Bassert(g_halfScreen.xdimen!=0); g_halveScreenArea = 0; G_UpdateScreenArea(); begindrawing(); { uint8_t *const f = (uint8_t *)frameplace; const int32_t x1=g_halfScreen.x1, y1=g_halfScreen.y1; const int32_t xd=g_halfScreen.xdimen, yd=g_halfScreen.ydimen; int32_t dx, dy; // Commented out: naive, per-byte access version. // Live: optimized version: may access memory unaligned, relies // on little-endian byte ordering. for (dy=2*yd-1; dy>=0; dy--) // for (dx=2*xd-1; dx>=0; dx--) for (dx=2*xd-4; dx>=0; dx-=4) { const int32_t ylsrc = ylookup[y1+(dy>>1)]; const int32_t yldst = ylookup[y1+dy]; // f[yldst+x1+dx] = f[ylsrc+x1+(dx>>1)]; uint8_t pixr = f[ylsrc+x1+((dx+3)>>1)]; uint8_t pixl = f[ylsrc+x1+((dx+1)>>1)]; *(uint32_t *)&f[yldst+x1+dx] = pixl|(pixl<<8)|(pixr<<16)|(pixr<<24); } } enddrawing(); } } G_RestoreInterpolations(); { // Totalclock count of last step of p->visibility converging towards // ud.const_visibility. static int32_t lastvist; const int32_t visdif = ud.const_visibility-p->visibility; // Check if totalclock was cleared (e.g. restarted game). if (totalclock < lastvist) lastvist = 0; // Every 2nd totalclock increment (each 1/60th second), ... while (totalclock >= lastvist+2) { // ... approximately three-quarter the difference between // p->visibility and ud.const_visibility. const int32_t visinc = visdif>>2; if (klabs(visinc) == 0) { p->visibility = ud.const_visibility; break; } p->visibility += visinc; lastvist = totalclock; } } if (r_usenewaspect) { newaspect_enable = 0; setaspect(tmpvr, tmpyx); } } static void G_DumpDebugInfo(void) { #if !defined LUNATIC int32_t i,j,x; // FILE * fp=fopen("condebug.log","w"); VM_ScriptInfo(); OSD_Printf("\n"); OSD_Printf("Current gamevar values:\n"); for (i=0; i= 0) { OSD_Printf("Sprite %d (%d,%d,%d) (picnum: %d)\n",j, TrackerCast(sprite[j].x),TrackerCast(sprite[j].y),TrackerCast(sprite[j].z),TrackerCast(sprite[j].picnum)); for (i=0; ipos, g_player[myconnectindex].ps->ang, g_player[myconnectindex].ps->cursectnum); } // if is true, set the moveflag unconditionally, // else only if it equals 0. static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond) { #if !defined LUNATIC if (g_tile[tilenum].execPtr) { SH = *(g_tile[tilenum].execPtr); AC_ACTION_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+1); AC_MOVE_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+2); if (set_movflag_uncond || SHT == 0) // AC_MOVFLAGS SHT = *(g_tile[tilenum].execPtr+3); return 1; } #else if (El_HaveActor(tilenum)) { // ^^^ C-CON takes precedence for now. const el_actor_t *a = &g_elActors[tilenum]; uint16_t *movflagsptr = &AC_MOVFLAGS(&sprite[i], &actor[i]); SH = a->strength; AC_ACTION_ID(actor[i].t_data) = a->act.id; AC_MOVE_ID(actor[i].t_data) = a->mov.id; Bmemcpy(&actor[i].ac, &a->act.ac, sizeof(struct action)); Bmemcpy(&actor[i].mv, &a->mov.mv, sizeof(struct move)); if (set_movflag_uncond || *movflagsptr == 0) *movflagsptr = a->movflags; return 1; } #endif return 0; } int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s, int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss) { int32_t p; int32_t i; spritetype *s; tspritetype spr_temp; // NetAlloc if (Net_IsRelevantStat(s_ss)) { i = Net_InsertSprite(whatsect,s_ss); } else { i = insertsprite(whatsect,s_ss); } memset(&spr_temp, 0, sizeof(spritetype)); spr_temp.x = s_x; spr_temp.y = s_y; spr_temp.z = s_z; spr_temp.picnum = s_pn; spr_temp.shade = s_s; spr_temp.xrepeat = s_xr; spr_temp.yrepeat = s_yr; spr_temp.sectnum = whatsect; spr_temp.statnum = s_ss; spr_temp.ang = s_a; spr_temp.owner = s_ow; spr_temp.xvel = s_ve; spr_temp.zvel = s_zv; if (i < 0) { G_DumpDebugInfo(); OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n", s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect); G_GameExit("Too many sprites spawned."); } #ifdef DEBUGGINGAIDS g_spriteStat.numins++; #endif s = &sprite[i]; Bmemcpy(s, &spr_temp, sizeof(spritetype)); Bmemset(&actor[i], 0, sizeof(actor_t)); Bmemcpy(&actor[i].bpos, s, sizeof(vec3_t)); // update bposx/y/z if ((unsigned)s_ow < MAXSPRITES) { actor[i].picnum = sprite[s_ow].picnum; actor[i].floorz = actor[s_ow].floorz; actor[i].ceilingz = actor[s_ow].ceilingz; } actor[i].actorstayput = actor[i].extra = actor[i].lightId = -1; actor[i].owner = s_ow; // sprpos[i].ang = sprpos[i].oldang = sprite[i].ang; G_InitActor(i, s_pn, 1); Bmemset(&spriteext[i], 0, sizeof(spriteext_t)); Bmemset(&spritesmooth[i], 0, sizeof(spritesmooth_t)); #if defined LUNATIC if (!g_noResetVars) #endif A_ResetVars(i); #if defined LUNATIC g_noResetVars = 0; #endif if (VM_HaveEvent(EVENT_EGS)) { int32_t pl=A_FindPlayer(s, &p); block_deletesprite++; VM_OnEventWithDist_(EVENT_EGS, i, pl, p); block_deletesprite--; } return i; } #ifdef YAX_ENABLE void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz) { int32_t i, bunchnum = yax_getbunch(sectnum, cf); if (bunchnum < 0 || bunchnum >= numyaxbunches) return; for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i)) SECTORFLD(i,z, YAX_CEILING) = daz; for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i)) SECTORFLD(i,z, YAX_FLOOR) = daz; } static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf) { int32_t i, bunchnum = yax_getbunch(sectnum, cf); if (bunchnum < 0 || bunchnum >= numyaxbunches) return; for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i)) G_SetInterpolation(§or[i].ceilingz); for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i)) G_SetInterpolation(§or[i].floorz); } #else # define Yax_SetBunchInterpolation(sectnum, cf) #endif // A_Spawn has two forms with arguments having different meaning: // // 1. j>=0: Spawn from parent sprite with picnum // 2. j<0: Spawn from already *existing* sprite int32_t A_Spawn(int32_t j, int32_t pn) { int32_t i, s, startwall, endwall, sect; spritetype *sp; if (j >= 0) { // spawn from parent sprite i = A_InsertSprite(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z, pn,0,0,0,0,0,0,j,0); actor[i].picnum = sprite[j].picnum; } else { // spawn from already existing sprite i = pn; Bmemset(&actor[i], 0, sizeof(actor_t)); Bmemcpy(&actor[i].bpos, &sprite[i], sizeof(vec3_t)); actor[i].picnum = PN; if (PN == SECTOREFFECTOR && SLT == 50) actor[i].picnum = OW; OW = actor[i].owner = i; actor[i].floorz = sector[SECT].floorz; actor[i].ceilingz = sector[SECT].ceilingz; actor[i].actorstayput = actor[i].lightId = actor[i].extra = -1; if ((CS&48) && PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2) if (!(PN >= CRACK1 && PN <= CRACK4)) { if (SS == 127) goto SPAWN_END; if (A_CheckSwitchTile(i) && (CS&16)) { if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2) { if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES))) { sprite[i].xrepeat = sprite[i].yrepeat = 0; SLT = SHT = 0; sprite[i].cstat = 32768; goto SPAWN_END; } } CS |= 257; if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2) sprite[i].pal = 0; goto SPAWN_END; } if (SHT) { changespritestat(i, STAT_FALLER); CS |= 257; SH = g_impactDamage; goto SPAWN_END; } } if (CS&1) CS |= 256; if (!G_InitActor(i, sprite[i].picnum, 0)) T2 = T5 = 0; // AC_MOVE_ID, AC_ACTION_ID } sp = &sprite[i]; sect = sp->sectnum; //some special cases that can't be handled through the dynamictostatic system. if ((sp->picnum >= BOLT1 && sp->picnum <= BOLT1+3) || (sp->picnum >= SIDEBOLT1 && sp->picnum <= SIDEBOLT1+3)) { T1 = sp->xrepeat; T2 = sp->yrepeat; sp->yvel = 0; changespritestat(i, STAT_STANDABLE); } else if ((sp->picnum >= CAMERA1 && sp->picnum <= CAMERA1+4) || sp->picnum==CAMERAPOLE || sp->picnum==GENERICPOLE) { if (sp->picnum != GENERICPOLE) { sp->extra = 1; sp->cstat &= 32768; if (g_damageCameras) sp->cstat |= 257; } if ((!g_netServer && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); } else { sp->pal = 0; if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE)) { sp->picnum = CAMERA1; changespritestat(i, STAT_ACTOR); } } } else switch (DYNAMICTILEMAP(sp->picnum)) { default: if (G_HaveActor(sp->picnum)) { if (j == -1 && sp->lotag > ud.player_skill) { sp->xrepeat=sp->yrepeat=0; changespritestat(i, STAT_MISC); break; } // Init the size if (sp->xrepeat == 0 || sp->yrepeat == 0) sp->xrepeat = sp->yrepeat = 1; if (A_CheckSpriteTileFlags(sp->picnum, SFLAG_BADGUY)) { if (ud.monsters_off == 1) { sp->xrepeat=sp->yrepeat=0; changespritestat(i, STAT_MISC); break; } A_Fall(i); if (A_CheckSpriteTileFlags(sp->picnum, SFLAG_BADGUYSTAYPUT)) actor[i].actorstayput = sp->sectnum; g_player[myconnectindex].ps->max_actors_killed++; sp->clipdist = 80; if (j >= 0) { if (sprite[j].picnum == RESPAWN) actor[i].tempang = sprite[i].pal = sprite[j].pal; changespritestat(i, STAT_ACTOR); } else changespritestat(i, STAT_ZOMBIEACTOR); } else { sp->clipdist = 40; sp->owner = i; changespritestat(i, STAT_ACTOR); } actor[i].timetosleep = 0; if (j >= 0) sp->ang = sprite[j].ang; } break; case FOF__STATIC: sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; case WATERSPLASH2__STATIC: if (j >= 0) { setsprite(i,(vec3_t *)&sprite[j]); sp->xrepeat = sp->yrepeat = 8+(krand()&7); } else sp->xrepeat = sp->yrepeat = 16+(krand()&15); sp->shade = -16; sp->cstat |= 128; if (j >= 0) { if (sector[sprite[j].sectnum].lotag == ST_2_UNDERWATER) { sp->z = getceilzofslope(SECT,SX,SY)+(16<<8); sp->cstat |= 8; } else if (sector[sprite[j].sectnum].lotag == ST_1_ABOVE_WATER) sp->z = getflorzofslope(SECT,SX,SY); } if (sector[sect].floorpicnum == FLOORSLIME || sector[sect].ceilingpicnum == FLOORSLIME) sp->pal = 7; case DOMELITE__STATIC: if (sp->picnum == DOMELITE) sp->cstat |= 257; case NEON1__STATIC: case NEON2__STATIC: case NEON3__STATIC: case NEON4__STATIC: case NEON5__STATIC: case NEON6__STATIC: if (sp->picnum != WATERSPLASH2) sp->cstat |= 257; case NUKEBUTTON__STATIC: case JIBS1__STATIC: case JIBS2__STATIC: case JIBS3__STATIC: case JIBS4__STATIC: case JIBS5__STATIC: case JIBS6__STATIC: case HEADJIB1__STATIC: case ARMJIB1__STATIC: case LEGJIB1__STATIC: case LIZMANHEAD1__STATIC: case LIZMANARM1__STATIC: case LIZMANLEG1__STATIC: case DUKETORSO__STATIC: case DUKEGUN__STATIC: case DUKELEG__STATIC: changespritestat(i, STAT_MISC); break; case TONGUE__STATIC: if (j >= 0) sp->ang = sprite[j].ang; sp->z -= 38<<8; sp->zvel = 256-(krand()&511); sp->xvel = 64-(krand()&127); changespritestat(i, STAT_PROJECTILE); break; case NATURALLIGHTNING__STATIC: sp->cstat &= ~257; sp->cstat |= 32768; break; case TRANSPORTERSTAR__STATIC: case TRANSPORTERBEAM__STATIC: if (j == -1) break; if (sp->picnum == TRANSPORTERBEAM) { sp->xrepeat = 31; sp->yrepeat = 1; sp->z = sector[sprite[j].sectnum].floorz-PHEIGHT; } else { if (sprite[j].statnum == STAT_PROJECTILE) sp->xrepeat = sp->yrepeat = 8; else { sp->xrepeat = 48; sp->yrepeat = 64; if (sprite[j].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[j])) sp->z -= (32<<8); } } sp->shade = -127; sp->cstat = 128|2; sp->ang = sprite[j].ang; sp->xvel = 128; changespritestat(i, STAT_MISC); A_SetSprite(i,CLIPMASK0); setsprite(i,(vec3_t *)sp); break; case FRAMEEFFECT1_13__STATIC: if (PLUTOPAK) break; case FRAMEEFFECT1__STATIC: if (j >= 0) { sp->xrepeat = sprite[j].xrepeat; sp->yrepeat = sprite[j].yrepeat; T2 = sprite[j].picnum; } else sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; case LASERLINE__STATIC: sp->yrepeat = 6; sp->xrepeat = 32; if (g_tripbombLaserMode == 1) sp->cstat = 16 + 2; else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2) sp->cstat = 16; else { sp->xrepeat = 0; sp->yrepeat = 0; } if (j >= 0) sp->ang = actor[j].t_data[5]+512; changespritestat(i, STAT_MISC); break; case FORCESPHERE__STATIC: if (j == -1) { sp->cstat = 32768; changespritestat(i, STAT_ZOMBIEACTOR); } else { sp->xrepeat = sp->yrepeat = 1; changespritestat(i, STAT_MISC); } break; case BLOOD__STATIC: sp->xrepeat = sp->yrepeat = 16; sp->z -= (26<<8); if (j >= 0 && sprite[j].pal == 6) sp->pal = 6; changespritestat(i, STAT_MISC); break; case BLOODPOOL__STATIC: case PUKE__STATIC: { int16_t s1; s1 = sp->sectnum; updatesector(sp->x+108,sp->y+108,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-108,sp->y-108,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x+108,sp->y-108,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-108,sp->y+108,&s1); if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } } else { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } } else { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } } else { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } } if (sector[SECT].lotag == ST_1_ABOVE_WATER) { changespritestat(i, STAT_MISC); break; } if (j >= 0 && sp->picnum != PUKE) { if (sprite[j].pal == 1) sp->pal = 1; else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE) { if (sprite[j].picnum == FECES) sp->pal = 7; // Brown else sp->pal = 2; // Red } else sp->pal = 0; // green if (sprite[j].picnum == TIRE) sp->shade = 127; } sp->cstat |= 32; case FECES__STATIC: if (j >= 0) sp->xrepeat = sp->yrepeat = 1; changespritestat(i, STAT_MISC); break; case BLOODSPLAT1__STATIC: case BLOODSPLAT2__STATIC: case BLOODSPLAT3__STATIC: case BLOODSPLAT4__STATIC: sp->cstat |= 16; sp->xrepeat = 7+(krand()&7); sp->yrepeat = 7+(krand()&7); sp->z -= (16<<8); if (j >= 0 && sprite[j].pal == 6) sp->pal = 6; A_AddToDeleteQueue(i); changespritestat(i, STAT_MISC); break; case TRIPBOMB__STATIC: if (sp->lotag > ud.player_skill) { sp->xrepeat=sp->yrepeat=0; changespritestat(i, STAT_MISC); break; } sp->xrepeat=4; sp->yrepeat=5; sp->owner = sp->hitag = i; sp->xvel = 16; A_SetSprite(i,CLIPMASK0); actor[i].t_data[0] = 17; actor[i].t_data[2] = 0; actor[i].t_data[5] = sp->ang; changespritestat(i, STAT_ZOMBIEACTOR); break; case SPACEMARINE__STATIC: sp->extra = 20; sp->cstat |= 257; changespritestat(i, STAT_ZOMBIEACTOR); break; case HYDRENT__STATIC: case PANNEL1__STATIC: case PANNEL2__STATIC: case SATELITE__STATIC: case FUELPOD__STATIC: case SOLARPANNEL__STATIC: case ANTENNA__STATIC: case GRATE1__STATIC: case CHAIR1__STATIC: case CHAIR2__STATIC: case CHAIR3__STATIC: case BOTTLE1__STATIC: case BOTTLE2__STATIC: case BOTTLE3__STATIC: case BOTTLE4__STATIC: case BOTTLE5__STATIC: case BOTTLE6__STATIC: case BOTTLE7__STATIC: case BOTTLE8__STATIC: case BOTTLE10__STATIC: case BOTTLE11__STATIC: case BOTTLE12__STATIC: case BOTTLE13__STATIC: case BOTTLE14__STATIC: case BOTTLE15__STATIC: case BOTTLE16__STATIC: case BOTTLE17__STATIC: case BOTTLE18__STATIC: case BOTTLE19__STATIC: case OCEANSPRITE1__STATIC: case OCEANSPRITE2__STATIC: case OCEANSPRITE3__STATIC: case OCEANSPRITE5__STATIC: case MONK__STATIC: case INDY__STATIC: case LUKE__STATIC: case JURYGUY__STATIC: case SCALE__STATIC: case VACUUM__STATIC: case FANSPRITE__STATIC: case CACTUS__STATIC: case CACTUSBROKE__STATIC: case HANGLIGHT__STATIC: case FETUS__STATIC: case FETUSBROKE__STATIC: case CAMERALIGHT__STATIC: case MOVIECAMERA__STATIC: case IVUNIT__STATIC: case POT1__STATIC: case POT2__STATIC: case POT3__STATIC: case TRIPODCAMERA__STATIC: case SUSHIPLATE1__STATIC: case SUSHIPLATE2__STATIC: case SUSHIPLATE3__STATIC: case SUSHIPLATE4__STATIC: case SUSHIPLATE5__STATIC: case WAITTOBESEATED__STATIC: case VASE__STATIC: case PIPE1__STATIC: case PIPE2__STATIC: case PIPE3__STATIC: case PIPE4__STATIC: case PIPE5__STATIC: case PIPE6__STATIC: sp->clipdist = 32; sp->cstat |= 257; case OCEANSPRITE4__STATIC: changespritestat(i, STAT_DEFAULT); break; case FEMMAG1__STATIC: case FEMMAG2__STATIC: sp->cstat &= ~257; changespritestat(i, STAT_DEFAULT); break; case DUKETAG__STATIC: case SIGN1__STATIC: case SIGN2__STATIC: if ((!g_netServer && ud.multimode < 2) && sp->pal) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); } else sp->pal = 0; break; case MASKWALL1__STATIC: case MASKWALL2__STATIC: case MASKWALL3__STATIC: case MASKWALL4__STATIC: case MASKWALL5__STATIC: case MASKWALL6__STATIC: case MASKWALL7__STATIC: case MASKWALL8__STATIC: case MASKWALL9__STATIC: case MASKWALL10__STATIC: case MASKWALL11__STATIC: case MASKWALL12__STATIC: case MASKWALL13__STATIC: case MASKWALL14__STATIC: case MASKWALL15__STATIC: j = sp->cstat & SPAWN_PROTECT_CSTAT_MASK; sp->cstat = j|CSTAT_SPRITE_BLOCK; changespritestat(i, STAT_DEFAULT); break; case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (j >= 0) { int16_t s1 = sp->sectnum; updatesector(sp->x+84,sp->y+84,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-84,sp->y-84,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x+84,sp->y-84,&s1); if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz) { updatesector(sp->x-84,sp->y+84,&s1); if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } } else { sp->xrepeat = sp->yrepeat = 0; break; } } else { sp->xrepeat = sp->yrepeat = 0; break; } } else { sp->xrepeat = sp->yrepeat = 0; break; } sp->cstat = 32+((g_player[P_Get(j)].ps->footprintcount&1)<<2); sp->ang = sprite[j].ang; } sp->z = sector[sect].floorz; if (sector[sect].lotag != ST_1_ABOVE_WATER && sector[sect].lotag != ST_2_UNDERWATER) sp->xrepeat = sp->yrepeat = 32; A_AddToDeleteQueue(i); changespritestat(i, STAT_MISC); break; case PODFEM1__STATIC: sp->extra <<= 1; case FEM1__STATIC: case FEM2__STATIC: case FEM3__STATIC: case FEM4__STATIC: case FEM5__STATIC: case FEM6__STATIC: case FEM7__STATIC: case FEM8__STATIC: case FEM9__STATIC: case FEM10__STATIC: case NAKED1__STATIC: case STATUE__STATIC: case TOUGHGAL__STATIC: sp->yvel = sp->hitag; sp->hitag = -1; case BLOODYPOLE__STATIC: sp->cstat |= 257; sp->clipdist = 32; changespritestat(i, STAT_ZOMBIEACTOR); break; case QUEBALL__STATIC: case STRIPEBALL__STATIC: sp->cstat = 256; sp->clipdist = 8; changespritestat(i, STAT_ZOMBIEACTOR); break; case DUKELYINGDEAD__STATIC: if (j >= 0 && sprite[j].picnum == APLAYER) { sp->xrepeat = sprite[j].xrepeat; sp->yrepeat = sprite[j].yrepeat; sp->shade = sprite[j].shade; sp->pal = g_player[P_Get(j)].ps->palookup; } case DUKECAR__STATIC: case HELECOPT__STATIC: // if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024; sp->cstat = 0; sp->extra = 1; sp->xvel = 292; sp->zvel = 360; case BLIMP__STATIC: sp->cstat |= 257; sp->clipdist = 128; changespritestat(i, STAT_ACTOR); break; case RESPAWNMARKERRED__STATIC: sp->xrepeat = sp->yrepeat = 24; if (j >= 0) sp->z = actor[j].floorz; // -(1<<4); changespritestat(i, STAT_ACTOR); break; case MIKE__STATIC: sp->yvel = sp->hitag; sp->hitag = 0; changespritestat(i, STAT_ACTOR); break; case WEATHERWARN__STATIC: changespritestat(i, STAT_ACTOR); break; case SPOTLITE__STATIC: T1 = sp->x; T2 = sp->y; break; case BULLETHOLE__STATIC: sp->xrepeat = sp->yrepeat = 3; sp->cstat = 16+(krand()&12); A_AddToDeleteQueue(i); changespritestat(i, STAT_MISC); break; case MONEY__STATIC: case MAIL__STATIC: case PAPER__STATIC: actor[i].t_data[0] = krand()&2047; sp->cstat = krand()&12; sp->xrepeat = sp->yrepeat = 8; sp->ang = krand()&2047; changespritestat(i, STAT_MISC); break; case VIEWSCREEN__STATIC: case VIEWSCREEN2__STATIC: sp->owner = i; sp->lotag = sp->extra = 1; changespritestat(i, STAT_STANDABLE); break; case SHELL__STATIC: //From the player case SHOTGUNSHELL__STATIC: if (j >= 0) { int32_t a; if (sprite[j].picnum == APLAYER) { int32_t snum = P_Get(j); const DukePlayer_t *const ps = g_player[snum].ps; a = ps->ang-(krand()&63)+8; //Fine tune T1 = krand()&1; sp->z = (3<<8) + ps->pyoff + ps->pos.z - ((ps->horizoff + ps->horiz-100)<<4); if (sp->picnum == SHOTGUNSHELL) sp->z += (3<<8); sp->zvel = -(krand()&255); } else { a = sp->ang; sp->z = sprite[j].z-PHEIGHT+(3<<8); } sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7); sp->y = sprite[j].y+(sintable[a&2047]>>7); sp->shade = -8; if (sp->yvel == 1 || NAM) { sp->ang = a+512; sp->xvel = 30; } else { sp->ang = a-512; sp->xvel = 20; } sp->xrepeat=sp->yrepeat=4; changespritestat(i, STAT_MISC); } break; case RESPAWN__STATIC: sp->extra = 66-13; case MUSICANDSFX__STATIC: if ((!g_netServer && ud.multimode < 2) && sp->pal == 1) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } sp->cstat = 32768; changespritestat(i, STAT_FX); break; case EXPLOSION2__STATIC: if (sp->yrepeat > 32) { G_AddGameLight(0, i, ((sp->yrepeat*tilesiz[sp->picnum].y)<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME); actor[i].lightcount = 2; } case EXPLOSION2BOT__STATIC: case BURNING__STATIC: case BURNING2__STATIC: case SMALLSMOKE__STATIC: case SHRINKEREXPLOSION__STATIC: case COOLEXPLOSION1__STATIC: if (j >= 0) { sp->ang = sprite[j].ang; sp->shade = -64; sp->cstat = 128|(krand()&4); } if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT) { sp->xrepeat = sp->yrepeat = 48; sp->shade = -127; sp->cstat |= 128; } else if (sp->picnum == SHRINKEREXPLOSION) sp->xrepeat = sp->yrepeat = 32; else if (sp->picnum == SMALLSMOKE) { // 64 "money" sp->xrepeat = sp->yrepeat = 24; } else if (sp->picnum == BURNING || sp->picnum == BURNING2) sp->xrepeat = sp->yrepeat = 4; sp->cstat |= 8192; if (j >= 0) { int32_t z = getflorzofslope(sp->sectnum,sp->x,sp->y); if (sp->z > z-(12<<8)) sp->z = z-(12<<8); } changespritestat(i, STAT_MISC); break; case PLAYERONWATER__STATIC: if (j >= 0) { sp->xrepeat = sprite[j].xrepeat; sp->yrepeat = sprite[j].yrepeat; sp->zvel = 128; if (sector[sp->sectnum].lotag != ST_2_UNDERWATER) sp->cstat |= 32768; } changespritestat(i, STAT_DUMMYPLAYER); break; case APLAYER__STATIC: sp->xrepeat = sp->yrepeat = 0; sp->cstat = 32768; if ((!g_netServer && ud.multimode < 2) || ((GametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN)/GAMETYPE_COOPSPAWN) != sp->lotag) changespritestat(i,STAT_MISC); else changespritestat(i,STAT_PLAYER); break; case WATERBUBBLE__STATIC: if (j >= 0 && sprite[j].picnum == APLAYER) sp->z -= (16<<8); if (sp->picnum == WATERBUBBLE) { if (j >= 0) sp->ang = sprite[j].ang; sp->xrepeat = sp->yrepeat = 4; } else sp->xrepeat = sp->yrepeat = 32; changespritestat(i, STAT_MISC); break; case CRANE__STATIC: sp->cstat |= 64|257; sp->picnum += 2; sp->z = sector[sect].ceilingz+(48<<8); T5 = tempwallptr; msx[tempwallptr] = sp->x; msy[tempwallptr] = sp->y; msx[tempwallptr+2] = sp->z; s = headspritestat[STAT_DEFAULT]; while (s >= 0) { if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag)) { msy[tempwallptr+2] = s; T2 = sprite[s].sectnum; sprite[s].xrepeat = 48; sprite[s].yrepeat = 128; msx[tempwallptr+1] = sprite[s].x; msy[tempwallptr+1] = sprite[s].y; sprite[s].x = sp->x; sprite[s].y = sp->y; sprite[s].z = sp->z; sprite[s].shade = sp->shade; setsprite(s,(vec3_t *)&sprite[s]); break; } s = nextspritestat[s]; } tempwallptr += 3; sp->owner = -1; sp->extra = 8; changespritestat(i, STAT_STANDABLE); break; case TRASH__STATIC: sp->ang = krand()&2047; sp->xrepeat = sp->yrepeat = 24; changespritestat(i, STAT_STANDABLE); break; case WATERDRIP__STATIC: if (j >= 0 && (sprite[j].statnum == STAT_PLAYER || sprite[j].statnum == STAT_ACTOR)) { sp->shade = 32; if (sprite[j].pal != 1) { sp->pal = 2; sp->z -= (18<<8); } else sp->z -= (13<<8); sp->ang = getangle(g_player[0].ps->pos.x-sp->x,g_player[0].ps->pos.y-sp->y); sp->xvel = 48-(krand()&31); A_SetSprite(i,CLIPMASK0); } else if (j == -1) { sp->z += (4<<8); T1 = sp->z; T2 = krand()&127; } case WATERDRIPSPLASH__STATIC: sp->xrepeat = sp->yrepeat = 24; changespritestat(i, STAT_STANDABLE); break; case PLUG__STATIC: sp->lotag = 9999; changespritestat(i, STAT_STANDABLE); break; case TOUCHPLATE__STATIC: T3 = sector[sect].floorz; if (sector[sect].lotag != ST_1_ABOVE_WATER && sector[sect].lotag != ST_2_UNDERWATER) sector[sect].floorz = sp->z; if (sp->pal && (g_netServer || ud.multimode > 1)) { sp->xrepeat=sp->yrepeat=0; changespritestat(i, STAT_MISC); break; } case WATERBUBBLEMAKER__STATIC: if (EDUKE32_PREDICT_FALSE(sp->hitag && sp->picnum == WATERBUBBLEMAKER)) { // JBF 20030913: Pisses off X_Move(), eg. in bobsp2 OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", i,TrackerCast(sp->x),TrackerCast(sp->y)); sp->hitag = 0; } sp->cstat |= 32768; changespritestat(i, STAT_STANDABLE); break; case MASTERSWITCH__STATIC: if (sp->picnum == MASTERSWITCH) sp->cstat |= 32768; sp->yvel = 0; changespritestat(i, STAT_STANDABLE); break; case TARGET__STATIC: case DUCK__STATIC: case LETTER__STATIC: sp->extra = 1; sp->cstat |= 257; changespritestat(i, STAT_ACTOR); break; case OCTABRAINSTAYPUT__STATIC: case LIZTROOPSTAYPUT__STATIC: case PIGCOPSTAYPUT__STATIC: case LIZMANSTAYPUT__STATIC: case BOSS1STAYPUT__STATIC: case PIGCOPDIVE__STATIC: case COMMANDERSTAYPUT__STATIC: case BOSS4STAYPUT__STATIC: actor[i].actorstayput = sp->sectnum; case BOSS1__STATIC: case BOSS2__STATIC: case BOSS3__STATIC: case BOSS4__STATIC: case ROTATEGUN__STATIC: case GREENSLIME__STATIC: if (sp->picnum == GREENSLIME) sp->extra = 1; case DRONE__STATIC: case LIZTROOPONTOILET__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOP__STATIC: case OCTABRAIN__STATIC: case COMMANDER__STATIC: case PIGCOP__STATIC: case LIZMAN__STATIC: case LIZMANSPITTING__STATIC: case LIZMANFEEDING__STATIC: case LIZMANJUMP__STATIC: case ORGANTIC__STATIC: case RAT__STATIC: case SHARK__STATIC: if (sp->pal == 0) { switch (DYNAMICTILEMAP(sp->picnum)) { case LIZTROOPONTOILET__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOPSTAYPUT__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOP__STATIC: sp->pal = 22; break; } } else { if (!PLUTOPAK) sp->extra <<= 1; } if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4) { if (j >= 0 && sprite[j].picnum == RESPAWN) sp->pal = sprite[j].pal; if (sp->pal) { sp->clipdist = 80; sp->xrepeat = sp->yrepeat = 40; } else { sp->xrepeat = sp->yrepeat = 80; sp->clipdist = 164; } } else { if (sp->picnum != SHARK) { sp->xrepeat = sp->yrepeat = 40; sp->clipdist = 80; } else { sp->xrepeat = sp->yrepeat = 60; sp->clipdist = 40; } } // If spawned from parent sprite (as opposed to 'from premap'), // ignore skill. if (j >= 0) sp->lotag = 0; if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1) { sp->xrepeat=sp->yrepeat=0; changespritestat(i, STAT_MISC); break; } else { A_Fall(i); if (sp->picnum == RAT) { sp->ang = krand()&2047; sp->xrepeat = sp->yrepeat = 48; sp->cstat = 0; } else { sp->cstat |= 257; if (sp->picnum != SHARK) g_player[myconnectindex].ps->max_actors_killed++; } if (sp->picnum == ORGANTIC) sp->cstat |= 128; if (j >= 0) { actor[i].timetosleep = 0; A_PlayAlertSound(i); changespritestat(i, STAT_ACTOR); } else changespritestat(i, STAT_ZOMBIEACTOR); } if (sp->picnum == ROTATEGUN) sp->zvel = 0; break; case LOCATORS__STATIC: sp->cstat |= 32768; changespritestat(i, STAT_LOCATOR); break; case ACTIVATORLOCKED__STATIC: case ACTIVATOR__STATIC: sp->cstat = 32768; if (sp->picnum == ACTIVATORLOCKED) sector[sp->sectnum].lotag |= 16384; changespritestat(i, STAT_ACTIVATOR); break; case DOORSHOCK__STATIC: sp->cstat |= 1+256; sp->shade = -12; changespritestat(i, STAT_STANDABLE); break; case OOZ__STATIC: case OOZ2__STATIC: sp->shade = -12; if (j >= 0) { if (sprite[j].picnum == NUKEBARREL) sp->pal = 8; A_AddToDeleteQueue(i); } changespritestat(i, STAT_ACTOR); A_GetZLimits(i); j = (actor[i].floorz-actor[i].ceilingz)>>9; sp->yrepeat = j; sp->xrepeat = 25-(j>>1); sp->cstat |= (krand()&4); break; case REACTOR2__STATIC: case REACTOR__STATIC: sp->extra = g_impactDamage; CS |= 257; if ((!g_netServer && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } sp->pal = 0; SS = -17; changespritestat(i, STAT_ZOMBIEACTOR); break; case HEAVYHBOMB__STATIC: if (j >= 0) sp->owner = j; else sp->owner = i; sp->xrepeat = sp->yrepeat = 9; sp->yvel = 4; CS |= 257; if ((!g_netServer && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } sp->pal = 0; SS = -17; changespritestat(i, STAT_ZOMBIEACTOR); break; case RECON__STATIC: if (sp->lotag > ud.player_skill) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); goto SPAWN_END; } g_player[myconnectindex].ps->max_actors_killed++; actor[i].t_data[5] = 0; if (ud.monsters_off == 1) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } sp->extra = 130; CS |= 256; // Make it hitable if ((!g_netServer && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } sp->pal = 0; SS = -17; changespritestat(i, STAT_ZOMBIEACTOR); break; case ATOMICHEALTH__STATIC: case STEROIDS__STATIC: case HEATSENSOR__STATIC: case SHIELD__STATIC: case AIRTANK__STATIC: case TRIPBOMBSPRITE__STATIC: case JETPACK__STATIC: case HOLODUKE__STATIC: case FIRSTGUNSPRITE__STATIC: case CHAINGUNSPRITE__STATIC: case SHOTGUNSPRITE__STATIC: case RPGSPRITE__STATIC: case SHRINKERSPRITE__STATIC: case FREEZESPRITE__STATIC: case DEVISTATORSPRITE__STATIC: case SHOTGUNAMMO__STATIC: case FREEZEAMMO__STATIC: case HBOMBAMMO__STATIC: case CRYSTALAMMO__STATIC: case GROWAMMO__STATIC: case BATTERYAMMO__STATIC: case DEVISTATORAMMO__STATIC: case RPGAMMO__STATIC: case BOOTS__STATIC: case AMMO__STATIC: case AMMOLOTS__STATIC: case COLA__STATIC: case FIRSTAID__STATIC: case SIXPAK__STATIC: if (j >= 0) { sp->lotag = 0; sp->z -= (32<<8); sp->zvel = -1024; A_SetSprite(i,CLIPMASK0); sp->cstat = krand()&4; } else { sp->owner = i; sp->cstat = 0; } if (((!g_netServer && ud.multimode < 2) && sp->pal != 0) || (sp->lotag > ud.player_skill)) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } sp->pal = 0; case ACCESSCARD__STATIC: if (sp->picnum == ATOMICHEALTH) sp->cstat |= 128; if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } else { if (sp->picnum == AMMO) sp->xrepeat = sp->yrepeat = 16; else sp->xrepeat = sp->yrepeat = 32; } sp->shade = -17; if (j >= 0) changespritestat(i, STAT_ACTOR); else { changespritestat(i, STAT_ZOMBIEACTOR); A_Fall(i); } break; case WATERFOUNTAIN__STATIC: SLT = 1; case TREE1__STATIC: case TREE2__STATIC: case TIRE__STATIC: case CONE__STATIC: case BOX__STATIC: CS = 257; // Make it hitable sprite[i].extra = 1; changespritestat(i, STAT_STANDABLE); break; case FLOORFLAME__STATIC: sp->shade = -127; changespritestat(i, STAT_STANDABLE); break; case BOUNCEMINE__STATIC: sp->owner = i; sp->cstat |= 1+256; //Make it hitable sp->xrepeat = sp->yrepeat = 24; sp->shade = -127; sp->extra = g_impactDamage<<2; changespritestat(i, STAT_ZOMBIEACTOR); break; case STEAM__STATIC: if (j >= 0) { sp->ang = sprite[j].ang; sp->cstat = 16+128+2; sp->xrepeat=sp->yrepeat=1; sp->xvel = -8; A_SetSprite(i,CLIPMASK0); } case CEILINGSTEAM__STATIC: changespritestat(i, STAT_STANDABLE); break; case SECTOREFFECTOR__STATIC: sp->cstat |= 32768; sp->xrepeat = sp->yrepeat = 0; switch (sp->lotag) { #ifdef LEGACY_ROR case 40: case 41: sp->cstat = 32; sp->xrepeat = sp->yrepeat = 64; changespritestat(i, STAT_EFFECTOR); for (j=0; j < MAXSPRITES; j++) if (sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 40 || sprite[j].lotag == 41) && sprite[j].hitag == sp->hitag && i != j) { // initprintf("found ror match\n"); sp->yvel = j; break; } goto SPAWN_END; break; case 46: ror_protectedsectors[sp->sectnum] = 1; /* XXX: fall-through intended? */ #endif case SE_49_POINT_LIGHT: case SE_50_SPOT_LIGHT: { int32_t j, nextj; for (TRAVERSE_SPRITE_SECT(headspritesect[sp->sectnum], j, nextj)) if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED) actor[i].flags |= SFLAG_USEACTIVATOR; } changespritestat(i, sp->lotag==46 ? STAT_EFFECTOR : STAT_LIGHT); goto SPAWN_END; break; } sp->yvel = sector[sect].extra; switch (sp->lotag) { case SE_28_LIGHTNING: T6 = 65;// Delay for lightning break; case SE_7_TELEPORT: // Transporters!!!! case SE_23_ONE_WAY_TELEPORT:// XPTR END if (sp->lotag != SE_23_ONE_WAY_TELEPORT) { for (j=0; jcstat = 0; changespritestat(i, STAT_TRANSPORT); goto SPAWN_END; case SE_1_PIVOT: sp->owner = -1; T1 = 1; break; case SE_18_INCREMENTAL_SECTOR_RISE_FALL: if (sp->ang == 512) { T2 = sector[sect].ceilingz; if (sp->pal) sector[sect].ceilingz = sp->z; } else { T2 = sector[sect].floorz; if (sp->pal) sector[sect].floorz = sp->z; } sp->hitag <<= 2; break; case SE_19_EXPLOSION_LOWERS_CEILING: sp->owner = -1; break; case SE_25_PISTON: // Pistons T4 = sector[sect].ceilingz; T5 = 1; sector[sect].ceilingz = sp->z; G_SetInterpolation(§or[sect].ceilingz); break; case SE_35: sector[sect].ceilingz = sp->z; break; case SE_27_DEMO_CAM: if (ud.recstat == 1) { sp->xrepeat=sp->yrepeat=64; sp->cstat &= 32768; } break; case SE_12_LIGHT_SWITCH: T2 = sector[sect].floorshade; T3 = sector[sect].ceilingshade; break; case SE_13_EXPLOSIVE: T1 = sector[sect].ceilingz; T2 = sector[sect].floorz; if (klabs(T1-sp->z) < klabs(T2-sp->z)) sp->owner = 1; else sp->owner = 0; if (sp->ang == 512) { if (sp->owner) sector[sect].ceilingz = sp->z; else sector[sect].floorz = sp->z; #ifdef YAX_ENABLE { int16_t cf=!sp->owner, bn=yax_getbunch(sect, cf); int32_t jj, daz=SECTORFLD(sect,z, cf); if (bn >= 0) { for (SECTORS_OF_BUNCH(bn, cf, jj)) { SECTORFLD(jj,z, cf) = daz; SECTORFLD(jj,stat, cf) &= ~256; SECTORFLD(jj,stat, cf) |= 128 + 512+2048; } for (SECTORS_OF_BUNCH(bn, !cf, jj)) { SECTORFLD(jj,z, !cf) = daz; SECTORFLD(jj,stat, !cf) &= ~256; SECTORFLD(jj,stat, !cf) |= 128 + 512+2048; } } } #endif } else sector[sect].ceilingz = sector[sect].floorz = sp->z; if (sector[sect].ceilingstat&1) { sector[sect].ceilingstat ^= 1; T4 = 1; if (!sp->owner && sp->ang==512) { sector[sect].ceilingstat ^= 1; T4 = 0; } sector[sect].ceilingshade = sector[sect].floorshade; if (sp->ang==512) { startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (j=startwall; j= 0) if (!(sector[x].ceilingstat&1)) { sector[sect].ceilingpicnum = sector[x].ceilingpicnum; sector[sect].ceilingshade = sector[x].ceilingshade; break; //Leave earily } } } } break; case SE_17_WARP_ELEVATOR: T3 = sector[sect].floorz; //Stopping loc j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1); if (EDUKE32_PREDICT_TRUE(j >= 0)) T4 = sector[j].ceilingz; else { // use elevator sector's ceiling as heuristic T4 = sector[sect].ceilingz; OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to " "determine when to warp. Sector %d adjacent to a door?\n", i, sect); } j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1); if (EDUKE32_PREDICT_TRUE(j >= 0)) T5 = sector[j].floorz; else { // XXX: we should return to the menu for this and similar failures Bsprintf(tempbuf, "SE 17 (warp elevator) setup failed: sprite %d at (%d, %d)", i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y)); G_GameExit(tempbuf); } if (numplayers < 2 && !g_netServer) { G_SetInterpolation(§or[sect].floorz); G_SetInterpolation(§or[sect].ceilingz); } break; case SE_24_CONVEYOR: sp->yvel <<= 1; case SE_36_PROJ_SHOOTER: break; case SE_20_STRETCH_BRIDGE: { int32_t x, y, d, q = INT32_MAX; int32_t clostest=0; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; //find the two most clostest wall x's and y's for (s=startwall; sx-x,sp->y-y); if (d < q) { q = d; clostest = s; } } T2 = clostest; q = INT32_MAX; for (s=startwall; sx-x,sp->y-y); if (d < q && s != T2) { q = d; clostest = s; } } T3 = clostest; } break; case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT: T4=sector[sect].floorshade; sector[sect].floorshade = sp->shade; sector[sect].ceilingshade = sp->shade; sp->owner = sector[sect].ceilingpal<<8; sp->owner |= sector[sect].floorpal; //fix all the walls; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall; sshade; if ((wall[s].cstat&2) && wall[s].nextwall >= 0) wall[wall[s].nextwall].shade = sp->shade; } break; case SE_31_FLOOR_RISE_FALL: { T2 = sector[sect].floorz; // T3 = sp->hitag; if (sp->ang != 1536) { sector[sect].floorz = sp->z; Yax_SetBunchZs(sect, YAX_FLOOR, sp->z); } startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall; shitag; if (sp->ang != 1536) { sector[sect].ceilingz = sp->z; Yax_SetBunchZs(sect, YAX_CEILING, sp->z); } startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall; sowner = sector[sect].ceilingpal<<8; sp->owner |= sector[sect].floorpal; for (s=startwall; s T4) T4 = wall[s].shade; break; case SE_9_DOWN_OPEN_DOOR_LIGHTS: if (sector[sect].lotag && labs(sector[sect].ceilingz-sp->z) > 1024) sector[sect].lotag |= 32768; //If its open case SE_8_UP_OPEN_DOOR_LIGHTS: //First, get the ceiling-floor shade T1 = sector[sect].floorshade; T2 = sector[sect].ceilingshade; startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; for (s=startwall; s T3) T3 = wall[s].shade; T4 = 1; //Take Out; break; case SE_11_SWINGING_DOOR://Pivitor rotater T4 = (sp->ang > 1024) ? 2 : -2; /* fall-through */ case SE_0_ROTATING_SECTOR: case SE_2_EARTHQUAKE://Earthquakemakers case SE_5://Boss Creature case SE_6_SUBWAY://Subway case SE_14_SUBWAY_CAR://Caboos case SE_15_SLIDING_DOOR://Subwaytype sliding door case SE_16_REACTOR://That rotating blocker reactor thing case SE_26://ESCELATOR case SE_30_TWO_WAY_TRAIN://No rotational subways if (sp->lotag == SE_0_ROTATING_SECTOR) { if (sector[sect].lotag == ST_30_ROTATE_RISE_BRIDGE) { sprite[i].clipdist = (sp->pal) ? 1 : 0; T4 = sector[sect].floorz; sector[sect].hitag = i; } for (j = MAXSPRITES-1; j>=0; j--) { if (sprite[j].statnum < MAXSTATUS) if (sprite[j].picnum == SECTOREFFECTOR && sprite[j].lotag == SE_1_PIVOT && sprite[j].hitag == sp->hitag) { if (sp->ang == 512) { sp->x = sprite[j].x; sp->y = sprite[j].y; } break; } } if (EDUKE32_PREDICT_FALSE(j == -1)) { OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n", TrackerCast(sp->x),TrackerCast(sp->y)); changespritestat(i, STAT_ACTOR); goto SPAWN_END; } sp->owner = j; } startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; T2 = tempwallptr; for (s=startwall; sx; msy[tempwallptr] = wall[s].y-sp->y; tempwallptr++; if (EDUKE32_PREDICT_FALSE(tempwallptr > 2047)) { Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n", TrackerCast(wall[s].x),TrackerCast(wall[s].y)); G_GameExit(tempbuf); } } if (sp->lotag == SE_5 || sp->lotag == SE_30_TWO_WAY_TRAIN || sp->lotag == SE_6_SUBWAY || sp->lotag == SE_14_SUBWAY_CAR) { #ifdef YAX_ENABLE int32_t outerwall=-1; #endif startwall = sector[sect].wallptr; endwall = startwall+sector[sect].wallnum; sp->extra = (sector[sect].hitag != UINT16_MAX); // TRAIN_SECTOR_TO_SE_INDEX sector[sect].hitag = i; j = 0; for (s=startwall; s= 0 && sector[ wall[ s ].nextsector].hitag == 0 && sector[ wall[ s ].nextsector].lotag < 3) { #ifdef YAX_ENABLE outerwall = wall[s].nextwall; #endif s = wall[s].nextsector; j = 1; break; } } #ifdef YAX_ENABLE actor[i].t_data[9] = -1; if (outerwall >= 0) { int32_t uppersect = yax_vnextsec(outerwall, YAX_CEILING); if (uppersect >= 0) { int32_t jj; for (jj=headspritesect[uppersect]; jj>=0; jj=nextspritesect[jj]) if (sprite[jj].picnum==SECTOREFFECTOR && sprite[jj].lotag==sp->lotag) break; if (jj < 0) { Sect_SetInterpolation(uppersect); actor[i].t_data[9] = uppersect; } } } #endif if (j == 0) { Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n", TrackerCast(sp->x),TrackerCast(sp->y)); G_GameExit(tempbuf); } sp->owner = -1; T1 = s; if (sp->lotag != SE_30_TWO_WAY_TRAIN) T4 = sp->hitag; } else if (sp->lotag == SE_16_REACTOR) T4 = sector[sect].ceilingz; else if (sp->lotag == SE_26) { T4 = sp->x; T5 = sp->y; if (sp->shade==sector[sect].floorshade) //UP sp->zvel = -256; else sp->zvel = 256; sp->shade = 0; } else if (sp->lotag == SE_2_EARTHQUAKE) { T6 = sector[sp->sectnum].floorheinum; sector[sp->sectnum].floorheinum = 0; } } switch (sp->lotag) { case SE_6_SUBWAY: case SE_14_SUBWAY_CAR: S_FindMusicSFX(sect, &j); if (j == -1) j = SUBWAY; actor[i].lastvx = j; case SE_30_TWO_WAY_TRAIN: if (g_netServer || numplayers > 1) break; case SE_0_ROTATING_SECTOR: case SE_1_PIVOT: case SE_5: case SE_11_SWINGING_DOOR: case SE_15_SLIDING_DOOR: case SE_16_REACTOR: case SE_26: Sect_SetInterpolation(sprite[i].sectnum); break; } changespritestat(i, STAT_EFFECTOR); break; case SEENINE__STATIC: case OOZFILTER__STATIC: sp->shade = -16; if (sp->xrepeat <= 8) { sp->cstat = 32768; sp->xrepeat=sp->yrepeat=0; } else sp->cstat = 1+256; sp->extra = g_impactDamage<<2; sp->owner = i; changespritestat(i, STAT_STANDABLE); break; case CRACK1__STATIC: case CRACK2__STATIC: case CRACK3__STATIC: case CRACK4__STATIC: case FIREEXT__STATIC: if (sp->picnum == FIREEXT) { sp->cstat = 257; sp->extra = g_impactDamage<<2; } else { sp->cstat |= (sp->cstat & 48) ? 1 : 17; sp->extra = 1; } if ((!g_netServer && ud.multimode < 2) && sp->pal != 0) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); break; } sp->pal = 0; sp->owner = i; changespritestat(i, STAT_STANDABLE); sp->xvel = 8; A_SetSprite(i,CLIPMASK0); break; case TOILET__STATIC: case STALL__STATIC: sp->lotag = 1; sp->cstat |= 257; sp->clipdist = 8; sp->owner = i; break; case CANWITHSOMETHING__STATIC: case CANWITHSOMETHING2__STATIC: case CANWITHSOMETHING3__STATIC: case CANWITHSOMETHING4__STATIC: case RUBBERCAN__STATIC: sp->extra = 0; case EXPLODINGBARREL__STATIC: case HORSEONSIDE__STATIC: case FIREBARREL__STATIC: case NUKEBARREL__STATIC: case FIREVASE__STATIC: case NUKEBARRELDENTED__STATIC: case NUKEBARRELLEAKED__STATIC: case WOODENHORSE__STATIC: if (j >= 0) sp->xrepeat = sp->yrepeat = 32; sp->clipdist = 72; A_Fall(i); if (j >= 0) sp->owner = j; else sp->owner = i; case EGG__STATIC: if (ud.monsters_off == 1 && sp->picnum == EGG) { sp->xrepeat = sp->yrepeat = 0; changespritestat(i, STAT_MISC); } else { if (sp->picnum == EGG) sp->clipdist = 24; sp->cstat = 257|(krand()&4); changespritestat(i, STAT_ZOMBIEACTOR); } break; case TOILETWATER__STATIC: sp->shade = -16; changespritestat(i, STAT_STANDABLE); break; } SPAWN_END: if (VM_HaveEvent(EVENT_SPAWN)) { int32_t p; int32_t pl=A_FindPlayer(&sprite[i],&p); VM_OnEventWithDist_(EVENT_SPAWN,i, pl, p); } return i; } static int32_t G_MaybeTakeOnFloorPal(tspritetype *datspr, int32_t sect) { int32_t dapal = sector[sect].floorpal; if (dapal && !g_noFloorPal[dapal] && !A_CheckSpriteFlags(datspr->owner,SFLAG_NOPAL)) { datspr->pal = dapal; return 1; } return 0; } static int32_t getofs_viewtype5(const tspritetype *s, tspritetype *t, int32_t a, uint8_t invertp) { int32_t angdif = invertp ? a-s->ang : s->ang-a; int32_t k = (((angdif+3072+128)&2047)>>8)&7; if (k>4) { k = 8-k; t->cstat |= 4; } else t->cstat &= ~4; return k; } static int32_t getofs_viewtype7(const tspritetype *s, tspritetype *t, int32_t a, uint8_t invertp) { int32_t angdif = invertp ? a-s->ang : s->ang-a; int32_t k = ((angdif+3072+128)&2047)/170; if (k>6) { k = 12-k; t->cstat |= 4; } else t->cstat &= ~4; return k; } static int32_t G_CheckAdultTile(int32_t pic) { switch (pic) { case FEM1__STATIC: case FEM2__STATIC: case FEM3__STATIC: case FEM4__STATIC: case FEM5__STATIC: case FEM6__STATIC: case FEM7__STATIC: case FEM8__STATIC: case FEM9__STATIC: case FEM10__STATIC: case MAN__STATIC: case MAN2__STATIC: case WOMAN__STATIC: case NAKED1__STATIC: case PODFEM1__STATIC: case FEMMAG1__STATIC: case FEMMAG2__STATIC: case FEMPIC1__STATIC: case FEMPIC2__STATIC: case FEMPIC3__STATIC: case FEMPIC4__STATIC: case FEMPIC5__STATIC: case FEMPIC6__STATIC: case FEMPIC7__STATIC: case BLOODYPOLE__STATIC: case FEM6PAD__STATIC: case STATUE__STATIC: case STATUEFLASH__STATIC: case OOZ__STATIC: case OOZ2__STATIC: case WALLBLOOD1__STATIC: case WALLBLOOD2__STATIC: case WALLBLOOD3__STATIC: case WALLBLOOD4__STATIC: case WALLBLOOD5__STATIC: case WALLBLOOD7__STATIC: case WALLBLOOD8__STATIC: case SUSHIPLATE1__STATIC: case SUSHIPLATE2__STATIC: case SUSHIPLATE3__STATIC: case SUSHIPLATE4__STATIC: case FETUS__STATIC: case FETUSJIB__STATIC: case FETUSBROKE__STATIC: case HOTMEAT__STATIC: case FOODOBJECT16__STATIC: case DOLPHIN1__STATIC: case DOLPHIN2__STATIC: case TOUGHGAL__STATIC: case TAMPON__STATIC: case XXXSTACY__STATIC: case 4946: case 4947: case 693: case 2254: case 4560: case 4561: case 4562: case 4498: case 4957: return 1; } return 0; } static inline void G_DoEventAnimSprites(int32_t j) { const int32_t ow = tsprite[j].owner; if ((((unsigned)ow >= MAXSPRITES || (spriteext[ow].flags & SPREXT_TSPRACCESS) != SPREXT_TSPRACCESS)) && tsprite[j].statnum != TSPR_TEMP) return; spriteext[ow].tspr = &tsprite[j]; // XXX: wouldn't screenpeek be more meaningful as current player? VM_OnEvent_(EVENT_ANIMATESPRITES, ow, myconnectindex); spriteext[ow].tspr = NULL; } void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothratio) { int32_t j, k, p; intptr_t l; if (spritesortcnt == 0) { #ifdef DEBUGGINGAIDS g_spriteStat.numonscreen = 0; #endif return; } #ifdef LEGACY_ROR ror_sprite = -1; #endif for (j=spritesortcnt-1; j>=0; j--) { tspritetype *const t = &tsprite[j]; const int32_t i = t->owner; const spritetype *const s = &sprite[i]; switch (DYNAMICTILEMAP(s->picnum)) { case SECTOREFFECTOR__STATIC: if (s->lotag == 40 || s->lotag == 41) { t->cstat = 32768; #ifdef LEGACY_ROR if (ror_sprite == -1) ror_sprite = i; #endif } if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1) { t->picnum = 11+((totalclock>>3)&1); t->cstat |= 128; } else t->xrepeat = t->yrepeat = 0; break; } } for (j=spritesortcnt-1; j>=0; j--) { tspritetype *const t = &tsprite[j]; const int32_t i = t->owner; const spritetype *const s = &sprite[i]; if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7) switch (DYNAMICTILEMAP(t->picnum)) { case BLOODPOOL__STATIC: case PUKE__STATIC: case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (t->shade == 127) continue; break; case RESPAWNMARKERRED__STATIC: case RESPAWNMARKERYELLOW__STATIC: case RESPAWNMARKERGREEN__STATIC: if (ud.marker == 0) t->xrepeat = t->yrepeat = 0; continue; case CHAIR3__STATIC: #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD)) { t->cstat &= ~4; break; } #endif k = getofs_viewtype5(t, t, oura, 0); t->picnum = s->picnum+k; break; case BLOODSPLAT1__STATIC: case BLOODSPLAT2__STATIC: case BLOODSPLAT3__STATIC: case BLOODSPLAT4__STATIC: if (ud.lockout) t->xrepeat = t->yrepeat = 0; else if (t->pal == 6) { t->shade = -127; continue; } case BULLETHOLE__STATIC: case CRACK1__STATIC: case CRACK2__STATIC: case CRACK3__STATIC: case CRACK4__STATIC: t->shade = 16; continue; case NEON1__STATIC: case NEON2__STATIC: case NEON3__STATIC: case NEON4__STATIC: case NEON5__STATIC: case NEON6__STATIC: continue; default: // NOTE: wall-aligned sprites will never take on ceiling/floor shade... if ((t->cstat&16) || (A_CheckEnemySprite((const spritetype *)t) && t->extra > 0) || t->statnum == STAT_PLAYER) continue; } // ... since this is not reached: if (A_CheckSpriteFlags(t->owner, SFLAG_NOSHADE) || (t->cstat&CSTAT_SPRITE_NOSHADE)) l = sprite[t->owner].shade; else { if (sector[t->sectnum].ceilingstat&1) l = sector[t->sectnum].ceilingshade; else l = sector[t->sectnum].floorshade; if (l < -127) l = -127; } t->shade = l; } for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks() { int32_t switchpic; int32_t curframe; #if !defined LUNATIC int32_t scrofs_action; #else int32_t startframe, viewtype; #endif //is the perfect time to animate sprites tspritetype *const t = &tsprite[j]; const int32_t i = t->owner; // XXX: what's up with the (i < 0) check? // NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below). tspritetype *const s = (i < 0) ? &tsprite[j] : (tspritetype *)&sprite[i]; if (ud.lockout && G_CheckAdultTile(DYNAMICTILEMAP(s->picnum))) { t->xrepeat = t->yrepeat = 0; continue; } if (s->picnum == NATURALLIGHTNING) { t->shade = -127; t->cstat |= 8192; } if (t->statnum == TSPR_TEMP) continue; Bassert(i >= 0); { int32_t snum = P_GetP((const spritetype *)s); const DukePlayer_t *const ps = g_player[snum].ps; if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps->newowner == -1 && s->owner >= 0) { t->x -= mulscale16(65536-smoothratio,ps->pos.x-ps->opos.x); t->y -= mulscale16(65536-smoothratio,ps->pos.y-ps->opos.y); // dirty hack if (ps->dead_flag) t->z = ps->opos.z; t->z += mulscale16(smoothratio,ps->pos.z-ps->opos.z) - (ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT; } else if ((s->statnum == STAT_DEFAULT && s->picnum != CRANEPOLE) || s->statnum == STAT_PLAYER || s->statnum == STAT_STANDABLE || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC || s->statnum == STAT_ACTOR) { t->x -= mulscale16(65536-smoothratio,s->x-actor[i].bpos.x); t->y -= mulscale16(65536-smoothratio,s->y-actor[i].bpos.y); t->z -= mulscale16(65536-smoothratio,s->z-actor[i].bpos.z); } } const int32_t sect = s->sectnum; curframe = AC_CURFRAME(actor[i].t_data); #if !defined LUNATIC scrofs_action = AC_ACTION_ID(actor[i].t_data); #else startframe = actor[i].ac.startframe; viewtype = actor[i].ac.viewtype; #endif switchpic = s->picnum; // Some special cases because dynamictostatic system can't handle // addition to constants. if ((s->picnum >= SCRAP6) && (s->picnum<=SCRAP6+7)) switchpic = SCRAP5; else if ((s->picnum==MONEY+1) || (s->picnum==MAIL+1) || (s->picnum==PAPER+1)) switchpic--; switch (DYNAMICTILEMAP(switchpic)) { case DUKELYINGDEAD__STATIC: t->z += (24<<8); break; case BLOODPOOL__STATIC: case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (t->pal == 6) t->shade = -127; case PUKE__STATIC: case MONEY__STATIC: //case MONEY+1__STATIC: case MAIL__STATIC: //case MAIL+1__STATIC: case PAPER__STATIC: //case PAPER+1__STATIC: if (ud.lockout && s->pal == 2) { t->xrepeat = t->yrepeat = 0; continue; } break; case TRIPBOMB__STATIC: continue; case FORCESPHERE__STATIC: if (t->statnum == STAT_MISC) { int16_t sqa,sqb; sqa = getangle( sprite[s->owner].x-g_player[screenpeek].ps->pos.x, sprite[s->owner].y-g_player[screenpeek].ps->pos.y); sqb = getangle( sprite[s->owner].x-t->x, sprite[s->owner].y-t->y); if (klabs(G_GetAngleDelta(sqa,sqb)) > 512) if (ldist(&sprite[s->owner],(const spritetype *)t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner])) t->xrepeat = t->yrepeat = 0; } continue; case BURNING__STATIC: case BURNING2__STATIC: if (sprite[s->owner].statnum == STAT_PLAYER) { const int32_t snum = P_Get(s->owner); if (display_mirror == 0 && snum == screenpeek && g_player[snum].ps->over_shoulder_on == 0) t->xrepeat = 0; else { t->ang = getangle(ourx-t->x, oury-t->y); t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10); t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10); } } break; case ATOMICHEALTH__STATIC: t->z -= (4<<8); break; case CRYSTALAMMO__STATIC: t->shade = (sintable[(totalclock<<4)&2047]>>10); continue; case VIEWSCREEN__STATIC: case VIEWSCREEN2__STATIC: if (g_curViewscreen >= 0 && actor[OW].t_data[0] == 1) { t->picnum = STATIC; t->cstat |= (rand()&12); t->xrepeat += 10; t->yrepeat += 9; } else if (g_curViewscreen == i && display_mirror != 3 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200) { // this exposes a sprite sorting issue which needs to be debugged further... #if 0 if (spritesortcnt < MAXSPRITESONSCREEN) { spritetype *const newt = &tsprite[spritesortcnt++]; Bmemcpy(newt, t, sizeof(spritetype)); newt->cstat |= 2|512; newt->x += (sintable[(newt->ang+512)&2047]>>12); newt->y += (sintable[newt->ang&2047]>>12); updatesector(newt->x, newt->y, &newt->sectnum); } #endif t->picnum = TILE_VIEWSCR; t->xrepeat = t->xrepeat & 1 ? (t->xrepeat>>2) + 1 : t->xrepeat>>2; t->yrepeat = t->yrepeat & 1 ? (t->yrepeat>>2) + 1 : t->yrepeat>>2; } break; case SHRINKSPARK__STATIC: t->picnum = SHRINKSPARK+((totalclock>>4)&3); break; case GROWSPARK__STATIC: t->picnum = GROWSPARK+((totalclock>>4)&3); break; case RPG__STATIC: #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags & SPREXT_NOTMD)) { int32_t v = getangle(t->xvel, t->zvel>>4); spriteext[i].pitch = (v > 1023 ? v-2048 : v); t->cstat &= ~4; break; } #endif k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), 0); t->picnum = RPG+k; break; case RECON__STATIC: #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD)) { t->cstat &= ~4; break; } #endif k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), 0); // RECON_T4 if (klabs(curframe) > 64) k += 7; // tilted recon car t->picnum = RECON+k; break; case APLAYER__STATIC: p = P_GetP((const spritetype *)s); if (t->pal == 1) t->z -= (18<<8); if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0) { t->ang = g_player[p].ps->ang + mulscale16((((g_player[p].ps->ang+1024 - g_player[p].ps->oang)&2047)-1024), smoothratio); #ifdef USE_OPENGL if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0) { static int32_t targetang = 0; if (g_player[p].sync->extbits&(1<<1)) { if (g_player[p].sync->extbits&(1<<2))targetang += 16; else if (g_player[p].sync->extbits&(1<<3)) targetang -= 16; else if (targetang > 0) targetang -= targetang>>2; else if (targetang < 0) targetang += (-targetang)>>2; } else { if (g_player[p].sync->extbits&(1<<2))targetang -= 16; else if (g_player[p].sync->extbits&(1<<3)) targetang += 16; else if (targetang > 0) targetang -= targetang>>2; else if (targetang < 0) targetang += (-targetang)>>2; } targetang = clamp(targetang, -128, 128); t->ang += targetang; } else #endif t->cstat |= 2; } if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != p || s->owner == -1)) { if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0 && spritesortcnt < MAXSPRITESONSCREEN) { tspritetype *const newt = &tsprite[spritesortcnt]; int32_t curweap = g_player[p].ps->curr_weapon; Bmemcpy(newt, t, sizeof(spritetype)); newt->statnum = TSPR_TEMP; /* newt->yrepeat = (t->yrepeat>>3); if (t->yrepeat < 4) t->yrepeat = 4; */ newt->cstat = newt->pal = 0; newt->picnum = (curweap==GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[curweap]); if (s->owner >= 0) newt->z = g_player[p].ps->pos.z-(12<<8); else newt->z = s->z-(51<<8); if (newt->picnum == HEAVYHBOMB) newt->xrepeat = newt->yrepeat = 10; else newt->xrepeat = newt->yrepeat = 16; spritesortcnt++; } if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on && spritesortcntstatnum = TSPR_TEMP; newt->yrepeat = (t->yrepeat>>3); if (newt->yrepeat < 4) newt->yrepeat = 4; newt->cstat = 0; newt->picnum = RESPAWNMARKERGREEN; if (s->owner >= 0) newt->z = g_player[p].ps->pos.z-(20<<8); else newt->z = s->z-(96<<8); newt->xrepeat = newt->yrepeat = 32; newt->pal = 20; spritesortcnt++; } } if (s->owner == -1) { #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD)) { k = 0; t->cstat &= ~4; } else #endif k = getofs_viewtype5(s, t, oura, 0); if (sector[s->sectnum].lotag == ST_2_UNDERWATER) k += 1795-1405; else if ((actor[i].floorz-s->z) > (64<<8)) k += 60; t->picnum += k; t->pal = g_player[p].ps->palookup; goto PALONLY; } if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1) // ST_1_ABOVE_WATER ? { l = s->z-actor[g_player[p].ps->i].floorz+(3<<8); // SET_SPRITE_NOT_TSPRITE if (l > 1024 && s->yrepeat > 32 && s->extra > 0) s->yoffset = (int8_t)tabledivide32_noinline(l, s->yrepeat<<2); else s->yoffset=0; } if (g_player[p].ps->newowner > -1) { // Display APLAYER sprites with action PSTAND when viewed through // a camera. Not implemented for Lunatic. #if !defined LUNATIC const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr; // [0]=strength, [1]=actionofs, [2]=moveofs scrofs_action = aplayer_scr[1]; #endif curframe = 0; } if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1) if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0) if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && p == screenpeek)) { if (getrendermode() == REND_POLYMER) t->cstat |= 16384; else { t->owner = -1; t->xrepeat = t->yrepeat = 0; continue; } #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD)) { k = 0; t->cstat &= ~4; } else #endif k = getofs_viewtype5(s, t, oura, 0); if (sector[t->sectnum].lotag == ST_2_UNDERWATER) k += 1795-1405; else if ((actor[i].floorz-s->z) > (64<<8)) k += 60; t->picnum += k; t->pal = g_player[p].ps->palookup; } PALONLY: G_MaybeTakeOnFloorPal(t, sect); if (s->owner == -1) continue; if (t->z > actor[i].floorz && t->xrepeat < 32) t->z = actor[i].floorz; break; case JIBS1__STATIC: case JIBS2__STATIC: case JIBS3__STATIC: case JIBS4__STATIC: case JIBS5__STATIC: case JIBS6__STATIC: case HEADJIB1__STATIC: case LEGJIB1__STATIC: case ARMJIB1__STATIC: case LIZMANHEAD1__STATIC: case LIZMANARM1__STATIC: case LIZMANLEG1__STATIC: case DUKELEG__STATIC: case DUKEGUN__STATIC: case DUKETORSO__STATIC: if (ud.lockout) { t->xrepeat = t->yrepeat = 0; continue; } if (t->pal == 6) t->shade = -120; /* fall-through */ case SCRAP1__STATIC: case SCRAP2__STATIC: case SCRAP3__STATIC: case SCRAP4__STATIC: case SCRAP5__STATIC: if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0) t->picnum = s->yvel < MAXUSERTILES ? s->yvel : 0; else t->picnum += T1; t->shade -= 6; G_MaybeTakeOnFloorPal(t, sect); break; case WATERBUBBLE__STATIC: if (sector[t->sectnum].floorpicnum == FLOORSLIME) { t->pal = 7; break; } default: G_MaybeTakeOnFloorPal(t, sect); break; } if (G_HaveActor(s->picnum)) { #if !defined LUNATIC if ((unsigned)scrofs_action + 2 >= (unsigned)g_scriptSize) goto skip; l = script[scrofs_action + 2]; #else l = viewtype; #endif #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD)) { k = 0; t->cstat &= ~4; } else #endif switch (l) { case 2: k = (((s->ang+3072+128-oura)&2047)>>8)&1; break; case 3: case 4: k = (((s->ang+3072+128-oura)&2047)>>7)&7; if (k > 3) { t->cstat |= 4; k = 7-k; } else t->cstat &= ~4; break; case 5: case -5: k = getofs_viewtype5(s, t, getangle(s->x-ourx, s->y-oury), l<0); break; case 7: case -7: k = getofs_viewtype7(s, t, getangle(s->x-ourx, s->y-oury), l<0); break; case 8: k = (((s->ang+3072+128-oura)&2047)>>8)&7; t->cstat &= ~4; break; default: k = 0; break; } l = klabs(l); #if !defined LUNATIC t->picnum += k + script[scrofs_action] + l*curframe; #else t->picnum += k + startframe + l*curframe; #endif // XXX: t->picnum can be out-of-bounds by bad user code. if (l > 0) while (tilesiz[t->picnum].x == 0 && t->picnum > 0) t->picnum -= l; //Hack, for actors if (actor[i].dispicnum >= 0) actor[i].dispicnum = t->picnum; } // else if (display_mirror == 1) // t->cstat |= 4; /* completemirror() already reverses the drawn frame, so the above isn't necessary. * Even Polymost's and Polymer's mirror seems to function correctly this way. */ #if !defined LUNATIC skip: #endif // Night vision goggles tsprite tinting. // XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first // player has nightvision on. We should pass stuff like "from which player is this view // supposed to be" as parameters ("drawing context") instead of relying on globals. if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on && (A_CheckEnemySprite((const spritetype *)s) || A_CheckSpriteFlags(t->owner,SFLAG_NVG) || s->picnum == APLAYER || s->statnum == STAT_DUMMYPLAYER)) { t->pal = 6; t->shade = 0; } // Fake floor shadow, implemented by inserting a new tsprite. if (s->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite((const spritetype *)s) || A_CheckSpriteFlags(t->owner,SFLAG_SHADOW) || (s->picnum == APLAYER && s->owner >= 0)) if (t->statnum != TSPR_TEMP && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE && s->picnum != HOTMEAT) { if (actor[i].dispicnum < 0) { #ifdef DEBUGGINGAIDS // A negative actor[i].dispicnum used to mean 'no floor shadow please', but // that was a bad hack since the value could propagate to sprite[].picnum. OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum); #endif actor[i].dispicnum=0; continue; } if (actor[i].flags & SFLAG_NOFLOORSHADOW) continue; if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2) && getrendermode() != REND_POLYMER) { int32_t daz; if ((sector[sect].lotag&0xff) > 2 || s->statnum == STAT_PROJECTILE || s->statnum == STAT_MISC || s->picnum == DRONE || s->picnum == COMMANDER) daz = sector[sect].floorz; else daz = actor[i].floorz; if ((s->z-daz) < (8<<8) && g_player[screenpeek].ps->pos.z < daz) { tspritetype *const newt = &tsprite[spritesortcnt]; Bmemcpy(newt, t, sizeof(spritetype)); newt->statnum = TSPR_TEMP; newt->yrepeat = (t->yrepeat>>3); if (t->yrepeat < 4) t->yrepeat = 4; newt->shade = 127; newt->cstat |= 2; newt->z = daz; newt->pal = 4; #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST) { if (usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0) { newt->yrepeat = 0; // 512:trans reverse //1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues newt->cstat |= (512+CSTAT_SPRITE_MDHACK); } else { int32_t ii; ii = getangle(newt->x-g_player[screenpeek].ps->pos.x, newt->y-g_player[screenpeek].ps->pos.y); newt->x += sintable[(ii+2560)&2047]>>9; newt->y += sintable[(ii+2048)&2047]>>9; } } #endif spritesortcnt++; } } } switch (DYNAMICTILEMAP(s->picnum)) { case LASERLINE__STATIC: if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8; t->z = sprite[s->owner].z-(3<<8); if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0) t->yrepeat = 0; case EXPLOSION2__STATIC: case EXPLOSION2BOT__STATIC: case FREEZEBLAST__STATIC: case ATOMICHEALTH__STATIC: case FIRELASER__STATIC: case SHRINKSPARK__STATIC: case GROWSPARK__STATIC: case CHAINGUN__STATIC: case SHRINKEREXPLOSION__STATIC: case RPG__STATIC: case FLOORFLAME__STATIC: if (t->picnum == EXPLOSION2) { g_player[screenpeek].ps->visibility = -127; //g_restorePalette = 1; // JBF 20040101: why? } t->shade = -127; t->cstat |= 8192; break; case FIRE__STATIC: case FIRE2__STATIC: t->cstat |= 128; case BURNING__STATIC: case BURNING2__STATIC: if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2) t->z = actor[t->owner].floorz; t->shade = -127; case SMALLSMOKE__STATIC: t->cstat |= 8192; break; case COOLEXPLOSION1__STATIC: t->shade = -127; t->cstat |= 8192; t->picnum += (s->shade>>1); break; case PLAYERONWATER__STATIC: #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD)) { k = 0; t->cstat &= ~4; } else #endif k = getofs_viewtype5(t, t, oura, 0); t->picnum = s->picnum+k+((T1<4)*5); t->shade = sprite[s->owner].shade; break; case WATERSPLASH2__STATIC: // WATERSPLASH_T2 t->picnum = WATERSPLASH2+T2; break; case SHELL__STATIC: t->picnum = s->picnum+(T1&1); case SHOTGUNSHELL__STATIC: t->cstat |= 12; if (T1 > 2) t->cstat &= ~16; else if (T1 > 1) t->cstat &= ~4; break; case FRAMEEFFECT1_13__STATIC: if (PLUTOPAK) break; case FRAMEEFFECT1__STATIC: if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS) { if (sprite[s->owner].picnum == APLAYER) if (ud.camerasprite == -1) if (screenpeek == P_Get(s->owner) && display_mirror == 0) { t->owner = -1; break; } if ((sprite[s->owner].cstat&32768) == 0) { if (!actor[s->owner].dispicnum) t->picnum = actor[i].t_data[1]; else t->picnum = actor[s->owner].dispicnum; if (!G_MaybeTakeOnFloorPal(t, sect)) t->pal = sprite[s->owner].pal; t->shade = sprite[s->owner].shade; t->ang = sprite[s->owner].ang; t->cstat = 2|sprite[s->owner].cstat; } } break; case CAMERA1__STATIC: case RAT__STATIC: #ifdef USE_OPENGL if (getrendermode() >= REND_POLYMOST && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD)) { t->cstat &= ~4; break; } #endif k = getofs_viewtype5(t, t, oura, 0); t->picnum = s->picnum+k; break; } actor[i].dispicnum = t->picnum; // why? /* if (sector[t->sectnum].floorpicnum == MIRROR) t->xrepeat = t->yrepeat = 0; */ } if (VM_HaveEvent(EVENT_ANIMATESPRITES)) { for (j = spritesortcnt-1; j>=0; j--) G_DoEventAnimSprites(j); } #ifdef LUNATIC VM_OnEvent(EVENT_ANIMATEALLSPRITES, -1, -1); #endif #ifdef DEBUGGINGAIDS g_spriteStat.numonscreen = spritesortcnt; #endif } // KEEPINSYNC game.h: enum cheatindex_t char CheatStrings[][MAXCHEATLEN] = { "cornholio", // 0 "stuff", // 1 "scotty###", // 2 "coords", // 3 "view", // 4 "time", // 5 "unlock", // 6 "cashman", // 7 "items", // 8 "rate", // 9 "skill#", // 10 "beta", // 11 "hyper", // 12 "monsters", // 13 "", // 14 "", // 15 "todd", // 16 "showmap", // 17 "kroz", // 18 "allen", // 19 "clip", // 20 "weapons", // 21 "inventory", // 22 "keys", // 23 "debug", // 24 "", // 25 "cgs", // 26 }; static void doinvcheat(int32_t invidx, int32_t defaultnum, int32_t event) { defaultnum = VM_OnEventWithReturn(event, g_player[myconnectindex].ps->i, myconnectindex, defaultnum); if (defaultnum >= 0) g_player[myconnectindex].ps->inv_amount[invidx] = defaultnum; } static void G_CheatGetInv(void) { doinvcheat(GET_STEROIDS, 400, EVENT_CHEATGETSTEROIDS); doinvcheat(GET_HEATS, 1200, EVENT_CHEATGETHEAT); doinvcheat(GET_BOOTS, 200, EVENT_CHEATGETBOOT); doinvcheat(GET_SHIELD, 100, EVENT_CHEATGETSHIELD); doinvcheat(GET_SCUBA, 6400, EVENT_CHEATGETSCUBA); doinvcheat(GET_HOLODUKE, 2400, EVENT_CHEATGETHOLODUKE); doinvcheat(GET_JETPACK, 1600, EVENT_CHEATGETJETPACK); doinvcheat(GET_FIRSTAID, g_player[myconnectindex].ps->max_player_health, EVENT_CHEATGETFIRSTAID); } static void end_cheat(void) { g_player[myconnectindex].ps->cheat_phase = 0; KB_FlushKeyboardQueue(); } static int32_t cheatbuflen; static int8_t cheatbuf[MAXCHEATLEN]; GAME_STATIC void G_DoCheats(void) { int32_t ch, i, j, k=0, weapon; static int32_t vol1inited=0; char consolecheat = 0; // JBF 20030914 if (osdcmd_cheatsinfo_stat.cheatnum != -1) { // JBF 20030914 k = osdcmd_cheatsinfo_stat.cheatnum; osdcmd_cheatsinfo_stat.cheatnum = -1; consolecheat = 1; } if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU)) return; if (VOLUMEONE && !vol1inited) { Bstrcpy(CheatStrings[2],"scotty##"); Bstrcpy(CheatStrings[6],""); vol1inited = 1; } if (consolecheat && numplayers < 2 && ud.recstat == 0) goto FOUNDCHEAT; if (g_player[myconnectindex].ps->cheat_phase == 1) { while (KB_KeyWaiting()) { ch = Btolower(KB_GetCh()); if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9'))) { g_player[myconnectindex].ps->cheat_phase = 0; // P_DoQuote(QUOTE_46,g_player[myconnectindex].ps); return; } cheatbuf[cheatbuflen++] = (int8_t)ch; // This assertion is not obvious, but it should hold because of the // cheat string matching logic below. Bassert(cheatbuflen < (signed)sizeof(cheatbuf)); cheatbuf[cheatbuflen] = 0; // KB_ClearKeysDown(); for (k=0; k < NUMCHEATCODES; k++) { for (j = 0; j= '0' && ch <= '9')) { if (CheatStrings[k][j+1] == 0) goto FOUNDCHEAT; if (j == cheatbuflen-1) return; } else break; } } g_player[myconnectindex].ps->cheat_phase = 0; return; FOUNDCHEAT: i = VM_OnEventWithReturn(EVENT_ACTIVATECHEAT, g_player[myconnectindex].ps->i, myconnectindex, k); if (k != CHEAT_COMEGETSOME) // Users are not allowed to interfere with TX's debugging cheat. k = i; { switch (k) { case CHEAT_WEAPONS: j = 0; if (VOLUMEONE) j = 6; for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++) { P_AddAmmo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]); g_player[myconnectindex].ps->gotweapon |= (1<got_access = 7; KB_FlushKeyboardQueue(); end_cheat(); return; case CHEAT_DEBUG: g_Debug = 1-g_Debug; G_DumpDebugInfo(); Bsprintf(tempbuf,"Gamevars dumped to log"); G_AddUserQuote(tempbuf); Bsprintf(tempbuf,"Map dumped to debug.map"); G_AddUserQuote(tempbuf); end_cheat(); break; case CHEAT_CLIP: ud.noclip = !ud.noclip; P_DoQuote(QUOTE_CHEAT_NOCLIP-!ud.noclip, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_RESERVED2: g_player[myconnectindex].ps->player_par = 0; g_player[myconnectindex].ps->gm = MODE_EOL; end_cheat(); return; case CHEAT_ALLEN: P_DoQuote(QUOTE_CHEAT_ALLEN,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; KB_ClearKeyDown(sc_N); return; case CHEAT_CORNHOLIO: case CHEAT_KROZ: case CHEAT_COMEGETSOME: { const int32_t pi = g_player[myconnectindex].ps->i; ud.god = 1-ud.god; if (ud.god) { pus = 1; pub = 1; sprite[pi].cstat = 257; actor[pi].t_data[0] = 0; actor[pi].t_data[1] = 0; actor[pi].t_data[2] = 0; actor[pi].t_data[3] = 0; actor[pi].t_data[4] = 0; actor[pi].t_data[5] = 0; sprite[pi].hitag = 0; sprite[pi].lotag = 0; sprite[pi].pal = g_player[myconnectindex].ps->palookup; if (k != CHEAT_COMEGETSOME) { P_DoQuote(QUOTE_CHEAT_GODMODE_ON, g_player[myconnectindex].ps); } else { Bstrcpy(ScriptQuotes[QUOTE_RESERVED4],"Come Get Some!"); S_PlaySound(DUKE_GETWEAPON2); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); G_CheatGetInv(); for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS; weapon++) g_player[myconnectindex].ps->gotweapon |= (1<max_ammo_amount[weapon]); g_player[myconnectindex].ps->got_access = 7; } } else { sprite[pi].extra = g_player[myconnectindex].ps->max_player_health; actor[pi].extra = -1; g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health; P_DoQuote(QUOTE_CHEAT_GODMODE_OFF, g_player[myconnectindex].ps); } sprite[pi].extra = g_player[myconnectindex].ps->max_player_health; actor[pi].extra = 0; if (k != CHEAT_COMEGETSOME) g_player[myconnectindex].ps->dead_flag = 0; end_cheat(); return; } case CHEAT_STUFF: j = 0; if (VOLUMEONE) j = 6; for (weapon = PISTOL_WEAPON; weapon < MAX_WEAPONS-j; weapon++) g_player[myconnectindex].ps->gotweapon |= (1<max_ammo_amount[weapon]); G_CheatGetInv(); g_player[myconnectindex].ps->got_access = 7; P_DoQuote(QUOTE_CHEAT_EVERYTHING, g_player[myconnectindex].ps); // P_DoQuote(QUOTE_21,g_player[myconnectindex].ps); g_player[myconnectindex].ps->inven_icon = ICON_FIRSTAID; end_cheat(); return; case CHEAT_SCOTTY: case CHEAT_SKILL: if (k == CHEAT_SCOTTY) { i = Bstrlen(CheatStrings[k])-3+VOLUMEONE; if (!consolecheat) { // JBF 20030914 int16_t volnume,levnume; if (VOLUMEALL) { volnume = cheatbuf[i] - '0'; levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0'); } else { volnume = cheatbuf[i] - '0'; levnume = cheatbuf[i+1] - '0'; } volnume--; levnume--; if ((VOLUMEONE && volnume > 0) || volnume > g_numVolumes-1 || levnume >= MAXLEVELS || MapInfo[volnume *MAXLEVELS+levnume].filename == NULL) { end_cheat(); return; } ud.m_volume_number = ud.volume_number = volnume; ud.m_level_number = ud.level_number = levnume; } else { // JBF 20030914 ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume; ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level; } } else { i = Bstrlen(CheatStrings[k])-1; ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1'; } /*if (numplayers > 1 && g_netServer) Net_NewGame(ud.m_volume_number,ud.m_level_number); else*/ g_player[myconnectindex].ps->gm |= MODE_RESTART; end_cheat(); return; case CHEAT_COORDS: #ifdef USE_OPENGL if (++ud.coords >= 3) ud.coords = 0; #else if (++ud.coords >= 2) ud.coords = 0; #endif end_cheat(); return; case CHEAT_VIEW: if (g_player[myconnectindex].ps->over_shoulder_on) g_player[myconnectindex].ps->over_shoulder_on = 0; else { g_player[myconnectindex].ps->over_shoulder_on = 1; CAMERADIST = 0; CAMERACLOCK = totalclock; } // P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_TIME: // P_DoQuote(QUOTE_21,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_UNLOCK: if (VOLUMEONE) return; for (i=numsectors-1; i>=0; i--) //Unlock { j = sector[i].lotag; if (j == -1 || j == 32767) continue; if ((j & 0x7fff) > 2) { if (j&(0xffff-16384)) sector[i].lotag &= (0xffff-16384); G_OperateSectors(i,g_player[myconnectindex].ps->i); } } G_OperateForceFields(g_player[myconnectindex].ps->i,-1); P_DoQuote(QUOTE_CHEAT_UNLOCK,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_CASHMAN: ud.cashman = 1-ud.cashman; KB_ClearKeyDown(sc_N); g_player[myconnectindex].ps->cheat_phase = 0; return; case CHEAT_ITEMS: G_CheatGetInv(); g_player[myconnectindex].ps->got_access = 7; P_DoQuote(QUOTE_CHEAT_EVERYTHING,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE; ud.showallmap = !ud.showallmap; for (i=0; i<(MAXSECTORS>>3); i++) show2dsector[i] = ud.showallmap*255; P_DoQuote(ud.showallmap ? QUOTE_SHOW_MAP_ON : QUOTE_SHOW_MAP_OFF, g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_TODD: P_DoQuote(QUOTE_CHEAT_TODD,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_RATE: if (ud.tickrate++ > 2) ud.tickrate = 0; end_cheat(); return; case CHEAT_BETA: P_DoQuote(QUOTE_CHEAT_BETA,g_player[myconnectindex].ps); KB_ClearKeyDown(sc_H); end_cheat(); return; case CHEAT_HYPER: g_player[myconnectindex].ps->inv_amount[GET_STEROIDS] = 399; g_player[myconnectindex].ps->inv_amount[GET_HEATS] = 1200; P_DoQuote(QUOTE_CHEAT_STEROIDS,g_player[myconnectindex].ps); end_cheat(); return; case CHEAT_MONSTERS: { const char *s[] = { "On", "Off", "On (2)" }; if (++g_noEnemies == 3) g_noEnemies = 0; Bsprintf(ScriptQuotes[QUOTE_RESERVED4], "Monsters: %s", s[g_noEnemies]); P_DoQuote(QUOTE_RESERVED4,g_player[myconnectindex].ps); end_cheat(); return; } case CHEAT_RESERVED: case CHEAT_RESERVED3: ud.eog = 1; g_player[myconnectindex].ps->player_par = 0; g_player[myconnectindex].ps->gm |= MODE_EOL; KB_FlushKeyboardQueue(); return; default: end_cheat(); return; } } } } else { if (KB_KeyPressed((uint8_t)CheatKeys[0])) { if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0) { if (CheatKeys[0] == CheatKeys[1]) KB_ClearKeyDown((uint8_t)CheatKeys[0]); g_player[myconnectindex].ps->cheat_phase = -1; } } if (KB_KeyPressed((uint8_t)CheatKeys[1])) { if (g_player[myconnectindex].ps->cheat_phase == -1) { if (ud.player_skill == 4) { P_DoQuote(QUOTE_CHEATS_DISABLED,g_player[myconnectindex].ps); g_player[myconnectindex].ps->cheat_phase = 0; } else { g_player[myconnectindex].ps->cheat_phase = 1; // P_DoQuote(QUOTE_25,g_player[myconnectindex].ps); cheatbuflen = 0; } KB_FlushKeyboardQueue(); } else if (g_player[myconnectindex].ps->cheat_phase != 0) { g_player[myconnectindex].ps->cheat_phase = 0; KB_ClearKeyDown((uint8_t)CheatKeys[0]); KB_ClearKeyDown((uint8_t)CheatKeys[1]); } } } } void G_SetViewportShrink(int32_t dir) { if (ud.screen_size == 8 && dir!=0 && (dir>0)==(int32_t)ud.statusbarmode) ud.statusbarmode = !ud.statusbarmode; else ud.screen_size += dir; G_UpdateScreenArea(); } void G_InitTimer(int32_t ticspersec) { if (g_timerTicsPerSecond != ticspersec) { uninittimer(); inittimer(ticspersec); g_timerTicsPerSecond = ticspersec; } } static int32_t g_RTSPlaying; // Returns: started playing? int32_t G_StartRTS(int32_t i, int localp) { if (!ud.lockout && ud.config.FXDevice >= 0 && ud.config.SoundToggle && RTS_IsInitialized() && g_RTSPlaying == 0 && (ud.config.VoiceToggle & (localp ? 1 : 4))) { char *sndptr = (char *)RTS_GetSound(i-1); if (sndptr != NULL) { FX_PlayAuto3D(sndptr, RTS_SoundLength(i-1), FX_ONESHOT, 0, 0, FX_VOLUME(1), 255, -i); g_RTSPlaying = 7; return 1; } } return 0; } void G_StartMusic(void) { const int32_t i = g_musicIndex; Bassert(MapInfo[i].musicfn != NULL); { int32_t res = S_PlayMusic(MapInfo[i].musicfn, i); Bsnprintf(ScriptQuotes[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", res ? MapInfo[i].ext_musicfn : MapInfo[i].musicfn); P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps); } } void G_HandleLocalKeys(void) { int32_t i; int32_t j; // CONTROL_ProcessBinds(); if (ud.recstat == 2) { ControlInfo noshareinfo; CONTROL_GetInput(&noshareinfo); } if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) { if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote) { G_AddUserQuote("Vote Cast"); Net_SendMapVote(KB_UnBoundKeyPressed(sc_F1) || ud.autovote ? ud.autovote-1 : 0); KB_ClearKeyDown(sc_F1); KB_ClearKeyDown(sc_F2); } } if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0) { if (BUTTON(gamefunc_Enlarge_Screen)) { CONTROL_ClearButton(gamefunc_Enlarge_Screen); if (!SHIFTS_IS_PRESSED) { if (ud.screen_size > 0) { S_PlaySound(THUD); G_SetViewportShrink(-4); } } else { G_SetStatusBarScale(ud.statusbarscale+4); } G_UpdateScreenArea(); } if (BUTTON(gamefunc_Shrink_Screen)) { CONTROL_ClearButton(gamefunc_Shrink_Screen); if (!SHIFTS_IS_PRESSED) { if (ud.screen_size < 8 || (ud.screen_size == 8 && ud.statusbarmode)) { S_PlaySound(THUD); G_SetViewportShrink(+4); } } else { G_SetStatusBarScale(ud.statusbarscale-4); } G_UpdateScreenArea(); } } if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE))) return; if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2)) { CONTROL_ClearButton(gamefunc_See_Coop_View); screenpeek = connectpoint2[screenpeek]; if (screenpeek == -1) screenpeek = 0; g_restorePalette = -1; } if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_Show_Opponents_Weapon)) { CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon); ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons; P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps); } if (BUTTON(gamefunc_Toggle_Crosshair)) { CONTROL_ClearButton(gamefunc_Toggle_Crosshair); ud.crosshair = !ud.crosshair; P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps); } if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode)) { CONTROL_ClearButton(gamefunc_Map_Follow_Mode); ud.scrollmode = 1-ud.scrollmode; if (ud.scrollmode) { ud.folx = g_player[screenpeek].ps->opos.x; ud.foly = g_player[screenpeek].ps->opos.y; ud.fola = g_player[screenpeek].ps->oang; } P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps); } if (KB_UnBoundKeyPressed(sc_ScrollLock)) { KB_ClearKeyDown(sc_ScrollLock); switch (ud.recstat) { case 0: if (SHIFTS_IS_PRESSED) G_OpenDemoWrite(); break; case 1: G_CloseDemoWrite(); break; } } if (ud.recstat == 2) { if (KB_KeyPressed(sc_Space)) { KB_ClearKeyDown(sc_Space); g_demo_paused = !g_demo_paused; g_demo_rewind = 0; if (g_demo_paused) { FX_StopAllSounds(); S_ClearSoundLocks(); } } if (KB_KeyPressed(sc_Tab)) { KB_ClearKeyDown(sc_Tab); g_demo_showStats = !g_demo_showStats; } #if 0 if (KB_KeyPressed(sc_kpad_Plus)) { G_InitTimer(240); } else if (KB_KeyPressed(sc_kpad_Minus)) { G_InitTimer(60); } else if (g_timerTicsPerSecond != 120) { G_InitTimer(120); } #endif if (KB_KeyPressed(sc_kpad_6)) { KB_ClearKeyDown(sc_kpad_6); j = (15<<(int)ALT_IS_PRESSED)<<(2*(int)SHIFTS_IS_PRESSED); g_demo_goalCnt = g_demo_paused ? g_demo_cnt+1 : g_demo_cnt+REALGAMETICSPERSEC*j; g_demo_rewind = 0; if (g_demo_goalCnt > g_demo_totalCnt) g_demo_goalCnt = 0; else Demo_PrepareWarp(); } else if (KB_KeyPressed(sc_kpad_4)) { KB_ClearKeyDown(sc_kpad_4); j = (15<<(int)ALT_IS_PRESSED)<<(2*(int)SHIFTS_IS_PRESSED); g_demo_goalCnt = g_demo_paused ? g_demo_cnt-1 : g_demo_cnt-REALGAMETICSPERSEC*j; g_demo_rewind = 1; if (g_demo_goalCnt <= 0) g_demo_goalCnt = 1; Demo_PrepareWarp(); } #if 0 // Enter a game from within a demo. if (KB_KeyPressed(sc_Return) && ud.multimode==1) { KB_ClearKeyDown(sc_Return); g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0; // XXX: probably redundant; this stuff needs an API anyway: kclose(g_demo_recFilePtr); g_demo_recFilePtr = -1; g_player[myconnectindex].ps->gm = MODE_GAME; ready2send=1; // TODO: research this weird variable screenpeek=myconnectindex; // g_demo_paused=0; } #endif } if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED || WIN_IS_PRESSED) { i = 0; // NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1. for (j=sc_F1; j<=sc_F10; j++) if (KB_UnBoundKeyPressed(j)) { KB_ClearKeyDown(j); i = j - sc_F1 + 1; break; } if (i) { if (SHIFTS_IS_PRESSED) { if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC) { const int32_t maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6; do { g_musicIndex++; if (g_musicIndex >= maxi) g_musicIndex = 0; } while (MapInfo[g_musicIndex].musicfn == NULL); G_StartMusic(); return; } G_AddUserQuote(ud.ridecule[i-1]); #ifndef NETCODE_DISABLE tempbuf[0] = PACKET_MESSAGE; tempbuf[1] = 255; tempbuf[2] = 0; Bstrcat(tempbuf+2,ud.ridecule[i-1]); i = 2+strlen(ud.ridecule[i-1]); tempbuf[i++] = myconnectindex; if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0)); else if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, i, 0)); #endif pus = NUMPAGES; pub = NUMPAGES; return; } // Not SHIFT -- that is, either some ALT or WIN. if (G_StartRTS(i, 1)) { #ifndef NETCODE_DISABLE if ((g_netServer || ud.multimode > 1)) { tempbuf[0] = PACKET_RTS; tempbuf[1] = i; tempbuf[2] = myconnectindex; if (g_netClient) enet_peer_send(g_netClientPeer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0)); else if (g_netServer) enet_host_broadcast(g_netServer, CHAN_CHAT, enet_packet_create(tempbuf, 3, 0)); } #endif pus = NUMPAGES; pub = NUMPAGES; return; } } } if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED && !WIN_IS_PRESSED) { if ((g_netServer || ud.multimode > 1) && BUTTON(gamefunc_SendMessage)) { KB_FlushKeyboardQueue(); CONTROL_ClearButton(gamefunc_SendMessage); g_player[myconnectindex].ps->gm |= MODE_TYPE; typebuf[0] = 0; } if (KB_UnBoundKeyPressed(sc_F1)/* || (ud.show_help && I_AdvanceTrigger())*/) { KB_ClearKeyDown(sc_F1); M_ChangeMenu(MENU_STORY); FX_StopAllSounds(); S_ClearSoundLocks(); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } /* I_AdvanceTriggerClear(); ud.show_help ++; if (ud.show_help > 2) { ud.show_help = 0; if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) ready2send = 1; G_UpdateScreenArea(); } else { setview(0,0,xdim-1,ydim-1); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } } */ } // if((!net_server && ud.multimode < 2)) { if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2)) { KB_ClearKeyDown(sc_F2); FAKE_F2: if (sprite[g_player[myconnectindex].ps->i].extra <= 0) { P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps); return; } M_ChangeMenu(MENU_SAVE); g_screenCapture = 1; G_DrawRooms(myconnectindex,65536); g_screenCapture = 0; FX_StopAllSounds(); S_ClearSoundLocks(); // setview(0,0,xdim-1,ydim-1); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } } if (KB_UnBoundKeyPressed(sc_F3)) { KB_ClearKeyDown(sc_F3); FAKE_F3: M_ChangeMenu(MENU_LOAD); FX_StopAllSounds(); S_ClearSoundLocks(); // setview(0,0,xdim-1,ydim-1); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } screenpeek = myconnectindex; } } if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0) { KB_ClearKeyDown(sc_F4); FX_StopAllSounds(); S_ClearSoundLocks(); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } M_ChangeMenu(MENU_SOUND_INGAME); } if ((KB_UnBoundKeyPressed(sc_F6) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME)) { KB_ClearKeyDown(sc_F6); g_doQuickSave = 0; if (g_lastSaveSlot == -1) goto FAKE_F2; KB_FlushKeyboardQueue(); if (sprite[g_player[myconnectindex].ps->i].extra <= 0) { P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps); return; } g_screenCapture = 1; G_DrawRooms(myconnectindex,65536); g_screenCapture = 0; if (g_lastSaveSlot >= 0) { // dirty hack... char 127 in last position indicates an auto-filled name if (ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] == 127) { Bstrncpy(&ud.savegame[g_lastSaveSlot][0], MapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, 19); ud.savegame[g_lastSaveSlot][MAXSAVEGAMENAME-2] = 127; } G_SavePlayerMaybeMulti(g_lastSaveSlot); } } if (KB_UnBoundKeyPressed(sc_F7)) { KB_ClearKeyDown(sc_F7); if (g_player[myconnectindex].ps->over_shoulder_on) g_player[myconnectindex].ps->over_shoulder_on = 0; else { g_player[myconnectindex].ps->over_shoulder_on = 1; CAMERADIST = 0; CAMERACLOCK = totalclock; } P_DoQuote(QUOTE_VIEW_MODE_OFF+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps); } if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0) { map_t *map = &MapInfo[g_musicIndex]; char *const qmusic = ScriptQuotes[QUOTE_MUSIC]; KB_ClearKeyDown(sc_F5); if (map->ext_musicfn != NULL) Bstrncpyz(qmusic, map->ext_musicfn, MAXQUOTELEN); else if (map->musicfn != NULL) Bsnprintf(qmusic, MAXQUOTELEN, "%s. Use SHIFT-F5 to change.", map->musicfn); else qmusic[0] = '\0'; P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps); } if (KB_UnBoundKeyPressed(sc_F8)) { KB_ClearKeyDown(sc_F8); ud.fta_on = !ud.fta_on; if (ud.fta_on) P_DoQuote(QUOTE_MESSAGES_ON,g_player[myconnectindex].ps); else { ud.fta_on = 1; P_DoQuote(QUOTE_MESSAGES_OFF,g_player[myconnectindex].ps); ud.fta_on = 0; } } if ((KB_UnBoundKeyPressed(sc_F9) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME)) { KB_ClearKeyDown(sc_F9); g_doQuickSave = 0; if (g_lastSaveSlot == -1) goto FAKE_F3; if (g_lastSaveSlot >= 0) { KB_FlushKeyboardQueue(); KB_ClearKeysDown(); FX_StopAllSounds(); S_ClearSoundLocks(); G_LoadPlayerMaybeMulti(g_lastSaveSlot); } } if (KB_UnBoundKeyPressed(sc_F10)) { KB_ClearKeyDown(sc_F10); M_ChangeMenu(MENU_QUIT_INGAME); FX_StopAllSounds(); S_ClearSoundLocks(); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } } if (ud.overhead_on != 0) { j = totalclock-nonsharedtimer; nonsharedtimer += j; if (BUTTON(gamefunc_Enlarge_Screen)) g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256)); if (BUTTON(gamefunc_Shrink_Screen)) g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256)); if (g_player[myconnectindex].ps->zoom > 2048) g_player[myconnectindex].ps->zoom = 2048; if (g_player[myconnectindex].ps->zoom < 48) g_player[myconnectindex].ps->zoom = 48; } } if (I_EscapeTrigger() && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1) { I_EscapeTriggerClear(); ud.last_overhead = ud.overhead_on; ud.overhead_on = 0; ud.scrollmode = 0; G_UpdateScreenArea(); } if (BUTTON(gamefunc_AutoRun)) { CONTROL_ClearButton(gamefunc_AutoRun); ud.auto_run = 1-ud.auto_run; P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps); } if (BUTTON(gamefunc_Map)) { CONTROL_ClearButton(gamefunc_Map); if (ud.last_overhead != ud.overhead_on && ud.last_overhead) { ud.overhead_on = ud.last_overhead; ud.last_overhead = 0; } else { ud.overhead_on++; if (ud.overhead_on == 3) ud.overhead_on = 0; ud.last_overhead = ud.overhead_on; } g_restorePalette = 1; G_UpdateScreenArea(); } if (KB_UnBoundKeyPressed(sc_F11)) { KB_ClearKeyDown(sc_F11); M_ChangeMenu(MENU_COLCORR_INGAME); FX_StopAllSounds(); S_ClearSoundLocks(); M_OpenMenu(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } } } static void G_ShowParameterHelp(void) { const char *s = "Usage: eduke32 [files] [options]\n" "Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n" "Files can be *.grp/zip/con/def/rts\n" "\n" "-cfg [file.cfg]\tUse an alternate configuration file\n" #ifdef HAVE_CLIPSHAPE_FEATURE "-clipmap [file.map]\tLoad an additional clipping map for use with clipshape\n" #endif "-connect [host]\tConnect to a multiplayer game\n" "-c#\t\tUse MP mode #, 1 = Dukematch, 2 = Coop, 3 = Dukematch(no spawn)\n" "-d [file.edm or demonum]\tPlay a demo\n" "-g [file.grp]\tLoad additional game data\n" "-h [file.def]\tLoad an alternate definitions file\n" "-j [dir]\t\tAdds a directory to EDuke32's search list\n" "-l#\t\tWarp to level #, see -v\n" "-map [file.map]\tLoads a map\n" "-mh [file.def]\tInclude an additional definitions module\n" "-mx [file.con]\tInclude an additional CON script module\n" "-m\t\tDisable monsters\n" "-nam\t\tRun in NAM compatibility mode\n" "-napalm\t\tRun in NAPALM compatibility mode\n" "-rts [file.rts]\tLoad a custom Remote Ridicule sound bank\n" "-r\t\tRecord demo\n" "-s#\t\tSet skill level (1-4)\n" "-server\t\tStart a multiplayer game for other players to join\n" #ifdef STARTUP_SETUP_WINDOW "-setup/nosetup\tEnables/disables startup window\n" #endif "-t#\t\tSet respawn mode: 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n" "-usecwd\t\tRead game data and configuration file from working directory\n" "-u#########\tUser's favorite weapon order (default: 3425689071)\n" "-v#\t\tWarp to volume #, see -l\n" "-ww2gi\t\tRun in WWII GI compatibility mode\n" "-x [game.con]\tLoad custom CON script\n" "-#\t\tLoad and run a game from slot # (0-9)\n" // "\n-?/--help\tDisplay this help message and exit\n" "\nSee eduke32 -debughelp for debug parameters" ; #ifdef WM_MSGBOX_WINDOW Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev); wm_msgbox(tempbuf,"%s",s); #else initprintf("%s\n",s); #endif } static void G_ShowDebugHelp(void) { const char *s = "Usage: eduke32 [files] [options]\n" "\n" "-a\t\tUse fake player AI (fake multiplayer only)\n" "-cachesize #\tSets cache size, in Kb\n" "-game_dir [dir]\tDuke3d_w32 compatibility option, see -j\n" "-gamegrp \tSelects which file to use as main grp\n" "-name [name]\tPlayer name in multiplay\n" "-noautoload\tDisable loading content from autoload dir\n" #ifdef _WIN32 "-nodinput\t\tDisable DirectInput (joystick) support\n" #endif "-nologo\t\tSkip the logo anim\n" "-ns/-nm\t\tDisable sound or music\n" "-rotatesprite-no-widescreen\tpass bit 1024 to all CON rotatesprite calls\n" "-q#\t\tFake multiplayer with # (2-8) players\n" "-z#/-condebug\tEnable line-by-line CON compile debugging at level #\n" "-conversion YYYYMMDD\tSelects CON script version for compatibility with older mods\n" #ifdef LUNATIC "-Lopts=,,...\n" " Pass options to Lunatic, valid ones are:\n" " diag, nojit, traces, dump, strict\n" #endif ; #ifdef WM_MSGBOX_WINDOW Bsnprintf(tempbuf, sizeof(tempbuf), HEAD2 " %s", s_buildRev); wm_msgbox(tempbuf,"%s",s); #else initprintf("%s\n",s); #endif } static char *S_OggifyFilename(char *outputname, const char *newname, const char *origname) { if (!origname) return outputname; outputname = (char *)Xrealloc(outputname, Bstrlen(newname) + Bstrlen(origname) + 1); Bstrcpy(outputname, *newname ? newname : origname); // a special case for specifying a prefix directory if (*newname && newname[Bstrlen(newname)-1] == '/') { while (*origname == '/') origname++; Bstrcat(outputname, origname); } if (Bstrchr(outputname, '.') == NULL) Bstrcat(outputname, ".ogg"); return outputname; } static int32_t S_DefineSound(int32_t ID, const char *name) { if ((unsigned)ID >= MAXSOUNDS) return 1; g_sounds[ID].filename1 = S_OggifyFilename(g_sounds[ID].filename1, name, g_sounds[ID].filename); // initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename); // S_LoadSound(ID); return 0; } // Returns: // 0: all OK // -1: ID declaration was invalid: // -2: map has no .musicfn (and hence will not be considered even if it has an .alt_musicfn) static int32_t S_DefineMusic(const char *ID, const char *name) { int32_t sel = MUS_FIRST_SPECIAL; Bassert(ID != NULL); if (!Bstrcmp(ID,"intro")) { // nothing } else if (!Bstrcmp(ID,"briefing")) { sel++; } else if (!Bstrcmp(ID,"loading")) { sel += 2; } else { sel = G_GetMusicIdx(ID); if (sel < 0) return -1; } ID = MapInfo[sel].musicfn; { map_t *map = &MapInfo[sel]; const int special = (sel >= MUS_FIRST_SPECIAL); map->ext_musicfn = S_OggifyFilename(map->ext_musicfn, name, ID); // If we are given a music file name for a proper level that has no // primary music defined, set it up as both. if (map->ext_musicfn == NULL && !special && ID == 0 && name) { map->musicfn = dup_filename(name); map->ext_musicfn = dup_filename(name); } // initprintf("%-15s | ",ID); // initprintf("%3d %2d %2d | %s\n",sel,ep,lev,MapInfo[sel].alt_musicfn); // S_PlayMusic(ID,sel); return map->musicfn || special ? 0 : -2; } } static int32_t parsedefinitions_game(scriptfile *script, int32_t preload); static void parsedefinitions_game_include(const char *fn, scriptfile *script, const char *cmdtokptr, const int32_t preload) { scriptfile *included = scriptfile_fromfile(fn); if (!included) { if (!Bstrcasecmp(cmdtokptr,"null") || script == NULL) // this is a bit overboard to prevent unused parameter warnings { // initprintf("Warning: Failed including %s as module\n", fn); } /* else { initprintf("Warning: Failed including %s on line %s:%d\n", fn, script->filename,scriptfile_getlinum(script,cmdtokptr)); } */ } else { parsedefinitions_game(included, preload); scriptfile_close(included); } } static int32_t parsedefinitions_game(scriptfile *script, int32_t preload) { int32_t tokn; char *cmdtokptr; static const tokenlist tokens[] = { { "include", T_INCLUDE }, { "#include", T_INCLUDE }, { "includedefault", T_INCLUDEDEFAULT }, { "#includedefault", T_INCLUDEDEFAULT }, { "loadgrp", T_LOADGRP }, { "cachesize", T_CACHESIZE }, { "noautoload", T_NOAUTOLOAD }, { "music", T_MUSIC }, { "sound", T_SOUND }, #ifdef USE_LIBVPX { "animsounds", T_ANIMSOUNDS }, #endif }; static const tokenlist sound_musictokens[] = { { "id", T_ID }, { "file", T_FILE }, }; while (1) { tokn = getatoken(script,tokens,ARRAY_SIZE(tokens)); cmdtokptr = script->ltextptr; switch (tokn) { case T_LOADGRP: { char *fn; pathsearchmode = 1; if (!scriptfile_getstring(script,&fn) && preload) { int32_t j = initgroupfile(fn); if (j == -1) initprintf("Could not find file \"%s\".\n",fn); else { initprintf("Using file \"%s\" as game data.\n",fn); if (!g_noAutoLoad && !ud.config.NoAutoLoad) G_DoAutoload(fn); } } pathsearchmode = 0; } break; case T_CACHESIZE: { int32_t j; if (scriptfile_getnumber(script,&j) || !preload) break; if (j > 0) MAXCACHE1DSIZE = j<<10; } break; case T_INCLUDE: { char *fn; if (!scriptfile_getstring(script,&fn)) parsedefinitions_game_include(fn, script, cmdtokptr, preload); break; } case T_INCLUDEDEFAULT: { parsedefinitions_game_include(G_DefaultDefFile(), script, cmdtokptr, preload); break; } case T_NOAUTOLOAD: if (preload) g_noAutoLoad = 1; break; case T_MUSIC: { char *tinttokptr = script->ltextptr; char *ID=NULL, *fn=""; char *musicend; if (scriptfile_getbraces(script,&musicend)) break; while (script->textptr < musicend) { switch (getatoken(script,sound_musictokens,ARRAY_SIZE(sound_musictokens))) { case T_ID: scriptfile_getstring(script,&ID); break; case T_FILE: scriptfile_getstring(script,&fn); break; } } if (!preload) { int32_t res; if (ID==NULL) { initprintf("Error: missing ID for music definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr)); break; } if (check_file_exist(fn)) break; res = S_DefineMusic(ID, fn); if (res == -1) initprintf("Error: invalid music ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr)); else if (res == -2) initprintf("Error: %s has no primary (CON) music on line %s:%d\n", ID, script->filename, scriptfile_getlinum(script,tinttokptr)); } } break; #ifdef USE_LIBVPX case T_ANIMSOUNDS: { char *otokptr = script->ltextptr; char *animsoundsend = NULL; int32_t animnum, numpairs=0, allocsz=4, bad=1, lastframenum=INT32_MIN; static const tokenlist hardcoded_anim_tokens[] = { { "cineov2", 0 }, { "cineov3", 1 }, { "RADLOGO", 2 }, { "DUKETEAM", 3 }, { "logo", 4 }, { "vol41a", 5 }, { "vol42a", 6 }, { "vol4e1", 7 }, { "vol43a", 8 }, { "vol4e2", 9 }, { "vol4e3", 10 }, { "3dr", 11 }, // NUM_HARDCODED_ANIMS }; EDUKE32_STATIC_ASSERT(ARRAY_SIZE(hardcoded_anim_tokens) == NUM_HARDCODED_ANIMS); animnum = getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS); if ((unsigned)animnum >= NUM_HARDCODED_ANIMS) initprintf("Error: expected a hardcoded anim file name (sans extension) on line %s:%d\n", script->filename, scriptfile_getlinum(script, otokptr)); if (scriptfile_getbraces(script, &animsoundsend)) break; if (anim_hi_sounds[animnum]) { initprintf("Warning: overwriting already defined hi-anim %s's sounds on line %s:%d\n", hardcoded_anim_tokens[animnum].text, script->filename, scriptfile_getlinum(script, otokptr)); Bfree(anim_hi_sounds[animnum]); anim_hi_numsounds[animnum] = 0; } if (!preload) anim_hi_sounds[animnum] = (uint16_t *)Xcalloc(allocsz, 2*sizeof(anim_hi_sounds[0])); while (script->textptr < animsoundsend) { int32_t framenum, soundnum; if (preload) { // dummy getatoken(script, hardcoded_anim_tokens, NUM_HARDCODED_ANIMS); continue; } // HACK: we've reached the end of the list // (hack because it relies on knowledge of // how scriptfile_* preprocesses the text) if (animsoundsend - script->textptr == 1) break; // would produce error when it encounters the closing '}' // without the above hack if (scriptfile_getnumber(script, &framenum)) break; bad=1; // TODO: look carefully at whether this can be removed. if (anim_hi_sounds[animnum]==NULL) // Bcalloc check break; if (scriptfile_getsymbol(script, &soundnum)) break; // frame numbers start at 1 for us if (framenum <= 0) { initprintf("Error: frame number must be greater zero on line %s:%d\n", script->filename, scriptfile_getlinum(script, script->ltextptr)); break; } if (framenum < lastframenum) { initprintf("Error: frame numbers must be in (not necessarily strictly)" " ascending order (line %s:%d)\n", script->filename, scriptfile_getlinum(script, script->ltextptr)); break; } lastframenum = framenum; if ((unsigned)soundnum >= MAXSOUNDS) { initprintf("Error: sound number #%d invalid on line %s:%d\n", soundnum, script->filename, scriptfile_getlinum(script, script->ltextptr)); break; } if (numpairs >= allocsz) { void *newptr; allocsz *= 2; newptr = Xrealloc(anim_hi_sounds[animnum], allocsz*2*sizeof(anim_hi_sounds[0])); anim_hi_sounds[animnum] = (uint16_t *)newptr; } bad=0; anim_hi_sounds[animnum][2*numpairs] = framenum; anim_hi_sounds[animnum][2*numpairs+1] = soundnum; numpairs++; } if (!preload) { if (!bad) { anim_hi_numsounds[animnum] = numpairs; // initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n", // hardcoded_anim_tokens[animnum].text, numpairs); } else { Bfree(anim_hi_sounds[animnum]); anim_hi_sounds[animnum] = NULL; initprintf("Failed defining sound sequence for hi-anim \"%s\".\n", hardcoded_anim_tokens[animnum].text); } } } break; #endif // defined USE_LIBVPX case T_SOUND: { char *tinttokptr = script->ltextptr; char *fn=""; int32_t num=-1; char *musicend; if (scriptfile_getbraces(script,&musicend)) break; while (script->textptr < musicend) { switch (getatoken(script,sound_musictokens,ARRAY_SIZE(sound_musictokens))) { case T_ID: scriptfile_getsymbol(script,&num); break; case T_FILE: scriptfile_getstring(script,&fn); break; } } if (!preload) { if (num==-1) { initprintf("Error: missing ID for sound definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr)); break; } if (check_file_exist(fn)) break; if (S_DefineSound(num,fn)) initprintf("Error: invalid sound ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr)); } } break; case T_EOF: return(0); default: break; } } return 0; } int32_t loaddefinitions_game(const char *fn, int32_t preload) { scriptfile *script; int32_t i; script = scriptfile_fromfile(fn); if (!script) return -1; parsedefinitions_game(script, preload); for (i=0; i < g_defModulesNum; ++i) parsedefinitions_game_include(g_defModules[i], NULL, "null", preload); scriptfile_close(script); scriptfile_clearsymbols(); return 0; } #ifdef LUNATIC const char **g_argv; const char **g_elModules; #endif static void G_AddDemo(const char* param) { char * colon = (char *)Bstrchr(param, ':'); int32_t framespertic=-1, numrepeats=1; if (colon && colon != param) { // -d:[,] // profiling options *(colon++) = 0; Bsscanf(colon, "%u,%u", &framespertic, &numrepeats); } Demo_SetFirst(param); if (framespertic < 0) { initprintf("Play demo %s.\n", g_firstDemoFile); } else { framespertic = clamp(framespertic, 0, 8)+1; // TODO: repeat count and gathering statistics. initprintf("Profile demo %s, %d frames/gametic, repeated 1x.\n", g_firstDemoFile, framespertic-1); Demo_PlayFirst(framespertic, 1); g_noLogo = 1; } } static void G_CheckCommandLine(int32_t argc, const char **argv) { int16_t i = 1, j; const char *c, *k; #ifdef LUNATIC g_argv = argv; g_elModules = (const char **)Xcalloc(argc+1, sizeof(char *)); #endif ud.fta_on = 1; ud.god = 0; ud.m_respawn_items = 0; ud.m_respawn_monsters = 0; ud.m_respawn_inventory = 0; ud.warp_on = 0; ud.cashman = 0; ud.m_player_skill = ud.player_skill = 2; g_player[0].wchoice[0] = 3; g_player[0].wchoice[1] = 4; g_player[0].wchoice[2] = 5; g_player[0].wchoice[3] = 7; g_player[0].wchoice[4] = 8; g_player[0].wchoice[5] = 6; g_player[0].wchoice[6] = 0; g_player[0].wchoice[7] = 2; g_player[0].wchoice[8] = 9; g_player[0].wchoice[9] = 1; #ifdef HAVE_CLIPSHAPE_FEATURE // pre-form the default 10 clipmaps for (j = '0'; j<='9'; ++j) { char clipshape[16] = "_clipshape0.map"; clipshape[10] = j; g_clipMapFiles = (char **)Xrealloc(g_clipMapFiles, (g_clipMapFilesNum+1) * sizeof(char *)); g_clipMapFiles[g_clipMapFilesNum] = Xstrdup(clipshape); ++g_clipMapFilesNum; } #endif if (argc > 1) { #ifdef LUNATIC int32_t numlmods = 0; #endif initprintf("Application parameters: "); while (i < argc) initprintf("%s ",argv[i++]); initprintf("\n"); i = 1; do { const char *const oc = argv[i]; int32_t shortopt = 0, ignored_short_opt = 0; c = oc; if ((*c == '-') #ifdef _WIN32 || (*c == '/') #endif ) { shortopt = 0; if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help")) { G_ShowParameterHelp(); Bexit(0); } if (!Bstrcasecmp(c+1,"addon")) { if (argc > i+1) { g_usingAddon = Batoi(argv[i+1]); if (g_usingAddon > ADDON_NONE && g_usingAddon < NUMADDONS) g_noSetup = 1; else g_usingAddon = ADDON_NONE; i++; } i++; continue; } if (!Bstrcasecmp(c+1,"debughelp") || !Bstrcasecmp(c+1,"-debughelp")) { G_ShowDebugHelp(); Bexit(0); } if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g")) { if (argc > i+1) { G_AddGroup(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"game_dir")) { if (argc > i+1) { Bstrncpyz(g_modDir, argv[i+1], sizeof(g_modDir)); G_AddPath(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"cfg")) { if (argc > i+1) { Bstrcpy(setupfilename,argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"gamegrp")) { if (argc > i+1) { clearGrpNamePtr(); g_grpNamePtr = dup_filename(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"nam")) { g_gameType = GAMEFLAG_NAM; i++; continue; } if (!Bstrcasecmp(c+1,"napalm")) { g_gameType = GAMEFLAG_NAM|GAMEFLAG_NAPALM; i++; continue; } if (!Bstrcasecmp(c+1,"ww2gi")) { g_gameType = GAMEFLAG_WW2GI; i++; continue; } if (!Bstrcasecmp(c+1,"setup")) { g_commandSetup = TRUE; i++; continue; } if (!Bstrcasecmp(c+1,"nosetup")) { g_noSetup = 1; g_commandSetup = 0; i++; continue; } #if defined RENDERTYPEWIN if (!Bstrcasecmp(c+1,"nodinput")) { initprintf("DirectInput (joystick) support disabled\n"); di_disabled = 1; i++; continue; } #endif if (!Bstrcasecmp(c+1,"noautoload")) { initprintf("Autoload disabled\n"); g_noAutoLoad = 1; i++; continue; } if (!Bstrcasecmp(c+1,"net")) { G_GameExit("EDuke32 no longer supports legacy networking.\n\n" "If using YANG or other launchers that only support legacy netplay, download an older build of EDuke32. " "Otherwise, run the following:\n\n" "eduke32 -server\n\n" "Other clients can then connect by typing \"connect [host]\" in the console.\n\n" "EDuke32 will now close."); } if (!Bstrcasecmp(c+1,"port")) { if (argc > i+1) { g_netPort = Batoi(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"server")) { g_networkMode = NET_SERVER; g_noSetup = g_noLogo = TRUE; i++; continue; } if (!Bstrcasecmp(c+1,"dedicated")) { g_networkMode = NET_DEDICATED_SERVER; g_noSetup = g_noLogo = TRUE; i++; continue; } if (!Bstrcasecmp(c+1,"connect")) { if (argc > i+1) { Net_Connect(argv[i+1]); g_noSetup = g_noLogo = TRUE; i++; } i++; continue; } if (!Bstrcasecmp(c+1,"password")) { if (argc > i+1) { Bstrncpyz(g_netPassword, argv[i+1], sizeof(g_netPassword)); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"name")) { if (argc > i+1) { CommandName = argv[i+1]; i++; } i++; continue; } if (!Bstrcasecmp(c+1,"map")) { if (argc > i+1) { CommandMap = argv[i+1]; i++; } i++; continue; } if (!Bstrcasecmp(c+1,"rts")) { if (argc > i+1) { g_rtsNamePtr = argv[i+1]; Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname)); initprintf("Using RTS file \"%s\".\n", ud.rtsname); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"x")) { if (argc > i+1) { G_AddCon(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"mx")) { if (argc > i+1) { G_AddConModule(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"h")) { if (argc > i+1) { G_AddDef(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"mh")) { if (argc > i+1) { G_AddDefModule(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"j")) { if (argc > i+1) { G_AddPath(argv[i+1]); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"d")) { if (argc > i+1) { G_AddDemo(argv[i+1]); i++; } i++; continue; } #ifdef HAVE_CLIPSHAPE_FEATURE if (!Bstrcasecmp(c+1,"clipmap")) { if (argc > i+1) { G_AddClipMap(argv[i+1]); i++; } i++; continue; } #endif if (!Bstrcasecmp(c+1,"condebug")) { g_scriptDebug = 1; i++; continue; } if (!Bstrcasecmp(c+1, "conversion")) { if (argc > i+1) { uint32_t j = Batol(argv[i+1]); if (j>=10000000 && j<=99999999) { g_scriptDateVersion = j; initprintf("CON script date version: %d\n",j); } else initprintf("CON script date version must be specified as YYYYMMDD, ignoring.\n"); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"nologo")) { g_noLogo = 1; i++; continue; } if (!Bstrcasecmp(c+1,"rotatesprite-no-widescreen")) { g_rotatespriteNoWidescreen = 1; i++; continue; } if (!Bstrcasecmp(c+1,"usecwd")) { usecwd = 1; i++; continue; } if (!Bstrcasecmp(c+1,"cachesize")) { if (argc > i+1) { uint32_t j = Batol(argv[i+1]); MAXCACHE1DSIZE = j<<10; initprintf("Cache size: %dkB\n",j); i++; } i++; continue; } if (!Bstrcasecmp(c+1,"noinstancechecking")) { i++; continue; } #if defined(RENDERTYPEWIN) && defined(USE_OPENGL) if (!Bstrcasecmp(c+1,"forcegl")) { forcegl = 1; i++; continue; } #endif // the following two dummy entries allow us to serve as a drop-in replacement for NAM on Steam if (!Bstrcasecmp(c+1,"noconsole")) { i++; continue; } if (!Bstrcasecmp(c+1,"conf")) { if (argc > i+1) i++; i++; continue; } } if ((*c == '-') #ifdef _WIN32 || (*c == '/') #endif ) { shortopt = 1; c++; switch (Btolower(*c)) { case 'a': ud.playerai = 1; initprintf("Other player AI.\n"); break; case 'c': c++; ud.m_coop = 0; while ((*c >= '0')&&(*c <= '9')) { ud.m_coop *= 10; ud.m_coop += *c - '0'; c++; } ud.m_coop--; break; case 'd': { c++; if (*c) G_AddDemo(c); break; } #ifdef LUNATIC case 'f': break; #endif case 'g': c++; if (*c) G_AddGroup(c); break; case 'h': c++; if (*c) G_AddDef(c); break; case 'j': c++; if (*c) G_AddPath(c); break; case 'l': // NOTE: Overlaid with -Lopts=... options for Lunatic, hence the check. if (Bisdigit(c[1])) { ud.warp_on = 1; c++; ud.m_level_number = ud.level_number = ((unsigned)(Batoi(c)-1))%MAXLEVELS; } break; case 'm': if (*(c+1) != 'a' && *(c+1) != 'A') { ud.m_monsters_off = 1; ud.m_player_skill = ud.player_skill = 0; initprintf("Monsters off.\n"); } break; case 'n': c++; if (*c == 's' || *c == 'S') { g_noSound = 2; initprintf("Sound off.\n"); } else if (*c == 'm' || *c == 'M') { g_noMusic = 1; initprintf("Music off.\n"); } else { G_ShowParameterHelp(); exit(-1); } break; case 'q': if (*(++c) == 0) { ud.multimode = 1; initprintf("Fake multiplayer mode: expected number after -q, falling back to 1 player.\n"); } else { int32_t numpl = Batoi(c); if (numpl < 2 || numpl > MAXPLAYERS) { initprintf("Fake multiplayer mode: expected 2-%d players, falling back to 1.\n", MAXPLAYERS); } else { ud.multimode = numpl; initprintf("Fake multiplayer mode: %d players.\n", ud.multimode); g_fakeMultiMode = numpl; } } ud.m_coop = ud.coop = 0; ud.m_marker = ud.marker = 1; ud.m_respawn_monsters = ud.respawn_monsters = 1; ud.m_respawn_items = ud.respawn_items = 1; ud.m_respawn_inventory = ud.respawn_inventory = 1; break; case 'r': ud.m_recstat = 1; initprintf("Demo record mode on.\n"); break; case 's': c++; ud.m_player_skill = ud.player_skill = (Batoi(c)%5); if (ud.m_player_skill == 4) ud.m_respawn_monsters = ud.respawn_monsters = 1; break; case 't': c++; if (*c == '1') ud.m_respawn_monsters = 1; else if (*c == '2') ud.m_respawn_items = 1; else if (*c == '3') ud.m_respawn_inventory = 1; else { ud.m_respawn_monsters = 1; ud.m_respawn_items = 1; ud.m_respawn_inventory = 1; } initprintf("Respawn on.\n"); break; case 'u': g_forceWeaponChoice = 1; c++; j = 0; if (*c) { initprintf("Using favorite weapon order(s).\n"); while (*c) { g_player[0].wchoice[j] = *c-'0'; c++; j++; } while (j < 10) { if (j == 9) g_player[0].wchoice[9] = 1; else g_player[0].wchoice[j] = 2; j++; } } else { initprintf("Using default weapon orders.\n"); g_player[0].wchoice[0] = 3; g_player[0].wchoice[1] = 4; g_player[0].wchoice[2] = 5; g_player[0].wchoice[3] = 7; g_player[0].wchoice[4] = 8; g_player[0].wchoice[5] = 6; g_player[0].wchoice[6] = 0; g_player[0].wchoice[7] = 2; g_player[0].wchoice[8] = 9; g_player[0].wchoice[9] = 1; } break; case 'v': c++; ud.warp_on = 1; ud.m_volume_number = ud.volume_number = ((unsigned)(Batoi(c)-1))%MAXVOLUMES; break; case 'w': ud.coords = 1; break; #ifdef LUNATIC case 'W': break; #endif case 'x': c++; if (*c) G_AddCon(c); break; case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': ud.warp_on = 2 + (*c) - '0'; break; case 'z': c++; g_scriptDebug = Batoi(c); if (!g_scriptDebug) g_scriptDebug = 1; break; default: ignored_short_opt = 1; break; } } else { shortopt = 0; k = Bstrrchr(c,'.'); if (k) { if (!Bstrcasecmp(k,".map")) { CommandMap = argv[i++]; continue; } if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip") || !Bstrcasecmp(k,".pk3") || !Bstrcasecmp(k,".pk4")) { G_AddGroup(argv[i++]); continue; } if (!Bstrcasecmp(k,".con")) { clearScriptNamePtr(); g_scriptNamePtr = dup_filename(argv[i++]); initprintf("Using CON file \"%s\".\n",g_scriptNamePtr); continue; } if (!Bstrcasecmp(k,".def")) { clearDefNamePtr(); g_defNamePtr = dup_filename(argv[i++]); initprintf("Using DEF file \"%s\".\n",g_defNamePtr); continue; } if (!Bstrcasecmp(k,".rts")) { g_rtsNamePtr = argv[i++]; Bstrncpyz(ud.rtsname, g_rtsNamePtr, sizeof(ud.rtsname)); initprintf("Using RTS file \"%s\".\n", ud.rtsname); continue; } #ifdef LUNATIC if (!Bstrcmp(k,".lua")) // NOTE: case sensitive! { g_elModules[numlmods++] = argv[i++]; continue; } #endif } } if (!shortopt || ignored_short_opt) initprintf("Warning: ignored application parameter \"%s\".\n", oc); i++; } while (i < argc); } } void G_UpdateAppTitle(void) { if (g_gameNamePtr) { Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr); wm_setapptitle(tempbuf); } else { wm_setapptitle(APPNAME); } } static void G_DisplayLogo(void) { int32_t soundanm = 0; int32_t logoflags = G_GetLogoFlags(); ready2send = 0; I_ClearAllInput(); setview(0,0,xdim-1,ydim-1); clearallviews(0L); G_FadePalette(0,0,0,63); flushperms(); nextpage(); G_UpdateAppTitle(); S_StopMusic(); FX_StopAllSounds(); // JBF 20031228 S_ClearSoundLocks(); // JBF 20031228 if ((!g_netServer && ud.multimode < 2) && (logoflags & LOGO_ENABLED) && !g_noLogo) { if ( #ifndef EDUKE32_TOUCH_DEVICES VOLUMEALL && #endif (logoflags & LOGO_PLAYANIM)) { if (!I_CheckAllInput() && g_noLogoAnim == 0) { Net_GetPackets(); G_PlayAnim("logo.anm",5); G_FadePalette(0,0,0,63); I_ClearAllInput(); } clearallviews(0L); nextpage(); if (logoflags & LOGO_STOPANIMSOUNDS) { FX_StopAllSounds(); S_ClearSoundLocks(); } } if (logoflags & LOGO_PLAYMUSIC) { g_musicIndex = MUS_INTRO; S_PlayMusic(MapInfo[g_musicIndex].musicfn, g_musicIndex); } if (!NAM) { //g_player[myconnectindex].ps->palette = drealms; //G_FadePalette(0,0,0,63); if (logoflags & LOGO_3DRSCREEN) { if (!I_CheckAllInput() && g_noLogoAnim == 0) { int32_t i; Net_GetPackets(); i = kopen4loadfrommod("3dr.ivf", 0); if (i == -1) i = kopen4loadfrommod("3dr.anm", 0); if (i != -1) { kclose(i); G_PlayAnim("3dr.anm", 12); G_FadePalette(0, 0, 0, 63); I_ClearAllInput(); } else { clearallviews(0); P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8 + 2 + 1); // JBF 20040308 fadepal(0, 0, 0, 0, 63, 7); flushperms(); rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + (ud.bgstretch ? 1024 : 0)); nextpage(); fadepaltile(0, 0, 0, 63, 0, -7, DREALMS); totalclock = 0; while (totalclock < (120 * 7) && !I_CheckAllInput()) { clearallviews(0); rotatesprite_fs(160 << 16, 100 << 16, 65536L, 0, DREALMS, 0, 0, 2 + 8 + 64 + (ud.bgstretch ? 1024 : 0)); G_HandleAsync(); if (g_restorePalette) { P_SetGamePalette(g_player[myconnectindex].ps, g_player[myconnectindex].ps->palette, 0); g_restorePalette = 0; } nextpage(); } fadepaltile(0, 0, 0, 0, 63, 7, DREALMS); } } clearallviews(0L); nextpage(); } I_ClearAllInput(); } clearallviews(0L); nextpage(); if (logoflags & LOGO_TITLESCREEN) { clearallviews(0); //g_player[myconnectindex].ps->palette = titlepal; P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2+1); // JBF 20040308 flushperms(); rotatesprite_fs(160<<16,100<<16,65536L,0,BETASCREEN,0,0,2+8+64+(ud.bgstretch?1024:0)); KB_FlushKeyboardQueue(); fadepaltile(0,0,0, 63,0,-7,BETASCREEN); totalclock = 0; while ( #ifndef DROIDMENU totalclock < (860+120) && #endif !I_CheckAllInput()) { clearallviews(0); rotatesprite_fs(160<<16,100<<16,65536L,0,BETASCREEN,0,0,2+8+64+(ud.bgstretch?1024:0)); if (logoflags & LOGO_DUKENUKEM) { if (totalclock > 120 && totalclock < (120+60)) { if (soundanm == 0) { soundanm++; S_PlaySound(PIPEBOMB_EXPLODE); } rotatesprite_fs(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8); } else if (totalclock >= (120+60)) rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8); } else soundanm++; if (logoflags & LOGO_THREEDEE) { if (totalclock > 220 && totalclock < (220+30)) { if (soundanm == 1) { soundanm++; S_PlaySound(PIPEBOMB_EXPLODE); } rotatesprite_fs(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8); rotatesprite_fs(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8); } else if (totalclock >= (220+30)) rotatesprite_fs(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8); } else soundanm++; if (PLUTOPAK && (logoflags & LOGO_PLUTOPAKSPRITE)) { // JBF 20030804 if (totalclock >= 280 && totalclock < 395) { rotatesprite_fs(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8); if (soundanm == 2) { soundanm++; S_PlaySound(FLY_BY); } } else if (totalclock >= 395) { if (soundanm == 3) { soundanm++; S_PlaySound(PIPEBOMB_EXPLODE); } rotatesprite_fs(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8); } } #ifdef LUNATIC g_elEventError = 0; #endif VM_OnEvent(EVENT_LOGO, -1, screenpeek); G_HandleAsync(); if (g_restorePalette) { P_SetGamePalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0); g_restorePalette = 0; } #ifdef LUNATIC if (g_elEventError) break; #endif nextpage(); } } I_ClearAllInput(); } flushperms(); clearallviews(0L); nextpage(); //g_player[myconnectindex].ps->palette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 S_PlaySound(NITEVISION_ONOFF); //G_FadePalette(0,0,0,0); clearallviews(0L); } static void G_Cleanup(void) { int32_t i; for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music { if (MapInfo[i].name != NULL) Bfree(MapInfo[i].name); if (MapInfo[i].filename != NULL) Bfree(MapInfo[i].filename); if (MapInfo[i].musicfn != NULL) Bfree(MapInfo[i].musicfn); if (MapInfo[i].ext_musicfn != NULL) Bfree(MapInfo[i].ext_musicfn); G_FreeMapState(i); } for (i=MAXQUOTES-1; i>=0; i--) { if (ScriptQuotes[i] != NULL) Bfree(ScriptQuotes[i]); if (ScriptQuoteRedefinitions[i] != NULL) Bfree(ScriptQuoteRedefinitions[i]); } for (i=MAXPLAYERS-1; i>=0; i--) { if (g_player[i].ps != NULL) Bfree(g_player[i].ps); if (g_player[i].sync != NULL) Bfree(g_player[i].sync); } for (i=MAXSOUNDS-1; i>=0; i--) { if (g_sounds[i].filename != NULL) Bfree(g_sounds[i].filename); if (g_sounds[i].filename1 != NULL) Bfree(g_sounds[i].filename1); } #if !defined LUNATIC if (label != NULL && label != (char *)&sprite[0]) Bfree(label); if (labelcode != NULL && labelcode != (int32_t *)§or[0]) Bfree(labelcode); if (script != NULL) Bfree(script); if (bitptr != NULL) Bfree(bitptr); // if (MusicPtr != NULL) Bfree(MusicPtr); hash_free(&h_gamevars); hash_free(&h_arrays); hash_free(&h_labels); hash_free(&h_gamefuncs); #endif } /* =================== = = ShutDown = =================== */ void G_Shutdown(void) { CONFIG_WriteSetup(0); S_SoundShutdown(); S_MusicShutdown(); CONTROL_Shutdown(); KB_Shutdown(); uninitengine(); G_Cleanup(); FreeGroups(); OSD_Cleanup(); Bfflush(NULL); } /* =================== = = G_Startup = =================== */ static void G_CompileScripts(void) { #if !defined LUNATIC int32_t psm = pathsearchmode; label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816 labelcode = (int32_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240 labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536 #endif if (g_scriptNamePtr != NULL) Bcorrectfilename(g_scriptNamePtr,0); #if defined LUNATIC Gv_Init(); C_InitProjectiles(); #else // if we compile for a V7 engine wall[] should be used for label names since it's bigger pathsearchmode = 1; C_Compile(G_ConFile()); if (g_loadFromGroupOnly) // g_loadFromGroupOnly is true only when compiling fails and internal defaults are utilized C_Compile(G_ConFile()); if ((uint32_t)g_numLabels > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why G_GameExit("Error: too many labels defined!"); { char *newlabel; int32_t *newlabelcode; newlabel = (char *)Xmalloc(g_numLabels<<6); newlabelcode = (int32_t *)Xmalloc(g_numLabels*sizeof(int32_t)); Bmemcpy(newlabel, label, g_numLabels*64); Bmemcpy(newlabelcode, labelcode, g_numLabels*sizeof(int32_t)); label = newlabel; labelcode = newlabelcode; } Bmemset(sprite, 0, MAXSPRITES*sizeof(spritetype)); Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype)); Bmemset(wall, 0, MAXWALLS*sizeof(walltype)); VM_OnEvent(EVENT_INIT, -1, -1); pathsearchmode = psm; #endif } static inline void G_CheckGametype(void) { ud.m_coop = clamp(ud.m_coop, 0, g_numGametypes-1); initprintf("%s\n",GametypeNames[ud.m_coop]); if (GametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN) ud.m_respawn_items = ud.m_respawn_inventory = 1; } static void G_LoadExtraPalettes(void) { G_LoadLookups(); // Make color index 255 of default/water/slime palette black. Bmemset(&basepaltable[BASEPAL][255*3], 0, 3); Bmemset(&basepaltable[WATERPAL][255*3], 0, 3); Bmemset(&basepaltable[SLIMEPAL][255*3], 0, 3); } #define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag // Has to be after setting the dynamic names (e.g. SHARK). static void A_InitEnemyFlags(void) { int32_t DukeEnemies[] = { SHARK, RECON, DRONE, LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT, LIZTROOPJETPACK, LIZTROOPSHOOT, LIZTROOPDUCKING, LIZTROOPRUNNING, LIZTROOP, OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, PIGCOPSTAYPUT, PIGCOPDIVE, EGG, LIZMAN, LIZMANSPITTING, LIZMANJUMP, ORGANTIC, BOSS1, BOSS2, BOSS3, BOSS4, RAT, ROTATEGUN }; int32_t i, SolidEnemies[] = { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN }; for (i=GREENSLIME; i<=GREENSLIME+7; i++) SETFLAG(i, SFLAG_HARDCODED_BADGUY); for (i=ARRAY_SIZE(DukeEnemies)-1; i>=0; i--) SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY); for (i=ARRAY_SIZE(SolidEnemies)-1; i>=0; i--) SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH); } #undef SETFLAG static void G_SetupGameButtons(void); #ifdef LUNATIC // Will be used to store CON code translated to Lua. int32_t g_elCONSize; char *g_elCON; // NOT 0-terminated! LUNATIC_EXTERN void El_SetCON(const char *conluacode) { int32_t slen = Bstrlen(conluacode); g_elCON = (char *)Xmalloc(slen); g_elCONSize = slen; Bmemcpy(g_elCON, conluacode, slen); } void El_CreateGameState(void) { int32_t i; El_DestroyState(&g_ElState); if ((i = El_CreateState(&g_ElState, "game"))) { initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i); } else { extern const char luaJIT_BC_defs[]; if ((i = L_RunString(&g_ElState, (char *)luaJIT_BC_defs, 0, LUNATIC_DEFS_BC_SIZE, "defs.ilua"))) { initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i); El_DestroyState(&g_ElState); } } if (i) G_GameExit("Failure setting up Lunatic!"); # if !defined DEBUGGINGAIDS El_ClearErrors(); # endif } #endif // Throw in everything here that needs to be called after a Lua game state // recreation (or on initial startup in a non-Lunatic build.) void G_PostCreateGameState(void) { Net_SendClientInfo(); A_InitEnemyFlags(); } static void G_HandleMemErr(int32_t line, const char *file, const char *func) { static char msg[128]; Bsnprintf(msg, sizeof(msg), "Out of memory in %s:%d (%s)\n", file, line, func); #ifdef DEBUGGINGAIDS Bassert(0); #endif G_GameExit(msg); } static void G_Startup(void) { int32_t i; set_memerr_handler(&G_HandleMemErr); inittimer(TICRATE); initcrc32table(); G_CompileScripts(); if (initengine()) { wm_msgbox("Build Engine Initialization Error", "There was a problem initializing the Build engine: %s", engineerrstr); G_Cleanup(); ERRprintf("G_Startup: There was a problem initializing the Build engine: %s\n", engineerrstr); Bexit(6); } setbasepaltable(basepaltable, BASEPALCOUNT); #ifdef LUNATIC El_CreateGameState(); C_InitQuotes(); #endif G_InitDynamicTiles(); G_InitDynamicSounds(); // These depend on having the dynamic tile and/or sound mappings set up: G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA); Gv_FinalizeWeaponDefaults(); G_PostCreateGameState(); #ifdef LUNATIC // NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT // not in defs.ilua. VM_OnEvent(EVENT_INIT, -1, -1); #endif if (g_netServer || ud.multimode > 1) G_CheckGametype(); if (g_noSound) ud.config.SoundToggle = 0; if (g_noMusic) ud.config.MusicToggle = 0; if (CommandName) { // Bstrncpy(szPlayerName, CommandName, 9); // szPlayerName[10] = '\0'; Bstrcpy(tempbuf,CommandName); while (Bstrlen(OSD_StripColors(tempbuf,tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpyz(szPlayerName, tempbuf, sizeof(szPlayerName)); } if (CommandMap) { if (VOLUMEONE) { initprintf("The -map option is available in the registered version only!\n"); boardfilename[0] = 0; } else { char *dot, *slash; boardfilename[0] = '/'; boardfilename[1] = 0; Bstrcat(boardfilename, CommandMap); dot = Bstrrchr(boardfilename,'.'); slash = Bstrrchr(boardfilename,'/'); if (!slash) slash = Bstrrchr(boardfilename,'\\'); if ((!slash && !dot) || (slash && dot < slash)) Bstrcat(boardfilename,".map"); Bcorrectfilename(boardfilename,0); i = kopen4loadfrommod(boardfilename,0); if (i!=-1) { initprintf("Using level: \"%s\".\n",boardfilename); kclose(i); } else { initprintf("Level \"%s\" not found.\n",boardfilename); boardfilename[0] = 0; } } } if (VOLUMEONE) { initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions); if (ud.executions >= 50 && !DUKEBETA) { initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!\n"); #ifdef _WIN32 Bsprintf(tempbuf, "You have run Duke Nukem 3D shareware %d times. It is now time to upgrade to the complete version!\n\n" "Upgrade Duke Nukem 3D now?\n", ud.executions); if (wm_ynbox("Upgrade to the full version of Duke Nukem 3D","%s",tempbuf)) { SHELLEXECUTEINFOA sinfo; char *p = "http://store.steampowered.com/app/225140"; Bmemset(&sinfo, 0, sizeof(sinfo)); sinfo.cbSize = sizeof(sinfo); sinfo.fMask = SEE_MASK_CLASSNAME; sinfo.lpVerb = "open"; sinfo.lpFile = p; sinfo.nShow = SW_SHOWNORMAL; sinfo.lpClass = "http"; if (!ShellExecuteExA(&sinfo)) G_GameExit("Error launching default system browser!"); quitevent = 1; } #endif } } for (i=0; i 1) initprintf("Multiplayer initialized.\n"); { char *cwd; if (g_modDir[0] != '/' && (cwd = getcwd(NULL, 0))) { Bchdir(g_modDir); if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0) { Bchdir(cwd); if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0) G_GameExit("Failed loading art."); } Bchdir(cwd); Bfree(cwd); } else if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0) G_GameExit("Failed loading art."); } // Make the fullscreen nuke logo background non-fullbright. Has to be // after dynamic tile remapping (from C_Compile) and loading tiles. picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT; // initprintf("Loading palette/lookups...\n"); G_LoadExtraPalettes(); ReadSaveGameHeaders(); tilesiz[MIRROR].x = tilesiz[MIRROR].y = 0; screenpeek = myconnectindex; Bfflush(NULL); } static void P_SetupMiscInputSettings(void) { DukePlayer_t *ps = g_player[myconnectindex].ps; ps->aim_mode = ud.mouseaiming; ps->auto_aim = ud.config.AutoAim; ps->weaponswitch = ud.weaponswitch; } void G_UpdatePlayerFromMenu(void) { if (ud.recstat != 0) return; if (numplayers > 1) { Net_SendClientInfo(); if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1) sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; } else { /*int32_t j = g_player[myconnectindex].ps->team;*/ P_SetupMiscInputSettings(); g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color; g_player[myconnectindex].pteam = ud.team; if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1) sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor; } } void G_BackToMenu(void) { boardfilename[0] = 0; if (ud.recstat == 1) G_CloseDemoWrite(); ud.warp_on = 0; g_player[myconnectindex].ps->gm = 0; M_OpenMenu(myconnectindex); M_ChangeMenu(MENU_MAIN); KB_FlushKeyboardQueue(); G_UpdateAppTitle(); } static int32_t G_EndOfLevel(void) { P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); P_UpdateScreenPal(g_player[myconnectindex].ps); if (g_player[myconnectindex].ps->gm&MODE_EOL) { G_CloseDemoWrite(); ready2send = 0; if (ud.display_bonus_screen == 1) { int32_t i = ud.screen_size; ud.screen_size = 0; G_UpdateScreenArea(); ud.screen_size = i; G_BonusScreen(0); } // Clear potentially loaded per-map ART only after the bonus screens. E_MapArt_Clear(); if (ud.eog) { ud.eog = 0; if ((!g_netServer && ud.multimode < 2)) { if (!VOLUMEALL) G_DoOrderScreen(); g_player[myconnectindex].ps->gm = 0; M_OpenMenu(myconnectindex); M_ChangeMenu(MENU_MAIN); return 2; } else { ud.m_level_number = 0; ud.level_number = 0; } } } ud.display_bonus_screen = 1; ready2send = 0; if (numplayers > 1) g_player[myconnectindex].ps->gm = MODE_GAME; if (G_EnterLevel(g_player[myconnectindex].ps->gm)) { G_BackToMenu(); return 2; } Net_WaitForServer(); return 1; } void app_crashhandler(void) { G_CloseDemoWrite(); VM_ScriptInfo(); G_GameQuit(); } #if defined(_WIN32) && defined(DEBUGGINGAIDS) // See FILENAME_CASE_CHECK in cache1d.c static int32_t check_filename_casing(void) { return !(g_player[myconnectindex].ps->gm&MODE_GAME); } #endif #ifdef LUNATIC const char *g_sizes_of_what[] = { "sectortype", "walltype", "spritetype", "spriteext_t", "actor_t", "DukePlayer_t", "playerdata_t", "user_defs", "tiledata_t", "weapondata_t", "projectile_t", }; int32_t g_sizes_of[] = { sizeof(sectortype), sizeof(walltype), sizeof(spritetype), sizeof(spriteext_t), sizeof(actor_t), sizeof(DukePlayer_t), sizeof(playerdata_t), sizeof(user_defs), sizeof(tiledata_t), sizeof(weapondata_t), sizeof(projectile_t) }; DukePlayer_t *g_player_ps[MAXPLAYERS]; #endif void G_MaybeAllocPlayer(int32_t pnum) { if (g_player[pnum].ps == NULL) g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t)); if (g_player[pnum].sync == NULL) g_player[pnum].sync = (input_t *)Xcalloc(1, sizeof(input_t)); #ifdef LUNATIC g_player_ps[pnum] = g_player[pnum].ps; g_player[pnum].ps->wa.idx = pnum; #endif } EDUKE32_STATIC_ASSERT(sizeof(actor_t)==128); EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0); int32_t app_main(int32_t argc, const char **argv) { int32_t i = 0, j; #ifndef NETCODE_DISABLE if (enet_initialize() != 0) initprintf("An error occurred while initializing ENet.\n"); else atexit(enet_deinitialize); #endif #ifdef _WIN32 if (!G_CheckCmdSwitch(argc, argv, "-noinstancechecking") && win_checkinstance()) { if (!wm_ynbox("EDuke32","Another Build game is currently running. " "Do you wish to continue starting this copy?")) return 3; } backgroundidle = 0; #ifdef DEBUGGINGAIDS { extern int32_t (*check_filename_casing_fn)(void); check_filename_casing_fn = check_filename_casing; } #endif #endif G_ExtPreInit(argc, argv); OSD_SetParameters(0,0, 0,12, 2,12); #ifdef __APPLE__ if (!usecwd) { char cwd[BMAX_PATH]; char *homedir = Bgethomedir(); if (homedir) Bsnprintf(cwd, sizeof(cwd), "%s/Library/Logs/eduke32.log", homedir); else Bstrcpy(cwd, "eduke32.log"); OSD_SetLogFile(cwd); Bfree(homedir); } else #endif OSD_SetLogFile("eduke32.log"); OSD_SetFunctions( GAME_drawosdchar, GAME_drawosdstr, GAME_drawosdcursor, GAME_getcolumnwidth, GAME_getrowheight, GAME_clearbackground, BGetTime, GAME_onshowosd ); wm_setapptitle(APPNAME); initprintf(HEAD2 " %s %s\n", s_buildRev, s_buildInfo); initprintf("Compiled %s\n", s_buildTimestamp); if (!usecwd) G_AddSearchPaths(); g_numSkills = 4; ud.multimode = 1; #ifdef __ANDROID__ G_AddDef("duke3d-android.def"); #endif // This needs to happen before G_CheckCommandLine() because G_GameExit() // accesses g_player[0]. G_MaybeAllocPlayer(0); G_CheckCommandLine(argc,argv); // This needs to happen afterwards, as G_CheckCommandLine() is where we set // up the command-line-provided search paths (duh). G_ExtInit(); #if defined(RENDERTYPEWIN) && defined(USE_OPENGL) if (forcegl) initprintf("GL driver blacklist disabled.\n"); #endif // used with binds for fast function lookup hash_init(&h_gamefuncs); for (i=NUMGAMEFUNCTIONS-1; i>=0; i--) { char *str = Bstrtolower(Xstrdup(gamefunctions[i])); hash_add(&h_gamefuncs,gamefunctions[i],i,0); hash_add(&h_gamefuncs,str,i,0); Bfree(str); } #ifdef USE_OPENGL glusetexcache = -1; #endif i = CONFIG_ReadSetup(); #ifdef _WIN32 // initprintf("build %d\n",(uint8_t)Batoi(BUILDDATE)); if (ud.config.CheckForUpdates == 1) { if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL) { initprintf("Checking for updates...\n"); ud.config.LastUpdateCheck = time(NULL); if (G_GetVersionFromWebsite(tempbuf)) { initprintf("Current version is %d",Batoi(tempbuf)); if (Batoi(tempbuf) > atoi(s_buildDate)) { if (wm_ynbox("EDuke32","A new version of EDuke32 is available. " "Browse to http://eduke32.sourceforge.net now?")) { SHELLEXECUTEINFOA sinfo; char *p = "http://eduke32.sourceforge.net"; Bmemset(&sinfo, 0, sizeof(sinfo)); sinfo.cbSize = sizeof(sinfo); sinfo.fMask = SEE_MASK_CLASSNAME; sinfo.lpVerb = "open"; sinfo.lpFile = p; sinfo.nShow = SW_SHOWNORMAL; sinfo.lpClass = "http"; if (!ShellExecuteExA(&sinfo)) initprintf("update: error launching browser!\n"); } } else initprintf("... no updates available\n"); } else initprintf("update: failed to check for updates\n"); } } #endif #ifdef USE_OPENGL if (glusetexcache == -1) { ud.config.useprecache = glusetexcompr = 1; glusetexcache = 2; } #endif if (preinitengine()) { wm_msgbox("Build Engine Initialization Error", "There was a problem initializing the Build engine: %s", engineerrstr); ERRprintf("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); Bexit(2); } if (Bstrcmp(setupfilename, SETUPFILENAME)) initprintf("Using config file \"%s\".\n",setupfilename); G_ExtPreStartupWindow(); #ifdef STARTUP_SETUP_WINDOW if (i < 0 || (!g_noSetup && (ud.configversion != BYTEVERSION_JF || ud.config.ForceSetup)) || g_commandSetup) { if (quitevent || !startwin_run()) { uninitengine(); Bexit(0); } } #endif if (WW2GI || NAM) { Bstrcpy(GametypeNames[0],"GruntMatch (Spawn)"); Bstrcpy(GametypeNames[2],"GruntMatch (No Spawn)"); } flushlogwindow = 0; G_ExtPostStartupWindow(!g_noAutoLoad && !ud.config.NoAutoLoad); // flushlogwindow = 1; if (!usecwd) G_CleanupSearchPaths(); if (SHAREWARE) g_Shareware = 1; else { i = kopen4load("DUKESW.BIN",1); // JBF 20030810 if (i != -1) { g_Shareware = 1; kclose(i); } } // gotta set the proper title after we compile the CONs if this is the full version G_UpdateAppTitle(); if (g_scriptDebug) initprintf("CON debugging activated (level %d).\n",g_scriptDebug); #ifndef NETCODE_DISABLE if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER) { ENetAddress address = { ENET_HOST_ANY, g_netPort }; g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0); if (g_netServer == NULL) initprintf("An error occurred while trying to create an ENet server host.\n"); else initprintf("Multiplayer server initialized\n"); } #endif numplayers = 1; playerswhenstarted = ud.multimode; // Lunatic needs this (player[] bound) if (!g_fakeMultiMode) { connectpoint2[0] = -1; } else { for (i=0; ipalette = BASEPAL; i = 1; for (j=numplayers; jteam = g_player[j].pteam = i; g_player[j].ps->weaponswitch = 3; g_player[j].ps->auto_aim = 0; i = 1-i; } if (quitevent) return 4; { const char *defsfile = G_DefFile(); uint32_t stime = getticks(); if (!loaddefinitionsfile(defsfile)) { uint32_t etime = getticks(); initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime); loaddefinitions_game(defsfile, FALSE); } } for (i=0; i < g_defModulesNum; ++i) Bfree(g_defModules[i]); Bfree(g_defModules); g_defModules = NULL; Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles if (numplayers == 1 && boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; ud.warp_on = 1; } // getnames(); if (g_netServer || ud.multimode > 1) { if (ud.warp_on == 0) { ud.m_monsters_off = 1; ud.m_player_skill = 0; } } playerswhenstarted = ud.multimode; // XXX: redundant? ud.last_level = 0; // the point of this block is to avoid overwriting the default in the cfg while asserting our selection if (g_rtsNamePtr == NULL && (!Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_DUKE]) || !Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_WW2GI]) || !Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAM]) || !Bstrcasecmp(ud.rtsname,defaultrtsfilename[GAME_NAPALM]))) { // ud.last_level is used as a flag here to reset the string to default after load ud.last_level = (Bstrcpy(ud.rtsname, G_DefaultRtsFile()) == ud.rtsname); } RTS_Init(ud.rtsname); if (RTS_IsInitialized()) initprintf("Using RTS file \"%s\".\n", ud.rtsname); if (ud.last_level) Bstrcpy(ud.rtsname, defaultrtsfilename[0]); ud.last_level = -1; initprintf("Initializing OSD...\n"); Bsprintf(tempbuf, HEAD2 " %s", s_buildRev); OSD_SetVersion(tempbuf, 10,0); registerosdcommands(); if (g_networkMode != NET_DEDICATED_SERVER) { if (CONTROL_Startup(controltype_keyboardandmouse, &BGetTime, TICRATE)) { ERRprintf("There was an error initializing the CONTROL system.\n"); uninitengine(); Bexit(5); } G_SetupGameButtons(); CONFIG_SetupMouse(); CONFIG_SetupJoystick(); CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent); CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent); // JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too for (i=0; i 0) initprintf("There was an error loading the sprite clipping map (status %d).\n", i); for (i=0; i < g_clipMapFilesNum; ++i) Bfree (g_clipMapFiles[i]); Bfree (g_clipMapFiles); g_clipMapFiles = NULL; #endif // check if the minifont will support lowercase letters (3136-3161) // there is room for them in tiles012.art between "[\]^_." and "{|}~" minitext_lowercase = 1; for (i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i) minitext_lowercase &= tile_exists(i); OSD_Exec("autoexec.cfg"); system_getcvars(); if (g_networkMode != NET_DEDICATED_SERVER) { if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0) { int32_t i = 0; int32_t xres[] = {ud.config.ScreenWidth,800,640,320}; int32_t yres[] = {ud.config.ScreenHeight,600,480,240}; int32_t bpp[] = {32,16,8}; initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n", ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed"); #ifdef USE_OPENGL { int32_t j = 0; while (setgamemode(0,xres[i],yres[i],bpp[j]) < 0) { initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]); if (++j == 3) { if (++i == 4) G_GameExit("Unable to set failsafe video mode!"); j = 0; } } } #else while (setgamemode(0,xres[i],yres[i],8) < 0) { initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8); i++; } #endif ud.config.ScreenWidth = xres[i]; ud.config.ScreenHeight = yres[i]; ud.config.ScreenBPP = bpp[i]; } setbrightness(ud.brightness>>2,g_player[myconnectindex].ps->palette,0); S_MusicStartup(); S_SoundStartup(); } // loadtmb(); M_Init(); if (ud.warp_on > 1 && (!g_netServer && ud.multimode < 2)) { clearview(0L); //g_player[myconnectindex].ps->palette = palette; //G_FadePalette(0,0,0,0); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 rotatesprite_fs(160<<16,100<<16,65536L,0,LOADSCREEN,0,0,2+8+64+(ud.bgstretch?1024:0)); menutext(160,105,0,0,"LOADING SAVED GAME..."); nextpage(); if (G_LoadPlayer(ud.warp_on-2)) ud.warp_on = 0; } FX_StopAllSounds(); S_ClearSoundLocks(); // getpackets(); MAIN_LOOP_RESTART: M_ChangeMenu(MENU_MAIN); if (g_networkMode != NET_DEDICATED_SERVER) { G_GetCrosshairColor(); G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b); } if (ud.warp_on == 0) { if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; if (ud.m_player_skill == 4) ud.m_respawn_monsters = 1; else ud.m_respawn_monsters = 0; for (TRAVERSE_CONNECT(i)) { P_ResetWeapons(i); P_ResetInventory(i); } G_NewGame_EnterLevel(); Net_WaitForServer(); } else if (g_networkMode != NET_DEDICATED_SERVER) G_DisplayLogo(); if (g_networkMode != NET_DEDICATED_SERVER) { if (G_PlaybackDemo()) { FX_StopAllSounds(); S_ClearSoundLocks(); g_noLogoAnim = 1; goto MAIN_LOOP_RESTART; } } } else if (ud.warp_on == 1) { G_NewGame_EnterLevel(); } else G_UpdateScreenArea(); // G_GameExit(" "); /// // ud.auto_run = ud.config.RunMode; ud.showweapons = ud.config.ShowOpponentWeapons; P_SetupMiscInputSettings(); g_player[myconnectindex].pteam = ud.team; if (GametypeFlags[ud.coop] & GAMETYPE_TDM) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam); else { if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color; else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor; } ud.warp_on = 0; KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key do //main loop { static uint32_t nextrender = 0, framewaiting = 0; uint32_t j; if (handleevents() && quitevent) { KB_KeyDown[sc_Escape] = 1; quitevent = 0; } sampletimer(); Net_GetPackets(); // only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo CONTROL_BindsEnabled = g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO); #ifndef _WIN32 // stdin -> OSD input for dedicated server if (g_networkMode == NET_DEDICATED_SERVER) { int32_t nb; char ch; static uint32_t bufpos = 0; static char buf[128]; #ifndef GEKKO int32_t flag = 1; ioctl(0, FIONBIO, &flag); #endif if ((nb = read(0, &ch, 1)) > 0 && bufpos < sizeof(buf)) { if (ch != '\n') buf[bufpos++] = ch; if (ch == '\n' || bufpos >= sizeof(buf)) { buf[bufpos] = 0; OSD_Dispatch(buf); bufpos = 0; } } } else #endif { MUSIC_Update(); G_HandleLocalKeys(); } OSD_DispatchQueued(); if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME) { if (g_networkMode != NET_DEDICATED_SERVER) { CONTROL_ProcessBinds(); P_GetInput(myconnectindex); } avg.fvel += loc.fvel; avg.svel += loc.svel; avg.avel += loc.avel; avg.horz += loc.horz; avg.bits |= loc.bits; avg.extbits |= loc.extbits; Bmemcpy(&inputfifo[0][myconnectindex], &avg, sizeof(input_t)); Bmemset(&avg, 0, sizeof(input_t)); do { int32_t clockbeforetic; sampletimer(); if (ready2send == 0) break; ototalclock += TICSPERFRAME; clockbeforetic = totalclock; if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) && (g_player[myconnectindex].ps->gm&MODE_GAME)) { G_MoveLoop(); #ifdef __ANDROID__ inputfifo[0][myconnectindex].fvel = 0; inputfifo[0][myconnectindex].svel = 0; inputfifo[0][myconnectindex].avel = 0; inputfifo[0][myconnectindex].horz = 0; #endif } sampletimer(); if (totalclock - clockbeforetic >= TICSPERFRAME) { // computing a tic takes longer than a tic, so we're slowing // the game down. rather than tightly spinning here, go draw // a frame since we're fucked anyway break; } } while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME); } G_DoCheats(); if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART)) { switch (G_EndOfLevel()) { case 1: continue; case 2: goto MAIN_LOOP_RESTART; } } if (g_networkMode == NET_DEDICATED_SERVER) { idle(); goto skipframe; } if (framewaiting) { framewaiting--; nextpage(); } j = getticks(); if (r_maxfps == 0 || j >= nextrender) { if (j > nextrender+g_frameDelay) nextrender = j; nextrender += g_frameDelay; if ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || (g_netServer || ud.multimode > 1) || ud.recstat == 2) i = calc_smoothratio(totalclock, ototalclock); else i = 65536; G_DrawRooms(screenpeek,i); if (getrendermode() >= REND_POLYMOST) G_DrawBackground(); G_DisplayRest(i); framewaiting++; } skipframe: if (g_player[myconnectindex].ps->gm&MODE_DEMO) goto MAIN_LOOP_RESTART; } while (1); G_GameExit(" "); return 0; // not reached (duh) } GAME_STATIC GAME_INLINE int32_t G_MoveLoop() { Net_GetPackets(); return G_DoMoveThings(); } int32_t G_DoMoveThings(void) { int32_t i; ud.camerasprite = -1; lockclock += TICSPERFRAME; // Moved lower so it is restored correctly by demo diffs: //if (g_earthquakeTime > 0) g_earthquakeTime--; if (g_RTSPlaying > 0) g_RTSPlaying--; for (i=0; i ud.msgdisptime) user_quote_time[i] = ud.msgdisptime; if (!user_quote_time[i]) pub = NUMPAGES; } // Name display when aiming at opponents if (ud.idplayers && (g_netServer || ud.multimode > 1) #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif ) { hitdata_t hit; DukePlayer_t *const p = g_player[screenpeek].ps; for (i=0; iholoduke_on != -1) sprite[g_player[i].ps->holoduke_on].cstat ^= 256; hitscan((vec3_t *)p,p->cursectnum, sintable[(p->ang+512)&2047], sintable[p->ang&2047], (100-p->horiz-p->horizoff)<<11,&hit,0xffff0030); for (i=0; iholoduke_on != -1) sprite[g_player[i].ps->holoduke_on].cstat ^= 256; if ((hit.sprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) && sprite[hit.sprite].picnum == APLAYER) { const int32_t snum = P_Get(hit.sprite); if (snum != screenpeek && g_player[snum].ps->dead_flag == 0) { if (p->fta == 0 || p->ftq == QUOTE_RESERVED3) { if (ldist(&sprite[p->i], &sprite[hit.sprite]) < 9216) { Bsprintf(ScriptQuotes[QUOTE_RESERVED3], "%s", &g_player[snum].user_name[0]); p->fta = 12, p->ftq = QUOTE_RESERVED3; } } else if (p->fta > 2) p->fta -= 3; } } } if (g_showShareware > 0) { g_showShareware--; if (g_showShareware == 0) { pus = NUMPAGES; pub = NUMPAGES; } } // Moved lower so it is restored correctly by diffs: // everyothertime++; if (g_netServer || g_netClient) randomseed = ticrandomseed; for (TRAVERSE_CONNECT(i)) Bmemcpy(g_player[i].sync, &inputfifo[(g_netServer && myconnectindex == i)][i], sizeof(input_t)); G_UpdateInterpolations(); /* j = -1; for (TRAVERSE_CONNECT(i)) { if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0) { j = i; continue; } G_CloseDemoWrite(); g_player[i].playerquitflag = 0; } */ g_moveThingsCount++; if (ud.recstat == 1) G_DemoRecord(); everyothertime++; if (g_earthquakeTime > 0) g_earthquakeTime--; if (ud.pause_on == 0) { g_globalRandom = krand(); A_MoveDummyPlayers();//ST 13 } for (TRAVERSE_CONNECT(i)) { if (g_player[i].sync->extbits&(1<<6)) { g_player[i].ps->team = g_player[i].pteam; if (GametypeFlags[ud.coop] & GAMETYPE_TDM) { actor[g_player[i].ps->i].picnum = APLAYERTOP; P_QuickKill(g_player[i].ps); } } if (GametypeFlags[ud.coop] & GAMETYPE_TDM) g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team); if (sprite[g_player[i].ps->i].pal != 1) sprite[g_player[i].ps->i].pal = g_player[i].pcolor; P_HandleSharedKeys(i); if (ud.pause_on == 0) { P_ProcessInput(i); P_CheckSectors(i); } } if (ud.pause_on == 0) G_MoveWorld(); // Net_CorrectPrediction(); if (g_netServer) Net_SendServerUpdates(); if ((everyothertime&1) == 0) { G_AnimateWalls(); A_MoveCyclers(); if (g_netServer && (everyothertime % 10) == 0) { Net_SendMapUpdate(); } } if (g_netClient) //Slave Net_SendClientUpdate(); return 0; } static void G_DoOrderScreen(void) { int32_t i; setview(0,0,xdim-1,ydim-1); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 1); // JBF 20040308 for (i=0; i<4; i++) { fadepal(0,0,0, 0,63,7); I_ClearAllInput(); rotatesprite_fs(160<<16,100<<16,65536L,0,ORDERING+i,0,0,2+8+64+(ud.bgstretch?1024:0)); fadepal(0,0,0, 63,0,-7); while (!I_CheckAllInput()) G_HandleAsync(); } I_ClearAllInput(); } static void G_BonusCutscenes(void) { int32_t bonuscnt=0; int32_t t; int32_t breathe[] = { 0, 30, VICTORY1+1, 176, 59, 30, 60, VICTORY1+2, 176, 59, 60, 90, VICTORY1+1, 176, 59, 90, 120, 0, 176, 59 }; int32_t bossmove[] = { 0, 120, VICTORY1+3, 86, 59, 220, 260, VICTORY1+4, 86, 59, 260, 290, VICTORY1+5, 86, 59, 290, 320, VICTORY1+6, 86, 59, 320, 350, VICTORY1+7, 86, 59, 350, 380, VICTORY1+8, 86, 59, 350, 380, VICTORY1+8, 86, 59 // duplicate row to alleviate overflow in the for loop below "boss" }; if (!(numplayers < 2 && ud.eog && ud.from_bonus == 0)) return; switch (ud.volume_number) { case 0: if ((G_GetLogoFlags() & LOGO_NOE1BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN)) return; if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE1BONUSSCENE)) { P_SetGamePalette(g_player[myconnectindex].ps, ENDINGPAL, 8+2+1); // JBF 20040308 clearallviews(0L); rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); nextpage(); fadepal(0,0,0, 63,0,-1); I_ClearAllInput(); totalclock = 0; while (1) { clearallviews(0L); rotatesprite_fs(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); // boss if (totalclock > 390 && totalclock < 780) for (t=0; t<35; t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1]) { if (t==10 && bonuscnt == 1) { S_PlaySound(SHOTGUN_FIRE); S_PlaySound(SQUISHED); bonuscnt++; } rotatesprite_fs(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); } // Breathe if (totalclock < 450 || totalclock >= 750) { if (totalclock >= 750) { rotatesprite_fs(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); if (totalclock >= 750 && bonuscnt == 2) { S_PlaySound(DUKETALKTOBOSS); bonuscnt++; } } for (t=0; t<20; t+=5) if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1]) { if (t==5 && bonuscnt == 0) { S_PlaySound(BOSSTALKTODUKE); bonuscnt++; } rotatesprite_fs(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); } } G_HandleAsync(); nextpage(); if (I_CheckAllInput()) break; } fadepal(0,0,0, 0,63,1); } if (G_GetLogoFlags() & LOGO_NOE1ENDSCREEN) goto VOL1_END; I_ClearAllInput(); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 rotatesprite_fs(160<<16,100<<16,65536L,0,3292,0,0,2+8+64+(ud.bgstretch?1024:0)); fadepal(0,0,0, 63,0,-1); G_HandleEventsWhileNoInput(); fadepal(0,0,0, 0,63,1); VOL1_END: S_StopMusic(); FX_StopAllSounds(); S_ClearSoundLocks(); break; case 1: if ((G_GetLogoFlags() & LOGO_NOE2BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN)) return; setview(0,0,xdim-1,ydim-1); S_StopMusic(); clearallviews(0L); nextpage(); if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE2BONUSSCENE)) { fadepal(0,0,0, 63,0,-1); G_PlayAnim("cineov2.anm",1); I_ClearAllInput(); clearallviews(0L); nextpage(); S_PlaySound(PIPEBOMB_EXPLODE); fadepal(0,0,0, 0,63,1); } if (G_GetLogoFlags() & LOGO_NOE2ENDSCREEN) return; I_ClearAllInput(); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 rotatesprite_fs(160<<16,100<<16,65536L,0,3293,0,0,2+8+64+(ud.bgstretch?1024:0)); fadepal(0,0,0, 63,0,-1); G_HandleEventsWhileNoInput(); fadepal(0,0,0, 0,63,1); break; case 3: if ((G_GetLogoFlags() & LOGO_NOE4BONUSSCENE) && (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) return; setview(0,0,xdim-1,ydim-1); S_StopMusic(); clearallviews(0L); nextpage(); if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE4BONUSSCENE)) { fadepal(0,0,0, 63,0,-1); I_ClearAllInput(); t = G_PlayAnim("vol4e1.anm",8); clearallviews(0L); nextpage(); if (t) goto end_vol4e; t = G_PlayAnim("vol4e2.anm",10); clearallviews(0L); nextpage(); if (t) goto end_vol4e; G_PlayAnim("vol4e3.anm",11); clearallviews(0L); nextpage(); } end_vol4e: if ((G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) && (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) goto VOL4_END; FX_StopAllSounds(); S_ClearSoundLocks(); S_PlaySound(ENDSEQVOL3SND4); I_ClearAllInput(); if (G_GetLogoFlags() & LOGO_NODUKETEAMTEXT) goto VOL4_DUKETEAM; G_FadePalette(0,0,0,0); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 // G_FadePalette(0,0,0,63); clearallviews(0L); menutext(160,60,0,0,"Thanks to all our"); menutext(160,60+16,0,0,"fans for giving"); menutext(160,60+16+16,0,0,"us big heads."); menutext(160,70+16+16+16,0,0,"Look for a Duke Nukem 3D"); menutext(160,70+16+16+16+16,0,0,"sequel soon."); nextpage(); fadepal(0,0,0, 63,0,-3); nextpage(); I_ClearAllInput(); G_HandleEventsWhileNoInput(); fadepal(0,0,0, 0,63,3); if (G_GetLogoFlags() & LOGO_NODUKETEAMPIC) goto VOL4_END; VOL4_DUKETEAM: clearallviews(0L); nextpage(); G_PlayAnim("DUKETEAM.ANM",4); I_ClearAllInput(); G_HandleEventsWhileNoInput(); clearallviews(0L); nextpage(); G_FadePalette(0,0,0,63); VOL4_END: FX_StopAllSounds(); S_ClearSoundLocks(); I_ClearAllInput(); break; case 2: if ((G_GetLogoFlags() & LOGO_NOE3BONUSSCENE) && (G_GetLogoFlags() & LOGO_NOE3RADLOGO) && (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC))) return; S_StopMusic(); clearallviews(0L); nextpage(); if (ud.lockout == 0 && !(G_GetLogoFlags() & LOGO_NOE3BONUSSCENE)) { fadepal(0,0,0, 63,0,-1); G_PlayAnim("cineov3.anm",2); I_ClearAllInput(); ototalclock = totalclock+200; while (totalclock < ototalclock) G_HandleAsync(); clearallviews(0L); nextpage(); FX_StopAllSounds(); S_ClearSoundLocks(); } if (G_GetLogoFlags() & LOGO_NOE3RADLOGO) goto ENDANM; G_PlayAnim("RADLOGO.ANM",3); if (ud.lockout == 0 && !I_CheckAllInput()) { if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND5)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND6)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND7)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND8)) goto ENDANM; if (G_PlaySoundWhileNoInput(ENDSEQVOL3SND9)) goto ENDANM; } I_ClearAllInput(); totalclock = 0; if (PLUTOPAK || (G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) { while (totalclock < 120 && !I_CheckAllInput()) G_HandleAsync(); I_ClearAllInput(); } else { G_HandleEventsWhileNoInput(); } ENDANM: if (!PLUTOPAK && !(G_GetLogoFlags() & LOGO_NODUKETEAMPIC)) { FX_StopAllSounds(); S_ClearSoundLocks(); S_PlaySound(ENDSEQVOL3SND4); clearallviews(0L); nextpage(); G_PlayAnim("DUKETEAM.ANM",4); I_ClearAllInput(); G_HandleEventsWhileNoInput(); clearallviews(0L); nextpage(); G_FadePalette(0,0,0,63); } I_ClearAllInput(); FX_StopAllSounds(); S_ClearSoundLocks(); clearallviews(0L); break; } } static void G_DisplayMPResultsScreen(void) { int32_t i, y, t = 0; rotatesprite_fs(160<<16,100<<16,65536L,0,MENUSCREEN,16,0,2+8+64+(ud.bgstretch?1024:0)); rotatesprite_fs(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10); if (PLUTOPAK) // JBF 20030804 rotatesprite_fs((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8); gametext(160,58+2,"Multiplayer Totals",0,2+8+16); gametext(160,58+10,MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16); gametext(160,165,"Press any key or button to continue",quotepulseshade,2+8+16); minitext(23,80," Name Kills",8,2+8+16+128); for (i=0; ipalookup,2+8+16+128); for (y=0; yfraggedself); minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128); xfragtotal -= g_player[y].ps->fraggedself; } else { Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]); minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128); xfragtotal += g_player[i].frags[y]; } } Bsprintf(tempbuf,"%-4d",xfragtotal); minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128); t += 7; } for (y=0; yfraggedself; yfragtotal += g_player[i].frags[y]; } Bsprintf(tempbuf,"%-4d",yfragtotal); minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128); } minitext(45,96+(8*7),"Deaths",8,2+8+16+128); } void G_BonusScreen(int32_t bonusonly) { int32_t gfx_offset; int32_t bonuscnt; int32_t clockpad = 2; char *lastmapname; int32_t playerbest = -1; if (g_networkMode == NET_DEDICATED_SERVER) return; G_UpdateAppTitle(); if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0]) { lastmapname = Bstrrchr(boardfilename,'\\'); if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/'); if (!lastmapname) lastmapname = boardfilename; } else { lastmapname = MapInfo[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name; if (!lastmapname) // this isn't right but it's better than no name at all lastmapname = MapInfo[(ud.m_volume_number*MAXLEVELS)+ud.last_level-1].name; } fadepal(0,0,0, 0,63,7); setview(0,0,xdim-1,ydim-1); clearallviews(0L); nextpage(); flushperms(); FX_StopAllSounds(); S_ClearSoundLocks(); FX_SetReverb(0L); CONTROL_BindsEnabled = 1; // so you can use your screenshot bind on the score screens if (!bonusonly) G_BonusCutscenes(); P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 8+2+1); // JBF 20040308 G_FadePalette(0,0,0,63); // JBF 20031228 KB_FlushKeyboardQueue(); totalclock = 0; bonuscnt = 0; S_StopMusic(); FX_StopAllSounds(); S_ClearSoundLocks(); if (playerswhenstarted > 1 && (GametypeFlags[ud.coop]&GAMETYPE_SCORESHEET)) { clearallviews(0); G_DisplayMPResultsScreen(); if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0)) S_PlaySound(BONUSMUSIC); nextpage(); I_ClearAllInput(); fadepal(0,0,0, 63,0,-7); totalclock = 0; while (totalclock < TICRATE*10) { G_HandleAsync(); MUSIC_Update(); clearallviews(0); G_DisplayMPResultsScreen(); nextpage(); if (I_CheckAllInput()) { I_ClearAllInput(); break; } } fadepal(0,0,0, 0,63,7); } if (bonusonly || (g_netServer || ud.multimode > 1)) return; gfx_offset = (ud.volume_number==1) ? 5 : 0; rotatesprite_fs(160<<16,100<<16,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+64+128+(ud.bgstretch?1024:0)); if (lastmapname) menutext(160,20-6,0,0,lastmapname); menutext(160,36-6,0,0,"Completed"); gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16); if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0)) S_PlaySound(BONUSMUSIC); nextpage(); I_ClearAllInput(); fadepal(0,0,0, 63,0,-1); bonuscnt = 0; totalclock = 0; playerbest = CONFIG_GetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename); if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0)) CONFIG_SetMapBestTime(MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par); { int32_t ii, ij; for (ii=g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0])) { for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); if (!NAM && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime) { for (ii=MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); } } if (playerbest > 0) for (ii=playerbest/(REALGAMETICSPERSEC*60), ij=1; ii>9; ii/=10, ij++) ; clockpad = max(clockpad,ij); } do { int32_t yy = 0, zz; G_HandleAsync(); MUSIC_Update(); if (g_player[myconnectindex].ps->gm&MODE_EOL) { clearallviews(0); rotatesprite_fs(160<<16,100<<16,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+64+128+(ud.bgstretch?1024:0)); if (totalclock >= 1000000000 && totalclock < 1000000320) { switch ((totalclock>>4)%15) { case 0: if (bonuscnt == 6) { bonuscnt++; S_PlaySound(SHOTGUN_COCK); switch (rand()&3) { case 0: S_PlaySound(BONUS_SPEECH1); break; case 1: S_PlaySound(BONUS_SPEECH2); break; case 2: S_PlaySound(BONUS_SPEECH3); break; case 3: S_PlaySound(BONUS_SPEECH4); break; } } case 1: case 4: case 5: rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); break; case 2: case 3: rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); break; } } else if (totalclock > (10240+120L)) break; else { switch ((totalclock>>5)&3) { case 1: case 3: rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); break; case 2: rotatesprite_fs(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0)); break; } } if (lastmapname) menutext(160,20-6,0,0,lastmapname); menutext(160,36-6,0,0,"Completed"); gametext(160,192,"Press any key or button to continue",quotepulseshade,2+8+16); if (totalclock > (60*3)) { yy = zz = 59; gametext(10,yy+9,"Your Time:",0,2+8+16); yy+=10; if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0])) { if (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime) { gametext(10,yy+9,"Par Time:",0,2+8+16); yy+=10; } if (!NAM && !DUKEBETA && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime) { gametext(10,yy+9,"3D Realms' Time:",0,2+8+16); yy+=10; } } if (playerbest > 0) { gametext(10,yy+9,(g_player[myconnectindex].ps->player_par > 0 && g_player[myconnectindex].ps->player_par < playerbest)?"Prev Best Time:":"Your Best Time:",0,2+8+16); yy += 10; } if (bonuscnt == 0) bonuscnt++; yy = zz; if (totalclock > (60*4)) { if (bonuscnt == 1) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE); } if (g_player[myconnectindex].ps->player_par > 0) { Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad, (g_player[myconnectindex].ps->player_par/(REALGAMETICSPERSEC*60)), (g_player[myconnectindex].ps->player_par/REALGAMETICSPERSEC)%60, ((g_player[myconnectindex].ps->player_par%REALGAMETICSPERSEC)*33)/10 ); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); if (g_player[myconnectindex].ps->player_par < playerbest) gametext((320>>2)+89+(clockpad*24),yy+9,"New record!",0,2+8+16); } else gametextpalbits((320>>2)+71,yy+9,"Cheated!",0,2,2+8+16); yy+=10; if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0])) { if (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime) { Bsprintf(tempbuf,"%0*d:%02d",clockpad, (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(REALGAMETICSPERSEC*60)), (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/REALGAMETICSPERSEC)%60); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); yy+=10; } if (!NAM && !DUKEBETA && MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime) { Bsprintf(tempbuf,"%0*d:%02d",clockpad, (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(REALGAMETICSPERSEC*60)), (MapInfo[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/REALGAMETICSPERSEC)%60); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); yy+=10; } } if (playerbest > 0) { Bsprintf(tempbuf,"%0*d:%02d.%02d",clockpad, (playerbest/(REALGAMETICSPERSEC*60)), (playerbest/REALGAMETICSPERSEC)%60, ((playerbest%REALGAMETICSPERSEC)*33)/10 ); gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16); yy+=10; } } } zz = yy += 5; if (totalclock > (60*6)) { gametext(10,yy+9,"Enemies Killed:",0,2+8+16); yy += 10; gametext(10,yy+9,"Enemies Left:",0,2+8+16); yy += 10; if (bonuscnt == 2) { bonuscnt++; S_PlaySound(FLY_BY); } yy = zz; if (totalclock > (60*7)) { if (bonuscnt == 3) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE); } Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->actors_killed); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; if (ud.player_skill > 3) { Bsprintf(tempbuf,"N/A"); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; } else { if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0) Bsprintf(tempbuf,"%-3d",0); else Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; } } } zz = yy += 5; if (totalclock > (60*9)) { gametext(10,yy+9,"Secrets Found:",0,2+8+16); yy += 10; gametext(10,yy+9,"Secrets Missed:",0,2+8+16); yy += 10; if (bonuscnt == 4) bonuscnt++; yy = zz; if (totalclock > (60*10)) { if (bonuscnt == 5) { bonuscnt++; S_PlaySound(PIPEBOMB_EXPLODE); } Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->secret_rooms); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; if (g_player[myconnectindex].ps->secret_rooms > 0) Bsprintf(tempbuf,"%-3d%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms)); Bsprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms); gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16); yy += 10; } } if (totalclock > 10240 && totalclock < 10240+10240) totalclock = 1024; if (I_CheckAllInput() && totalclock > (60*2)) // JBF 20030809 { I_ClearAllInput(); if (totalclock < (60*13)) { KB_FlushKeyboardQueue(); totalclock = (60*13); } else if (totalclock < 1000000000) totalclock = 1000000000; } } else break; VM_OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek); nextpage(); } while (1); } static void G_DrawCameraText(int16_t i) { if (!T1) { rotatesprite_win(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2); rotatesprite_win((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2); rotatesprite_win(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4); rotatesprite_win((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2); if (totalclock&16) rotatesprite_win(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2); } else { int32_t flipbits = (totalclock<<1)&48; for (int32_t x=-64; x<394; x+=64) for (int32_t y=0; y<200; y+=64) rotatesprite_win(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits); } } #if 0 void vglass(int32_t x,int32_t y,short a,short wn,short n) { int32_t z, zincs; short sect; sect = wall[wn].nextsector; if (sect == -1) return; zincs = (sector[sect].floorz-sector[sect].ceilingz) / n; for (z = sector[sect].ceilingz; z < sector[sect].floorz; z += zincs) A_InsertSprite(sect,x,y,z-(krand()&8191),GLASSPIECES+(z&(krand()%3)),-32,36,36,a+128-(krand()&255),16+(krand()&31),0,-1,5); } #endif void A_SpawnWallGlass(int32_t i,int32_t wallnum,int32_t n) { int32_t j, xv, yv, z, x1, y1; int16_t sect; int32_t a; sect = -1; if (wallnum < 0) { for (j=n-1; j >= 0 ; j--) { a = SA-256+(krand()&511)+1024; A_InsertSprite(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&1023),i,5); } return; } j = n+1; x1 = wall[wallnum].x; y1 = wall[wallnum].y; xv = wall[wall[wallnum].point2].x-x1; yv = wall[wall[wallnum].point2].y-y1; x1 -= ksgn(yv); y1 += ksgn(xv); xv = tabledivide32_noinline(xv, j); yv = tabledivide32_noinline(yv, j); for (j=n; j>0; j--) { x1 += xv; y1 += yv; updatesector(x1,y1,§); if (sect >= 0) { z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz))); if (z < -(32<<8) || z > (32<<8)) z = SZ-(32<<8)+(krand()&((64<<8)-1)); a = SA-1024; A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&1023),i,5); } } } void A_SpawnGlass(int32_t i,int32_t n) { for (; n>0; n--) { int32_t k = A_InsertSprite(SECT,SX,SY,SZ-((krand()&16)<<8),GLASSPIECES+(n%3), krand()&15,36,36,krand()&2047,32+(krand()&63),-512-(krand()&2047),i,5); sprite[k].pal = sprite[i].pal; } } void A_SpawnCeilingGlass(int32_t i,int32_t sectnum,int32_t n) { int32_t j, xv, yv, z, x1, y1, a,s; int32_t startwall = sector[sectnum].wallptr; int32_t endwall = startwall+sector[sectnum].wallnum; for (s=startwall; s<(endwall-1); s++) { x1 = wall[s].x; y1 = wall[s].y; xv = tabledivide32_noinline(wall[s+1].x-x1, n+1); yv = tabledivide32_noinline(wall[s+1].y-y1, n+1); for (j=n; j>0; j--) { x1 += xv; y1 += yv; a = krand()&2047; z = sector[sectnum].ceilingz+((krand()&15)<<8); A_InsertSprite(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(krand()&31),0,i,5); } } } void A_SpawnRandomGlass(int32_t i,int32_t wallnum,int32_t n) { int32_t j, xv, yv, z, x1, y1; int16_t sect = -1; int32_t a, k; if (wallnum < 0) { for (j=n-1; j >= 0 ; j--) { a = krand()&2047; k = A_InsertSprite(SECT,SX,SY,SZ-(krand()&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),1024-(krand()&2047),i,5); sprite[k].pal = krand()&15; } return; } j = n+1; x1 = wall[wallnum].x; y1 = wall[wallnum].y; xv = tabledivide32_noinline(wall[wall[wallnum].point2].x-wall[wallnum].x, j); yv = tabledivide32_noinline(wall[wall[wallnum].point2].y-wall[wallnum].y, j); for (j=n; j>0; j--) { x1 += xv; y1 += yv; updatesector(x1,y1,§); z = sector[sect].floorz-(krand()&(klabs(sector[sect].ceilingz-sector[sect].floorz))); if (z < -(32<<8) || z > (32<<8)) z = SZ-(32<<8)+(krand()&((64<<8)-1)); a = SA-1024; k = A_InsertSprite(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(krand()&63),-(krand()&2047),i,5); sprite[k].pal = krand()&7; } } static void G_SetupGameButtons(void) { CONTROL_DefineFlag(gamefunc_Move_Forward,FALSE); CONTROL_DefineFlag(gamefunc_Move_Backward,FALSE); CONTROL_DefineFlag(gamefunc_Turn_Left,FALSE); CONTROL_DefineFlag(gamefunc_Turn_Right,FALSE); CONTROL_DefineFlag(gamefunc_Strafe,FALSE); CONTROL_DefineFlag(gamefunc_Fire,FALSE); CONTROL_DefineFlag(gamefunc_Open,FALSE); CONTROL_DefineFlag(gamefunc_Run,FALSE); CONTROL_DefineFlag(gamefunc_AutoRun,FALSE); CONTROL_DefineFlag(gamefunc_Jump,FALSE); CONTROL_DefineFlag(gamefunc_Crouch,FALSE); CONTROL_DefineFlag(gamefunc_Look_Up,FALSE); CONTROL_DefineFlag(gamefunc_Look_Down,FALSE); CONTROL_DefineFlag(gamefunc_Look_Left,FALSE); CONTROL_DefineFlag(gamefunc_Look_Right,FALSE); CONTROL_DefineFlag(gamefunc_Strafe_Left,FALSE); CONTROL_DefineFlag(gamefunc_Strafe_Right,FALSE); CONTROL_DefineFlag(gamefunc_Aim_Up,FALSE); CONTROL_DefineFlag(gamefunc_Aim_Down,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_1,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_2,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_3,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_4,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_5,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_6,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_7,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_8,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_9,FALSE); CONTROL_DefineFlag(gamefunc_Weapon_10,FALSE); CONTROL_DefineFlag(gamefunc_Inventory,FALSE); CONTROL_DefineFlag(gamefunc_Inventory_Left,FALSE); CONTROL_DefineFlag(gamefunc_Inventory_Right,FALSE); CONTROL_DefineFlag(gamefunc_Holo_Duke,FALSE); CONTROL_DefineFlag(gamefunc_Jetpack,FALSE); CONTROL_DefineFlag(gamefunc_NightVision,FALSE); CONTROL_DefineFlag(gamefunc_MedKit,FALSE); CONTROL_DefineFlag(gamefunc_TurnAround,FALSE); CONTROL_DefineFlag(gamefunc_SendMessage,FALSE); CONTROL_DefineFlag(gamefunc_Map,FALSE); CONTROL_DefineFlag(gamefunc_Shrink_Screen,FALSE); CONTROL_DefineFlag(gamefunc_Enlarge_Screen,FALSE); CONTROL_DefineFlag(gamefunc_Center_View,FALSE); CONTROL_DefineFlag(gamefunc_Holster_Weapon,FALSE); CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,FALSE); CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,FALSE); CONTROL_DefineFlag(gamefunc_See_Coop_View,FALSE); CONTROL_DefineFlag(gamefunc_Mouse_Aiming,FALSE); CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,FALSE); CONTROL_DefineFlag(gamefunc_Steroids,FALSE); CONTROL_DefineFlag(gamefunc_Quick_Kick,FALSE); CONTROL_DefineFlag(gamefunc_Next_Weapon,FALSE); CONTROL_DefineFlag(gamefunc_Previous_Weapon,FALSE); }